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4341. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
S'decent I guess. Just curious as to what impact it will have on the proliferation of heavies running around, when combined with fitting changes. Hopefully the amount of Sentinels will die down as there's just too damn many of them right now, im...
- by Aeon Amadi - at 2014.07.17 13:28:00
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4342. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by Aeon Amadi - at 2014.07.17 13:27:00
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4343. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Love it. Any chance we could get the sight on the PLC changed to something more useful, like that of the Mass Driver?
- by Aeon Amadi - at 2014.07.17 13:26:00
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4344. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
501st Headstrong wrote: Iron Wolf Saber wrote: Kigurosaka Laaksonen wrote: It's fair that I point out, I hate DUST's way of doing things, but it doesn't seem like that will change in DUST's (Legion's?) future. Having said that... What ab...
- by Aeon Amadi - at 2014.07.17 04:27:00
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4345. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: 4 across all tiers -Whispers- Rattati... Six looks cooler...
- by Aeon Amadi - at 2014.07.17 04:21:00
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4346. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Nice way to think outside of the box. +1
- by Aeon Amadi - at 2014.07.16 20:53:00
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4347. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Adipem Nothi wrote: Bad News, Brothers! Following up on earlier claim : Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same ...
- by Aeon Amadi - at 2014.07.16 20:23:00
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4348. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. How will it help us with... ...
- by Aeon Amadi - at 2014.07.16 20:21:00
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4349. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
It's interesting, absolutely, but I have a feeling the disparity in module placement is going to shine like a lightbulb. I have a feeling that a lot of Minmatar Players are going to be hurting for something to put in the high slots if the resource...
- by Aeon Amadi - at 2014.07.16 20:17:00
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4350. A seriously question for CPM - in The Council's Chamber [original thread]
Well, if this is our only concern regarding the game... >_>;
- by Aeon Amadi - at 2014.07.16 11:51:00
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4351. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ghural wrote: SponkSponkSponk wrote: Ghural wrote: Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke gr...
- by Aeon Amadi - at 2014.07.16 04:03:00
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4352. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: Aeon Amadi wrote: Albeit, the beard might help, but it'll never be as manly as mine. For the record. Amadi's beard makes him look like he's one of the people from the History Channel's reality TV shows, like Swamp Peo...
- by Aeon Amadi - at 2014.07.15 16:44:00
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4353. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: Yeah, so my preferred way to improve a Logistics suit's ability to perform a support role is to give it the same bonuses the other suits have but not the full value. Pokey Dravon thinks along similar lines and has his drea...
- by Aeon Amadi - at 2014.07.15 16:14:00
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4354. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Aeon Amadi wrote: I'd personally love to see the Flaylock Pistol be the only true AV sidearm. If you make it to CPM1 please push for explosive weapons to deal decent efficiency to vehicles. My Mass Driver deals 40% damag...
- by Aeon Amadi - at 2014.07.15 13:22:00
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4355. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing. Mags...
- by Aeon Amadi - at 2014.07.15 12:58:00
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4356. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: Ghural wrote: Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Admittedly, that is pretty cool.
- by Aeon Amadi - at 2014.07.15 10:08:00
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4357. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: off topic, wth though, why is the Cloak a Caldari module? It should be made by Duvolle Labs considering that Duvolle provided half the contributions for cloaking technology and the corp that provided the other half doesn't...
- by Aeon Amadi - at 2014.07.15 09:39:00
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4358. pÇÉScout changespÇæ About to have a lot of Scanner on Gal Logi. - in General Discussions [original thread]
Meh, just don't see the point. Knowing that the only thing the Gal Logi can really do is scan Scouts to a point where they'll just max EWAR fit and then the Gal Logi is useless. Might as well just take advantage of the shared squad passive scans a...
- by Aeon Amadi - at 2014.07.15 05:39:00
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4359. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Brokerib wrote: Will have to see how the rise of the Gal logi pans out. It's possible that it will end up being exploited again (4 x proto focused scanners while standing next to a supply depo to swap out for another suit with 4 scanners), but...
- by Aeon Amadi - at 2014.07.15 05:26:00
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4360. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
No reason to over-complicate it. Given enough height, you'll be able to see everything necessary on your way down anyway, so just lock the camera to the downward Z-axis and allow movement on the X/Y-axis through AWSD, respectively (or arrow keys, ...
- by Aeon Amadi - at 2014.07.15 04:46:00
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