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901. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Here's the thing: The regular DS acts like this. Pilots want the ADS to act like this. But people seem to be insisting that the ADS act like this with a gun crammed into the nose. The ADS should behave like this because each dropsuit/veh...
- by Alena Ventrallis - at 2015.02.13 13:44:00
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902. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
Sgt Kirk wrote: Alena Ventrallis wrote: I meant the SMG, sorry Kirk. Thought I saw one advertised. I could part with it for a decent price. There's also a Balac's in my inventory that I could part with if the price is right. In fact, ...
- by Alena Ventrallis - at 2015.02.08 06:25:00
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903. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
I meant the SMG, sorry Kirk. Thought I saw one advertised.
- by Alena Ventrallis - at 2015.02.08 05:33:00
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904. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
How much for the toxin BPO?
- by Alena Ventrallis - at 2015.02.08 04:58:00
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905. Scrambler Rife - in General Discussions [original thread]
Can someone name me an ScR fit that doesn't use AmAssault? Anyone? You get about 15 shots before overheat. That's 1072.5 damage from a Viziam before is seizes on you. A Duvolle can put out 2380 damage before a reload. That's over twice the damage...
- by Alena Ventrallis - at 2015.02.06 03:57:00
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906. What would you do with $10,000 - in General Discussions [original thread]
Pay off some debts, get some aurum, buy me a slick gaming computer, play Eve/Dust until my eyeballs fall out of my skull.
- by Alena Ventrallis - at 2015.02.05 12:15:00
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907. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job, and have them do that job...
- by Alena Ventrallis - at 2015.02.05 12:13:00
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908. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Varoth Drac wrote: They definitely should be purchasable with isk. Firstly it's a great reason to actually earn isk, giving you some kind of progression to work along. Secondly, the whole idea of aurum is that you can buy stuff with isk or r...
- by Alena Ventrallis - at 2015.02.05 12:10:00
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909. What role does the Assault play? - in General Discussions [original thread]
To locate, close with, and destroy the enemy by fire and maneuver.
- by Alena Ventrallis - at 2015.02.04 21:29:00
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910. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: The-Errorist wrote: True Adamance wrote: Also wondering of High Alpha AoE turrets are on the "To Do List " for vehicles....... still sorely needed. I'm guessing it's the fragmented missile...
- by Alena Ventrallis - at 2015.02.04 09:06:00
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911. The RR kicks like a muel - in Feedback/Requests [original thread]
ALL kick reduction. Unless of course, we change the other assault bonuses to only apply in ADS. Rattati has a trello about this very thing, so hopefully we will get it soon.
- by Alena Ventrallis - at 2015.02.04 04:47:00
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912. Hit Detection - in General Discussions [original thread]
Grimmiers wrote: what's hit detection? You shoot bad guy, game registers he was shot and applies the appropriate damage. Hit detection. You shoot him. The game fails to register your shot. Therefore, the bad guy takes no damage. Broken hit d...
- by Alena Ventrallis - at 2015.02.04 04:43:00
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913. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Alena Ventrallis wrote: To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will...
- by Alena Ventrallis - at 2015.02.04 02:22:00
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914. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game shou...
- by Alena Ventrallis - at 2015.02.04 02:04:00
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915. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Alena Ventrallis wrote: If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle. Most games allows...
- by Alena Ventrallis - at 2015.02.04 01:40:00
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916. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
- by Alena Ventrallis - at 2015.02.04 00:50:00
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917. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: True Adamance wrote: Also wondering of High Alpha AoE turrets are on the "To Do List " for vehicles....... still sorely needed. I'm guessing it's the fragmented missile turrets. He means like in an Abrams main turret ...
- by Alena Ventrallis - at 2015.02.03 19:33:00
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918. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
A point of contention on all blaster discussion; they MUST MUSTVMUST do enough damage to stop shield regen AT THE MLT/STD LEVEL. There can be no arguments made here. If it cannot do that on its own unassisted, then it cannot do AV.
- by Alena Ventrallis - at 2015.02.03 02:08:00
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919. [Idea] Caldari logistics - in Feedback/Requests [original thread]
Why not just dramatically increase the max carried nanohives? Makes em easier to replace.
- by Alena Ventrallis - at 2015.02.02 19:12:00
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920. How does one fit a gallente/armarr assault? - in General Discussions [original thread]
xavier zor wrote: Please tell me, i am new to this idea of armor tanking. So far i set both of them up like this: double damage modded, nanohives, 700+ armor @ 22 reps (amarr), 688 armor @29 reps (gallente) on a side-note HOLY CRAP double-d...
- by Alena Ventrallis - at 2015.02.02 19:00:00
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