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Summ Dude
Direct Action Resources
189
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Posted - 2014.02.11 11:57:00 -
[1] - Quote
I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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TheEnd762
SVER True Blood Public Disorder.
427
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Posted - 2014.02.11 13:15:00 -
[2] - Quote
+1, yes PLEASE. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4107
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Posted - 2014.02.11 14:01:00 -
[3] - Quote
I think only one Sniper Rifle should do this. It should be the Gallante.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Summ Dude
Direct Action Resources
191
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Posted - 2014.02.11 14:04:00 -
[4] - Quote
DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Diesel Heat seeker
Feral Outcast D.B.
13
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Posted - 2014.02.11 14:18:00 -
[5] - Quote
I to agree, but with a few maps that have no sniping spot due to letters being underground. That would be my only concern, skilling up in all of the extras for snipers would be a crucial factor to the field. The devs I hope will see and reply ton this topic, so we can get there opinion and concerns.
(CEO) Always recruiting
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4109
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Posted - 2014.02.11 14:24:00 -
[6] - Quote
Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster.
I just thought that it would be cool if it got a unique ability.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Summ Dude
Direct Action Resources
192
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Posted - 2014.02.11 14:28:00 -
[7] - Quote
DeadlyAztec11 wrote:Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster. I just thought that it would be cool if it got a unique ability. Me and some others in the IRC actually just had a lengthy discussion about what the Gallente Sniper Rifle might look like. We were imagining a short range, very high damage shot, with just one round per clip. But anyway, I see no reasons all Snipers shouldn't be able to scout a bit for their team.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
200
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Posted - 2014.02.12 07:24:00 -
[8] - Quote
Bump.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
516
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Posted - 2014.02.12 07:31:00 -
[9] - Quote
+1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
224
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Posted - 2014.02.12 07:45:00 -
[10] - Quote
DeadlyAztec11 wrote:Summ Dude wrote:DeadlyAztec11 wrote:I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did get a sniper rifle for each race I don't see why they couldn't all use this feature. I think the Gallante Sniper Rifle will get the short end of the stick because it will have the lowest range and yet the Minmatar Rifle will still fire faster. I just thought that it would be cool if it got a unique ability. bah ccp should just add Gallente frame model to rail rifle and sniper to fit well with the Gallente dropsuit
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Summ Dude
Direct Action Resources
201
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Posted - 2014.02.12 07:54:00 -
[11] - Quote
Awry Barux wrote:+1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000% Gen Disc?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 09:11:00 -
[12] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. As if active scanners weren't bad enough, for this to be active scanners need to be removed first
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
202
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Posted - 2014.02.12 09:39:00 -
[13] - Quote
killertojo42 wrote:As if active scanners weren't bad enough, for this to be active scanners need to be removed first I don't really see how that's necessary. They both offer different inherent strengths and weaknesses.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Xaviah Reaper
Nyain San Renegade Alliance
253
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Posted - 2014.02.12 09:43:00 -
[14] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 10:59:00 -
[15] - Quote
Xaviah Reaper wrote:Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use Um, what exactly would non-lethal bullets do in Dust?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 11:45:00 -
[16] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 12:22:00 -
[17] - Quote
killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
0
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Posted - 2014.02.12 12:28:00 -
[18] - Quote
Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
203
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Posted - 2014.02.12 12:43:00 -
[19] - Quote
killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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killertojo42
Sardaukar Merc Guild
1
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Posted - 2014.02.12 12:50:00 -
[20] - Quote
Summ Dude wrote:killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so. There's suggestions and then there's how CCP would screw it up, I'm imagining a scenario where CCP actually does something with your idea
When walking on the battlefield i stand alone
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Summ Dude
Direct Action Resources
206
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Posted - 2014.02.12 13:51:00 -
[21] - Quote
killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Summ Dude wrote:killertojo42 wrote:Are you asking for a spotting system similar to battlefield games? Because if you are than active scanners would be near useless unless everyone was underground and scanners scan abilities should be reduced by things such as buildings or hills Never really played Battlefield. But anyway, I don't think Active Scanners would be useless at all. Like I said, they still have the ability to scan as many people as they can fit in their scan radius, whereas a sniper could only have a handful of tags active at the same time. Ok you need to play as a battlefield sniper and see how easy it is to scan a whole team Did you....read my original suggestion? The SR's tags would be hard capped at around 5 or so. There's suggestions and then there's how CCP would screw it up, I'm imagining a scenario where CCP actually does something with your idea Seems rather grim. But I'm not interested in imagining hypothetical disasters. This is my idea, and I think it would work well.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2683
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Posted - 2014.02.12 16:26:00 -
[22] - Quote
Xaviah Reaper wrote:Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills. maybe the sniper should get variations of ammo, lethal and non-lethal. would add more tactics to the sniper class, and require skill to use
Non lethal? Are you serious?
How about a new piece of equipment guys, its a fold out nanite tea party. When you unfold it, it forces all enemies to sit and eat cucumber sandwiches with you and drink cups of tea, this gives your team mates time to shoot them in the head.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Ku Shala
Onuoto Uakan Huogaatsu
855
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Posted - 2014.02.12 17:12:00 -
[23] - Quote
its called a head set or be the squad leader and use attack orders to pin locations you fail to describe.
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
The States Necromancer
For The State!
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Summ Dude
Direct Action Resources
207
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Posted - 2014.02.13 07:51:00 -
[24] - Quote
Ku Shala wrote:its called a head set or be the squad leader and use attack orders to pin locations you fail to describe.
Headsets aren't nearly as efficient as just lighting up a target. Only the squad leader can use attack orders, and only one at a time, and they don't last very long.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
29
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Posted - 2014.02.13 08:26:00 -
[25] - Quote
+1 YES PLEASE!!! |
Ku Shala
Onuoto Uakan Huogaatsu
859
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Posted - 2014.02.13 14:44:00 -
[26] - Quote
why can only snipers do it then ?
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
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Alena Ventrallis
The Neutral Zone
649
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Posted - 2014.02.13 15:53:00 -
[27] - Quote
Not a bad idea. +1
Best PVE idea I've seen.
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Text Grant
Death Firm. Canis Eliminatus Operatives
334
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Posted - 2014.02.13 16:18:00 -
[28] - Quote
And add bullet travel time and nerf damage then increase headshot multiplier |
Justice Darling
Themis Argonauts
29
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Posted - 2014.02.13 18:15:00 -
[29] - Quote
Summ Dude wrote:I'm pretty sure this has been mentioned here and there around the forms, but searching didn't turn up anything specific, so here goes. I think a very interesting feature to add to Sniper Rifles would be the ability to tag enemies. So basically when you have an enemy in your sights, you can press some secondary fire button (probably L2) to tag the enemy, effectively lighting him up like an active scanner would. Only let the tags last significantly longer than a scanner would, but balance this by only giving the sniper a handful of active tags that he can have available at one time (say maybe 3-6). Potentially increase number of active tags with gear level (although I know everyone rails against creating a bigger gap between STD and PRO) and/or add a skill to the SR to increase active tags available.
I believe this would help give snipers an actual team-based role on the battlefield. And giving them WP for the intel assists would actually encourage them to actively help out their squad, so we have less snipers just sitting in one place the whole match trying to do nothing but rack up kills.
I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful! |
Summ Dude
Direct Action Resources
212
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Posted - 2014.02.13 21:49:00 -
[30] - Quote
Ku Shala wrote:why can only snipers do it then ? Because it would give them a more established team-based role; one that tends to be associated with being a Sniper.
Justice Darling wrote:I like the idea, but if you think about it 3-6 tags shoot a tag out and someone dies with-in sec's of getting that tag on before it even turns on kind of a waste of time. What was the point really i can see tagging another sniper so they light up but would just be easier to just kill them and be done with it, now tagging tanks and what not that may be helpful It would be useful if you saw a squad of reds moving towards your squad. You could quickly hover over the enemies and tag them all. Or tag enemy sniper positions or a Scout moving too quick to snipe.
I see no reason this feature couldn't be applied to vehicles.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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