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Gregor stormwalker
Seraphim Auxiliaries
68
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Posted - 2014.02.15 14:09:00 -
[31] - Quote
Just going to throw this out what about reintroducing mandatory small turrets im not a tanker (FGer) so not sure would that help with low sp militia tanks, then have the enforcer with no small turrets for your heavy hitter. |
The Attorney General
1968
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Posted - 2014.02.15 14:15:00 -
[32] - Quote
Crimson Cerberes wrote:
Uhh.. in what world are forge guns better than tanks? Do forge guns make you impervious to 90% of the weaponry in this game? Do forge guns allow you to mow down entire squads of infantry with impunity? Do forge guns even out-damage the tanking capability of a tank? (the answer of course is not really, 3 armor reps = 525 hp/sec, 1 maxxed out IAFG(with reloads) ~ 550DPS)
Your statement about dealing with it is exactly the problem here, you don't see a problem. It is exactly the reason why when there is balance between the two (AV and vehciles) everyone will destroy every/any tank they see no matter the cost. Because you a thales red-liner on wheels.
A FG, properly positioned can cover an area just as large as the range of a railgun. He does not have to retreat when his hardeners go down, since he doesn't have any. He can be a constant source of DPS for as long as he can be supplied with ammo, or until he gets OB'd.
Well positioned, a heavy will be immune to anything but multiple snipers, tank railguns, or a dropship ambush.
If using a KB + M it is still possible to target infantry, although the reduced splash and longer charge times limit that particular effectiveness.
There are lots of problems with the vehicle situation, but it isn't forges, aside from their charge times.
Mr. Hybrid Vayu.
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zibathy numbertwo
Nox Aeterna Security
510
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Posted - 2014.02.15 14:21:00 -
[33] - Quote
True Adamance wrote:Crimson Cerberes wrote:Tankers = thales users.
They want to be safe from most of the game while still killing others.
Unfortunately thales users, and soon to be nerfed tanks, incite a mouth frothing rage that makes people forget about isk efficiency, K/D ratios, and anything else in the quest to kill the carebears.
So, when tanks get nerfed and AV vs tanks is balanced, expect every single tank that gets deployed to be mercilessly destroyed almost instantly because of the hatred that you tankers have caused. Just like what happened after tanks got nerfed the first time, people remember and they do not forgive.
Pffff this poorly thought out assessment shows how ******* ignorant you are doesn't it.
People are more motivated by emotion than logic. Enjoy the nine circles of Hell once your vehicles are balanced, tanker scum.
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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The Attorney General
1969
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Posted - 2014.02.15 14:41:00 -
[34] - Quote
zibathy numbertwo wrote:
People are more motivated by emotion than logic. Enjoy the nine circles of Hell once your vehicles are balanced, tanker scum.
Thanks for a rational reply.
Mr. Hybrid Vayu.
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Aleph Rynedee
Science For Death
60
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Posted - 2014.02.15 14:42:00 -
[35] - Quote
True Adamance wrote: When you spend more than a significant portion of your in game time nerfed through the floor then you can whine, since you have only suffered about 6 weeks you have no reason to *****.
Who pointed a gun to your head and forced you to play a 'nerfed thru the floor' game? This holier than thou attitude because you were a moron for six months or whatever is really beginning to grate. We are all Dusties, while your sorry ass was bouncing around in a paper tank we were getting run over by parked LAVs. Point is we've all had frustrations within this game, driving a HAV does not give one deeper insight into this mess of a game.
Btw can you define "more than a significant portion of your time"? Wouldn't that be "all of your time"? That's pretty smart, throw an unattainable qualifier into a debate to silence your critics. |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
676
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Posted - 2014.02.15 14:56:00 -
[36] - Quote
This is my opinion but I believe tanks do need a speed reduction. Not a too heavy handed nerf but they do need to be a little slower. That will change a lot of the balance issues overnight I think.
As for the large turret types.
Railguns - I hate to say this but I do think they should lose a little bit of range and maybe a percentage of there elevation.(For the sake of dropships)
Blasters - They certainly need a range reduction, again not too much - keep them viable. People have also mentioned dispersion as a balancing mechanic.
Missiles - Don't see too many of these. They seem extremely powerful VS armour tanks but I would say even though they do have that sheer damage, range seems to be a factor that works against them when fighting rails so they might be considered balanced-ish in that regard. As for against infantry, they seem a little UP. |
Harpyja
Molon Labe. General Tso's Alliance
1155
|
Posted - 2014.02.15 15:00:00 -
[37] - Quote
Garrett Blacknova wrote:Tanks shouldn't be able to outrun LAVs in terms of straightline speed.
Also, tanks shouldn't be anti-infantry without compromising on anti-vehicle capabilities. Blasters are too good at too many jobs at too long a range to fit EITHER the claim of anti-infantry or short-range weapon.
So Blasters: ACTUALLY limited range, or counting as small arms when shooting vehicles. Pick one.
All Railgun turrets need is semi-competent map design to control their lines of fire (particularly from the redline). Blasters are fine. Not a single one has beat my missile Gunnlogi. The closest one ever got was a blaster Gunnlogi that brought me down to armor just as I laid down the final missile volley.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Garrett Blacknova
Codex Troopers
4481
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Posted - 2014.02.15 15:06:00 -
[38] - Quote
Operative 1171 Aajli wrote:Funny, I play with a tank like everything else in the game. I play to enjoy things. Really, many of you players need to reevaluate why you play a video game. You keep wanting to assume others play this game with the same dire attitude that you do. You could play a tank too; but, choose not to and then show an unreasoned hatred for it. If you are playing for any other reason than fun then please quit the game. You are ruining it for everyone else.
Console kiddies. Whatcha gonna do. The problem is that not everyone plays the game to be a tank. Funnily enough, contrary to what you appear to believe, different people enjoy playing different roles in games. Even if you're playing to have fun, tanks make the game not fun for a lot of people who DON'T run tanks because at the moment, they have just a few too many advantages and not enough disadvantages.
For the most part, they ARE balanced as vehicles, but 2 out of 3 turrets are better than they should be, and they're WAAAY too fast for their role.
You might enjoy having a cool toy, but if YOUR fun ruins someone else's, the game isn't doing its job.
There's a reason this game is called "DUST 514" and not "World of Tanks" - not everyone belongs in a tank here, we have other options FOR A REASON. If those other roles are being invalidated, THAT NEEDS TO BE LOOKED AT. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2201
|
Posted - 2014.02.15 15:17:00 -
[39] - Quote
I don't know about other people, but I am getting really bitter about HAVs. It doesn't take a damn genius to see that they are obscenely overpowered, and the fact that some of the tankers are unwilling to admit to that just pisses me off even further. I know that not all of the tankers are beliggerent assholes, but I know I am going to be punishing them all equally with overwhelming AV once they get a nerf and have been thoroughly weakened by their crutch. You Rail Rifle users better watch out too, my Laser Rifle is going to melt your Caldarian heads off at a range where you will be the ones that can't hurt me!
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Alena Ventrallis
The Neutral Zone
660
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Posted - 2014.02.15 15:19:00 -
[40] - Quote
Durable only. Tanks should be hard to kill. But it should be hard to kill infantry with them. Tanks should be anti-vehicle. The real infantry killers should be LAVs and the unreleased MAVs. A HAVs infantry killer should come from fitting small turrets.
Best PVE idea I've seen.
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Takahiro Kashuken
Red Star. EoN.
2545
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Posted - 2014.02.15 16:20:00 -
[41] - Quote
Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three.
I will take all 3 bob
This is great, from 1.0 to 1.7 tanks got nerfed and made worse while AV got buffed and made better while rendering was not working so AV was invisible and powerful and as a consequence durable and unkillable since no one in a vehicle could see them which was generally at the top of something
After 1.7 was introduced we could now see everything which helps alot and also our vehicles were completely changed due to CCP not due to the pilots, none of us asked for this, this is CCP plan
AV stayed doing the same things, pointing and shooting in open view thinking we cant see them, firing swarms at hardened tanks and generally not moving from where they were camping
Tanks went from being useless in pubs/PC to being balanced for PC and sometimes OP in pubs due to terrible matchmaking
Problem is now infatry want them nerfed to uselessness in pubs and as a consequence they would be useless in PC
You do not break balance in a competitve game mode because of lolpubs
Quote:Tanks are balanced in PC
Generally anything can be OP in pubs
If tanks are in a much better place for a competitve mode then what happens when you nerf tanks for pub games? are they still balanced for the competitive gamemode?
Now onto turrets
Closed beta Rails hit 5k dmg easily and did 2 shot every tank in the game, now it can be done with mlt rails and 2 dmg mods
Im not too fussed, sure 0SP player can 2 shot me but generally they miss and i 2 shot them back if i need to bring out a rail because its redline to redline anyways and can also annoy DS but a good pilot can avoid them but generally they should just move the redline/spawns back about 500m anyways. Rarely kills infantry unless you are good at CQC with it
Blasters the great infantry killer, working as intended, if you dont want to get shot dont show yourself and its rare i get the so called long range kills with it, its doing its job
Missiles cant counter rail tanks, cant effectively kill infantry like a blaster can yet its firing 12 missiles in a full auto volley and the infantryman can be right in the middle and barely take any damage but for infantry thats fine, if it was like closed beta where missiles did **** infantry because its a missile then they would cry like they did last time except last time i could fire missiles across the map. Missiles have a 250m hard cap and are generally useless against infantry too and for tanks are the most situation turret we have
Small turrets - All capped at range and do reduced dmg than its big brother, small missiles seem to be the best atm problem is in tanks bluedots wont jump out and spam at anything like the MCC, i cant lock my door or kick them out and i cant recall if the situation changes hence why most of us dont use them because we dont have the tools to deal with the current problems, also no turrets for maddy because of lack of CPU especially
Mods - There is generally very little difference between basic/adv/proto mods except for the SP needed to use them and generally the fitting requirements, some like the nitro mods also offer shorter cooldown times and longer activation times as you skill up but the resistance and dmg mods do not do this - If you want to seperate a mlt 0SP tanker from a 20mil SP all proto except the hull tanker than there has to be a difference between basic/adv/proto mods just like there is with infantry mods
We dont even have the APCs yet or the other racial vehicles and turrets
Infantry arguments - No tank mode/limit tanks - Do the same to infantry then, limit the roles, 2 assult/2 logi/2 heavys and 5 commandos and scouts problem is how many players would be pissed that they cannot use what they skilled into?
Crew - Currently would need to be reworked, new vehicles, new skills, who skills what, where is my lock and kicking out button, do i keep 3rd person camera as a driver, since it needs 4 to operate 4 to kill it, buff to PG/CPU/slot layout and HP since it requires so many to use it and requires more stuff to fit on it etc etc etc
Remove rails - DS rule the skies Remove blaster turrets - So then vehicles exist to kill vehicles? whats the point you kill off the AV players too
Vehicles are in a state of change, you nerf the mods you kill off the LAV/DS, you nerf the turrets and they can become substandard at there role and weaker than AV ie old rail vs FG, you nerf all vehicles and we could end up with the 1.0-1.6 all over again
Intelligence is OP
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thomas mak
THE-TITANS
43
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Posted - 2014.02.15 16:41:00 -
[42] - Quote
do you know what is HAV? a tank in EVE which is designed for kill do you know how big is a tank in real? do you know how big is a tank in EVE? why tank are not tanky and fast and able to carry a MASSIVE HMG
Why tank rule the sky
Why tanks are so cheap
Why all the vehicle module are GONE!!!!!!!!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1644
|
Posted - 2014.02.15 18:35:00 -
[43] - Quote
I love the "4 to operate, 4 to destroy" argument.
TBH, you'd need minimum 1 to operate it, he just wouldn't be able to move and fire at the same time. So I guess you could technically say that you need two minimum to operate effectively, one to drive and one to shoot. Anymore than that would be totally dependent on if you chose to fit the small turrets.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Scheneighnay McBob
Learning Coalition College
4039
|
Posted - 2014.02.15 18:45:00 -
[44] - Quote
HAV's aren't fast without fuel injectors.
Once again; it's the active mods that make them OP.
I am your scan error.
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Garrett Blacknova
Codex Troopers
4487
|
Posted - 2014.02.15 19:00:00 -
[45] - Quote
Scheneighnay McBob wrote:HAV's aren't fast without fuel injectors.
Once again; it's the active mods that make them OP. Wrong.
Tanks can't ACCELERATE fast without fuel injectors.
They still have a higher top speed than LAVs without any mods. Even with stacked armour on a Sica or Gunnlogi (lower speed than Madrugar) they can move faster than Onikumas and Sagas. They take a while to get up to speed without injectors, but they CAN reach those speeds, and it's ridiculous. |
Nothing Certain
Villore Sec Ops Gallente Federation
236
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Posted - 2014.02.15 19:02:00 -
[46] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Crimson Cerberes wrote:Tankers = thales users.
They want to be safe from most of the game while still killing others.
Unfortunately thales users, and soon to be nerfed tanks, incite a mouth frothing rage that makes people forget about isk efficiency, K/D ratios, and anything else in the quest to kill the carebears.
So, when tanks get nerfed and AV vs tanks is balanced, expect every single tank that gets deployed to be mercilessly destroyed almost instantly because of the hatred that you tankers have caused. Just like what happened after tanks got nerfed the first time, people remember and they do not forgive.
Pffff this poorly thought out assessment shows how ******* ignorant you are doesn't it. I would say that it is a fair assessment of a particularly belligerent and vocal segment of the tanker community. The vocal minority if you will. I agree that it is by no means an accurate assessment as a blanket statement, though of the aforementioned segment, it is spot on. Pff if you call Spkr the vocal majority. For the most part Tankers didn't want another patch of being woefully underpowered or more blanket nerfs against AV. You haven't hurt...unless you are a scout..... unless you experienced the pain of High DPS Autolocking Swarmers ar 400m' while forgers remained invisible at 50m. But agreed. Most veteran tankers, and sane balance oriented ones like myself, are aware of how broken tanks are, they need changes and it seems like we are the only section of the community willing to offer reasonable suggestions. All the rest of you seem to do it ***** and moan and call us scrubs but then in the same game fail to combat tanks better than most "scrub" tankers can. The hypocrisy of that is rich, too rich. As such blanket statements like that are only indicative of how weak minded an individual like this guy is.
I think you are discussing two different things, forum behavior and in game behavior. I think most of the tankers on the forums are reasonable, but there is ample reason to rage against tanks right now. I personally am going to be one that is going to go after tanks when 1.8 drops. I try to go after them now and it has nothing to do with anything said in the forums.
Because, that's why.
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Takahiro Kashuken
Red Star. EoN.
2552
|
Posted - 2014.02.15 19:23:00 -
[47] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:HAV's aren't fast without fuel injectors.
Once again; it's the active mods that make them OP. Wrong. Tanks can't ACCELERATE fast without fuel injectors. They still have a higher top speed than LAVs without any mods. Even with stacked armour on a Sica or Gunnlogi (lower speed than Madrugar) they can move faster than Onikumas and Sagas. They take a while to get up to speed without injectors, but they CAN reach those speeds, and it's ridiculous.
They are not faster than LAVs
Intelligence is OP
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HYENAKILLER X
Subsonic Synthesis RISE of LEGION
590
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Posted - 2014.02.15 19:25:00 -
[48] - Quote
Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. 2 vehicles max per team period.
Tanks are for pussies.
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Takahiro Kashuken
Red Star. EoN.
2552
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Posted - 2014.02.15 19:29:00 -
[49] - Quote
HYENAKILLER X wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. 2 vehicles max per team period.
And only 2 assault/2 logi/2 heavys and 5 scouts/commandos
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2552
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Posted - 2014.02.15 19:31:00 -
[50] - Quote
Alaika Arbosa wrote:I love the "4 to operate, 4 to destroy" argument.
TBH, you'd need minimum 1 to operate it, he just wouldn't be able to move and fire at the same time. So I guess you could technically say that you need two minimum to operate effectively, one to drive and one to shoot. Anymore than that would be totally dependent on if you chose to fit the small turrets.
Nope
If i have 4ppl in it to use it its 4 proto AV to kill it
Like you said now its only takes 1 to use it so it should be 1 to kill it
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1825
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Posted - 2014.02.15 19:49:00 -
[51] - Quote
Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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NK Scout
Storm Wind Strikeforce Caldari State
374
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Posted - 2014.02.15 19:52:00 -
[52] - Quote
Spkr4theDead wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3. All that needs happening if the evening of tiers of the swarm launchers, and a nitros nerf, and a slight blaster turret nerf, range if needed.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Awry Barux
New Eden Blades Of The Azure Zero-Day
617
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Posted - 2014.02.15 19:55:00 -
[53] - Quote
Spkr4theDead wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3.
Uh, OK. I pick scout, I am not durable. I pick heavy, I am not fast. I pick medium, I get the middle ground between fast and durable, but am great at neither. See how that balance works?
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
|
Posted - 2014.02.15 19:55:00 -
[54] - Quote
NK Scout wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. The madrugar is the problem, the gunlogi strugles to aim
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Spkr4theDead
Red Star. EoN.
1825
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Posted - 2014.02.15 19:58:00 -
[55] - Quote
Awry Barux wrote:Spkr4theDead wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3. Uh, OK. I pick scout, I am not durable. I pick heavy, I am not fast. I pick medium, I get the middle ground between fast and durable, but am great at neither. See how that balance works? And as a tanker, the only use the circle button gets is to enter and exit a vehicle.
We can't climb stairs, and we can't go through doors.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Awry Barux
New Eden Blades Of The Azure Zero-Day
618
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Posted - 2014.02.15 20:01:00 -
[56] - Quote
Spkr4theDead wrote:Awry Barux wrote:Spkr4theDead wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3. Uh, OK. I pick scout, I am not durable. I pick heavy, I am not fast. I pick medium, I get the middle ground between fast and durable, but am great at neither. See how that balance works? And as a tanker, the only use the circle button gets is to enter and exit a vehicle. We can't climb stairs, and we can't go through doors.
That matters not at all when you can drive right up to half of the null cannon consoles on the vast majority of maps. |
Spkr4theDead
Red Star. EoN.
1825
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Posted - 2014.02.15 20:07:00 -
[57] - Quote
NK Scout wrote:Spkr4theDead wrote:Awry Barux wrote:Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, because you can't have all 3. All that needs happening if the evening of tiers of the swarm launchers, and a nitros nerf, and a slight blaster turret nerf, range if needed. A NOS nerf? Lol no
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KingBabar
The Rainbow Effect Negative-Feedback
1900
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Posted - 2014.02.15 20:19:00 -
[58] - Quote
Alena Ventrallis wrote:Durable only. Tanks should be hard to kill. But it should be hard to kill infantry with them. Tanks should be anti-vehicle. The real infantry killers should be LAVs and the unreleased MAVs. A HAVs infantry killer should come from fitting small turrets. This. Having the main weapon as a huge glorified AR is simply moronic on so many levels. If we didn't have them tankers would rely on gunners for close AP support, you now, have a need for teamwork, as AV currently need to be any sort of effective.
Tanks = perfectly fine
Large blasters on the current tank frames = game breaking for so many players it should be threated seriously, not merely by HTFU and adpt or die.
Did you ever hear anyone QQ about dying to a missile tank or rail tank as infantry? I have never heard any, its the blasters that pisses people off.
Perhaps its ttime for light weapons doing damage to tanks, l mean if they can shoot me with their AR, wwhy shouldn't my AR do dmage to them?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1703
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Posted - 2014.02.15 20:22:00 -
[59] - Quote
Garrett Blacknova wrote:Tanks shouldn't be able to outrun LAVs in terms of straightline speed.
Also, tanks shouldn't be anti-infantry without compromising on anti-vehicle capabilities. Blasters are too good at too many jobs at too long a range to fit EITHER the claim of anti-infantry or short-range weapon.
So Blasters: ACTUALLY limited range, or counting as small arms when shooting vehicles. Pick one.
All Railgun turrets need is semi-competent map design to control their lines of fire (particularly from the redline).
1: You know HAV's can't outrun LAV's in a straight line without a nitro, and that's barely noticeable (picture a kincat put on a amarr scout, and then a Winmatar Scout), and on top of that, it's for 20 full seconds. And like you said, it's in a straight line.
2: Neither of those blaster changes are good. the range is fine, and at range, you're doing under half damage. Maybe if you idiots stop standing still in the open, maybe you wouldn't die. Also, if it does infantry damage (which in itself makes no sense), how would I fight other HAV's? I couldn't.
3: I would say yes, but redesigning all the maps would take too long. I'd go for redline weapon locks until that happens.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Takahiro Kashuken
Red Star. EoN.
2558
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Posted - 2014.02.15 20:33:00 -
[60] - Quote
KingBabar wrote:Alena Ventrallis wrote:Durable only. Tanks should be hard to kill. But it should be hard to kill infantry with them. Tanks should be anti-vehicle. The real infantry killers should be LAVs and the unreleased MAVs. A HAVs infantry killer should come from fitting small turrets. This. Having the main weapon as a huge glorified AR is simply moronic on so many levels. If we didn't have them tankers would rely on gunners for close AP support, you now, have a need for teamwork, as AV currently need to be any sort of effective. Tanks = perfectly fine Large blasters on the current tank frames = game breaking for so many players it should be threated seriously, not merely by HTFU and adpt or die. Did you ever hear anyone QQ about dying to a missile tank or rail tank as infantry? I have never heard any, its the blasters that pisses people off. Perhaps its ttime for light weapons doing damage to tanks, l mean if they can shoot me with their AR, wwhy shouldn't my AR do dmage to them?
Yea i did
Closed beta, but large missiles then got nerfed to uselessness even tho we fired 4 missiles at the feet of infantry and infantry complained that it killed them
Can you guess how much damage 12 large missiles does to infantry?
It barely scratches them and you need a direct hit to even get that chance of a kill but yet they can stand in the middle of 12missiles and be fine
Intelligence is OP
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