Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
221. Reward teams that try to take the objective - in Feedback/Requests [original thread]
Better isk rewards and sp rewards. Reward fun, tactics, and effort. Remove passive sp from X time in a match and reward strictly on wp. Fix the isk formula to reward wp, the winning team, effort, and overall losses. Obviously suicide yourself s...
- by BL4CKST4R - at 2014.10.03 16:31:00
|
222. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Breakin Stuff wrote: Define short-med-long by optimal 150-200 = short range. 201-350 = midrange 350-500 = long Sniper = extreme ( use a jeep to get closer) You're talking about heaven ! I'd really love to roam arou...
- by BL4CKST4R - at 2014.10.03 16:27:00
|
223. If you are going to keep scouts as the god class. - in Feedback/Requests [original thread]
Chuck Norris is so pro that CCP designed the Amarr proto heavy on his Militia scout.
- by BL4CKST4R - at 2014.10.03 15:37:00
|
224. [Hotfix Echo] Logistic class - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Haerr wrote: Thor Odinson42 wrote: I think they need to buff ewar on logis. Make it so that a logi can choose to sacrifice tank and be able to scan down a Gal Scout with 3 complex precision mods nonononono I do not...
- by BL4CKST4R - at 2014.10.03 12:21:00
|
225. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Breakin Stuff wrote: BL4CKST4R wrote: Breakin Stuff wrote: In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting. We have afterbu...
- by BL4CKST4R - at 2014.10.03 12:15:00
|
226. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Breakin Stuff wrote: In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting. We have afterburners and microwarpdrives, along with the sl...
- by BL4CKST4R - at 2014.10.03 11:48:00
|
227. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
One thing I hate about the range gap is that CCP now considers effective range as the longest range a weapon is useful, trust me that if I take out my AR and start using it at 50-70 meters I will run out of bullets before I can kill anything. The ...
- by BL4CKST4R - at 2014.10.03 11:01:00
|
228. client side color changes [GM take notice] - in Feedback/Requests [original thread]
ARF 1049 wrote: So CCP can make client side color changes without an update, rattati get on it. Let's get a prototype red and black paint job on ion pistols. Let's get a prototype red and black paint job on nova knives (I know you can do that...
- by BL4CKST4R - at 2014.10.03 10:37:00
|
229. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a nerf to res would basically break them because no ...
- by BL4CKST4R - at 2014.10.02 13:09:00
|
230. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a counter to res would basically break them because no matter how much y...
- by BL4CKST4R - at 2014.10.02 13:07:00
|
231. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach. I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, ...
- by BL4CKST4R - at 2014.10.02 03:18:00
|
232. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
tander09 wrote: This just proves that the gallente are dumb as bricks...
- by BL4CKST4R - at 2014.10.02 03:12:00
|
233. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
Bright Cloud wrote: BL4CKST4R wrote: You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. No my point is tha...
- by BL4CKST4R - at 2014.10.01 16:50:00
|
234. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag.
- by BL4CKST4R - at 2014.10.01 14:24:00
|
235. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: im not satisfied with the lack of changes to the default Assault Rifle to quote you, "variants should be weaker versions of the actual weapon" Not the case anymore with the AR. The whole AR discussion seems to gla...
- by BL4CKST4R - at 2014.10.01 12:20:00
|
236. [Echo Request] Weapon proficiency skill change - in Feedback/Requests [original thread]
Breakin Stuff wrote: The killing pure tanks is the point. That's why it was adjusted, that way if the enemy team is running all combat rifles on armor suits you can swap to a shield suit and use an armor cracking weapon to farm them while they ...
- by BL4CKST4R - at 2014.09.30 14:14:00
|
237. [Echo Request] Weapon proficiency skill change - in Feedback/Requests [original thread]
I personally would like to see a change to the weapon proficiency skill to provide an even damage bonus. The reason being is that as they currently stand they discourage the use of a pure tank style, and they make shield killing weapons waste that...
- by BL4CKST4R - at 2014.09.30 10:35:00
|
238. [Request] Review Aim Assist - in Feedback/Requests [original thread]
Leadfoot10 wrote: AA isn't the problem, I don't think. The fact that light weapons and sidearms have been normalized towards the top end of the scale has resulted in TTK getting a bit too low, IMO. Nothing an overall damage nerf couldn't fix ...
- by BL4CKST4R - at 2014.09.29 02:13:00
|
239. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta. Fair enough
- by BL4CKST4R - at 2014.09.28 12:51:00
|
240. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
For the Grimsnes and Myron I believe the issue is number chasing, although armor is less resilient to AV Grimsnes has higher numbers and therefore most will assume it is better. Of course there is another idea I have, and that is that the Grimsnes...
- by BL4CKST4R - at 2014.09.28 12:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |