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1701. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
TcuBe3 wrote: Slen Kaleth wrote: Kaylee Veloc wrote: I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have...
- by Alena Ventrallis - at 2013.12.02 23:38:00
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1702. [Request] Squad members should appear in squad leader's quarters - in Feedback/Requests [original thread]
To what end?
- by Alena Ventrallis - at 2013.12.02 23:30:00
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1703. If I could lock this I would. - in Feedback/Requests [original thread]
I think a respec is due to us in the future. But after racial symmetry, not before.
- by Alena Ventrallis - at 2013.12.02 23:29:00
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1704. WP for needles - in Feedback/Requests [original thread]
10% for 10wp is an example. These numbers could be whatever. But the point is clear; it behooves you to run proto needles, as you get the same wp for using a rusty needle and repper as a proto needle and repper.
- by Alena Ventrallis - at 2013.12.02 21:44:00
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1705. WP for needles - in Feedback/Requests [original thread]
So logos use rusty needles and reppersto gain the maximum amount of wp. So how about instead of needles being a certain amount of wp, and getting triage wp for a specific amount of armor repped, wp is gained based on the percentage if armor preppe...
- by Alena Ventrallis - at 2013.12.02 21:36:00
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1706. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
IT was 10%, but 15% would still be a good idea.
- by Alena Ventrallis - at 2013.12.02 06:25:00
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1707. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: My thoughts are this - its a clever idea and works to some degree, and I really don't mind giving infantry a disclaimer (which is what this would be, a "you don't get to complain now cuz laser") so that I could resu...
- by Alena Ventrallis - at 2013.12.02 06:15:00
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1708. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Shijima Kuraimaru wrote: Ok. I'll stop playing around here and tell you why this wouldn't work. As a forge gun has travel time, we forge gunners are never aiming directly at our target when the shot is fired if the targ...
- by Alena Ventrallis - at 2013.12.02 03:15:00
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1709. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Harpyja wrote: And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for sw...
- by Alena Ventrallis - at 2013.12.02 03:03:00
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1710. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
How, in any way, does this "kill forge guns"? I have standard forge guns competing with proto rails for direct hit damage, and simply making them visible to vehicles is killing them? Vehicles need some sort of warning that they are about to be h...
- by Alena Ventrallis - at 2013.12.02 03:01:00
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1711. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor tex...
- by Alena Ventrallis - at 2013.12.02 02:42:00
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1712. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun description, and viola. Laser that d...
- by Alena Ventrallis - at 2013.12.02 02:20:00
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1713. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
"The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to the forge gun description, and viola. Laser that doesn't help out forge gunners, but is visible for vehic...
- by Alena Ventrallis - at 2013.12.02 02:05:00
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1714. (request/suggestion) Ghost Ring iron sights on fully automatic assault rifles - in Feedback/Requests [original thread]
http://en.m.wikipedia.org/wiki/File:Open_sight_types.svg The far right are ghost ring sights. Usually there are two dots on the side of the circle, which is closest to the eye, and one dot on the muzzle sight. http://www.mwgco.com/mm5/graphics...
- by Alena Ventrallis - at 2013.12.01 08:30:00
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1715. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. Robert, Joe,...
- by Alena Ventrallis - at 2013.12.01 01:04:00
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1716. respec please - in Feedback/Requests [original thread]
Respect once full racial symmetry is attained. After that, no respects, save for drastic changes to the skills.
- by Alena Ventrallis - at 2013.12.01 00:58:00
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1717. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
I think the sidearm mag size should be a general mag size increase, no matter the weapon.
- by Alena Ventrallis - at 2013.11.30 17:11:00
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1718. Intrasuit balance (Medium Frame) - in Feedback/Requests [original thread]
The Issues at Hand Currently the nerf hammer hangs over logi suits, with people screeching about "Slayer Logis" and calling for them to be nerfed down. This is a horrendous Idea, because nerfing logis to stop them from being the best killer...
- by Alena Ventrallis - at 2013.11.30 03:17:00
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1719. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
Galvan Nized wrote: Alena Ventrallis wrote: However, unlike the TAR, modded controllers must deal with overheat as well. This is the limiting factor, although I have a suggestion to ease your burden. Suppose we increase heat buildup, meanin...
- by Alena Ventrallis - at 2013.11.30 00:21:00
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1720. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
In my view, Assaults should have the same health as a basic suit, but deal more damage, and a logi suit should end up with more health than a basic suit, but not deal extra damage. Giving assaults a 2% damage per level instead of shield recharge ...
- by Alena Ventrallis - at 2013.11.29 22:19:00
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