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crazy space 1
GunFall Mobilization Covert Intervention
2170
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Posted - 2014.02.15 22:42:00 -
[31] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
well in dust they go over 120 mph what's your point? |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.15 22:47:00 -
[32] - Quote
crazy space 1 wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. well in dust they go over 120 mph what's your point?
How do you figure? |
Hynox Xitio
Molon Labe. General Tso's Alliance
10
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Posted - 2014.02.15 23:00:00 -
[33] - Quote
I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint.
Unleash the Fogwoggler
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Debacle Nano
BurgezzE.T.F General Tso's Alliance
707
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Posted - 2014.02.15 23:06:00 -
[34] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved.
We really just need webifiers. It'd solve all of the problems everyone is whining about.
Support the idea. Stop the whining.
Closed beta anyone?
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1259
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Posted - 2014.02.15 23:10:00 -
[35] - Quote
Debacle Nano wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. We really just need webifiers. It'd solve all of the problems everyone is whining about. Support the idea. Stop the whining.
A shovel and the ability to dig a deep hole.
But then that means terrain destructability and CCP has no idea how to implement that.
Hell I am still waiting for infantry trenches to avoid tank fire but not happening any time.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Sir Snugglz
Red Star. EoN.
403
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Posted - 2014.02.15 23:16:00 -
[36] - Quote
Oh the enemy has tanks, let me bring out my ADS, enemy tanks love my ADS.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Bormir1r
WarRavens League of Infamy
61
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Posted - 2014.02.15 23:32:00 -
[37] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement.
25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
Minja. We run and hide. And then we kill you.
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Patrick57
Fatal Absolution
5164
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Posted - 2014.02.15 23:36:00 -
[38] - Quote
FarQue FromAfar wrote:Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker.... "Because I'm in the future" is not an excuse to make everything OP.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
297
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Posted - 2014.02.15 23:56:00 -
[39] - Quote
Yes tanks are way too fast mostly because of they accelerate to fast basicly this leads to them being nimble and feel light to move.
Also to the guy saying but that a tank in reality is a damn site more dangerous than 1 man yes that is true but in reality a modern MBT requirers 3 to 4 man crew depending on if it has a auto loader or not and by chance that is ruffely enough people with even basic AV to disable a tank or if their using really good AV like a Jav hit will disable it but this system is a bit expensive so i wouldnt recommend it as a bench mark for Dust AV. See reality has balance also lol.
That being said no one man should have the ability to be a force multiplier like tanks currently let you it is very bad for balence and this issue is also a issue with proto gear its all advantage no disadvantage.
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.16 00:18:00 -
[40] - Quote
Bormir1r wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph.
How did you figure 20m/s is 101mph? |
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crazy space 1
GunFall Mobilization Covert Intervention
2170
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Posted - 2014.02.16 00:44:00 -
[41] - Quote
Hynox Xitio wrote:I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint.
C&C renegage has tanks and ground troops and no balance issues with speed or ground based AV.
Tanks in that game move slower uphill and faster downhill. Overall they do not zip like madmen around the battlefield while still being able to outrun all infantry.
it's not impossible to run up and stick them with RE either. |
Bormir1r
WarRavens League of Infamy
61
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Posted - 2014.02.16 01:02:00 -
[42] - Quote
Slen Kaleth wrote:Bormir1r wrote:[quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph.
How did you figure 20m/s is 101mph?[/quote
Yea miscalc, i had the correct calc, just mistyped..and i got 51 mph.....not 44.7
20m/s * (1km/1000m) *(1mi/1.4km) *(3600s/1hr)
Minja. We run and hide. And then we kill you.
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.16 02:02:00 -
[43] - Quote
Bormir1r wrote:Slen Kaleth wrote:Bormir1r wrote:[quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust. 20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph. How did you figure 20m/s is 101mph?[/quote Yea miscalc, i had the correct calc, just mistyped..and i got 51 mph.....not 44.7 20m/s * (1km/1000m) *(1mi/1.4km) *(3600s/1hr)
1 mi is 1.6km, not 1.4km. Here. Still 44.7 mph. Plus, Conversion here |
NK Scout
Storm Wind Strikeforce Caldari State
378
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Posted - 2014.02.16 02:07:00 -
[44] - Quote
NK Scout wrote:Tech Ohm Eaven wrote:R F Gyro wrote:Tech Ohm Eaven wrote:Hey CCP it looks like LYING.
"We reduced infantry speed and bonuses from modules due to frame rates"
Anyone remember when kin cats were 25% instead of 12%??
And then CCP gives tanks a speed boost.
They were LYING about the reason to cut infantry speed ?????? Oh, stop it. Different people, different situations, different times. At worst its inconsistency, or confusion. "Lying" is saying something you know to be untrue at the time. I knew it was untrue at the time. Since why were dropships able to go faster but infantry gets told the kincats and cardios get nerfed due to framerates?? We get warp speed tanks showing it was a lie or at best someone not wanting to fess up?? warp drive active
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Alena Ventrallis
The Neutral Zone
665
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Posted - 2014.02.16 02:09:00 -
[45] - Quote
Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time?
Best PVE idea I've seen.
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:16:00 -
[46] - Quote
Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. LOL
Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:17:00 -
[47] - Quote
crazy space 1 wrote:Hynox Xitio wrote:I dunno man, I think tanks move fast in real life, they go like, multiple miles per hour.
Then again I'm a heavy, so I think sedimentary rock erodes away faster than I sprint. C&C renegage has tanks and ground troops and no balance issues with speed or ground based AV. Tanks in that game move slower uphill and faster downhill. Overall they do not zip like madmen around the battlefield while still being able to outrun all infantry. it's not impossible to run up and stick them with RE either. So people should run 50mph, staying alongside tanks? lolno
If Usain Bolt can't do it, then a soldier weighed down with equipment shouldn't be able to.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1833
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Posted - 2014.02.16 02:18:00 -
[48] - Quote
Alena Ventrallis wrote:Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time? This isn't WWII where tanks are moving as slow as molasses. This is 20,000 years in the future. If they're going to move at a snail's pace, then they should get a large HP buff for not being able to escape.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
623
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Posted - 2014.02.16 02:32:00 -
[49] - Quote
Spkr4theDead wrote:Alena Ventrallis wrote:Tanks should be slow. Balance > Realism.
Although if you want to go the realism route, tanks can't shoot near as fast as they do in game. So should we nerf railguns to a 15 sec charge up time? This isn't WWII where tanks are moving as slow as molasses. This is 20,000 years in the future. If they're going to move at a snail's pace, then they should get a large HP buff for not being able to escape. This isn't WWII where infantry units had rifles that pierced tank armor and were able to destroy a tank. This is 20,000 years in the future. If they're going to have anti vehicle weaponry, then it should be useless.
Next time you use real life analogies, there is a minimal amount of thinking that must be done so that people like me who see such idiocy don't shut your argument down.
Kills- Archduke Ferdinand
Balance!
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4645
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Posted - 2014.02.16 02:39:00 -
[50] - Quote
FarQue FromAfar wrote: Ya because in the future technology has gone BACKWARDS.... and tanks and dropships are meant to be blown away at deployment with a marshmallow shooting rainbow maker....
By your logic ; im still waiting for CCP to release my 1HKO on any vehicle without hardeners AV weapon! I mean we do have Javelin missiles now! And if technology HASNT gone backwards (plus we are comparing a game to real life)....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Matticus Monk
Ordus Trismegistus
1224
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Posted - 2014.02.16 02:50:00 -
[51] - Quote
Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm*
Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second.
Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind.
You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities....
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Fire2MyBlunt
The Phoenix Federation Proficiency V.
26
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Posted - 2014.02.16 03:11:00 -
[52] - Quote
tanks are not overpowered. it's a damn tank if it's in front of you ofc it's going blast your face to the enemy mcc. what needs to be fixed is the cost of them to at least 300k-400k (militia) and removall of fuel injectors.
Proud member and Director of The Phoenix Federation
Hmg specialist .. not a chubby.. They call me the Hulk.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
633
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Posted - 2014.02.16 03:27:00 -
[53] - Quote
Matticus Monk wrote:Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm* Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second. Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind. You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities....
The same thing happens when i talk to TankahiroGǪ..
Kills- Archduke Ferdinand
Balance!
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1269
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Posted - 2014.02.16 06:47:00 -
[54] - Quote
Gavr1lo Pr1nc1p wrote:Matticus Monk wrote:Spkr4theDead wrote: Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
*facepalm* Pretty much says it all right there.... I would like a varied experience. I'd like to actually engage the enemy without getting killed by a bunch of no-skill, scrubby tankers. I would like to be able to get tanks to play tactically instead of camping and blasting without having to pull away 2-3 other team members to find a supply depot, get A/V fits and then not be able to keep up with a tank anyway because they drive a million miles a second. Dude, you are right on the money. Your reasoning and coherent, well-thought out arguments never fail to impress. I especially like how you only reply to posts of your choosing and typically then only with whatever juvenile insult or tantrum comes immediately to mind. You sir = my hero. Or is that Gyro? Are you a greek sandwhich...? I'm not quite sure as you share so many similarities.... The same thing happens when i talk to TankahiroGǪ.. agreed.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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crazy space 1
GunFall Mobilization Covert Intervention
2171
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Posted - 2014.02.17 00:29:00 -
[55] - Quote
Spkr4theDead wrote:Tech Ohm Eaven wrote:Its unbalanced when a tank can go so FAST.
This is not The FAST and the Furious 514. Infantry moves at 5m to 7m.
Reduce the tanks speed to 19m
Problem solved. LOL Go to Call of Duty if you don't want to deal with vehicles. Stop ruining the game for those that want a more varied experience.
No they should go play C&C Renegade X which is out this month is free, and is not anything like call of duty. If someone here is complaining about dust it means they WANT to play dust. They want a tactical not call of duty game. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2242
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Posted - 2014.02.17 00:45:00 -
[56] - Quote
Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Most of us run at a consistant 10-15 MPH (4.5-7 m/s) and some of us can sprint at 25 MPH(11 m/s). Asking for HAVs to go a mere 42 MPH (19 m/s) is more than reasonable.
Oh, sorry. Did I just blow your 'for realsies' argument out of the water? I apologize.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Tau Lai
Isuuaya Tactical Caldari State
47
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Posted - 2014.02.17 01:33:00 -
[57] - Quote
Tanks are NOT fast. UNIVERSE is slow. |
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