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881. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Look up Commandant of the Marine Corps. I was in the Marines, I wouldn't lead you astray on rank structure.
- by Alena Ventrallis - at 2015.02.22 23:16:00
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882. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Alena Ventrallis wrote: Gallente go straight from private to officer? The hell kind of rank structure is that? One with only 10 ranks... If you have anything to make the merge easier let me know. Using marine corps ...
- by Alena Ventrallis - at 2015.02.22 22:51:00
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883. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Gallente go straight from private to officer? The hell kind of rank structure is that?
- by Alena Ventrallis - at 2015.02.22 22:29:00
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884. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Stormblade Green wrote: Alena Ventrallis wrote: Can anyone name me a weapon that the Core Focused repair tool can outrep within its optimal? HMG. ARR. Rare but Viziam SCR can.... oh and FG, PLC You're kidding right?
- by Alena Ventrallis - at 2015.02.22 18:37:00
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885. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fizzer XCIV wrote: Adipem Nothi wrote: Fizzer XCIV wrote: The ScR hipfire is balanced as it is for the type of game Dust is. I was under the impression that the ScR's efficiency (kills/spawn) was higher than any...
- by Alena Ventrallis - at 2015.02.22 17:27:00
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886. How to put the gallente back in CQC? - in General Discussions [original thread]
The PR honestly needs more DPS. The whole DPS for range trade off is a sound concept, but one the reason the RR was considered OP is because the DPS difference between the AR and the RR was too small for the range tradeoff.
- by Alena Ventrallis - at 2015.02.22 13:56:00
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887. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cat Merc wrote: Alena Ventrallis wrote: CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well? It actually has the second slowest reload time...
- by Alena Ventrallis - at 2015.02.21 19:22:00
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888. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: The longer range rifles I've used in other shooters were consistently unwieldy when fired from the hip. They still hit hard and could kill in CQC, but not without significant effort on the part of the shooter. The long-rang...
- by Alena Ventrallis - at 2015.02.21 19:17:00
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889. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well?
- by Alena Ventrallis - at 2015.02.21 15:26:00
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890. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Can anyone name me a weapon that the Core Focused repair tool can outrep within its optimal?
- by Alena Ventrallis - at 2015.02.21 15:20:00
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891. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQ...
- by Alena Ventrallis - at 2015.02.21 15:19:00
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892. The shotgun needs a better sight - in Feedback/Requests [original thread]
This is the shotgun from 15m away The shotgun user has no skill in shotguns. See how crappy the damage efficiency is? And how the enemy still fills up a majority of the reticle? Why the hell are you using it at anything other than point blank ...
- by Alena Ventrallis - at 2015.02.21 14:53:00
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893. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQC from long range rifles is how quickly and how ea...
- by Alena Ventrallis - at 2015.02.21 14:49:00
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894. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Just reduce HMG dispersion. I don't see why this is hard to realize. HMG kills because a lot of weak bullets hit you really fast. Cutting the range is pointless because you can still apply a metric f*ckton of bullets into a target. Just increase ...
- by Alena Ventrallis - at 2015.02.18 16:37:00
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895. Assault HMG Proposal - in Feedback/Requests [original thread]
Really, it just needs a reduction in dispersion. The problem is it sacrifices dmaage for range, but it struggles to apply that reduced damage at that extended range. Reducing dispersion means it has a proper tradeoff of damage and range with prope...
- by Alena Ventrallis - at 2015.02.16 20:54:00
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896. Why Does The Assault Scrambler Rifle Have a scope - in General Discussions [original thread]
Because the ARR should have the bolt pistol sight, and the ACR should have the SMG sight.
- by Alena Ventrallis - at 2015.02.14 16:07:00
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897. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
CalAss should be kick reduction. Assault bonuses are about softening the racial rifles' drawbacks, and the RR drawback is kick. This needs to be done ASAP. As for the ARR, I've been advocating for a range reduction to 60m ever since the ARR got i...
- by Alena Ventrallis - at 2015.02.14 16:01:00
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898. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tesfa Alem wrote: Alena Ventrallis wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I se...
- by Alena Ventrallis - at 2015.02.14 15:54:00
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899. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes Eve contracts would prevent scamming far easier. I can easily take advantage of this system.
- by Alena Ventrallis - at 2015.02.13 14:03:00
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900. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Alena Ventrallis - at 2015.02.13 13:48:00
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