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101. For relatively easy heavy weapons - in Feedback/Requests [original thread]
Small vehicle weapons could be usable on heavies, with some tweaking. I appreciate the models can't be applied exactly but you have something closish, and also the stats are probably tweakable so they're balanced on a heavy platform fairly easily.
- by Arkena Wyrnspire - at 2015.04.06 16:10:00
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102. FW needs a "Complex" mode. - in Feedback/Requests [original thread]
Aero Yassavi wrote: Cat Merc wrote: CCP wrote: Ewww, coding required. -CCP, probably "So many cool ideas from the community, but not enough hours in the day." At least the PC minority is getting plenty of attention. The point...
- by Arkena Wyrnspire - at 2015.04.06 14:54:00
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103. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: o_O Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? Because the TAR is better than the SCR unless you're using an Amarr assault. I'm curious. What do your stats s...
- by Arkena Wyrnspire - at 2015.03.28 14:27:00
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104. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
o_O Buff TAR and nerf SCR? Really? That seems pretty odd.
- by Arkena Wyrnspire - at 2015.03.28 12:10:00
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105. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
el OPERATOR wrote: Majority opinion is not always the most accurate and just because an opinion is not widely shared does not make it wrong. Yes, a large sample size of opinions gives a much more accurate view of what general opinion i...
- by Arkena Wyrnspire - at 2015.03.24 07:07:00
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106. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
True Adamance wrote: ReGnYuM wrote: The Ak.0 Assault + ScR combo is all in one do it all slayer. It is literally the only suit that can get away with triple stacking complex damage Mods, and still have over 900+ EHP Which is literally the...
- by Arkena Wyrnspire - at 2015.03.17 07:12:00
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107. Fair beginning of match spawning - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Kallas Hallytyr wrote: There's also a big hardware factor where SSDs deploy earlier (since they've loaded sooner.) Introducing a 10-15 second delay at the beginning where each player chooses their spawn location and ...
- by Arkena Wyrnspire - at 2015.03.15 17:16:00
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108. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) and 3) choose production is too powerful, player trading should fix that a bit 1) Taking out the items that you can afford is not choosing production. If my lab has produced 8 weapons and I only have 200 warbarge compo...
- by Arkena Wyrnspire - at 2015.03.13 06:57:00
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109. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
Bump.
- by Arkena Wyrnspire - at 2015.03.12 23:16:00
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110. Vehicle Handling - in Feedback/Requests [original thread]
The main thing that keeps putting me off Gal tanks is the awkward starting.
- by Arkena Wyrnspire - at 2015.03.12 23:15:00
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111. Flux Granades vs Cloak Field - in Feedback/Requests [original thread]
It's a cool idea, but cloaks are pretty poor anyway.
- by Arkena Wyrnspire - at 2015.03.12 06:56:00
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112. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
The current experimental weapons lab is not in a good place. What it does is potentially very useful, but it's currently just a pain to operate. Here's a description of the current function: The lab works on weapons, producing a set number per...
- by Arkena Wyrnspire - at 2015.03.11 07:16:00
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113. [Suggestion] Sidearm only Scouts - in Feedback/Requests [original thread]
No. Get out.
- by Arkena Wyrnspire - at 2015.03.11 07:11:00
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114. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Hawkin P wrote: Heavy's DO NOT need a further nerf. They already can be destroyed easily by a shotgun scout or assault, or any player that is slightly intelligent and kites them. The last heat nerf to them HMG was too much, is your goal to make...
- by Arkena Wyrnspire - at 2015.03.08 15:08:00
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115. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
A couple of other comments: I notice the militia placon is shifting from a pure CPU to a hybrid PG/CPU weapon. Is this going to be applied to other placons in future or is this exclusively a militia level change? Will there be any slot changes t...
- by Arkena Wyrnspire - at 2015.03.08 14:51:00
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116. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: [ Good, thanks, I had done the same but the work was at the office. Now, only the swarm, the highest dps AV weapon, is the only weapon with no AI capability, as it should. The other ones do both have solid OHK AI capabilities...
- by Arkena Wyrnspire - at 2015.03.08 14:44:00
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117. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infant...
- by Arkena Wyrnspire - at 2015.03.08 14:29:00
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118. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHMG is the one that can be best used against infantry in addition to its AV role.
- by Arkena Wyrnspire - at 2015.03.08 11:02:00
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119. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Hm. Do we really need 3x AV grenades, after the damage buffs they got to compensate for only carrying 2?
- by Arkena Wyrnspire - at 2015.03.05 07:18:00
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120. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
"HMG DPS: 38400" *sounds of sobbing* I believe you have an oddity in your spreadsheet. This column should be damage per minute, or it needs a /60 tacked on. ASCR changes are great. Equipment changes... tripling the amount you can carry? O_O ...
- by Arkena Wyrnspire - at 2015.03.05 07:13:00
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