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1181. assault combat rifle - in Feedback/Requests [original thread]
To be fair, the ACR not only has lower range, but lower DPS than the CR. Of course, that's because the CR has no delay between bursts. A damage buff the the ACR would have to be done very gradually, in very very small increments. As much as my Mi...
- by Alena Ventrallis - at 2014.11.22 05:55:00
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1182. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Vesta Opalus wrote: If we could also make it so the sights dont obscure your target that would be awesome, right now bullets hit lower than they should (instead of hitting at the top of the middle sight, bullets seem to hit 20-30 pixels below i...
- by Alena Ventrallis - at 2014.11.21 19:51:00
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1183. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Zatara Rought wrote: Echo 1991 wrote: Zatara Rought wrote: If the kick is going to be lowered then the range needs to be brought down to other CQC intended rifles. 60 meter optimal range on a cqc intended weapon is insane. Like the A...
- by Alena Ventrallis - at 2014.11.21 04:10:00
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1184. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: Aeon Amadi wrote: CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed ...
- by Alena Ventrallis - at 2014.11.21 04:04:00
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1185. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Zatara Rought wrote: Sounds like a new variant. And an epic one at that. You like then? :D
- by Alena Ventrallis - at 2014.11.20 20:11:00
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1186. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
manboar thunder fist wrote: Tactical rr? Quote: One point of contention I wish to address. I am sure people will say that "this sounds like a tactical rail rifle!" and I wish to nip this thought in the bud. No, it is not functioning like...
- by Alena Ventrallis - at 2014.11.20 20:11:00
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1187. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
So the RR has long been a source of controversy. First its OP, currently considered UP, and the balancing measures have simply brought it from slightly OP to outright awful. So let's look at Caldari philosphy and how we can bring about a new RR th...
- by Alena Ventrallis - at 2014.11.20 18:55:00
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1188. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Gonna say it again. 1. Double the penalties for stacking health on light frames. 2. Change shield extender penalty to a scan profile penalty. 3. Add in a "ferroscale" shield extender with less HP but no profile penalty for CalScouts.
- by Alena Ventrallis - at 2014.11.20 17:18:00
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1189. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
from what I understand (correct me if I'm wrong) Minmatar are supposed to be regen tankers. They aren't able to stack as much health as Caldari or Amarr, but they can regen it faster than those races. So shield tanked suits should regen shield fas...
- by Alena Ventrallis - at 2014.11.20 07:48:00
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1190. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
So myros are one of the most underused items in dust. Only really used on troll fits for melee killing. So clearly they need a change. This is partly a brainstorm, and partly to express my main idea on them. Suppose they decrease recoil and reloa...
- by Alena Ventrallis - at 2014.11.20 06:40:00
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1191. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sgt Kirk wrote: Shield Extenders should not decrease speed. What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but the way speed works in EVE is: Minmatar, Gallente, Caldari, Amarr....
- by Alena Ventrallis - at 2014.11.20 05:37:00
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1192. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by Alena Ventrallis - at 2014.11.20 03:11:00
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1193. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
So is having a charge up time and the lowest DPs. These disadvantages offset the longer optimal. I also point out the the current AScR has a 60m optimal, and I don't hear anyone complaining about it being OP. Indeed, it is considered UP, even tho...
- by Alena Ventrallis - at 2014.11.20 02:06:00
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1194. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Alena Ventrallis - at 2014.11.19 23:43:00
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1195. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Here's a suggestion. Let's suppose a given logi have a bandwidth of 100Mbits. Nanohives take up 10Mbits each, and uplinks take up 15Mbits each. Why not 1. Remove the hard cap on deployed equipment (ie: you can theoretically deploy an infin...
- by Alena Ventrallis - at 2014.11.19 23:33:00
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1196. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
You said here that the ARR is not quite where you want it. I have given many suggestions on what could be done to improve the ARR, many of which have been implemented. I feel like the ARR is my baby now, so I would suggest the final tweaks to br...
- by Alena Ventrallis - at 2014.11.19 23:08:00
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1197. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Better question: Why is the weapon with the smallest range Caldari? You know, the nova knives...like wtf. Nova knives are Minmatar. Notice how Ishukone Makes ARR and SMGs? SMGs aren't Caldari, yet they produce the Ishukone...
- by Alena Ventrallis - at 2014.11.19 22:42:00
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1198. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement pen...
- by Alena Ventrallis - at 2014.11.19 20:36:00
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1199. The problem you have with small blasters (and other turrets for ADS) - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Atiim wrote: Personally I think 20GJ Blasters should've always been mid-range weapons (as in 45-50m). Having a CQC turret doesn't work simply because in that range you can be easily killed by a proper AVer, or if th...
- by Alena Ventrallis - at 2014.11.18 20:51:00
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1200. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: I am against the idea of bandwidth. Not only does it limit what suits I can use, but it hurts Cal and Amarr logos harder since they focus on deployables. They will certainly need a rework, but they ...
- by Alena Ventrallis - at 2014.11.18 20:34:00
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