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Draco Cerberus
Hell's Gate Inc
539
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Posted - 2013.11.28 01:12:00 -
[121] - Quote
This is an absurd topic, stop panicking people there is no reason to do anything to the logi suits, this is just fluff.
One Universe...with friendly fire and Open World Game Play for all!
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BUNINHOSILVA10
DUST BRASIL S.A Covert Intervention
5
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Posted - 2013.11.28 01:18:00 -
[122] - Quote
I see no need for logi nerf, because the assault has more advantages in combat. If a logi falls forward with assault, will defend as? The logi gets screwed when the weapon discharged in front of the assault. The assault has the option to exchange the gun for the secondary. And the logi of the bonus armor repair ... In this bonus helps in melee combat? Anything right .. Expect help from a bluebarry? They do not realize just defend, much less defend others ..
If so, who will use proto logi to support, to risk dying for the support bluebarrys, which does not help. In a game where everything is expensive. Died 2 times of proto not worth it, since the gain of ISK per game is scarce ... If so, the heavy should be prohibited from using light weapons. Being that they were made to carry heavy weapons.
The dropsuit between them, are well balanced ... It is for each player to use the way you think is best ..
If in case this were to happen, I abandoned this game ..
My God, these guys complain about everything in the game. If they fail to adapt to the game. So why play?. They know not to play, and are looking to defect to justify how bad they are ..
Minmatar the best logistics.. lol
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Hecarim Van Hohen
Knights of Eternal Darkness
277
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Posted - 2013.11.28 02:58:00 -
[123] - Quote
Logi with only an sidearm would be engineer from TF2 or that's what imagine it would be. It would be totally different if logis had drones and/or turrets of some sort...
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Fire of Prometheus
DUST University Ivy League
1812
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Posted - 2013.11.28 03:02:00 -
[124] - Quote
Fire of Prometheus wrote:abarkrishna wrote:Or how about you change the assault suits bonus' to reflect their roles more effectively. Seriously if CCP takes away light weapons from logis this game will die. Exactly, it's like saying the quarterback can play quarterback but he's not allowed to wear shoes/cleats and a helmet when he plays. Quoting for perfect analogy
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Lynn Beck
Granite Mercenary Division Top Men.
268
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Posted - 2013.11.28 05:46:00 -
[125] - Quote
Hecarim Van Hohen wrote:Logi with only an sidearm would be engineer from TF2 or that's what imagine it would be. It would be totally different if logis had drones and/or turrets of some sort... The tf2 logi also can be a shotgunner. With this incoming nerf, we're stuck to 4 weapons. Imagine an engy that cant throw down turrets, and is stuck woth the starter pistol, but he can throw hves.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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KalOfTheRathi
Nec Tributis
910
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Posted - 2013.11.28 11:28:00 -
[126] - Quote
Well, if they do yank the weapons from Logis then this game is really done for me.
They are ruining tanks. Fine. I am not skilled enough into tanks to get enough SP back to try them again. So tanks are done.
They change the skill tree many times, often with a Ninja Nerf which means the reason you spent the SP into that Skill is gone but they don't have the decency to tell you nor give the chance to respec. You get to find out by getting killed over and over, or finding a post on the forums that explains how you just got hosed. Again.
But to remove the Light Weapon from Logi? That is just a death trap. You cannot operate in this game without one. The TTK is so short it borders on absurd. My heavy with 1400+HP gets taken down in seconds. Logis are less than that.
That would leave several million SP on the dirt* with no way to recover.
Why would anyone use a Logi suit? I seriously have no idea. If I am not using the suit then why did I have to grind all this Logi based SP? Not just the suit but all the equipment as well. For that matter why is there any reason to continue in this game?
To have such potential and to consistently trash is for nearly every release is beyond stupid. You might have to take an elevator up from CCP/Shanghai to get to normal a level of stupid.
* just like CCP/Shanghai likes. Grind for SP and make it useless! Should make all Mercs switch to AUR, right? No, in my case I quit spending AUR because of getting the short end of this game too often. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
433
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Posted - 2013.11.28 13:38:00 -
[127] - Quote
havent read entire thread:
if Logi really are going to be limited to a side arm, at least make the suit carry more of each equipped equipment slot.
ie: logi carrying nanohives gets x4 as opposed to the same item on any other suit getting the normal x2.
apply this to all equipment, including remotes and proximity mines.
and/or give specific item based logi suit bonuses:
Logi suit spawned equipment is 0.3 more effective.
ie: standard Drop uplink 0% spawn time bonus (10 seconds). Logi suit deployed Standard Drop uplink 33% spawn time bonus (6.66 seconds).
Logi suit operated Repair tools, 20% increased range
I've run sidearm logi, its doable, but not ideal... Mainly i run those suits when i want to force myself to focus on team survival. The operative word being 'Team'. I do have points in some assault suits, but most of my points are in Logi suits and equipments.
When I am not in a team I cannot count on people and having a weapon with decent range makes the suit emminantly more enjoyable, I hardly ever bother with team chat (because its either trolled or no one else is using it), so I cannot tell someone to, "stay in cover I'm going to rep you!" "don't spawn yet, uplink going down" "don't spawn, reviving you!" etc.
Limit logi combat range...fine if its needed, but give us back something in return eh? I haven't run assault with any real intent since closed beta when it was the only option, it isnt my personal playstyle, I like having equipment and team functionality.
((also there was a point somewhere above, that suggested that heavies shouldn't be allowed to fit light weapons..... if you are going to enforce role diversity, you might want to consider the validity of that statement.))
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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KIKOLOKO BR
DUST BRASIL S.A Covert Intervention
6
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Posted - 2013.11.28 13:54:00 -
[128] - Quote
Mia Romani wrote:Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots...
But still, it would be nice to see much more differentiation between Logi and Assault suits...
The ccp could make a deal then , reset all skill points of logistc suits , because like it or not , we are not bags of bullets .. who still wanted to be supported , and this update only had unworthiness .. ae says one thing to me , if not logistc more playing who relive you guys would give ammunition to repair , binds I do not agree with that ...
my opinion
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Hecarim Van Hohen
Knights of Eternal Darkness
277
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Posted - 2013.11.28 13:56:00 -
[129] - Quote
Lynn Beck wrote:Hecarim Van Hohen wrote:Logi with only an sidearm would be engineer from TF2 or that's what imagine it would be. It would be totally different if logis had drones and/or turrets of some sort... The tf2 logi also can be a shotgunner. With this incoming nerf, we're stuck to 4 weapons. Imagine an engy that cant throw down turrets, and is stuck woth the starter pistol, but he can throw hves. Well I agree with you, logi with a sidearm is going to half force me to play point defense protecting my hives/uplinks as going outside is suicide with an smg :)
Don't bring a knife in to a gunfight.
Edit. The starter pistol is actually pretty deadly imo :D
D-í¦¦¦¦i-󦦦+¦¿¦ºv-ë-£i-ë¦ó¦¦d¦ò-Ǧíe¦¦-ë-í¦ò-ó ¦ò¦+-üw¦¿¦¦e-ü -ë¦òs¦¢¦+t-Ŧ+-£a¦¢-án-¥¦¢-ƒ¦¢d-ü-í-ó¦ó-ó ¦¦u-ÿ-󦦦+n-ÿ-í¦¦-ü-ëi¦ó-ó-Pt-Å-Åe¦º-Å-Çd-Å-ó -ü-ÿ-ü-íw¦¿-¥-£¦í-ëe¦¦-ÿ-ü -í-ü¦óf-ía¦¢¦+-P¦í-ól-ƒ¦ó
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Kazeno Rannaa
BIG BAD W0LVES
332
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Posted - 2013.11.29 05:03:00 -
[130] - Quote
Mia Romani wrote:Not willing to let go of your AR logis, huh?
Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes?
Last time I checked, it is not an issue of stepping on toes, rather it is an issue of COD/BF fan bois thinking that there needs to be an identifiable line of demarcation between a logi and an assault on the battlefield. The only difference is the fact that those that are playing assaults like running solo without the need to be with a squad (i.e., COD/BF style of play and situational attenuation) while a logi, if they are running it as a support element to a grouping, does so for the fact of creating better and a greater amount of options for their team and squad to succeed.
DonGÇÖt cry because you choose poorly or that you have envy for the versatility of LogiGÇÖs in the field.You only wish that you could do what I can. If you want adaptive survivability in the field you should have thought longer about your choice in dropsuit specialization.
Only haters hate the players.
Players are those that can make effective choices that have long term serviceability.
The fact that CCP wants to buy into this idea that Logis in a FPS should not be slayers, to some regard, is ridiculous considering that they are a FRONTLINE ELEMENT IN THE BATTLE. Very DIFFERENT THAN IN EVE.
How the hell do you expect the soldiers that have been downed in combat to continue to be on the frontline IF the LOGI cannot slay before they pick up their squad mates????? As a MERC I canGÇÖt dip out to a station, refit my ship or dropsuit in the safe confines of the station and THEN DECIDE to go back to the fight in another system. NOPE! I am stuck in the hot zone till the bitter end of the engagement. That being of course dependent upon the fact that I am dedicated to my squad and the mission at hand.
Only those that a rev worried about their KDR are the ones crying about the LogiGÇÖs being fielded at the moment.
WHAT, you expect them to be cannon fodder?? I have been a dedicated Amarr logi since the beginning of Uprising. I have been a transitional Logi since Chromosome. So the FOTM argument donGÇÖt work here. That only comes up when someone doesnGÇÖt have the time to THINK OF A REAL ARGUMENT. It is an act of laziness. Nothing less.
So, what the fact that my suits cost 30-50k more than any ASSault is not enough??? The fact that as an Amarr logi, I have less PG than another logi, let alone Assault, doesnGÇÖt put an enough of a hinderance??? The reduction of slots in exchange for the sidearm truncated with the reduced PG, slots, and equipments in addition to the expanded cost to my wallet to run an effective support suit for my squad is not enough of a detraction from skilling into it, isn't enough for you???
So since you, and I mean EVEN THE CCP DEV LOGIBRO, canGÇÖt think outside of the box and learn how to problem solve in an imaginative manner is all the reason to hamstring me and my logistics brothers and sisters??!!??
If you guys are so good, or the other classes are not, why is the answer to the problem to be bigots to the LOGIS??? Why not look for more inclusive solutions to the problem that ACTUALLY address the other problems that people have brought up about the other suits???
The more I look at these threads, the more I see the WITCH HUNT that it is. Your lack of skill and imagination is all the reason you seem to need to justify hamstringing those that have been better equipped (i.e., in decision making abilities, in imagination, in associated problem solving, in long term visions) and therefore better adapted to a longterm existence.
This is supposed to be a game of choices and consequences. If there are respecs, then where are the consequences for the choices made? If the answer to a specific technologyGÇÖs superiority on the battlefield is to nerf it, which in reality would NEVER be the answer, what hasnGÇÖt the opposite end of the spectrum been considered? Typically when superior tech is encountered in the field, the solution to the techGÇÖs superiority is the advancement of current tech, its adaptation, or the emulation of the superior tech.
But for some reason these options seem to be completely out of the realm of consideration. Why?
I want an answer from CCP. I donGÇÖt care to hear from any of these crying COD/BF children. Their superfluous words and superficial statements that they attempt to have counted as substantive arguments are nothing more than brittle paper in a fire. it doesnGÇÖt even produce a significant amount of ash in the flames of reason. If balancing was the issue, then where is all the other equipment that has the potential of bringing the entire picture and context into balance? And why would you nerf something to only go back later to buff it out or change it back to basically where it originally started at (HEAVIES! in HP and Scouts in Scan Radius).
That kind of on step forward to end up taking two steps back with just another step forward is what has left this community feeling like it is still standing in the same place as where we started in 2011.
Please, get over the ego and the narcissistic tendencies. it is not just about you few people. There are a few more people than you. Devs included with the CPM should respond to THIS.
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Lynn Beck
Granite Mercenary Division Top Men.
270
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Posted - 2013.11.29 15:58:00 -
[131] - Quote
^ that. Wall of text aside, it's correct.
So what my logi can fight your assault?
Learn to play ye ol 'halo' tactic and POP OUT OF COVER, shoot a bit, and pop BACK TO COVER.
The big bad logi only has an AR, play bouncy peek-a-boo until he reloads, then charge. If you hear a grenade being cooked, CHARGE IMMEDIATELY. Not joking. I use that tactic against boundless bursts, you just gotta be careful.
If the nerf brigade successfuly removes logi's LW, i'm through. I will no longer play support logi, i will go boundless breach and cQC the **** out of every ass-ault, and i will even go as far to say that the logi should be the only suit with equipments.
Go ahead ass-aults, pick on me JUST ONCE MORE.
First you almost force CCP to pull a CoD and throw minimum arming distance, then you whine about my smg, then you whine about scrampistols.
I've grown tired of your ****, scrubs.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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Kazeno Rannaa
BIG BAD W0LVES
337
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Posted - 2013.11.29 22:12:00 -
[132] - Quote
Lynn Beck wrote:^ that. Wall of text aside, it's correct.
So what my logi can fight your assault?
Learn to play ye ol 'halo' tactic and POP OUT OF COVER, shoot a bit, and pop BACK TO COVER.
The big bad logi only has an AR, play bouncy peek-a-boo until he reloads, then charge. If you hear a grenade being cooked, CHARGE IMMEDIATELY. Not joking. I use that tactic against boundless bursts, you just gotta be careful.
If the nerf brigade successfuly removes logi's LW, i'm through. I will no longer play support logi, i will go boundless breach and cQC the **** out of every ass-ault, and i will even go as far to say that the logi should be the only suit with equipments.
Go ahead ass-aults, pick on me JUST ONCE MORE.
First you almost force CCP to pull a CoD and throw minimum arming distance, then you whine about my smg, then you whine about scrampistols.
I've grown tired of your ****, scrubs.
Fair enough. My explanations can be a bit lengthy. I attempt to address as many of the possible analogies that have been presented.
But your point is along the same lines as mine. There is cover, there are different module layouts, different weapons available. Mix it up and try something new when the same banging of head against a wall doesnGÇÖt produce the result you are looking for.
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Alena Ventrallis
Osmon Surveillance Caldari State
175
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Posted - 2013.11.29 22:19:00 -
[133] - Quote
In my view, Assaults should have the same health as a basic suit, but deal more damage, and a logi suit should end up with more health than a basic suit, but not deal extra damage.
Giving assaults a 2% damage per level instead of shield recharge will do this. However, TTK is abysmally short as it is. Therefore, remove the 10% damage buff all weapons got to account for this.
Then require logis to fill all equipment slots. While this doesn't affect logis much, It can mean the difference between a Duvolle and a GEK, and frankly, if they skill up there core skills enough they can run a Duvolle anyway, then good on them. They've earned it.
Anyone has additions to this, let me hear it. |
TcuBe3
Molon Labe. RISE of LEGION
253
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Posted - 2013.11.29 22:55:00 -
[134] - Quote
Slen Kaleth wrote:Kaylee Veloc wrote:I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean hiding behind the other troops being everyones *****. Support can mean alot of things. I'm drawing comparisons from other games I've played here and 1 aspect of real life that doesn't interfere with this being a sci fi video game. Combat-Medics, Logistics troops whatever name you want to put on them are still 1st and foremost trained as a soldier they then train for the role after, they go on patrol / fight alongside troops with different roles. U.S. Marine medics are U.S. Navy Corpmen. They train as medical personnel before being assigned to a marine unit, if they are to be a Marine medic. So, what you said is not always the case.
They still carry a weapon... They will still engage in combat unless they are providing medical assistance. |
dogmanpig
black market bank
52
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Posted - 2013.11.30 00:26:00 -
[135] - Quote
Mia Romani wrote:Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots...
But still, it would be nice to see much more differentiation between Logi and Assault suits... honestly they shouldn't have light weapons, only 1 sidearm. they already win in the slot count. that it would make the suit in-line with the rest.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Alena Ventrallis
Osmon Surveillance Caldari State
201
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Posted - 2013.12.02 23:38:00 -
[136] - Quote
TcuBe3 wrote:Slen Kaleth wrote:Kaylee Veloc wrote:I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean hiding behind the other troops being everyones *****. Support can mean alot of things. I'm drawing comparisons from other games I've played here and 1 aspect of real life that doesn't interfere with this being a sci fi video game. Combat-Medics, Logistics troops whatever name you want to put on them are still 1st and foremost trained as a soldier they then train for the role after, they go on patrol / fight alongside troops with different roles. U.S. Marine medics are U.S. Navy Corpmen. They train as medical personnel before being assigned to a marine unit, if they are to be a Marine medic. So, what you said is not always the case. They still carry a weapon... They will still engage in combat unless they are providing medical assistance. To quote my doc during my time in the Marines, "The best way I can help you guys out if you're wounded is to kill the enemy." |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.03 06:06:00 -
[137] - Quote
Slen Kaleth wrote:Kaylee Veloc wrote:I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean hiding behind the other troops being everyones *****. Support can mean alot of things. I'm drawing comparisons from other games I've played here and 1 aspect of real life that doesn't interfere with this being a sci fi video game. Combat-Medics, Logistics troops whatever name you want to put on them are still 1st and foremost trained as a soldier they then train for the role after, they go on patrol / fight alongside troops with different roles. U.S. Marine medics are U.S. Navy Corpmen. They train as medical personnel before being assigned to a marine unit, if they are to be a Marine medic. So, what you said is not always the case.
Marine Medics are required to meet Marine Infantry P.T requirements |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.03 06:20:00 -
[138] - Quote
Another solution that's plausible would be to add yellow blueprint items into the logi class' item slots to force pg/cpu to be used as it was intended for ,and drawing away from the excess available for high/low slots. But free equipment would be unfair, and as would being forced to pay extra for the yellow blue printed items, if they were not the ones you would normally run on your logi suit.
Perhaps even make them only replaceable by the same tier of gear that the suit is or by 1 below the suits' tier.. Example, the yellow bp slots of a proto logi suit could only be replaced by prototype equipment or adv gear.. Otherwise people could just exchange the yellow bps for normal nanite injectors or other equipment that has a lower cpu/pg requirement than the yellow blueprinted items.
other options would be to take away the passive 10% damage buff to any weapons the logistic class suits may have equipped, or make the logistic suits unable to receive bonus' from stacked damage mods.
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taxi bastard
Minor Trueblood
30
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Posted - 2013.12.03 09:14:00 -
[139] - Quote
taking away the main weapon is silly.
IMO -
-make scanners a side arm for fitting ( take away that tool from logi's bar ammar) -wait for racial suit/weapon balancing when released. ( seems logical assault suits will get weapon bonuses with all races guns out) - reduce self healing on your own nano hives by 50%
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DoomLead
Dead Six Initiative Lokun Listamenn
229
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Posted - 2013.12.03 14:07:00 -
[140] - Quote
Kaylee Veloc wrote:I don't get where the ideas that Logi should use sidearms only or get reduced damage come from. They are still trained soldiers and as such carry the weapons of a soldier. Yes they have a role but it doesn't necessarily mean hiding behind the other troops being everyones *****. Support can mean alot of things. I'm drawing comparisons from other games I've played here and 1 aspect of real life that doesn't interfere with this being a sci fi video game. Combat-Medics, Logistics troops whatever name you want to put on them are still 1st and foremost trained as a soldier they then train for the role after, they go on patrol / fight alongside troops with different roles (Assault, AV etc) even on the frontline providing said support when it is needed not hanging around drinking tea untill it is time to lay an uplink, provide repairs, use a needle or what have you because their ability to fight is reduced. They need to be just as combat effective as other troops. If a logi is using any of the available equipment as well as killing enemys they are still doing their job and supporting the squad, team.
Of course that is not set in stone as this game is still billed as sandbox and it's up to the player how they want to fit or run their suit aswell. Basically there is no right or wrong way because it is choice and opinion.
Personally I carry a nano hive, repair tool and active scanner on my adv Logi, still being able to provide effective firepower and replenish ammo, armour and give intel when the squad needs it.
I also play adv Assault just as much as my Logi if not more so don't dismiss this as bias please.
If you think the Assault class or any other is lack luster try coming up with ways to more define their role instead. this is summed up well and i don't even play logi. truth is we should be able to play the game anyway we want |
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Draco Cerberus
Brutor Vanguard Minmatar Republic
561
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Posted - 2013.12.04 18:08:00 -
[141] - Quote
Meeko Fent wrote:Draco Cerberus wrote:Meeko Fent wrote:And you would turn down being able to fit equipment more easily? Would you turn down being able to have HP? Would you turn down quicker move speed? Stop text walling. I would gladly be able to fit more equipment more easily and more hp as well as move speed but most of your wall'o'text is not suggesting anything of the sort Meeko. To what do I respond? Eh, did I break the wall o text copyright ? I'll restate it. Mirror base stats, and hi and low slots between assault and logi suits. Give logis a 15ish percent per level to fitting resources reduction on equip. The Great Wall of texts is mention it, below the links. I feel logis and assaults should differ only in equip and sidearms. Only the Amarr is strange, so it should lose a small amount of HP, or keep its speed. I feel that keeping its speed is a better suggestion for balancing it. That's all that need be done in my mind The Logi is balanced atm. You are approaching this argument from the wrong end. As for Slot Layout, that was balanced during the year of Open Beta, something that was a great benefit for a large number of people, if your input didn't get heard at that time it may have been because others had more valid arguments for the way things are now. I still don't really understand the problem with a slower than assault suit having more HP than an Assault suit Meeko, could you please offer some argument based on "fact" rather than "feeling"?
Logi God in the Flesh
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Draco Cerberus
Brutor Vanguard Minmatar Republic
561
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Posted - 2013.12.04 18:34:00 -
[142] - Quote
Well after having a discussion with some friends about the nature of the heavy (fat and slow) and their relationship with a good repair tool (without it U B FuQed) I decided to play a couple rounds with a BDR repair tool. In the few short rounds I racked up more WP and Isk than in any of the rounds I had played earlier in the night, also had better by far KDR's than the rest of the night as well.
Basically the problem (experienced from my end) that assaults are having is that the guys running beside the logi's are not going down, not that the LogiBro's are killing them. When my squad reloads I open fire and finish them off. When they are firing I am repping. That is what a support logi does.
Closing on 20mil SP and still wondering why my KDR isn't higher but at least now I know that there is most likely a reason, I didn't have enough meat shield in front of me before.
Logi God in the Flesh
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.06 09:36:00 -
[143] - Quote
I get swatted like a fly during pc's when wearing my logi suit. It must be the bright yellow suit acting as a bulls-eye painted on my face or something, but most of the time if we're going against a good corporation I have a .5 or .3 kdr at the end of the match. So I would say that that's pretty balanced...considering the amount of wp's I can bring in keeping others around me alive and well supplied.
But in my opinion the main reason logi's go 20-0 in pub matches, is because scotty is on drugs. I.E 2 full squads of proto que syncing, or just 1 well organized proto squad, are going to r4pe a blueberry delight team softly with or without lube. |
abarkrishna
warravens
105
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Posted - 2013.12.06 10:30:00 -
[144] - Quote
Fix time to kill so everyone stops armor tanking their suits. Problem solved.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.06 10:47:00 -
[145] - Quote
love the sig, that's why I can't wait until factional warfares' friendly fire is enable XD
teach them with tough love |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.06 10:48:00 -
[146] - Quote
now if only there was a way to kill the blueberry that hops into your tank... |
abarkrishna
warravens
105
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Posted - 2013.12.06 10:57:00 -
[147] - Quote
Just remove the guns and the seat no longer exists!
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.06 11:08:00 -
[148] - Quote
yea i tried that one day, but got an invalid fitting message. :( |
abarkrishna
warravens
106
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Posted - 2013.12.06 11:30:00 -
[149] - Quote
Spartan MK420 wrote:yea i tried that one day, but got an invalid fitting message. :(
That is because it is a feature coming in 1.7
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2013.12.06 11:39:00 -
[150] - Quote
nice, probably should go give that post a quick review |
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