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1221. On Swarms. Damage is close to fine. - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Maths good, your logic based on a lack of experience though is profound. Without all the maths, heres how you know its weaksauce, 10 tanks on the field and none get killed by swarms. Simple maths. Now all your cli...
- by Alena Ventrallis - at 2014.02.17 19:00:00
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1222. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Again, the issue isn't damage, but the application of such. These numbers are to give a general idea. I won't run numbers for all possible combinations of Swarms vs tanks because that'd take forever. But they aren't as bad as people make out. The ...
- by Alena Ventrallis - at 2014.02.17 18:49:00
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1223. what if the weak spots on a tank were different? - in General Discussions [original thread]
The problem then becomes, will swarms automatically gravitate to a tanks weakpoint? This makes swarms OP, since they can garauntee hitting a weakpoint, unlike forges which must be aimed. If they do not, then forges are better, since they can aim f...
- by Alena Ventrallis - at 2014.02.17 18:39:00
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1224. On Swarms. Damage is close to fine. - in General Discussions [original thread]
First, some math. Swarms do 220 per missile. x6 missiles at proto is 1320 damage. This is without proficiency or any damage mods. I can do math vs hardeners if someone wants, but the point of hardeners is to severely hinder AV, and as such AV sho...
- by Alena Ventrallis - at 2014.02.17 18:36:00
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1225. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Atiim wrote: Alena Ventrallis wrote: I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively. I should be nigh unkillable w...
- by Alena Ventrallis - at 2014.02.17 17:33:00
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1226. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Countermeasures are extremely unlikely to be implemented, considering things we were told about months ago are nowhere to be found, let alone things that CCP has not mentioned. The problem with swarms, at least in relation to tanks, is not raw da...
- by Alena Ventrallis - at 2014.02.17 06:43:00
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1227. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively. I should be nigh unkillable while my hardener is up. It should take mult...
- by Alena Ventrallis - at 2014.02.17 00:29:00
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1228. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Tanks should be slow. Balance > Realism. Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time?
- by Alena Ventrallis - at 2014.02.16 02:09:00
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1229. [Game] Where is? - in General Discussions [original thread]
Where is Eve connection?
- by Alena Ventrallis - at 2014.02.15 17:26:00
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1230. Hardeners are OP - in General Discussions [original thread]
Limit one hardener per vehicle. Boom.
- by Alena Ventrallis - at 2014.02.15 16:55:00
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1231. Tankers: Pick two of three poll - in General Discussions [original thread]
Durable only. Tanks should be hard to kill. But it should be hard to kill infantry with them. Tanks should be anti-vehicle. The real infantry killers should be LAVs and the unreleased MAVs. A HAVs infantry killer should come from fitting small tur...
- by Alena Ventrallis - at 2014.02.15 15:19:00
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1232. any dedicated rail tankers out there? - in General Discussions [original thread]
I run a proto railgun on my gunnlogi, specifically for hunting tank spammers. I'll take shots at dropships, but I'll give them time to run.
- by Alena Ventrallis - at 2014.02.14 21:48:00
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1233. Rooster Teeth meets Hilmar - in General Discussions [original thread]
They talk about it at the 04:43 mark
- by Alena Ventrallis - at 2014.02.14 21:34:00
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1234. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Tanks need to be nigh indestructible when hardeners are up. They need to be killable when hardeners are down. Slow them down by 25% if not more. Escape should not be easy. One hardener per vehicle. Force that window of opportunity to close.
- by Alena Ventrallis - at 2014.02.13 20:54:00
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1235. Tanks? OP? I see QQ!!!!!!!!!!! - in General Discussions [original thread]
Tanks should be powerful. They should not be cheap. They should be AV oriented. LAVs should fear them. Infantry, not so much. A tank's AI should come from small blasters.
- by Alena Ventrallis - at 2014.02.13 15:49:00
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1236. A question about bonuses - in General Discussions [original thread]
Is there a reason multiple suit bonuses aren't tied to a single skill? For instance, in eve, the assault frigate skill covers all 4 races, and has different bonuses depending on which ship is flown. The gallente frigate skill changes based on what...
- by Alena Ventrallis - at 2014.02.13 14:56:00
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1237. 1.8 new proficiency skill could mean commandos gain HUGE advantage. - in General Discussions [original thread]
I'm going to point out that CCP used the word "possibly" which is clearly visible in the OP. So there's that.
- by Alena Ventrallis - at 2014.02.12 17:53:00
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1238. the python is op - in General Discussions [original thread]
I spat my beer everywhere when I read the title. Too funny.
- by Alena Ventrallis - at 2014.02.10 21:51:00
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1239. RESPEC COMING! THANK YOU CCP!!!! - in General Discussions [original thread]
Source or it didn't happen.
- by Alena Ventrallis - at 2014.02.06 15:49:00
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1240. Racial Weapon Penalty. - in General Discussions [original thread]
You should not be punished for using another race's weapon. you should get rewarded for using racial weapons on their respective dropsuits.
- by Alena Ventrallis - at 2014.02.04 19:40:00
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