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341. Hybrid tanking: Simple fix - in Feedback/Requests [original thread]
The two dual tank fits I made are stronger against all types of damage for example the shield HP of the Caldari dual exceeds the shield HP of the hybrid. So they can resist all damage, regardless. Which creates the problem where weapon like the aS...
- by BL4CKST4R - at 2014.09.05 03:45:00
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342. Hybrid tanking: Simple fix - in Feedback/Requests [original thread]
I have a lot of suits, a lot of armor suits and a lot of shield based suits and one thing I have noticed is that shield based suits have a lot of PG left and armor based suits have a lot of CPU left over, when the opposite modules aren't filled wh...
- by BL4CKST4R - at 2014.09.05 03:03:00
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343. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Alena Ventrallis wrote: BL4CKST4R wrote: Alena Ventrallis wrote: Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both? I hope it's like 20% over the assault rifles dispersion. Becaus...
- by BL4CKST4R - at 2014.09.05 01:42:00
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344. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Db post
- by BL4CKST4R - at 2014.09.05 01:40:00
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345. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Rattati, on the ACR, how much dispersion increase are we talking percentage wise? Hipfire or ADS, or both? I hope it's like 20% over the assault rifles dispersion. Because if they "slightly" increased the dispersion o...
- by BL4CKST4R - at 2014.09.05 01:03:00
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346. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Zatara Rought wrote: Before they do this they need to fix firing from cloak. Heavies only have a shot at shotgun scouts because of the turn speed. Definitely, besides a good scout doesn't need a cloak to use a shotgun only to run away ;...
- by BL4CKST4R - at 2014.09.05 00:29:00
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347. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Sgt Kirk wrote: I want this game to be as balanced as possible so don't resort to posting comments saying Q.Q or that I hate heavies and I digress. When heavies received their turn speed buff ages ago that's when ...
- by BL4CKST4R - at 2014.09.05 00:25:00
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348. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Nothing to see here
- by BL4CKST4R - at 2014.09.05 00:17:00
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349. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Yes please return the bullseye that is a heavy facing forward Not these monstrosities that as soon as a mosquito bites them they instantly turn around and spray their clip
- by BL4CKST4R - at 2014.09.04 23:55:00
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350. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
ConantheCimmerian wrote: A weapon firing with enough force to cover a long distance would have a high amount of kick unless all the energy can be transferred into the projectile which would be almost impossible without obliterating the projec...
- by BL4CKST4R - at 2014.09.04 21:59:00
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351. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
IgniteableAura wrote: BL4CKST4R wrote: IgniteableAura wrote: Boot Booter wrote: IgniteableAura wrote: snip It's an interesting balancing idea for sure, but is this realistic? Why would a rail rifle slug do less damage at 5 m than...
- by BL4CKST4R - at 2014.09.04 21:29:00
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352. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
IgniteableAura wrote: Boot Booter wrote: IgniteableAura wrote: snip It's an interesting balancing idea for sure, but is this realistic? Why would a rail rifle slug do less damage at 5 m than 50m. It just doesn't make any physical sense...
- by BL4CKST4R - at 2014.09.04 21:14:00
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353. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
it seems to me that the have assault rifle will still under perform when compared to every other gun. The combat rifle will probably now keep its tittle as the light close quarters combat king; also there are no spoken changes about the rail rifle...
- by BL4CKST4R - at 2014.09.04 20:41:00
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354. New Ammo Types - in Feedback/Requests [original thread]
Raven Tarmiskis wrote: Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"? And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reas...
- by BL4CKST4R - at 2014.09.04 11:18:00
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355. option - in Feedback/Requests [original thread]
I would like a battleground variant where I can aim and shoot with L2/R2
- by BL4CKST4R - at 2014.09.04 11:03:00
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356. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
MINA Longstrike wrote: Is it possible to jump standard assault rifle range up by a few meters? Their optimal competes directly with HMG's, leaving them in a slightly undesireable position, as you either want a HMG for its short range damage or ...
- by BL4CKST4R - at 2014.09.04 11:01:00
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357. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: Grand Master Kubo wrote: I'm not too sure about that level of increase to Gallente Breach Assault Rifles. From personal experience, the breach assault rifle is very good already. Be careful with how much buff you give it. ...
- by BL4CKST4R - at 2014.09.04 10:17:00
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358. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Breakin Stuff wrote: I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields. Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash damage. They will enjoy ...
- by BL4CKST4R - at 2014.09.04 10:12:00
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359. New Ammo Types - in Feedback/Requests [original thread]
Maybe for legion not for Dust. Would require a client update, unless you make the ammo equippable but with these stats some weapons would be extremely OP.
- by BL4CKST4R - at 2014.09.04 01:31:00
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360. Active Scanner animation fix - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: BL4CKST4R wrote: Adipem Nothi wrote: BL4CKST4R wrote: Honestly I think we should get a 360 scanner but with a short range and cool down. The reason being is that scouts have a built in 360 scanner with ranges tha...
- by BL4CKST4R - at 2014.09.04 00:09:00
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