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121. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
One big problem with balancing ewar (passive at least) is the binary nature of the scans. Depending on the numbers, you either always show up, or you never do. This is why passive scans have been at the extremes of "I see everyone" to "I see no on...
- by Alena Ventrallis - at 2015.09.12 12:29:00
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122. Cal/min heavy weapons - in General Discussions [original thread]
Jonny D Buelle wrote: Robert Conway wrote: Jonny D Buelle wrote: Before we look at more Cal/Min heavy weapons, I demand you take a look at my signiture for the rest of my statment on this matter! Here. Here is your cookie. The cook...
- by Alena Ventrallis - at 2015.09.12 07:20:00
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123. New Scanner idea - in Feedback/Requests [original thread]
Interesting... Crunching numbers.
- by Alena Ventrallis - at 2015.09.11 22:31:00
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124. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
The problem with the Caldari bonus is that gives are one of the least needed equipment to carry on the battlefield. Almost all suits can fit a compact give for personal use, and even an unbonused basic give is enough for almost any suit to get bac...
- by Alena Ventrallis - at 2015.09.11 18:17:00
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125. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its...
- by Alena Ventrallis - at 2015.09.11 17:54:00
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126. Announcement:[EVENT] Amarr Challenge [Sept 15-25] - in General Discussions [original thread]
I woukd ove to have a 'Deathshroud' ScR skin to make a matching pair, the suit and weapon.
- by Alena Ventrallis - at 2015.09.11 16:12:00
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127. Random idea for regulators - in Feedback/Requests [original thread]
So Rattati has brought up buffing regulators to help out shields. What if regulators also decreased the time between shield recharge pulses? So 3 complex regulators would decrease the delays by 63.8%. But it would also decrease the time between ...
- by Alena Ventrallis - at 2015.09.10 05:45:00
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128. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
A word of note: the only way a logo ship can outrep ANY ship is by having the repped ship have very high damage resistances. Resistances that cannot be enhanced at all in Dust, save a sentinels passive damage resistance as part of their skill bonu...
- by Alena Ventrallis - at 2015.09.09 23:16:00
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129. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
In Eve, reps require capacitor to use: basically it takes mana to run them. There are weapons that drain capacitor, so by draining the capacitor of the repping ship, you can turn off the reps.
- by Alena Ventrallis - at 2015.09.09 22:52:00
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130. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust.
- by Alena Ventrallis - at 2015.09.09 22:27:00
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131. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
There is no weapon in the game that cannot break the reps of the Code Focused rep tool, the best in the game. Even the sniper rifle, which has the lowest DPS, does damage faster than the Core Focused can rep. All the rep tool does is cancel out ...
- by Alena Ventrallis - at 2015.09.09 22:09:00
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132. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
At this point, any kind of indirect fire option would be a boon.
- by Alena Ventrallis - at 2015.09.07 23:35:00
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133. Shields are still broken - in General Discussions [original thread]
Caldari need a base hp buff on their shields. Maybe 15% across the board. That and they need to lower shield delays on at least the shield suits if not all suits. I think that would be enough.
- by Alena Ventrallis - at 2015.09.07 21:59:00
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134. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
I would like to see the breach MD become the flylock rifle people have been suggesting. Making it AV requires it to be too powerful against infantry. I still think the shots should be faster and the trajectory slightly flatter. The raw numbers ar...
- by Alena Ventrallis - at 2015.09.05 19:48:00
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135. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
Breakin Stuff wrote: DDx77 wrote: Instead of creating new elaborate features, kill the problem at its source: DELETE THE MATCHMAKER Now say it with me like Arnold: Deeee-leeeete thuh Maaaatchmaaakaaaahhhhh This post makes no sense w...
- by Alena Ventrallis - at 2015.09.05 16:50:00
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136. Assorted HUD updates. - in Feedback/Requests [original thread]
1. Let us see the health of our squadmates/passengers 2. Have team members lifebars change color based on actions (yellow for shooting, red for taking damage, etc.) 3. Let squad members mark things like squad leader rally points. 4. return yell...
- by Alena Ventrallis - at 2015.09.03 22:04:00
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137. [Request] Minor small hybrid turret changes - in Feedback/Requests [original thread]
Blasters absolutely need splash damage. It would greatly help with shoddy hit detection. Rails... I don't see why they would. And I really don't see how they would need more splash than blasters.
- by Alena Ventrallis - at 2015.09.03 16:18:00
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138. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
We need to make the base swarm launcher good against tanks, and the assault swarms good against DS. As it is, assault swarms are laughably unused, I havent seen them in the killboard in ages. Basic gist is to slightly buff base swarm damage to ma...
- by Alena Ventrallis - at 2015.09.03 15:46:00
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139. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I still think biotics man is pointless. 1. It doesn't fit lore since the Amarr only have cardiac regs for biotics. 2. Giving it biotics either a. doesn't give it anything another suit can't do just as well or B. Steps on another scout suits role. ...
- by Alena Ventrallis - at 2015.09.02 08:38:00
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140. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I don't see how biotics man gives it a role. What will that bring to the table? What role needs lots of biotics? I mean it could be a nice lolfit suit, but what place would it have in competitive gameplay? I support the scout hunter role because ...
- by Alena Ventrallis - at 2015.09.01 16:12:00
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