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          deepfried salad gilliam 
          Sanguine Knights
  426
  
          
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        Posted - 2014.02.04 01:48:00 -
          [1] - Quote 
          
           
          id like to see a shield module that  1 increases shield hp based on percentage instead of set value  2 decreases recharge delay 3 increase shield recharge rate and of course stacking penalty
  im thinking omnishield for the name for basic highslot 3% more shield hp(applied after any extenders) -3% shield delay +3% recharge rate
  adv 5%
  proto 7%
  it should cost about 10% more cpu pg than an extender
 Proud Christian 
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. 
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          Text Grant 
          Death Firm. Canis Eliminatus Operatives
  325
  
          
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        Posted - 2014.02.04 02:10:00 -
          [2] - Quote 
          
           
          deepfried salad gilliam wrote:id like to see a shield module that  1 increases shield hp based on percentage instead of set value  2 decreases recharge delay 3 increase shield recharge rate and of course stacking penalty
  im thinking omnishield for the name for basic highslot 3% more shield hp(applied after any extenders) -3% shield delay +3% recharge rate
  adv 5%
  proto 7%
  it should cost about 10% more cpu pg than an extender   % instead of base health would gimp scouts and over buff heavies. | 
      
      
      
          
          deepfried salad gilliam 
          Sanguine Knights
  426
  
          
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        Posted - 2014.02.04 02:22:00 -
          [3] - Quote 
          
           
          thats why i went with a really low number and a stacking penalty  although it could go with like 2 4 6%
 Proud Christian 
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. 
 | 
      
      
      
          
          Auris Lionesse 
          Capital Acquisitions LLC Renegade Alliance
  140
  
          
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        Posted - 2014.02.04 04:27:00 -
          [4] - Quote 
          
           
          Armor needs a high slot module before sheilds get a 4th when armor has 2. Regulators go in the low, a high slot shouldnt give that bonus.
  Plus it seems useless even at 7% proto. | 
      
      
      
          
          deepfried salad gilliam 
          Sanguine Knights
  427
  
          
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        Posted - 2014.02.04 05:28:00 -
          [5] - Quote 
          
           
          Auris Lionesse wrote:Armor needs a high slot module before sheilds get a 4th when armor has 2. Regulators go in the low, a high slot shouldnt give that bonus.
  Plus it seems useless even at 7% proto.   first off, this has nothing to do with armor modules, it is simply an idea for a shield module 2nd it would be effective enough to run 1 of, with an extender recharger and then regs in the low  it would be effective
  btw im in favor of making armor reps a high slot module
 Proud Christian 
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. 
 | 
      
      
      
          
          Alena Ventrallis 
          The Neutral Zone
  625
  
          
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        Posted - 2014.02.04 08:51:00 -
          [6] - Quote 
          
           
          Extenders are in the highs. Extender penalty is longer recharge delay. Regulators fix this weakness, and are in the lows.
  Plates are in the lows. Plate penalty is slower speed. Kincats fix this weakness, and are in the lows.
  Solution: move kincats to highs. Armor can now shore up their weakness just as shields can.
 Best PVE idea I've seen. 
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          General12912 
          Gallente Marine Corps
  49
  
          
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        Posted - 2014.02.04 11:13:00 -
          [7] - Quote 
          
           
          Text Grant wrote:deepfried salad gilliam wrote:id like to see a shield module that  1 increases shield hp based on percentage instead of set value  2 decreases recharge delay 3 increase shield recharge rate and of course stacking penalty
  im thinking omnishield for the name for basic highslot 3% more shield hp(applied after any extenders) -3% shield delay +3% recharge rate
  adv 5%
  proto 7%
  it should cost about 10% more cpu pg than an extender  % instead of base health would gimp scouts and over buff heavies.    scouts arent supposed to be tanky. as a matter of fact, scouts are supposed to avoid major combat and the frontlines. they are supposed to infiltrate the enemy, taking out some unsuspecting hostiles from behind. but hostiles should never be confronted in major groups. | 
      
      
      
          
          Korvin Lomont 
          United Pwnage Service RISE of LEGION
  576
  
          
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        Posted - 2014.02.04 12:10:00 -
          [8] - Quote 
          
           
          Alena Ventrallis wrote:Extenders are in the highs. Extender penalty is longer recharge delay. Regulators fix this weakness, and are in the lows.
  Plates are in the lows. Plate penalty is slower speed. Kincats fix this weakness, and are in the lows.
  Solution: move kincats to highs. Armor can now shore up their weakness just as shields can.  
  Kincats can only fix a small part of the drawback we get from regular plates. As kincats don't let you jump higher but plates lower your jumping ability, kincats don't increase basespeed, but plates reduce base speed. The only thing kincats improve is sprintspeed which in fact is lowered by plates as well. | 
      
      
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