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Cody Sietz
Evzones Public.Disorder.
3936
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Posted - 2014.08.31 17:13:00 -
[1] - Quote
Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Apothecary Za'ki
Biomass Positive
699
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Posted - 2014.08.31 17:24:00 -
[2] - Quote
Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS!
[[LogiBro in Training]]
Level 1 Forum Pariah
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BL4CKST4R
La Muerte Eterna Dark Taboo
2969
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Posted - 2014.08.31 17:30:00 -
[3] - Quote
Delete em
supercalifragilisticexpialidocious
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Cody Sietz
Evzones Public.Disorder.
3936
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Posted - 2014.08.31 17:36:00 -
[4] - Quote
Apothecary Za'ki wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS! I don't know, they are the least used mod in the game iirc.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
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Posted - 2014.08.31 17:38:00 -
[5] - Quote
melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. |
Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 17:51:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Really? I don't bother with them honestly, feels like a waste of a slot for what they give.
I use to use them to fill a slot when I ran out of CPU/PG...but since the buffs...that's not much if a problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution
7426
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Posted - 2014.08.31 17:54:00 -
[7] - Quote
Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit)
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
765
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Posted - 2014.08.31 18:04:00 -
[8] - Quote
well yeah im not saying they are good but they definitely work, sure they coud be better but since i dont use proto im nlt really sure its necessary. |
Apothecary Za'ki
Biomass Positive
700
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Posted - 2014.08.31 18:42:00 -
[9] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press
[[LogiBro in Training]]
Level 1 Forum Pariah
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Cody Sietz
Evzones Public.Disorder.
3939
|
Posted - 2014.08.31 18:56:00 -
[10] - Quote
Sgt Kirk wrote:Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit) ...I wish I could live inside that idea...
We need melee jump boosters...they should have been here 2 years ago.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
105
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Posted - 2014.08.31 22:20:00 -
[11] - Quote
Merge cardiac regulators, kincats, and microfibrils into 1 biotics mod.
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3402
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Posted - 2014.08.31 22:26:00 -
[12] - Quote
My thoughts as a user for lulzy purposes: I'd be against switching their slots. They tend to work best with speed, so I like to put Kincats onto my lows to help in that regard. Also against removing them, purely because they're on one of my most entertaining fits.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Monkey MAC
Rough Riders..
3390
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Posted - 2014.08.31 22:27:00 -
[13] - Quote
Fix the melee like the Nova Knives were fixed first, then see if any more changes are needed!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3402
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Posted - 2014.08.31 22:27:00 -
[14] - Quote
Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time. Myofs don't affect nova knives in anyway.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
766
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Posted - 2014.08.31 22:28:00 -
[15] - Quote
Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
766
|
Posted - 2014.08.31 22:31:00 -
[16] - Quote
Spademan wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time. Myofs don't affect nova knives in anyway. im prety sure they do why else would the minmatar have them in their lp store as well as having a racial bonus to the knives?
ps. thanks for being civil |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3404
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Posted - 2014.08.31 22:32:00 -
[17] - Quote
Alabastor 'TheBlaster' Alcar wrote:Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell. Sorry, but no. Yes they are a melee weapon. Weapon
Myofs have no effect, sidearm damage mods do. Maths has been done by those better than me. (Error 404: Nova knife logic not found)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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bamboo x
Eternal Beings Proficiency V.
1096
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Posted - 2014.09.01 00:36:00 -
[18] - Quote
The man speaks the truth.
Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
And yeah melee needs a buff. Badly.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Cody Sietz
Evzones Public.Disorder.
3942
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Posted - 2014.09.01 00:39:00 -
[19] - Quote
bamboo x wrote:The man speaks the truth.
Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
And yeah melee needs a buff. Badly. I've always wondered about this...I suppose a easy way to check would be to put light dmg mods on a ScP or Bolt pistol.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars
429
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Posted - 2014.09.01 00:48:00 -
[20] - Quote
Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5%
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Cody Sietz
Evzones Public.Disorder.
3942
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Posted - 2014.09.01 00:57:00 -
[21] - Quote
Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat.
Your percent seem to be spot on, just some slight tweaking and that sounds like it could work.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mauren NOON
The Exemplars
429
|
Posted - 2014.09.01 01:08:00 -
[22] - Quote
Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
532
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Posted - 2014.09.01 01:21:00 -
[23] - Quote
Add a movement bonus to them.
Let's make biotic soldiers a thing lol
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
767
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Posted - 2014.09.01 02:52:00 -
[24] - Quote
so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical. |
Cody Sietz
Evzones Public.Disorder.
3942
|
Posted - 2014.09.01 03:02:00 -
[25] - Quote
Mauren NOON wrote:Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
Move them to the low?
Make them a high/low slot?
Reduce fitting cost?
Make them give you more stamina as well?
Get rid of them and boost everyone's melee dmg? I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought A good one :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution
7437
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Posted - 2014.09.01 04:59:00 -
[26] - Quote
Alabastor 'TheBlaster' Alcar wrote:so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical. Let me introduce you to a gaming company called CCP
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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I-Shayz-I
I----------I
4733
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Posted - 2014.09.01 08:39:00 -
[27] - Quote
Combine them with the other useless module...the cardiac regulator!
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
48
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Posted - 2014.09.01 09:20:00 -
[28] - Quote
Maybe add in a melee speed increase to strike faster or maybe throw in a decrease to the stamina cost of melee attack. (Or both )
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Cody Sietz
Evzones Public.Disorder.
3947
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Posted - 2014.09.01 11:19:00 -
[29] - Quote
I-Shayz-I wrote:Combine them with the other useless module...the cardiac regulator! But I use the cardio mod!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3948
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Posted - 2014.09.01 16:50:00 -
[30] - Quote
At the airport...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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