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281. Scrambler Rifle/Assault Scrambler Rifle Descrepency - in Feedback/Requests [original thread]
The semiauto scrambler rifle does vastly more damage per shot. It's designed around the overheating as a weakness. If you could fire it all off without overheating it would be OP beyond belief.
- by Arkena Wyrnspire - at 2014.11.07 20:27:00
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282. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
This one thing has apparently changed active scanners from 'lol nobody uses them' to 'OP as ****'.
- by Arkena Wyrnspire - at 2014.11.06 21:54:00
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283. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Some of these are decent ideas. Removing the directional arrow from tacnet = wonderful. That's an excellent change and it means that sneaking up on someone is not necessarily completely trivial when you have them scanned. As for some of the other...
- by Arkena Wyrnspire - at 2014.11.06 18:43:00
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284. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Death to rooftop camping, etc etc. Solo EMP strikes seem... interesting for this purpose.
- by Arkena Wyrnspire - at 2014.11.03 07:14:00
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285. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
True Adamance wrote: ******* ORANGE ARE YOU FOR ******* REAL? 'Gold'.
- by Arkena Wyrnspire - at 2014.10.29 21:15:00
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286. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Atiim wrote: Actually, Minmatar Assaults had a native 1HP/s. Though honestly, I don't see what the big deal is. Your HP/s will still be higher than everyone else, and honestly no suits have an advantage that's truly a "big deal". For instan...
- by Arkena Wyrnspire - at 2014.10.27 17:18:00
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287. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Spkr4theDead wrote: Can't nerf pilot intelligence. Nobody needs to.
- by Arkena Wyrnspire - at 2014.10.27 16:32:00
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288. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
/me actually supports ARR buff while also being a Gallente supporter. These things are not mutually exclusive.
- by Arkena Wyrnspire - at 2014.10.27 15:36:00
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289. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
If the resistances are specific to single damage types hardly anyone will use them because the battlefield is too varied to fit to resist one type of damage, unless you can combine all the hardeners for a greater EHP than plating or shielding woul...
- by Arkena Wyrnspire - at 2014.10.27 09:20:00
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290. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Nope, plasma cannon takes 0 PG.
- by Arkena Wyrnspire - at 2014.10.27 08:59:00
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291. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Blueprint For Murder wrote: After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the...
- by Arkena Wyrnspire - at 2014.10.27 08:58:00
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292. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Killer's Coys wrote: Actually, I'm speaking about basic assault And, with the passive armor repair, I'll be able to fit a shield regulator, but just 1... So I'll be getting 3sec shield recharge delay (and 3.95 for dep.) The problem (for ME) ...
- by Arkena Wyrnspire - at 2014.10.26 20:40:00
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293. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Killer's Coys wrote: I had You are increasing the armor repair. Let's do the same thing, but with shield, don't we ? Because at the moment (without this change) Galassault Gk.0 with 3 armor repair is getting ~30.5HP/s armor Calassault Ck.0 wit...
- by Arkena Wyrnspire - at 2014.10.26 16:48:00
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294. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Arkena Wyrnspire wrote: Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well. So... Really? The breach remains superior to the base assault variant, even if the...
- by Arkena Wyrnspire - at 2014.10.25 19:00:00
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295. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that. Also a decent suggestion.
- by Arkena Wyrnspire - at 2014.10.25 16:55:00
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296. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
hfderrtgvcd wrote: don't make me laugh. This game has been Ar 514 from closed beta until 1.7. The AR was also the only rifle for the majority of that time.
- by Arkena Wyrnspire - at 2014.10.25 16:15:00
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297. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Arkena Wyrnspire wrote: Fizzer XCIV wrote: This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you just want Gallente...
- by Arkena Wyrnspire - at 2014.10.25 15:52:00
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298. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: This is the biggest Gallente circle jerk I've ever seen.
- by Arkena Wyrnspire - at 2014.10.25 15:28:00
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299. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
CCP Rattati wrote: The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battl...
- by Arkena Wyrnspire - at 2014.10.25 12:44:00
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300. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Relative to the rest of the ARs, the breach variant is overperforming - particularly when compared to the base assault variant. Here's a comparison of the CreoDron Breach and the Duvolle: Breach: 456.7 DPS 2300 damage per clip 5 second firing ti...
- by Arkena Wyrnspire - at 2014.10.25 11:10:00
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