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SirManBoy
Molon Labe. RISE of LEGION
357
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Posted - 2013.11.22 21:19:00 -
[31] - Quote
Btw, I have over 2 mil WP and my WP/kill ratio is 200+WP/kill. As a support oriented logi, I'm telling you that this suggestion is garbage. |
Jammer Jalapeno
BIG BAD W0LVES
71
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Posted - 2013.11.22 23:40:00 -
[32] - Quote
This is just getting even more ridiculous! No we shouldn't be forced to fill every equipment slot... and yes the Logi needs just as many HP as an assault they are on the front line with the rest of you.
Why you guys so butthurt over this anyway?
MmMmMm TanKs....delicious TanKs
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ADAM-OF-EVE
Svartur Bjorn
555
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Posted - 2013.11.23 00:09:00 -
[33] - Quote
so what i'm getting from this is you want logis to be so weak that they have to rely on every other class to protect them. meanwhile those other classes don't need logis to survive.
how about this.
remove all equipment from none logi suits. then lower all ammo capacity to 3 clips, remove all passive regeneration from all suits and the ability to fit regen modules. now all other suits have to rely on logis, none of this repairing yourselfs or supplying yourselfs. thats fair right
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Creedair Talor
NECROM0NGERS
25
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Posted - 2013.11.23 02:39:00 -
[34] - Quote
I just do not see a buff for assaults to be healthy the heavy and scout will suffer more. I think the slight pull down will be better overall! |
deepfried salad gilliam
Sanguine Knights
147
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Posted - 2013.11.23 03:00:00 -
[35] - Quote
Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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Summ Dude
Militaires-Sans-Frontieres
77
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Posted - 2013.11.25 10:35:00 -
[36] - Quote
deepfried salad gilliam wrote:Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
This all seems pretty reasonable. I think in general most of the logi suit bonuses, and probably a lot of the assault suit bonuses need to change (and the sentinel's, and the commando's while we're at it). Although I don't particularly dislike logis being able to use damage mods, as long as they can't use more than assault suits. |
Korvin Lomont
United Pwnage Service RISE of LEGION
262
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Posted - 2013.11.25 10:51:00 -
[37] - Quote
deepfried salad gilliam wrote:Why not just remove 1 low slot and 1 high slot Or change the armor rep bonus, that's why people prefer they don't have to waste armor slots on a repper Also it makes far more sense to make dmg mods incompatible in logis rather than remove weapons
I could agree withe the Slot removal when.
The Logi gets more speed (should be faster than assault) and all equipment skills would lower CPU/PG usage. That way logis would be weaker but they will be fast to get where they are needed and those who have specced into equipment will still be able to fit that equipment. |
Jakobi Wan
Legions of Infinite Dominion
47
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Posted - 2013.11.25 11:08:00 -
[38] - Quote
the range that you'd 'cut down' only using side arms does not merit an HP boost.. the sidearms are just as if not deadlier in their own right.. maybe bringing in the new light weapons soon would add an even bigger slap by making side-arms the only weapon of a logi but ill argue that sidearms are better if not speed (which makes the 'range' less of an issue' and in many cases their damage output if used effectively) the logis depend on teamwork.. not any1 suit in any exclusive capacity. they merely depend on the dropsuit of hte guy they're feeding, be it nano hives, drop uplinks, armor or revives.. and giving them side arms wouldnt stop a few clever people from running them like ninja-assaults but that's life.. and as life reflects art in some cases i believe art will reflect life in this.. that the sidearms might only encourage more reliance on the squad in general purpose utility but when outfitted for as a deadly smg or pistol ninja you'll still face similar issues.. it will not stop the assualt-logi loadouts however i'm in favor of cutting down there light weapon to a sidearm although it means no more logi-snipers which could be a real bummer and a true shame that this might be the only way to balance them.. i think somebody wants to make an assault logi let them.. you'll still beat them everytime in a 1 on 1 at the same level (ex. adv logi vs adv assault or advs heavy or adv scout..) its just a matter of them having an over-ranged utility on the field... so maybe the best solution would merely be a cpu/pg downgrade the extent of which should only go as far as to make them have to choose if they want a better capacity for equipment/modules or a "better" (further reaching) light weapon instead of being somewhat restricted to sidearms as a result of the cpu/pg.. dont know if it'll be easy to do but it may go over the smoothest with everybody.
i think a cpu/pg downgrade should be sufficient enough what do you guys say? |
SirManBoy
Molon Labe. RISE of LEGION
358
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Posted - 2013.11.25 16:04:00 -
[39] - Quote
Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now!
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Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.25 22:18:00 -
[40] - Quote
SirManBoy wrote:Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now!
How is not allowing logis to fit more health/damage than assaults going to screw them? Why does it even make sense that a support character would be able to fit more health/damage than an assault character? |
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Alena Ventrallis
Osmon Surveillance Caldari State
166
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Posted - 2013.11.25 22:23:00 -
[41] - Quote
Summ Dude wrote:SirManBoy wrote:Support logi here. Proof: 2.3 mil WP/11K kills.
I need all of you people who are proposing logi nerfs to STFU. Seriously.
Your hate of assault oriented logis is going to uber screw us support types. Stop this BS now! How is not allowing logis to fit more health/damage than assaults going to screw them? Why does it even make sense that a support character would be able to fit more health/damage than an assault character? Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support. |
Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.25 22:31:00 -
[42] - Quote
Alena Ventrallis wrote:Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support.
That....doesn't really seem to make sense. I understand that support characters have to do support things. But why do they need more health to do support tasks? Why do they have to be on the literal front-line to support their team? They can't use a rep-tool or drop a nano-hive from behind the line of fire? You're saying they need more health since they aren't shooting at people, but doesn't the opposite make more sense? That the people actively engaging in firefights need more health and damage output? Because that's kinda their role on the battlefield? |
Alena Ventrallis
Osmon Surveillance Caldari State
166
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Posted - 2013.11.25 22:41:00 -
[43] - Quote
Summ Dude wrote:Alena Ventrallis wrote:Because support characters have to run around the battlefield, reviving, healing, scanning, resupplying, uplinking, and other such things that are not killing the enemy. Thus, they need the health to survive, since taking time to kill means taking time away from support. That....doesn't really seem to make sense. I understand that support characters have to do support things. But why do they need more health to do support tasks? Why do they have to be on the literal front-line to support their team? They can't use a rep-tool or drop a nano-hive from behind the line of fire? You're saying they need more health since they aren't shooting at people, but doesn't the opposite make more sense? That the people actively engaging in firefights need more health and damage output? Because that's kinda their role on the battlefield? Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances. |
Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.26 00:31:00 -
[44] - Quote
Alena Ventrallis wrote:Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances.
Yes, obviously an assault suit will have an advantage with a logi at their side, but that doesn't mean the logi needs more health than them. Maybe the same, sure. But definitely not more. What I'm saying, is if you're firing your rep tool at a squad member, just stand behind them while you do. Don't put yourself in the line of fire, because you're the support guy, it's not your job to take the hits.
I never mentioned the ranges of equipment, so I'm not sure why you're bringing that up. Like I said, just don't be on the literal front-line if you're a logi.
There's a slight logical error with your last paragraph. That idea wouldn't make logis do less damage; they would do the same relative to other suits, assaults would just do even more damage. |
DEFENDEROF theknight
The Exemplars Top Men.
1
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Posted - 2013.11.26 07:14:00 -
[45] - Quote
We all know which suit you mean when you say " You can fit 1100 and still have 3 adv equipment". (Gallente) Honestly, this may sound cold or selfish but, I don't give a **** what you do but don't touch my caldari logi anymore
Must get more milk!!!
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Alena Ventrallis
Osmon Surveillance Caldari State
166
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Posted - 2013.11.26 08:45:00 -
[46] - Quote
Summ Dude wrote:Alena Ventrallis wrote:Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down?
Plus, increasing range on tools and hives won't help them rep, because they still have to put them where assaults are fighting, which is the front line. If they did increase the range, the logi is now isolated from the group.
I'll give you that slayer logis are annoying as hell, but nerfing logis means its that much harder for us logibros to do our logibroing. Making logis unable to fit damage modifiers is a solution I've heard, but taking the 10% buff off all weapons and giving assault a 2% damage per level bonus instead of shield recharge would make logos deal less damage save for extreme circumstances. Yes, obviously an assault suit will have an advantage with a logi at their side, but that doesn't mean the logi needs more health than them. Maybe the same, sure. But definitely not more. What I'm saying, is if you're firing your rep tool at a squad member, just stand behind them while you do. Don't put yourself in the line of fire, because you're the support guy, it's not your job to take the hits. I never mentioned the ranges of equipment, so I'm not sure why you're bringing that up. Like I said, just don't be on the literal front-line if you're a logi. There's a slight logical error with your last paragraph. That idea wouldn't make logis do less damage; they would do the same relative to other suits, assaults would just do even more damage. Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault being UP. Giving assaults 2% per level after removing the 10% damage buff every weapon got goes toward equalizing this.
Stand behind is relative to the enemy. Flanking maneuvers put me to the side of the guy I'm repping, relative to the enemy. There are no clear lines. We have to be able to survive no matter where the attacker is. I'm not saying I have to survive all engagements, and clearly I need to attempt to grab cover, but if someone goes down across the road, I have to be able to get across. But standing behind someone assumes clear cut battle lines, and we don't have those.
I meant to say less damage compared to an assault suit after the changes. That was my bad. |
Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.26 09:32:00 -
[47] - Quote
Alena Ventrallis wrote:Which is why I suggested the 2% buff per level. Assault gets damage, logis get survivability. Trade one for the other. The issue now is logis can get the best of both worlds, which is less the logis being OP and assault being UP. Giving assaults 2% per level after removing the 10% damage buff every weapon got goes toward equalizing this.
Stand behind is relative to the enemy. Flanking maneuvers put me to the side of the guy I'm repping, relative to the enemy. There are no clear lines. We have to be able to survive no matter where the attacker is. I'm not saying I have to survive all engagements, and clearly I need to attempt to grab cover, but if someone goes down across the road, I have to be able to get across. But standing behind someone assumes clear cut battle lines, and we don't have those.
I meant to say less damage compared to an assault suit after the changes. That was my bad.
My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But I still don't really get it, why do the support guys deserve extra health at all? What's the logic exactly?
Yes, flanking is an effective technique if preformed properly. This is already true, and I don't see why adding a level of depth to strategy is a bad thing. |
Alena Ventrallis
Osmon Surveillance Caldari State
166
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Posted - 2013.11.26 17:47:00 -
[48] - Quote
Summ Dude wrote:My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But I still don't really get it, why do the support guys deserve extra health at all? What's the logic exactly?
Yes, flanking is an effective technique if preformed properly. This is already true, and I don't see why adding a level of depth to strategy is a bad thing. Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk.
The justification is every suit class gives up something to improve something else. Assaults give up survivability for damage. Logis give up damage for survivability. Among heavy suits, commandos give up survivability for two light weapons, and regular heavies give up adaptability for heavy weapons and survivability. Scouts give up survivability for speed.
Making logis the same or weaker than assaults removes one of the benefits of choosing them. Currently the failing isn't with logis being good, its assaults being bad, because they have a bonus that only applies to half of the suits, and its a bonus that doesn't help them kill the enemy. Logis can outlive and outdps them, which breaks the give-and-take model. Thus, we need to make it to where logis can survive longer and assaults can kill faster.
Let's look at it differently. Both assault and logistics are based off of the basic frame of whatever race, right? Assaults can deal more damage than this basic frame, and logis can survive longer than thus basic frame. In the current model, logis can kill faster and survive longer, breaking the model. This isn't logis needing to be nerfed, but assaults needing to be buffed.
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Korvin Lomont
United Pwnage Service RISE of LEGION
271
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Posted - 2013.11.26 18:37:00 -
[49] - Quote
Actually I really like the idea of removing the 10 % weapon buff and giving this bonus to assaults this would also help with the TTK situation a bit. |
Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.27 08:47:00 -
[50] - Quote
Alena Ventrallis wrote:Which is why I gave the suggestion to remove the 10% buff from all weapons. At assault 5, the normal ttk would be back, while everyone else would have a longer ttk.
The justification is every suit class gives up something to improve something else. Assaults give up survivability for damage. Logis give up damage for survivability. Among heavy suits, commandos give up survivability for two light weapons, and regular heavies give up adaptability for heavy weapons and survivability. Scouts give up survivability for speed.
Making logis the same or weaker than assaults removes one of the benefits of choosing them. Currently the failing isn't with logis being good, its assaults being bad, because they have a bonus that only applies to half of the suits, and its a bonus that doesn't help them kill the enemy. Logis can outlive and outdps them, which breaks the give-and-take model. Thus, we need to make it to where logis can survive longer and assaults can kill faster.
Let's look at it differently. Both assault and logistics are based off of the basic frame of whatever race, right? Assaults can deal more damage than this basic frame, and logis can survive longer than thus basic frame. In the current model, logis can kill faster and survive longer, breaking the model. This isn't logis needing to be nerfed, but assaults needing to be buffed.
I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. |
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Alena Ventrallis
Osmon Surveillance Caldari State
170
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Posted - 2013.11.27 09:15:00 -
[51] - Quote
Summ Dude wrote:I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. I'm obviously speaking out of bias towards logis. But from my perspective, the assaults would have less health, because 1. they can deal more damage, a fair trade off for less health, and 2. they have a logi to rep them up. The logi has no one to help him, save another logi. Thus, he gets more health, to make him able to survive, since if he goes down, there's no picking him up, save an assault having a needle, which takes away from some of his assault capability, or another logi, who needs to be able to survive long enough to pick the first logi back up.
Currently, logis are stepping on assault's toes, which is less about logis being too good, and assaults being too bad. This is why I feel assaults need a buff, and not a nerf to logis, because as a logibro, I enjoy my job, and I feel I'm in a place to do it well. Bringing down logis to curtail the slayerlogis hurts me as well as them. Therefore, why not bring assaults up to my level, which will make assaults better than slayerlogis at killing, and logibros get to keep on logibroing.
The only ones who lose out are those who invested in making a slayerlogi, and its only about 1.2 million skillpoints to get a proto assault suit, which is 2 weeks with boosters. Assaults get a buff, so theyre happy, logibros get to keep their suits and fits as they are, so they're happy, and the slayerlogis can suck it up for the 2-3 weeks it takes to get a proto assault suit, if they don't have one already. |
Korvin Lomont
United Pwnage Service RISE of LEGION
275
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Posted - 2013.11.27 10:56:00 -
[52] - Quote
Alena Ventrallis wrote:Summ Dude wrote:I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault character. The benefit of choosing them is supposed to be (at least in my understanding) those bonus equipment slots, solidifying their role as the support unit. Of course, the current logi suit bonuses don't really lend to this specifically, and I would also love to see them changed to be more beneficial to equipment use (something CCP has also said they'd like to do).
For the record, I'm also very for removing that 10% damage from weapons and giving assault suits your suggested bonus. I just don't see any actual logical reason the "healers" need to have more health than the frontline soldiers. I'm obviously speaking out of bias towards logis. But from my perspective, the assaults would have less health, because 1. they can deal more damage, a fair trade off for less health, and 2. they have a logi to rep them up. The logi has no one to help him, save another logi. Thus, he gets more health, to make him able to survive, since if he goes down, there's no picking him up, save an assault having a needle, which takes away from some of his assault capability, or another logi, who needs to be able to survive long enough to pick the first logi back up. Currently, logis are stepping on assault's toes, which is less about logis being too good, and assaults being too bad. This is why I feel assaults need a buff, and not a nerf to logis, because as a logibro, I enjoy my job, and I feel I'm in a place to do it well. Bringing down logis to curtail the slayerlogis hurts me as well as them. Therefore, why not bring assaults up to my level, which will make assaults better than slayerlogis at killing, and logibros get to keep on logibroing. The only ones who lose out are those who invested in making a slayerlogi, and its only about 1.2 million skillpoints to get a proto assault suit, which is 2 weeks with boosters. Assaults get a buff, so theyre happy, logibros get to keep their suits and fits as they are, so they're happy, and the slayerlogis can suck it up for the 2-3 weeks it takes to get a proto assault suit, if they don't have one already.
I agree full heartly. I think part of the problem is all believe its the assaults role to tank as much HP as possible but its not. The assault is there to go in fast strike hard and hope to survive until the logi is there to rep/revive him. The tanking part should be reserved for heavies.
The problem is the Assault suit is not different from the basic suit = bad and assaults don't get any bonus that let them do their job better. There is no bonus to mobility and there is no bonus to damage both is stupid and both should be implemented as soon as possible. |
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