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601. minor laser/warbarge strikes - in Feedback/Requests [original thread]
All things considered, what would be the point?
- by Alena Ventrallis - at 2014.12.28 23:50:00
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602. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
To be fair, you have a point about recoil reduction benefitting the ARR more. But I feel like armor should have lower raw damage without sacrificing tank, especially since the armor races have access to the highest DPS items in the game (ScR and A...
- by Alena Ventrallis - at 2014.12.28 14:46:00
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603. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Why not just have a ROF or dmg mod that fits either low or high slot depending on race? That said, I generally agree that low slots are the place for damage mods. My bigger desire would be able to have rig slots for the ...
- by Alena Ventrallis - at 2014.12.28 11:33:00
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604. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
True Adamance wrote: Firstly before you go any further. HELL YEAH LETS PUT DAMAGE MODS IN LOWS! They always should have been in there. Secondly Low Slots have a module called a Tracking Enhancer. This is a passive tracking module. The Tracki...
- by Alena Ventrallis - at 2014.12.28 10:39:00
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605. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Bumping for visibility after the holidays.
- by Alena Ventrallis - at 2014.12.28 08:49:00
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606. Swarm Changes Discussion - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I wouldn't mind having to maintain the lock as long as we get dumbfire back. With the addition of an arming timer of course. To be honest, I would prefer they tie lock on to L1 and firing to R1. I can imagine some situati...
- by Alena Ventrallis - at 2014.12.27 19:32:00
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607. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Typing on a phone, so forgive me if this has weird typos. So one huge point of contention between shields/armor is damage mods. Armor not only has high health and team support through triage hives and rep tools, but they also have higher damage t...
- by Alena Ventrallis - at 2014.12.25 17:59:00
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608. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Patience, fellas. Uprising 1.9 was an interesting surprise, and I think also a turning point that got some serious luggage out of the way, and proved something in CCP (something they won't discuss with us, because it's t...
- by Alena Ventrallis - at 2014.12.25 17:26:00
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609. We need more high slot mods. - in Feedback/Requests [original thread]
The problem with armor/shields is that armor not only has high HP, but with damage mods it also gets high damage. They get the best of both worlds, whereas shields have none. Regen is only good so long as a. There's a damage threshold and b. There...
- by Alena Ventrallis - at 2014.12.25 17:00:00
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610. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: ACT1ON BASTARD wrote: Fox Gaden wrote: ACT1ON BASTARD wrote: Nothing about heavies changed in the last few months besides a heat build-up nerf. Why the nerf threads now? Nothing better to nerf? Strongboxes could ...
- by Alena Ventrallis - at 2014.12.25 03:47:00
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611. MLT ARR is broken. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Alena Ventrallis wrote: Charge time is on purpose. The purpose is to introduce the concept of charge times to newbies without punishing them for it. Then the MLT ScR should have barely any heat. The purpose should be to ...
- by Alena Ventrallis - at 2014.12.24 22:48:00
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612. MLT ARR is broken. - in Feedback/Requests [original thread]
Charge time is on purpose. The purpose is to introduce the concept of charge times to newbies without punishing them for it.
- by Alena Ventrallis - at 2014.12.24 21:47:00
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613. To Rattati: Reimagining the RR; Take 2 - in Feedback/Requests [original thread]
My original proposal here was intended to give the RR a more Caldari feel to it. To me, it seemed like the RR was basically an AR with a few spreadsheet tweaks to it. Nothing that made it feel like it belonged to Caldari. My logic was, the bolt ...
- by Alena Ventrallis - at 2014.12.24 03:01:00
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614. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
This works for uplinks, but splitting up ammo is simply a bad idea. As it is it takes next to no time for 2-3 people to drain a proto hive, even with CalLogi bonuses. So I'd simply advocate increased max carry for hives.
- by Alena Ventrallis - at 2014.12.24 00:45:00
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615. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I have ZERO SP in swarms. I do forge guns. That's it. P...
- by Alena Ventrallis - at 2014.12.23 22:50:00
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616. To Rattati: ARR mag size. - in Feedback/Requests [original thread]
I believe this needs correcting as well, either lower ADS kick or give us the bolt pistol sight on the ARR. But balance is balance, And to be honest, I'm not sweating over 6 bullets. If they keep it where it is, I won't lose sleep, but still thoug...
- by Alena Ventrallis - at 2014.12.23 21:56:00
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617. To Rattati: ARR mag size. - in Feedback/Requests [original thread]
When the ARR was buffed, it got a damage-per-mag of 2436 at the proto level. In the interest of fairness, I would see the mag size cut to 52 from 58, with max ammo being adjusted for this as well. This gives it a damage-per-mag of 2184. Simply an ...
- by Alena Ventrallis - at 2014.12.23 21:44:00
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618. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Zaria Min Deir wrote: Alena Ventrallis wrote: Jaysyn Larrisen wrote: Alena Ventrallis wrote: We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stoppe...
- by Alena Ventrallis - at 2014.12.23 20:49:00
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619. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Runaway gun, AKA a "Casper" As in "A ghost is holding down the trigger." Runaway Guns would mean more if friendly fire is in place. For the unenlightened it means that the gun keeps firing until it jams or until it runs ...
- by Alena Ventrallis - at 2014.12.23 20:29:00
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620. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together. I don't. I just get tired of the mantra of ...
- by Alena Ventrallis - at 2014.12.23 19:39:00
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