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621. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Fox Gaden wrote: Alena, your first solution is problematic. Increasing dispersion will shorten the range at which the HMG is effective while making it even easier to hit your target in close quarters. Since the current Heavy 514 meta is primari...
- by Alena Ventrallis - at 2014.12.23 19:16:00
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622. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
Fox Gaden wrote: Alena Ventrallis wrote: The ARR is performing better comparatively to the other assault variants, but I still don't see it as often as, say, the ACR which seems to be the most popular choice. Therefore, I was wondering if it...
- by Alena Ventrallis - at 2014.12.23 19:09:00
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623. To Rattati: HMG balance. - in Feedback/Requests [original thread]
So this is the third time I believe that heat has been nerfed on HMGs, and Heavy 514 is still going strong. I think it's time to admit that heat isn't the issue here. I believe I have found a few possible solutions (would like Fox Gaden to chime i...
- by Alena Ventrallis - at 2014.12.23 11:29:00
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624. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try to escape it, which is un-tanky to say the least. So let's buff their abil...
- by Alena Ventrallis - at 2014.12.23 11:16:00
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625. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
The ARR is performing better comparatively to the other assault variants, but I still don't see it as often as, say, the ACR which seems to be the most popular choice. Therefore, I was wondering if it would be possible to put the bolt pistol sight...
- by Alena Ventrallis - at 2014.12.23 11:03:00
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626. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Alena Ventrallis wrote: We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the su...
- by Alena Ventrallis - at 2014.12.23 09:03:00
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627. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help logis not need to visit the supply depot every minute or so to refill on links and ...
- by Alena Ventrallis - at 2014.12.23 05:45:00
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628. Shield Strafe Penalties - in Feedback/Requests [original thread]
Shield penalty should be to profile. There should also be a "ferroscale" extender with less HP but no profile penalty.
- by Alena Ventrallis - at 2014.12.22 23:43:00
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629. av grenade variants - in Feedback/Requests [original thread]
True Adamance wrote: Hector Carson wrote: Tanks are becoming useless as it is no need to add more tank busting equipment, skill into what there is if you want to be a more effective tank buster, Grenades aren't always going to win battles. ...
- by Alena Ventrallis - at 2014.12.19 03:58:00
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630. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I understand where you are coming from and I like the viewpoint but my disagreement with you is in the execution or implementation of it. You are taking Caldari lore...really Space craft and weapons design...and extrapol...
- by Alena Ventrallis - at 2014.12.18 09:21:00
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631. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Alena Ventrallis wrote: RR proposal... Alena, I whole heartedly disagree with your proposal, particualry advocating that it should be the base form of RR. You are spot on in your assessment that the RR has be...
- by Alena Ventrallis - at 2014.12.18 05:44:00
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632. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fizzer XCIV wrote: MINA Longstrike wrote: I'd prefer this just be a tactical variant with one noteable difference - the tac rr must spool down after each shot . So your round fires immediately on trigger press b...
- by Alena Ventrallis - at 2014.12.17 23:53:00
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633. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Please, give my ARR more mag size. I dare you.
- by Alena Ventrallis - at 2014.12.17 21:50:00
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634. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
True Adamance wrote: Lazer Fo Cused wrote: 2. The HMG isnt an AR, it doesnt have accuracy at its core, it just sprays bullets and has dispersion for doing so hence why at longer ranges its useless But it is supposed to be a HEAVY MACHI...
- by Alena Ventrallis - at 2014.12.17 21:48:00
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635. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Heavy spam still going strong. Just ended a match where 10 redberries were in heavy suits (yes, I took the time to count them) Perhaps we need to realize that heat isn't the issue.
- by Alena Ventrallis - at 2014.12.17 21:38:00
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636. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Or at least a variant to test it out. I think I'm on to something here
- by Alena Ventrallis - at 2014.12.17 19:27:00
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637. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
The Scrambler rifle ammo changes seem excessive to me. What happened to 40 from 45? And doubling the plate penalty for everyone now? I thought that was just for scouts....
- by Alena Ventrallis - at 2014.12.17 18:22:00
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638. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Bump for Rattati-senpai.
- by Alena Ventrallis - at 2014.12.17 18:19:00
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639. Logistics Proto Slots - in Feedback/Requests [original thread]
Cal Logi needs 4 equipment slots, OR a sidearm, a PG/CPU buff, and to lose a low slot. It should mirror its assault brethren in slot layout, save the sidearm and equipment slots.
- by Alena Ventrallis - at 2014.12.17 06:01:00
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640. Soooo can we get Sentinels to stop popping out of tanks? - in Feedback/Requests [original thread]
Probably not going to happen since we wont get exit animations, but perhaps a 3 second delay between trying to exit and exiting would band-aid the issue. Actually come to think of it... how the hell do we get into the vehicles? There's no hatches...
- by Alena Ventrallis - at 2014.12.17 05:57:00
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