| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3936
 
 
      | Posted - 2014.08.31 17:13:00 -
          [1] - Quote 
 Increase the dmg?
 
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 699
 
 
      | Posted - 2014.08.31 17:24:00 -
          [2] - Quote 
 
 Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS!
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 2969
 
 
      | Posted - 2014.08.31 17:30:00 -
          [3] - Quote 
 Delete em
 
 supercalifragilisticexpialidocious | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3936
 
 
      | Posted - 2014.08.31 17:36:00 -
          [4] - Quote 
 
 Apothecary Za'ki wrote:Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 there is nothing wrong with melee mods.. you obviously havnt seen the video of a scout 2 hitting most people with melee.. not knives.. FISTS! I don't know, they are the least used mod in the game iirc.
 
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 765
 
 
      | Posted - 2014.08.31 17:38:00 -
          [5] - Quote 
 melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification.
 | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3939
 
 
      | Posted - 2014.08.31 17:51:00 -
          [6] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Really? I don't bother with them honestly, feels like a waste of a slot for what they give.
 
 I use to use them to fill a slot when I ran out of CPU/PG...but since the buffs...that's not much if a problem.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7426
 
 
      | Posted - 2014.08.31 17:54:00 -
          [7] - Quote 
 Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit)
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 765
 
 
      | Posted - 2014.08.31 18:04:00 -
          [8] - Quote 
 well yeah im not saying they are good but they definitely work, sure they coud be better but since i dont use proto im nlt really sure its necessary.
 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 700
 
 
      | Posted - 2014.08.31 18:42:00 -
          [9] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3939
 
 
      | Posted - 2014.08.31 18:56:00 -
          [10] - Quote 
 
 Sgt Kirk wrote:Even the Devs say these mods suck so dont go off saying "hur dur they are good" Either give them more of a bonus or give them a bonus to jump height as well(of course there would be a height ceiling for each suit)  ...I wish I could live inside that idea...
 
 We need melee jump boosters...they should have been here 2 years ago.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Dreis Shadowweaver
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 105
 
 
      | Posted - 2014.08.31 22:20:00 -
          [11] - Quote 
 Merge cardiac regulators, kincats, and microfibrils into 1 biotics mod.
 
 Well, I once meleed an R.E....  I've only ever known 1.8... Caldari blood, Minmatar heart <3 | 
      
      
        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 3402
 
 
      | Posted - 2014.08.31 22:26:00 -
          [12] - Quote 
 My thoughts as a user for lulzy purposes: I'd be against switching their slots. They tend to work best with speed, so I like to put Kincats onto my lows to help in that regard. Also against removing them, purely because they're on one of my most entertaining fits.
 
 I am part shovel, part man, full scout, and a little bit special. Official Time Lord of the Scout Community | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3390
 
 
      | Posted - 2014.08.31 22:27:00 -
          [13] - Quote 
 Fix the melee like the Nova Knives were fixed first, then see if any more changes are needed!
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 3402
 
 
      | Posted - 2014.08.31 22:27:00 -
          [14] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time.
 Myofs don't affect nova knives in anyway.
 
 I am part shovel, part man, full scout, and a little bit special. Official Time Lord of the Scout Community | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 766
 
 
      | Posted - 2014.08.31 22:28:00 -
          [15] - Quote 
 
 Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell.
 | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 766
 
 
      | Posted - 2014.08.31 22:31:00 -
          [16] - Quote 
 
 Spademan wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. Mate, you're wasting your time. Myofs don't affect nova knives in anyway. im prety sure they do why else would the minmatar have them in their lp store as well as having a racial bonus to the knives?
 
 ps. thanks for being civil
 | 
      
      
        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 3404
 
 
      | Posted - 2014.08.31 22:32:00 -
          [17] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:Apothecary Za'ki wrote:Alabastor 'TheBlaster' Alcar wrote:melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. melee mods do not work for NKs idiot, you sue sidearm mods for NKs.. MELEE == fist.. ie right analog stick press ok idiot, melee damage mods do work with the knives because the knives are a melee wepon idiot. sure the knives are also a sidearm so side arm damage mods should also work with them aswell.  Sorry, but no.
 Yes they are a melee weapon. Weapon
 
 Myofs have no effect, sidearm damage mods do. Maths has been done by those better than me.
 (Error 404: Nova knife logic not found)
 
 I am part shovel, part man, full scout, and a little bit special. Official Time Lord of the Scout Community | 
      
      
        |  bamboo x
 Eternal Beings
 Proficiency V.
 
 1096
 
 
      | Posted - 2014.09.01 00:36:00 -
          [18] - Quote 
 The man speaks the truth.
 
 Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
 
 And yeah melee needs a buff. Badly.
 
 Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago. | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3942
 
 
      | Posted - 2014.09.01 00:39:00 -
          [19] - Quote 
 
 bamboo x wrote:The man speaks the truth.
 Sidearm mods boost nova knife damage, not myofibrils. And I've been told if you put a sidearm in a light weapon slot, the light weapon damage mod applies instead.
 
 And yeah melee needs a buff. Badly.
 I've always wondered about this...I suppose a easy way to check would be to put light dmg mods on a ScP or Bolt pistol.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Mauren NOON
 The Exemplars
 
 429
 
 
      | Posted - 2014.09.01 00:48:00 -
          [20] - Quote 
 
 Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5%
 
 Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself" | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3942
 
 
      | Posted - 2014.09.01 00:57:00 -
          [21] - Quote 
 
 Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat.
 
 Your percent seem to be spot on, just some slight tweaking and that sounds like it could work.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Mauren NOON
 The Exemplars
 
 429
 
 
      | Posted - 2014.09.01 01:08:00 -
          [22] - Quote 
 
 Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought
 
 Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself" | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 VP Gaming Alliance
 
 532
 
 
      | Posted - 2014.09.01 01:21:00 -
          [23] - Quote 
 Add a movement bonus to them.
 
 Let's make biotic soldiers a thing lol
 
 
 | 
      
      
        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 767
 
 
      | Posted - 2014.09.01 02:52:00 -
          [24] - Quote 
 so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical.
 | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3942
 
 
      | Posted - 2014.09.01 03:02:00 -
          [25] - Quote 
 
 Mauren NOON wrote:Cody Sietz wrote:Mauren NOON wrote:Cody Sietz wrote:Increase the dmg?
 Move them to the low?
 
 Make them a high/low slot?
 
 Reduce fitting cost?
 
 Make them give you more stamina as well?
 
 Get rid of them and boost everyone's melee dmg?
 I think it would be cool if std gave 3% speed increase, adv gave 4% and proto gave 5% Na, being a high mod that could be abused. Maybe if it's moved to a low, but then it would probably need a CPU/PG increase to compete with the kincat. Your percent seem to be spot on, just some slight tweaking and that sounds like it could work. Yea It was just a thought A good one :)
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 
 7437
 
 
      | Posted - 2014.09.01 04:59:00 -
          [26] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical.  Let me introduce you to a gaming company called CCP
 
 Lucent Echelon -The Brightest Ranks  Gallente Faction Warfare Chanel | 
      
      
        |  I-Shayz-I
 I----------I
 
 4733
 
 
      | Posted - 2014.09.01 08:39:00 -
          [27] - Quote 
 Combine them with the other useless module...the cardiac regulator!
 
 7162 wp with a Repair Tool! List of Legion Feedback Threads! | 
      
      
        |  Gabriel Ceja
 Knights of Eternal Darkness
 League of Infamy
 
 48
 
 
      | Posted - 2014.09.01 09:20:00 -
          [28] - Quote 
 Maybe add in a melee speed increase to strike faster or maybe throw in a decrease to the stamina cost of melee attack. (Or both
  ) 
 "Throw on the flux capacitor." 
activates fuel injector
"WOOOOOO!!!" | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3947
 
 
      | Posted - 2014.09.01 11:19:00 -
          [29] - Quote 
 
 I-Shayz-I wrote:Combine them with the other useless module...the cardiac regulator! But I use the cardio mod!
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Cody Sietz
 Evzones
 Public.Disorder.
 
 3948
 
 
      | Posted - 2014.09.01 16:50:00 -
          [30] - Quote 
 At the airport...
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
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