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ALT2 acc
The Phoenix Federation
71
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Posted - 2014.02.10 21:50:00 -
[31] - Quote
Tailss Prower wrote:ALT2 acc wrote:Tailss Prower wrote:ALT2 acc wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Obviously killed by a python so makes crap up or enemy team cant 2 shot python You mean with ya'lls noob damage mod stacked sica that your losing in 1.8 You 3 shot pythons with a mlt railgun without the noob mods Only if he doesn't use booster and hardner He has no time to, 2nd snot lands then he activates both then 3rd kills because rails are op and need a rof nerf |
Alena Ventrallis
The Neutral Zone
640
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Posted - 2014.02.10 21:51:00 -
[32] - Quote
I spat my beer everywhere when I read the title. Too funny.
Best PVE idea I've seen.
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Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:51:00 -
[33] - Quote
Just to point out most tanks are mlt tank with mlt fits not many use an actual hardcore tank so getting kills on tanks with ADS
Not hard |
commando biffle
Shadow Company HQ Lokun Listamenn
18
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Posted - 2014.02.10 21:51:00 -
[34] - Quote
Tailss Prower wrote:ALT2 acc wrote:Tailss Prower wrote:ALT2 acc wrote:commando biffle wrote:i see ADS go 30\0 to 50\0 every day Obviously killed by a python so makes crap up or enemy team cant 2 shot python You mean with ya'lls noob damage mod stacked sica that your losing in 1.8 You 3 shot pythons with a mlt railgun without the noob mods Only if he doesn't use booster and hardner and the armor reps |
BAD FURRY
SVER True Blood Public Disorder.
461
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Posted - 2014.02.10 21:53:00 -
[35] - Quote
commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5
Yes i am a Undead Hell Wolf ... nice to meat you!
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Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:54:00 -
[36] - Quote
He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him |
Tailss Prower
501ST JFW StrikerZ Unit
174
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Posted - 2014.02.10 21:55:00 -
[37] - Quote
BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners |
commando biffle
Shadow Company HQ Lokun Listamenn
18
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Posted - 2014.02.10 21:57:00 -
[38] - Quote
you said you went 22/1 and got 3 tank kills so you just said that ADS is op |
ALT2 acc
The Phoenix Federation
71
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Posted - 2014.02.10 21:57:00 -
[39] - Quote
Tailss Prower wrote: He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him
Mif you dont see the tank, no, you cant, by the time you open the wheel and select hardener the 2nd shot landed.
Inb4stopstayingstill Im not gunna be moving 50 mph the whole game doing nothing. Just seriously gtfo of dust scrub |
DUST Fiend
OSG Planetary Operations Covert Intervention
10677
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Posted - 2014.02.10 21:57:00 -
[40] - Quote
Tailss Prower wrote:BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners I'm not sure if they patched it, but last I knew it was a bug that actually does boost the RoF on side guns since it applies the bonus for the pilot and the gunner, when it should take the higher of the two.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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J0LLY R0G3R
0uter.Heaven
464
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Posted - 2014.02.10 21:59:00 -
[41] - Quote
Cyrius Li-Moody wrote:I want whatever drugs you are taking.
Share!
XD Indeed, chase me friend XD
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commando biffle
Shadow Company HQ Lokun Listamenn
18
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Posted - 2014.02.10 22:01:00 -
[42] - Quote
DUST Fiend wrote:Tailss Prower wrote:BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners I'm not sure if they patched it, but last I knew it was a bug that actually does boost the RoF on side guns since it applies the bonus for the pilot and the gunner, when it should take the higher of the two. it not a bug |
commando biffle
Shadow Company HQ Lokun Listamenn
18
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Posted - 2014.02.10 22:02:00 -
[43] - Quote
J0LLY R0G3R wrote:Cyrius Li-Moody wrote:I want whatever drugs you are taking. Share! no jolly you are 2 happy |
Dauth Jenkins
Ultramarine Corp
21
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Posted - 2014.02.10 22:14:00 -
[44] - Quote
commando biffle wrote: you said you went 22/1 and got 3 tank kills so you just said that ADS is op
Assault dropships are the most expensive thing a single person can buy, so shouldn't they be the most powerfull? Also, if you fly your python in any match where the other team has half competent tankers, you will be railgunned. On a python, you need to run a booster and a hardener. If your running 3 damage mods your dead as soon as you get in railtank range.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
712
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Posted - 2014.02.10 22:16:00 -
[45] - Quote
commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. This is wrong for a few reasons.
1. No python pilot worth his salt fits damage mods.
2. Where are you getting this 40% damage buff from?
3. The amount of time and isk required to be an ace pilot means the pool of pilots is small.
4. A milita sica can two shot even the best assault dropship.
Back in beta we use to have quite a bit more damage from skill books. The pilot and gunners skills would stack and gave us something like 50% extra damage. Now its just the pilots skills. Missiles are probably putting out about the same damage.
There are two things that can one shot a proto fit python, a partical accelerator and a wiki breach forge gun. This fact alone makes them underpowered for their cost, sp investment, and time required to learn how to fly. Any forge gun and an adv swarm launcher can deny an area for a python.
Please don't tell people these lies. |
Dauth Jenkins
Ultramarine Corp
21
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Posted - 2014.02.10 22:17:00 -
[46] - Quote
Tailss Prower wrote: He has plenty of time it takes me less than a sec to turn them both on and even then i'd already be dodging him
You using a keyboard? Just curious, as it takes me a tad longer, and boosters take half a second to actually boost shields... unless it's just me lagging, in which case QQ
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
The Phoenix Federation
74
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Posted - 2014.02.10 22:17:00 -
[47] - Quote
Pvt Numnutz wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. This is wrong for a few reasons. 1. No python pilot worth his salt fits damage mods. 2. Where are you getting this 40% damage buff from? 3. The amount of time and isk required to be an ace pilot means the pool of pilots is small. 4. A milita sica can two shot even the best assault dropship. Back in beta we use to have quite a bit more damage from skill books. The pilot and gunners skills would stack and gave us something like 50% extra damage. Now its just the pilots skills. Missiles are probably putting out about the same damage. There are two things that can one shot a proto fit python, a partical accelerator and a wiki breach forge gun. This fact alone makes them underpowered for their cost, sp investment, and time required to learn how to fly. Any forge gun and an adv swarm launcher can deny an area for a python. Please don't tell people these lies. And something that does less damage to shields that 1 shots it is op |
J0LLY R0G3R
0uter.Heaven
464
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Posted - 2014.02.10 22:18:00 -
[48] - Quote
commando biffle wrote:J0LLY R0G3R wrote:Cyrius Li-Moody wrote:I want whatever drugs you are taking. Share! no jolly you are 2 happy
2Jolly? pfft never
But on a more serious note, they are too easily countered to be considered op. The scores given as examples of how well it can do (when no one is good enough to counter it) don't count to me at least. 1 forge gunner will make that dropship run at the very least, and continue to run. 1 milita rail tank in the redline will have that guy recalling the dropship and running on the ground or come crashing to said ground. If your firing swarms at it, well...XD keep trying that lol
I however would like to know the name of the dropship pilot that dropped 50 and 0 on ya though. If some1 ever did that, I'd remember that name lol.
XD Indeed, chase me friend XD
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Sir Snugglz
Red Star. EoN.
364
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Posted - 2014.02.10 22:22:00 -
[49] - Quote
What I'm getting from this argument is that a standard level (yes, ADS is under standard vehicle) with complexes modules and a proto turret should not be able to take on militia tanks with militia modules and a militia turret.....
That's what I'm getting from this post. Someone correct me please...
-Luck is just one of my skills
-just because I make flying look easy doesn't mean it is
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Operative 1171 Aajli
Bragian Order Amarr Empire
1187
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Posted - 2014.02.10 22:23:00 -
[50] - Quote
You d*mn right baby! [best Billy Dee Williams voice]
Rommel, you magnificent bastard, I read your book!
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
713
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Posted - 2014.02.10 22:28:00 -
[51] - Quote
Sir Snugglz wrote:What I'm getting from this argument is that a standard level (yes, ADS is under standard vehicle) with complexes modules and a proto turret should not be able to take on militia tanks with militia modules and a militia turret.....
That's what I'm getting from this post. Someone correct me please... Yes it can, unless its a rail tank 115m in the redline, then it cant. What I think people are saying is a milita tank can two shot a python. Therefore it cannot be considered op.
I'm sure you have killed your fair share of milita tanks this build, as have I but then again think about how long we have been flying for. Not everyone can fly like a condor! |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
713
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Posted - 2014.02.10 22:35:00 -
[52] - Quote
J0LLY R0G3R wrote: 2Jolly? pfft never
But on a more serious note, they are too easily countered to be considered op. The scores given as examples of how well it can do (when no one is good enough to counter it) don't count to me at least. 1 forge gunner will make that dropship run at the very least, and continue to run. 1 milita rail tank in the redline will have that guy recalling the dropship and running on the ground or come crashing to said ground. If your firing swarms at it, well...XD keep trying that lol
I however would like to know the name of the dropship pilot that dropped 50 and 0 on ya though. If some1 ever did that, I'd remember that name lol.
Yeah most of the time when assault dropships do very well its because there is little to no av to contest them. I went 21-0 today because all they were pulling out was milita swarms. Eventually someone pulled out a forge and I had to get out, but that was at the end of the game. If I had had a gunner he probably would have gone in the 40's but we have been flying together for months, not just any blue could hop in my dropship and gun like a pro, though there a few exceptional blues out there. Point being no one tried very hard to kill me, so I was able to kill a lot of them. If one had called down a milita sica I probably would have lost that dropship. |
Sir Snugglz
Red Star. EoN.
364
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Posted - 2014.02.10 22:35:00 -
[53] - Quote
Pvt Numnutz wrote:Sir Snugglz wrote:What I'm getting from this argument is that a standard level (yes, ADS is under standard vehicle) with complexes modules and a proto turret should not be able to take on militia tanks with militia modules and a militia turret.....
That's what I'm getting from this post. Someone correct me please... Yes it can, unless its a rail tank 115m in the redline, then it cant. What I think people are saying is a milita tank can two shot a python. Therefore it cannot be considered op. I'm sure you have killed your fair share of milita tanks this build, as have I but then again think about how long we have been flying for. Not everyone can fly like a condor!
Exactly my point. There's only a handful of true derpship pilots. And the only people complaining are infantry because infantry die by missiles. Everyone knows that a incubus with rails is much more efficient at taking out vehicles. Only difference is vehicle users take it like a man and don't complain.
It's your typical "if it can kill me, it needs to be nerfed" argument.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
384
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Posted - 2014.02.10 22:36:00 -
[54] - Quote
Sure is nice to see an ADS hate thread instead of a rail rifle hate thread. I guess the whiners always have to find something to whine about once CCP nerfs what they ask for. |
Sir Snugglz
Red Star. EoN.
364
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Posted - 2014.02.10 22:46:00 -
[55] - Quote
Also, to tankers complaining about derpship, put a turret on top of your tank. Problem solved. If you choose not to fit one then don't complain about about derpship..
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Glitch116
On The Brink CRONOS.
60
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Posted - 2014.02.10 23:20:00 -
[56] - Quote
lol i think this is the first time i have ever seen drepships be called op man it makes me laugh my guts out i would +1 for the troll thread but i fear you maybe serious a single AI rail installation can take down a derpship before you can even react so they up and need some loving even though CCP doesn't seem to like them ......
I AM THE KING OF THE BLASTER!!!
deal with it
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BAD FURRY
SVER True Blood Public Disorder.
461
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Posted - 2014.02.10 23:21:00 -
[57] - Quote
Tailss Prower wrote:BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners YES THEY DO !
Yes i am a Undead Hell Wolf ... nice to meat you!
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scuba678
the.R3D.kings
129
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Posted - 2014.02.10 23:27:00 -
[58] - Quote
commando biffle wrote:Charlotte O'Dell wrote:And gets 2-shotted by sica 2? really not in my dust
If they use 2 damage mods and a proto rail, and you have a damage mod instead of an extender...you coud be close to 1 shot. You very clearly dont play they game alot and are just mad because you got a missle to the head....
stop crying |
Glitch116
On The Brink CRONOS.
60
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Posted - 2014.02.10 23:29:00 -
[59] - Quote
BAD FURRY wrote:Tailss Prower wrote:BAD FURRY wrote:commando biffle wrote:the ADS Skill book give 2%small turret damage per level then add the 30% that damage mods gives. Then add the python skill book that gives 10% to missile turret ROF and 5% to missile turret max ammo per level and the proto small missile turret has 455 direct damage and 357.50 AOE then add the the 40% damage buff. That makes it 637 for direct damage and 500.5 in AOE. add a gunner with LV 5 skill to rate of fire the gunner gets 100% rate of fire if both gunner and pilot has LV5 actually that Wouldn't work as pilots skills Don't effect gunners YES THEY DO !
only the pilot skill applies in this case if the pilot has Assult Derpship lvl 5 Squid Derpship lvl 5 that is 10% damage 50% rof only the pilot of the craft gives these skills the gunners turret is only affected by the pilot now they use to stack but not any more so even if the gunner has all lvl 5 as well they are not applied to the turret
I AM THE KING OF THE BLASTER!!!
deal with it
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Monkey MAC
Rough Riders..
1915
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Posted - 2014.02.10 23:35:00 -
[60] - Quote
Fly a dropship, try and line up shots, tell me DS are OP, leave forums. Until you have done it, don't tell me its easy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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