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981. [Request] Scan beacon. - in Feedback/Requests [original thread]
Skipper Jones wrote: Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second. But even then,...
- by Arkena Wyrnspire - at 2013.09.12 22:40:00
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982. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Cosgar wrote: Arkena Wyrnspire wrote: Cosgar wrote: Orion Vahid wrote: Ahhh...the AR nerf shall be glorious. I can just imagine the tears already It might make me want to reinstall again. Ah, I'd thought your opinions were uninfo...
- by Arkena Wyrnspire - at 2013.09.12 22:33:00
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983. [Request] Scan beacon. - in Feedback/Requests [original thread]
Quil Evrything wrote: Arkena Wyrnspire wrote: A suitable active scanner will pick up an all-skills maxed scout with three profile dampeners. Some of the higher tier scanners can paint a target for over 20 seconds, with nothing they can do a...
- by Arkena Wyrnspire - at 2013.09.12 22:28:00
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984. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
D legendary hero wrote: Meeko Fent wrote: It's better then a Every heavy weapon. It's OP. Why are we still discussing its OPness? If you want more information on why it is OP and needs a nerf I have the official thread right here. If...
- by Arkena Wyrnspire - at 2013.09.12 22:22:00
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985. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Cosgar wrote: Orion Vahid wrote: Ahhh...the AR nerf shall be glorious. I can just imagine the tears already It might make me want to reinstall again. Ah, I'd thought your opinions were uninformed. Your confirmation was appreciated.
- by Arkena Wyrnspire - at 2013.09.12 22:19:00
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986. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
D legendary hero wrote: General12912 wrote: CharCharOdell wrote: It needs its range nerfed down by a lot. Like A LOT. The range isnt the reason most people have a problem, its the dps. Anyways it seems to me that those who have always w...
- by Arkena Wyrnspire - at 2013.09.12 22:17:00
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987. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Cross Atu wrote: Chewing over a longer post but one aspect which jumps out right away is OB support. Listing the pilots name, damage done/kills, etc. from both sides would be a great way to give more tangible indication of who is supporting FW...
- by Arkena Wyrnspire - at 2013.09.12 22:13:00
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988. two Vehicles id like to see - in Feedback/Requests [original thread]
Drones are unlikely to happen anytime soon due to technical limitations. The logistics suggestion is somewhat more interesting and is a concept that could be used in a number of logistics vehicles.
- by Arkena Wyrnspire - at 2013.09.12 22:11:00
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989. [Request] Purely cosmetic Dropsuit / Vehicle customization - in Feedback/Requests [original thread]
I would pay aurum for customisation. Definitely.
- by Arkena Wyrnspire - at 2013.09.12 22:09:00
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990. [request]A heavier HMG - in Feedback/Requests [original thread]
D legendary hero wrote: want a more powerful HMG? nerf ARs and you'll feel the power Hardly. I kill heavies plenty of the time with a shotgun or SCR. What the HMG actually needs is more accuracy - the dispersion on the HMG is ridiculous. If t...
- by Arkena Wyrnspire - at 2013.09.12 22:08:00
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991. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: CLONE117 wrote: complaining about a single gun just by dps alone is stupid...very ,very, stupid... You sir are an idiot. Not only did I mention more than one reason why the AR is OP, but: when you nerfed the ...
- by Arkena Wyrnspire - at 2013.09.12 22:05:00
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992. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
I'd love to see this. I have a feeling technical limitations would rear their ugly head, but it's a wonderful idea.
- by Arkena Wyrnspire - at 2013.09.12 21:47:00
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993. [request]A heavier HMG - in Feedback/Requests [original thread]
50-70 damage? Lol no.
- by Arkena Wyrnspire - at 2013.09.12 20:54:00
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994. [Request] Scan beacon. - in Feedback/Requests [original thread]
Skipper Jones wrote: Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. Active scanners are OP as i...
- by Arkena Wyrnspire - at 2013.09.12 19:26:00
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995. How to tell if you're helping or hurting Dust - in Feedback/Requests [original thread]
If you answered 'No' to any of these questions, you're not supporting the OP's opinion! How awful! You must be a terrible person and wrong in every way possible.
- by Arkena Wyrnspire - at 2013.09.12 17:03:00
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996. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Buster Friently wrote: The game is dead as long as the AR (and to some extent, all hitscan weapons) stay as they are . This is a fact. Look at the numbers at eve offline. If you would like to continue to be able to play Dust, you should be ...
- by Arkena Wyrnspire - at 2013.09.12 16:27:00
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997. [REQUEST] Scout Suits. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Yeeeuuuupppp wrote: CCP, ever since the 1.4 update, scout suits have been useless. I generally run scout suits i have over 200hp total and when i shotgun i go against Minmitar logistics with like 700 armor because of th...
- by Arkena Wyrnspire - at 2013.09.11 21:21:00
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998. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Aero Yassavi wrote: Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have...
- by Arkena Wyrnspire - at 2013.09.11 21:19:00
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999. [Request] Scan beacon. - in Feedback/Requests [original thread]
Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run them without even having t...
- by Arkena Wyrnspire - at 2013.09.11 21:15:00
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1000. [Request]vehical insurance through the corp. - in Feedback/Requests [original thread]
Levithunder wrote: Npc corps could have it set on 10% Player corps could have it set on whatever. Perpose so that vehical specialist get increased income for losing a vehical. How would it work for player corps? The percentage of the vehical wo...
- by Arkena Wyrnspire - at 2013.09.11 21:12:00
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