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4361. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Sgt Kirk wrote: Appia Vibbia wrote: Not Iggy wrote: W ith the upcoming buff to assault movement speeds Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that wo...
- by Aeon Amadi - at 2014.07.14 16:32:00
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4362. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment. Un...
- by Aeon Amadi - at 2014.07.14 15:47:00
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4363. Small Blaster Turret Dispersion - in General Discussions [original thread]
Ryme Intrinseca wrote: Do we really need yet another way for vehicles to farm infantry? Surely there should be some room for firefights, gungame, etc? So are you saying there's nothing wrong with a vehicle mounted turret being unable to kill...
- by Aeon Amadi - at 2014.07.14 12:35:00
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4364. Small Blaster Turret Dispersion - in General Discussions [original thread]
The dark cloud wrote: Dispersion is the main issue here. If it wouldnt get bigger while firing then you could get kills from medium-close distance with no issues. It cant be hard to code that, just look at large blaster installations for exampl...
- by Aeon Amadi - at 2014.07.14 10:45:00
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4365. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cat Merc wrote: Risk vs Reward Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effect...
- by Aeon Amadi - at 2014.07.14 10:42:00
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4366. Small Blaster Turret Dispersion - in General Discussions [original thread]
Leeroy Gannarsein wrote: I actually really like that turret bug. Makes it possible to pre-aim my LAVs without putting my face in danger as I drive up. Friend of mine pulled about ten kills with one on the nose of my tank, and they work nicely f...
- by Aeon Amadi - at 2014.07.14 10:14:00
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4367. Small Blaster Turret Dispersion - in General Discussions [original thread]
Is lulzy. Here's a video I threw together after dropping enough SP to get prototype Small Blaster turrets (didn't know what else to spend it on). Gotta say, probably one of the worst SP investments I've made since Uprising came out 60 m...
- by Aeon Amadi - at 2014.07.14 10:03:00
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4368. Hotfix Charlie - Update - in Feedback/Requests [original thread]
John Demonsbane wrote: Leeroy Gannarsein wrote: Aeon Amadi wrote: John Demonsbane wrote: Also, Aeon, are you saying you are now OK with the Amarr logi keeping the sidearm and just don't want to move it over to the cal as well? Or are y...
- by Aeon Amadi - at 2014.07.14 09:31:00
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4369. Sgt Kirk has discovered the answer to everything - in General Discussions [original thread]
J4yne C0bb wrote: And now, my portly brothers and sisters, please open your Book of Fatness to Chapter 1, Verse 1. Let us pray: A Reading from the Psalm of Heavy : The BOUNDLESS is my shepherd; I shall not want. He maketh me to smite ...
- by Aeon Amadi - at 2014.07.14 01:54:00
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4370. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Aeon Amadi wrote: Yeah, so, Amarr/Minmatar vehicles are never going to happen in Dust 514. Would require new art assets, dev resources, blah blah, you know the drill... BUT. I'm curious as to the plausibility of ...
- by Aeon Amadi - at 2014.07.14 00:52:00
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4371. The Black Jackal for CPM1. Once you go Black, you never go back! - in CPM Campaigns [original thread]
CEOPyrex CloneA wrote: The Black Jackal wrote: mini rehak wrote: The Black Jackal wrote: Once you go Black, you never go back! I know i'm getting off topic here but damn Jackal, just wow. Been my campaign slogan for a year now. I...
- by Aeon Amadi - at 2014.07.14 00:50:00
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4372. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
True Adamance wrote: We talked and you know how I feel about LMG.... No amount of Ammo Capacity makes an Assault Rifle an LMG....they just don't feel or sound powerful enough..... Same could be said about Amarr/Minmatar vehicle placeholders...
- by Aeon Amadi - at 2014.07.14 00:40:00
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4373. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: I really don't feel like this actually addresses the problems with assaults. Doing more damage isn't going to magically put people into assault suits over scouts. Wasn't designed to. The proposal was to change the role...
- by Aeon Amadi - at 2014.07.14 00:39:00
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4374. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Aeon Amadi wrote: Leeroy Gannarsein wrote: Kinda cool. I was hoping you were suggesting something like 'Medium slots for commandos with LMGs inside!' though. Although I can't think how you'd differentiate an LMG...
- by Aeon Amadi - at 2014.07.13 12:58:00
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4375. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Kinda cool. I was hoping you were suggesting something like 'Medium slots for commandos with LMGs inside!' though. Although I can't think how you'd differentiate an LMG from an AR or HMG... I'm not sure I like the...
- by Aeon Amadi - at 2014.07.13 12:41:00
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4376. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
Yeah, so, Amarr/Minmatar vehicles are never going to happen in Dust 514. Would require new art assets, dev resources, blah blah, you know the drill... BUT. I'm curious as to the plausibility of variants of our current HAVs being tweaked to provid...
- by Aeon Amadi - at 2014.07.13 11:07:00
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4377. Overhauling the Commando/Assault (also LMGs.. kinda..) - in Feedback/Requests [original thread]
DeathwindRising wrote: commandos dont have the regen for sustained fire. at least not the shield tanking ones. the armor tankers can get reps while taking dammage. shield tankers have to duck into cover for prolonged periods of time, which make...
- by Aeon Amadi - at 2014.07.13 10:53:00
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4378. @Rattati: assault bonuses, HP, & built-in non-skill bonuses - in General Discussions [original thread]
Ydubbs81 RND wrote: Aeon Amadi wrote: Ydubbs81 RND wrote: Aeon Amadi wrote: A lot of people say that the Assaults should have an RoF bonus but I'm personally thinking that we shouldn't just make them a lighter version of the Commando. ...
- by Aeon Amadi - at 2014.07.13 10:45:00
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4379. Flaylock meta level - in General Discussions [original thread]
Arkena Wyrnspire wrote: NoxMort3m wrote: All variants have a meta of 1, This cant be right, and surely must be affecting efficiency At the very least give it 1 meta per tier Meta level has no bearing on the effectiveness of a weapon what...
- by Aeon Amadi - at 2014.07.13 09:44:00
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4380. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
NanoCleric wrote: (1) People are blaming a modded high-sensitivity controller which results in switching from full left to full right and back rapidly, whether it's via a button causing the input to flick, or miniscule movements on a joystick...
- by Aeon Amadi - at 2014.07.13 09:41:00
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