Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1721. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
However, unlike the TAR, modded controllers must deal with overheat as well. This is the limiting factor, although I have a suggestion to ease your burden. Suppose we increase heat buildup, meaning one shot uses more heat, but to compensate for p...
- by Alena Ventrallis - at 2013.11.29 22:08:00
|
1722. Another suit balance thread (I hate myself for this): moved from General - in Feedback/Requests [original thread]
The only reason I will argue against you is that Amarr suits are about having medium amounts of armor that rep fast, whereas Gallente are about lots of armor that rep slowly. Therefore, Amarr logistics should rep fast, and have moderate armor. oth...
- by Alena Ventrallis - at 2013.11.29 04:37:00
|
1723. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
Thurak1 wrote: So why in such a futuristic game are we stuck with such stone age sights? Stone Age sights. Just thought that phrase was funny.
- by Alena Ventrallis - at 2013.11.28 22:49:00
|
1724. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. So many idea...
- by Alena Ventrallis - at 2013.11.28 07:11:00
|
1725. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
I'm for harder to kill turrets, being protected while manning them, and better placement. On the condition the AI never targets drop ships or infantry with railguns.
- by Alena Ventrallis - at 2013.11.27 21:28:00
|
1726. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Make the flamethrower overheat, but instead of shutting down and dealing a set amount of damage, like the scrambler rifles do, have it deal X damage for every second its fired over the heat limit. Suddenly sentinels bonus comes in very handy.
- by Alena Ventrallis - at 2013.11.27 21:09:00
|
1727. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault characte...
- by Alena Ventrallis - at 2013.11.27 09:15:00
|
1728. The A-DS: Things To Work On - in Feedback/Requests [original thread]
Making the dropship transparent when aiming under it, and a toggle button for stabilization, with the same mechanics as the mlt dropships have now (reiterating, a TOGGLE FUNCTION, like R3) and I think A-DS will be set.
- by Alena Ventrallis - at 2013.11.27 05:07:00
|
1729. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
OuchKing kz wrote: How about this? All CCP have to do with Logis is to put in these two requirements: 1: All equipment slots are required to be filled on a logi suit 2: Light weapon meta level can not be higher than lowest meta level of any o...
- by Alena Ventrallis - at 2013.11.26 18:35:00
|
1730. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But...
- by Alena Ventrallis - at 2013.11.26 17:47:00
|
1731. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: Alena Ventrallis wrote: Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down? Plus, increasing range on tools and hives won't help them rep, because they stil...
- by Alena Ventrallis - at 2013.11.26 08:45:00
|
1732. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: Alena Ventrallis wrote: Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to ...
- by Alena Ventrallis - at 2013.11.25 22:41:00
|
1733. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: SirManBoy wrote: Support logi here. Proof: 2.3 mil WP/11K kills. I need all of you people who are proposing logi nerfs to STFU. Seriously. Your hate of assault oriented logis is going to uber screw us support types. Stop t...
- by Alena Ventrallis - at 2013.11.25 22:23:00
|
1734. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I would flip around the Amarr and Gallente heavy bonuses. Gallente are about having raw armor, while Amarr are about being able to rep armor. This would keep the suits in line with their assault/logi cousins
- by Alena Ventrallis - at 2013.11.25 07:38:00
|
1735. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Yes. So much yes.
- by Alena Ventrallis - at 2013.11.24 09:58:00
|
1736. [Request]Small change to blaster turrets - in Feedback/Requests [original thread]
Blasters are for killing infantry, and railguns are for killing vehicles. To better facilitate this, make blasters do reduced damage to vehicles, to where if the two slugged it out, railgun would beat it hands down. I request this, because fittin...
- by Alena Ventrallis - at 2013.11.24 08:08:00
|
1737. Logistics Rebalance - in Feedback/Requests [original thread]
A decent proposal. However, I think a better idea would be: 1. remove 10% damage buff from weapons 2. change shield recharge skill from assaults to 2% damage per level 3. require logis to fill all equipment slots in addition to weapon slots. Run...
- by Alena Ventrallis - at 2013.11.24 03:16:00
|
1738. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Quil Evrything wrote: Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dro...
- by Alena Ventrallis - at 2013.11.22 16:59:00
|
1739. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Step 1: Remove 10% damage buff from all weapons Step2: Require logis to fill all weapon AND equipment slots Step 3: Give assault suits a 2% damage buff instead of shield recharge. Step 4: Do metrics, see if that needs to be adjusted.
- by Alena Ventrallis - at 2013.11.22 05:26:00
|
1740. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
Quil Evrything wrote: Ulysses Knapse wrote: I don't like the idea of cooking grenades, anyway. But that's just me. Even so, why a timer? That's just silly. Because thats the way real grenades actually work, other than the (fused to go o...
- by Alena Ventrallis - at 2013.11.22 04:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |