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Zekain K
Expert Intervention Caldari State
1125
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Posted - 2014.02.17 18:04:00 -
[1] - Quote
Instead of just having the one fragule area in the back, what if the sides of a tank were also slightly less resistant then the front? Also, what if the back of the tank had slightly less resistance then the sides? Doing something like that could actually change the feel of tank warfare pretty drastically.
Flanking would actually matter more. tankers would probably be hesitant to barge into crowded areas.
AV weapons could actually deal a reasonable amount of damage if the right area is hit.
We would still have the fragile weak spot at the back, but it wouldn't be a tanks only weak spot.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Bones McGavins
TacoCat Industries
495
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Posted - 2014.02.17 18:07:00 -
[2] - Quote
More weakspots would make a balance and a fun impact, so I'm all for it. Tankers will insist its game breaking some how. |
N1ck Comeau
Ahrendee Mercenaries EoN.
2100
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Posted - 2014.02.17 18:07:00 -
[3] - Quote
forge hits do 206% to the back of the tank
115% to the sides would be cool.
the top should be a little less resistant too. Maybe 120% to the top
No idea on my guns right now. Getting majority to level 3 at least, then deciding.
Proud member of RND
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pegasis prime
BIG BAD W0LVES
1562
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Posted - 2014.02.17 18:08:00 -
[4] - Quote
Well logically the front and sides would have the highest and most likly the same ammount of dammage resistance as that is the sides you would expect to be engaging the enimy from.
Its gone from suck .....to blow
level 1 forum warrior
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
311
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Posted - 2014.02.17 18:16:00 -
[5] - Quote
Then I'd demand a respec. |
Zekain K
Expert Intervention Caldari State
1125
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Posted - 2014.02.17 18:19:00 -
[6] - Quote
pegasis prime wrote:Well logically the front and sides would have the highest and most likly the same ammount of dammage resistance as that is the sides you would expect to be engaging the enimy from. Look at it from a game play perspective. Quite a few other games do use this idea to balance vehicles. Command and conquer 3, battle field 3 and 4 to name a few.
I think world of tanks also uses this idea to help balance combat with high, and low tier tanks.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Takahiro Kashuken
Red Star. EoN.
2599
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Posted - 2014.02.17 18:20:00 -
[7] - Quote
So do i get an option to put extra resistance to cover my weaker areas?
The back is weak, you want the sides and top also to be weak and the underneath is also weak anyways so how can you not hit any weakspot since the front of the tank is **** all and a small area
These vehicles are not like the current MBT we have where its a rectangle with a turret on it
Intelligence is OP
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Zekain K
Expert Intervention Caldari State
1125
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Posted - 2014.02.17 18:23:00 -
[8] - Quote
Takahiro Kashuken wrote:So do i get an option to put extra resistance to cover my weaker areas?
The back is weak, you want the sides and top also to be weak and the underneath is also weak anyways so how can you not hit any weakspot since the front of the tank is **** all and a small area
These vehicles are not like the current MBT we have where its a rectangle with a turret on it I'm not saying that the weak spots should be held together with glue, and duck tape. They would just be SLIGHTLY weaker then the from, and the back would be slightly weaker then the sides.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
258
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Posted - 2014.02.17 18:29:00 -
[9] - Quote
Zekain K wrote:Instead of just having the one fragule area in the back, what if the sides of a tank were also slightly less resistant then the front? Also, what if the back of the tank had slightly less resistance then the sides? Doing something like that could actually change the feel of tank warfare pretty drastically.
Flanking would actually matter more. tankers would probably be hesitant to barge into crowded areas.
AV weapons could actually deal a reasonable amount of damage if the right area is hit.
We would still have the fragile weak spot at the back, but it wouldn't be a tanks only weak spot. Please show me the thread where a CCP dev has said there is a weak spot now, I see no evidence that one currently exists on tanks. Efficiency from the weapon stat feed goes up when you point the fg at the rear? Is that what this is being judged by? |
pegasis prime
BIG BAD W0LVES
1562
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Posted - 2014.02.17 18:30:00 -
[10] - Quote
What I could dig would be weakspots like between the tracks next to the entry hatch or other specific parts but not a bonus to dammage right allong the sides for example as it is the part with the highest surface area and thusly the easyest bit to hit so giving it a dammage bonus would be a bit unfair and also verry illogical .
I allready think that dammage bonuses on any area of a shielded vehicle is quite illogical to start with.
Its gone from suck .....to blow
level 1 forum warrior
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pegasis prime
BIG BAD W0LVES
1562
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Posted - 2014.02.17 18:31:00 -
[11] - Quote
INFINITE DIVERSITY IDIC wrote:Zekain K wrote:Instead of just having the one fragule area in the back, what if the sides of a tank were also slightly less resistant then the front? Also, what if the back of the tank had slightly less resistance then the sides? Doing something like that could actually change the feel of tank warfare pretty drastically.
Flanking would actually matter more. tankers would probably be hesitant to barge into crowded areas.
AV weapons could actually deal a reasonable amount of damage if the right area is hit.
We would still have the fragile weak spot at the back, but it wouldn't be a tanks only weak spot. Please show me the thread where a CCP dev has said there is a weak spot now, I see no evidence that one currently exists on tanks.
Take a forge gun and aim it at the back of a tank you will get a much mich higger efficiency rating whill shooting at the fuell celks at the back so yes there is weak spots.
Its gone from suck .....to blow
level 1 forum warrior
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Awry Barux
New Eden Blades Of The Azure Zero-Day
756
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Posted - 2014.02.17 18:32:00 -
[12] - Quote
I don't think this will significantly change V/AV balance.
Also, don't care. Respec only good topic. Change title kthnx. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
258
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Posted - 2014.02.17 18:34:00 -
[13] - Quote
pegasis prime wrote:INFINITE DIVERSITY IDIC wrote:Zekain K wrote:Instead of just having the one fragule area in the back, what if the sides of a tank were also slightly less resistant then the front? Also, what if the back of the tank had slightly less resistance then the sides? Doing something like that could actually change the feel of tank warfare pretty drastically.
Flanking would actually matter more. tankers would probably be hesitant to barge into crowded areas.
AV weapons could actually deal a reasonable amount of damage if the right area is hit.
We would still have the fragile weak spot at the back, but it wouldn't be a tanks only weak spot. Please show me the thread where a CCP dev has said there is a weak spot now, I see no evidence that one currently exists on tanks. Take a forge gun and aim it at the back of a tank you will get a much mich higger efficiency rating whill shooting at the fuell celks at the back so yes there is weak spots. Ya, I thought thats what you were going by, but nothing from devs on a weak spot? |
Alena Ventrallis
The Neutral Zone
672
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Posted - 2014.02.17 18:39:00 -
[14] - Quote
The problem then becomes, will swarms automatically gravitate to a tanks weakpoint? This makes swarms OP, since they can garauntee hitting a weakpoint, unlike forges which must be aimed. If they do not, then forges are better, since they can aim for the weakpoints, while swarm users have no way to control where they impact.
Best PVE idea I've seen.
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pegasis prime
BIG BAD W0LVES
1562
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Posted - 2014.02.17 18:43:00 -
[15] - Quote
INFINITE DIVERSITY IDIC wrote:pegasis prime wrote:INFINITE DIVERSITY IDIC wrote:Zekain K wrote:Instead of just having the one fragule area in the back, what if the sides of a tank were also slightly less resistant then the front? Also, what if the back of the tank had slightly less resistance then the sides? Doing something like that could actually change the feel of tank warfare pretty drastically.
Flanking would actually matter more. tankers would probably be hesitant to barge into crowded areas.
AV weapons could actually deal a reasonable amount of damage if the right area is hit.
We would still have the fragile weak spot at the back, but it wouldn't be a tanks only weak spot. Please show me the thread where a CCP dev has said there is a weak spot now, I see no evidence that one currently exists on tanks. Take a forge gun and aim it at the back of a tank you will get a much mich higger efficiency rating whill shooting at the fuell celks at the back so yes there is weak spots. Ya, I thought thats what you were going by, but nothing from devs on a weak spot?
Ok are you new or have you realised the devs dont confirm or deny verry much at all. Now if you shoot at a hav with 100% efficiency with a wepon that deals 1000 dammage you wil deall 1000 dammage before resistance now if you shoot at it with 204% efficiency like you get when you aim at the back of a tank you will deal 2400 dammage before resistance.
So lets recap when aiming at a tank and you get 100% efficiency at the front and 204% efficiency at the back id say the back is the weak spot ..... yes no?
Its gone from suck .....to blow
level 1 forum warrior
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Maniak Madness
Death Firm. Canis Eliminatus Operatives
12
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Posted - 2014.02.17 19:56:00 -
[16] - Quote
Now compared to chromo tankers I am newbie in the field of tanking (started in 1.5/1.6) but I do have 13mill sp invested into tanking and havent had my boots touch the ground in god knows how long. In my humble opinion this seems like a great idea I personaly think a couple more week spots on each tank would be great. Shooting AV (including Plasma cannons and excluding av nades) at the sides of tank treads could temporarly slow down tanks. Theres soo much you could do with this!
In a completely sane world, madness is the only freedom.
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Pvt Numnutz
Black Phoenix Mercenaries
751
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Posted - 2014.02.17 20:04:00 -
[17] - Quote
I would also be a fan of damaging the treads to reduce the tanks speed. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
911
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Posted - 2014.02.17 20:06:00 -
[18] - Quote
How about if hardeners will have no affected on the back of tanks?
Assassination is my thing.
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knight of 6
SVER True Blood General Tso's Alliance
1421
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Posted - 2014.02.17 20:09:00 -
[19] - Quote
sounds reasonable.
GÇ£The universe is a big place, perhaps the biggest.GÇ¥ ~ Kurt Vonnegut
Ko6, scout.
CLOSED BETA VET
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pegasis prime
BIG BAD W0LVES
1563
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Posted - 2014.02.17 20:17:00 -
[20] - Quote
Smooth Assassin wrote:How about if hardeners will have no affected on the back of tanks?
*slap............."no .. no "........slap slap.
Its gone from suck .....to blow
level 1 forum warrior
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Knight Solitaire
Brutor Vanguard Minmatar Republic
213
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Posted - 2014.02.17 20:20:00 -
[21] - Quote
A HAV's ammo supply should be vulnerable to attack. So basically there will be an ammo box on the back of a HAV, and hitting one of them makes the HAV lose Ammo, and also grants WP based on the amount lost.
Corp: Fatal Absolution
Alliance: General Tso's Alliance
Aim Assist = Persuers
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Spkr4theDead
Red Star. EoN.
1846
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Posted - 2014.02.18 20:13:00 -
[22] - Quote
Zekain K wrote:Takahiro Kashuken wrote:So do i get an option to put extra resistance to cover my weaker areas?
The back is weak, you want the sides and top also to be weak and the underneath is also weak anyways so how can you not hit any weakspot since the front of the tank is **** all and a small area
These vehicles are not like the current MBT we have where its a rectangle with a turret on it I'm not saying that the weak spots should be held together with glue, and duck tape. They would just be SLIGHTLY weaker then the from, and the back would be slightly weaker then the sides. We have a weak spot. If you can hold in the urge to shoot us with your SMG while you circle around to hit us from behind, you should be fine.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3065
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Posted - 2014.02.18 20:31:00 -
[23] - Quote
Front should have an Efficiency of 90%
Sides should be 100%
Top should be 130%
Back should be 150%
Bottom should be 200%
At least in my opinion.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Dauth Jenkins
Ultramarine Corp
61
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Posted - 2014.02.18 20:55:00 -
[24] - Quote
Wait... The tank has a weak spot now? What....
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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LT Dans Legs
Bullet Cluster Legacy Rising
270
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Posted - 2014.02.18 21:00:00 -
[25] - Quote
Theres weak spots on tanks? Lol |
Supernus Gigas
Star Giants
262
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Posted - 2014.02.18 21:05:00 -
[26] - Quote
LT Dans Legs wrote:Theres weak spots on tanks? Lol
Yeah, damage bonus to the bottom and to the back between the treads. I don't get what's so "Lol" about it though.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Supernus Gigas
Star Giants
262
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Posted - 2014.02.18 21:07:00 -
[27] - Quote
Knight Solitaire wrote:A HAV's ammo supply should be vulnerable to attack. So basically there will be an ammo box on the back of a HAV, and hitting one of them makes the HAV lose Ammo, and also grants WP based on the amount lost.
No, that's an unnecessary complication that this game doesn't need.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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The Robot Devil
Molon Labe. General Tso's Alliance
1664
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Posted - 2014.02.18 21:08:00 -
[28] - Quote
The problems I see with HAVs is that no one will fight them with more than a rifle. Four HAVs on field the other day and I was the only fool trying to destroy them. I think teamwork and actually trying to destroy the HAV would be the best course of action. Running from them and hiding so they can't kill you only emboldens them to keep doing what they are doing.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
680
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Posted - 2014.02.18 21:09:00 -
[29] - Quote
Spkr4theDead wrote: thats super game breaking. What if infantry had more weak spots like if you shot them in the chest or something. Super OP. How many crutches does AV need? Tanks are super UP right now, and adding more weak spots might make them killable. No way.
Kills- Archduke Ferdinand
Balance!
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The Eristic
Sad Panda Solutions
207
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Posted - 2014.02.18 21:09:00 -
[30] - Quote
Dealing substantial damage to the tread should immobilize them for a few seconds. |
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