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261. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Kensai Dragon wrote: Not sure if it's been mentioned, but that shield regen delay is horrible! 11-17 second delays? Combined with lackluster eHP? With two complex regs Caldari can begin regen in 5 seconds, the rest are looking at over 7 second...
- by Arkena Wyrnspire - at 2014.11.18 21:40:00
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262. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
One Eyed King wrote: The current mechanics already have some area for Mediums to dampen. If they have 1 Complex Dampener equipped, they can beat Minmatar and Caldari scouts with no precision enhancers, and with 2 Complex Dampeners can beat ...
- by Arkena Wyrnspire - at 2014.11.18 21:38:00
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263. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Jammeh McJam wrote: caldari: 15% reduction to charge time of hybrid:rail weapons per level and 10% reduction to kick gallente: idgaf This is a ludicrously massive bonus.
- by Arkena Wyrnspire - at 2014.11.17 23:06:00
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264. Sentinel spam request - in Feedback/Requests [original thread]
What do you think of the proficiency change from 1.8?
- by Arkena Wyrnspire - at 2014.11.17 19:42:00
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265. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: assaults won't be blindsided by undamped scouts if they have a precision mod on. It requires 2 precision mods, from what I am reading. I don't think many assaults will sacrifice two slots so they can scan a shotgunner o...
- by Arkena Wyrnspire - at 2014.11.17 16:31:00
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266. The Gallente Assault skill should reduce the hipfire box - in Feedback/Requests [original thread]
I've traded deaths with lots of hitscan weapons. It's lag.
- by Arkena Wyrnspire - at 2014.11.16 14:13:00
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267. Bolt Rifle - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Breakin Stuff wrote: Then again we seem to have a few missing weapons from other races. We need more calcrap? Gallente have 2 less weapons than caldari Caldari weapons: Forge gun Rail Rifle Swarm Launcher Snip...
- by Arkena Wyrnspire - at 2014.11.16 14:12:00
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268. [REQUEST] Different methods of earning Loyalty Rank Points (RP) - in Feedback/Requests [original thread]
The purpose of the loyalty rank system is to show your loyalty to CCP, though, not to anything else. It's an indicator of how much aurum you've bought.
- by Arkena Wyrnspire - at 2014.11.15 19:10:00
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269. random thought on the scrambler rifle - in Feedback/Requests [original thread]
I'd +1 this, but my like button is in its broken phase.
- by Arkena Wyrnspire - at 2014.11.15 18:54:00
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270. Scrambler Rifle Fix!! - in Feedback/Requests [original thread]
*facepalm*
- by Arkena Wyrnspire - at 2014.11.15 17:47:00
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271. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Vitantur Nothus wrote: dampened Shotgun Assaults? Did we go back to Chromosome? I can't remember the last time I saw a shotgun assault who was actually competent.
- by Arkena Wyrnspire - at 2014.11.15 17:10:00
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272. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Death to all equipment spam.
- by Arkena Wyrnspire - at 2014.11.14 23:46:00
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273. Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
You don't need more than two damps on a Galscout...
- by Arkena Wyrnspire - at 2014.11.09 01:24:00
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274. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
It's not so much about being able to constantly fund proto gear so much as it's about being incentivised to play. Don't confuse this, folks.
- by Arkena Wyrnspire - at 2014.11.09 01:06:00
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275. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Kensai Dragon wrote: Deaths = (-25k) Deaths = (-35k) (would not lose more than kills gained) Deaths = (-5k) Deaths as a penalty runs entirely counter to the purpose of the suggestion.
- by Arkena Wyrnspire - at 2014.11.08 22:04:00
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276. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Unless the payouts were raised incredibly drastically, proto still won't be sustainable. Losing three proto suits will still put you ISK negative for a match even with a doubled payout. That's not really the entire point here, though. The point i...
- by Arkena Wyrnspire - at 2014.11.08 20:16:00
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277. Active Scanners Add DB To Targets: A New Take On Scanners - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Arkena Wyrnspire wrote: So, essentially, make active scanners only viable for scouts? No. Not sure how you got that. I suggested Logis get racial bonuses. Why do you say that? Please help. EDIT: Wait, you ...
- by Arkena Wyrnspire - at 2014.11.08 20:04:00
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278. Active Scanners Add DB To Targets: A New Take On Scanners - in Feedback/Requests [original thread]
So, essentially, make active scanners only viable for scouts? No.
- by Arkena Wyrnspire - at 2014.11.08 18:16:00
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279. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
So, ISK payouts. They've been in roughly their current incarnation for... a very long time. There've been little tweaks over time but they've never really left the ~200k average zone. Let's talk about that. ISK is a key part of this game. Using...
- by Arkena Wyrnspire - at 2014.11.08 17:47:00
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280. [suggestion]pre-release weapon change testing - in Feedback/Requests [original thread]
I would be absolutely happy to test gear like this. Some form of testing will be extremely useful, I feel.
- by Arkena Wyrnspire - at 2014.11.08 17:33:00
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