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141. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Varoth Drac wrote: Alena Ventrallis wrote: That is something to think about. I think another part of the problem is the power curve between scanners and dampening. Ideally, dampening should beat scanning, but it should be neck-and-neck the ...
- by Alena Ventrallis - at 2015.09.01 00:10:00
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142. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: Varoth Drac wrote: The point is it should be a fitting option. You can fit hp mods on a scout and be effective. Why can't you fit profile dampeners on an assault? You can, but is it worth it? M...
- by Alena Ventrallis - at 2015.08.31 23:47:00
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143. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Varoth Drac wrote: The point is it should be a fitting option. You can fit hp mods on a scout and be effective. Why can't you fit profile dampeners on an assault? You can, but is it worth it? Most people won't, but variety is what makes the ga...
- by Alena Ventrallis - at 2015.08.31 23:01:00
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144. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
The way active scanners work needs some tweaking, but I don't see why it's a bad thing for a suit not designed to be sneaky (assaults) can be found by a suit designed to find sneaky suits (GalLogi). Why should assaults try to be sneaky at all? Tha...
- by Alena Ventrallis - at 2015.08.31 20:27:00
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145. Commander Suits - in Feedback/Requests [original thread]
I don't think they should buff damage, because we already have a problem with that. Commander bonus: 2% squad bonus to modules per level Amarr: 2% to squad passive precision and uplink spawn time per level Caldari: 2% to squad max ammo and nani...
- by Alena Ventrallis - at 2015.08.30 00:06:00
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146. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
All I would do is increase the projectile speed and decrease the arc. If it's going to have a little over half the DPS of an equivalent rifle, it may as well be easier to apply that damage.
- by Alena Ventrallis - at 2015.08.29 21:51:00
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147. To Rattati/CPM: Amarr grenade. - in Feedback/Requests [original thread]
Just putting an idea me and Kirk sort of talked about in a thread. Miasma grenade: on detonation, spreads nanites over an area, dealing damage over time. Also stops all forms of repair, remote or otherwise. Now we have a weapon that breaks up log...
- by Alena Ventrallis - at 2015.08.29 20:45:00
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148. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Pretty much useless on anything that's not AmAssault. I would tune its overheat or tweak how fast the damage builds up.
- by Alena Ventrallis - at 2015.08.29 17:13:00
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149. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Amarr are all about endurance. They sit there and fire all the laz0rs they can while soaking up damage with their armor. In recent years they've added speedy ships to counter the fast Minmatar fleets, but these are by far the exception instead of ...
- by Alena Ventrallis - at 2015.08.29 01:28:00
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150. New Assault rifle skin - in Feedback/Requests [original thread]
Dull the green and you have a 'Serpentis' AR.
- by Alena Ventrallis - at 2015.08.28 23:00:00
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151. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This encourages the "spin-to-win" that was plaguing scanners before (and is still a bit of a problem today). A Gal logi with several active scanners can activate, spin, release, and use the other while the first is recharg...
- by Alena Ventrallis - at 2015.08.28 09:43:00
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152. Core Greandes - in Feedback/Requests [original thread]
Starlight Burner wrote: Alena Ventrallis wrote: proto isn't insta-win. This is not true. The Core Grenade will kill anything it reaches. It's the cheap way out of a tactical shooter, with it's current stats. Reread my post. I'm talking ...
- by Alena Ventrallis - at 2015.08.28 02:22:00
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153. Core Greandes - in Feedback/Requests [original thread]
We need to normalize splash radius and adjust damage. Radius: 6m Damage: 400/450/500 Grenades are normalized, STD and adv aren't worthless and proto isn't insta-win.
- by Alena Ventrallis - at 2015.08.28 02:19:00
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154. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Bump
- by Alena Ventrallis - at 2015.08.27 18:54:00
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155. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: I made a thread about active scanners here complete with spreadsheet. Basic idea is to make them active and work similar to a cloak. Reads almost exactly like what I wrote up the other day: Ac...
- by Alena Ventrallis - at 2015.08.27 18:53:00
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156. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
I made a thread about active scanners here complete with spreadsheet. Basic idea is to make them active and work similar to a cloak.
- by Alena Ventrallis - at 2015.08.27 16:47:00
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157. Ease of Access to Selecting OB Strike Location - in Feedback/Requests [original thread]
deezy dabest wrote: This would seriously suck when you were trying to launch it and had a blue intercept the strike causing you to OB yourself right in the head. If you have no awareness of where your blueberries are, you deserve it.
- by Alena Ventrallis - at 2015.08.27 16:37:00
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158. Tech tiers in matchmaking - in Feedback/Requests [original thread]
If we had 10,000 players then yes. As it is we only have 2,000 and falling.
- by Alena Ventrallis - at 2015.08.27 16:36:00
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159. Can you bring buyable BPO weapons to the store?(not counting militia... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Axel Giatsu wrote: Do you think its possible to bring buyable BPO's into dust? Now I don't mean buyable proto but possibly adv. You could implement it like you kind of implemented APEX suits so that they're not overpower...
- by Alena Ventrallis - at 2015.08.27 16:34:00
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160. Scrambler Rifle Balance - Inverse range Profile - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Alena Ventrallis wrote: That is a horrible idea. I would rather see a tweak to heat buildup from per second to per shot. This And make the shots use more ammo if charged. 0-33 percent charge 1 round 34-66 percent ch...
- by Alena Ventrallis - at 2015.08.27 16:32:00
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