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Myron Kundera
The Generals
107
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Posted - 2014.11.18 17:41:00 -
[181] - Quote
Cross Atu wrote:I have for quite some time now been hearing that while the Amarr and Minmitar racial bonuses are useful the Gallente and Caldari bonuses are a bit lack luster.
As such input and feedback is being sought regarding the state of Gal and Cal racial bonuses, and how to polish the experience and utility of same.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross
PS ~ Allow me to preemptively state that both direct range and direct damage buffs are likely off the table due to game wide weapons balance considerations and that the current intent of maintaining some degree of racial flavor within the bonus selected is indented to be maintained. That being said let's put our heads together and figure out a way to improve these racial buffs.
Primary role: Gallente Assault. Secondary role: Gallente Logi.
Viable or not, i-¦m putting the bonuses i think would help the Gallente Assault class, in order of my personal preference. Either way it-¦s up to you and CCP to pick the right one up.
1.- *% optimal range buff for weaponry (moderate). 2.- *% ROF buff for weaponry (small but noticeable). 3.- *% Max Clip/Max Ammo buff for weaponry (big). 4.- *% Reload speed for weaponry (big). 5.- 2% Armor damage profile for weaponry (making it 10+Shields/0+Armor).
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Commander Noctus
Gallente Loyalist
135
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Posted - 2014.11.18 17:42:00 -
[182] - Quote
Hmm, I've posted here before: something about giving Gallente a absolute range buff. Though after thinking and deliberating, an optimal range buff would be better and less "game-breaking". I still stand by that bonus. If not that, RoF, if not that, uber charge the current bonus to 10% or so.
My experience with the recent Rail Rifle changes however...warrant a charge reduction bonus. But that's the problem: the fact that the gun was modified so that IT WOULD NEED a reduction bonus does not sit well with me. It's like offering moldy bread to starving children and having them say "No" because their trash has less, non moldy food. Then you take that trash away, throw it in a pool of tar, and suddenly the moldy bread is much more appealing.
...bad example, but first thing that came to mind.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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dwater
General Tso's Alliance
79
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Posted - 2014.11.18 17:46:00 -
[183] - Quote
Cal and Gal need bonuses that counter their weakness
I use cal assault and my reload bonus is poop make my RR have less kick!
I don't use gal but it should make the ar's better at their intended weak spots.
All Assaults need more damage commando's need to get more hp (they should start with 1k hp it's a heavy suit) and not have the damage bonus |
Kensai Dragon
DUST University Ivy League
74
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Posted - 2014.11.18 21:20:00 -
[184] - Quote
Not sure if it's been mentioned, but that shield regen delay is horrible! 11-17 second delays? Combined with lackluster eHP? With two complex regs Caldari can begin regen in 5 seconds, the rest are looking at over 7 seconds before regen even begins. The Amarr Sentinel begins in 10 seconds base value.
If we want assault to be on the front lines, let's give them the tools to stay there. EHP increase and shield regen delay decrease. |
Arkena Wyrnspire
Fatal Absolution
19172
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Posted - 2014.11.18 21:40:00 -
[185] - Quote
Kensai Dragon wrote:Not sure if it's been mentioned, but that shield regen delay is horrible! 11-17 second delays? Combined with lackluster eHP? With two complex regs Caldari can begin regen in 5 seconds, the rest are looking at over 7 seconds before regen even begins. The Amarr Sentinel begins in 10 seconds base value.
If we want assault to be on the front lines, let's give them the tools to stay there. EHP increase and shield regen delay decrease.
How on earth are you getting 17 second shield regen delays on a shield assault? With 5 shield extenders the Calassault regen depleted delay does not exceed 8 seconds.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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