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1361. CCP: Very Important you Read this - in Feedback/Requests [original thread]
ZDub 303 wrote: We could also just multiply CPU/PG numbers by 10. After all they are just numbers right? Who cares if your suit has 800 CPU or 8000 CPU. The only thing saving the world from me using all complex damage mods/plates/reps and pr...
- by Aeon Amadi - at 2013.07.21 21:16:00
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1362. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Pje251296 wrote: Very interesting numbers here. Even more interesting in your fittingscreen =)
- by Aeon Amadi - at 2013.07.21 20:20:00
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1363. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Then again theyre going to have the change the codebase for modifiers ANYWAY because of useless skills like Plasma Cannon Ammo Capacity, which at level 5 gives you 2.25 extra rounds.
- by Aeon Amadi - at 2013.07.21 19:31:00
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1364. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Basically guys, without an expansion worthy update tothe codebase, the memory required for this changed would be double what it is now. Not quite feasible and we're probably not going to see this changed.
- by Aeon Amadi - at 2013.07.21 19:07:00
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1365. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Here's what my friend on Eve Online, Verik dra'Har, has to say: "The problem here isn't that they're rounding, but that they are rounding everytime something new is applied to save memory space on the server. An integer takes up four bytes of sp...
- by Aeon Amadi - at 2013.07.21 19:03:00
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1366. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Bendtner92 wrote: Zeylon Rho wrote: I think this is just a compounding of the lack of transparency on calculations elsewhere. The "just one more PG" phenomenon will happen regardless, as we're always going to be trying to cram as much as pos...
- by Aeon Amadi - at 2013.07.21 17:54:00
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1367. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Zeylon Rho wrote: Aeon Amadi wrote: Bendtner92 wrote: I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I c...
- by Aeon Amadi - at 2013.07.21 17:46:00
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1368. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Bendtner92 wrote: I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I can certainly see it's use. I don't know h...
- by Aeon Amadi - at 2013.07.21 17:30:00
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1369. CCP: Very Important you Read this - in Feedback/Requests [original thread]
NOTICE: This is going to bevery long, very complicated and readers who dont care to read all of it may want to stay away. This thread isregarding Skills and how they apply to items and their overall impact on your resources for your dropsuit. Ill...
- by Aeon Amadi - at 2013.07.21 16:56:00
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1370. [Request] Clan Hubs - in Feedback/Requests [original thread]
PalaceGuard wrote: Sound interesting, but what would we do in the hub that you can't already do in Corp chat? Theyhave Clan Halls in Warframe which allow players to expand however they like. They also are they only way to get certain gear. ...
- by Aeon Amadi - at 2013.07.20 08:57:00
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1371. [Request] Normal/Assault/Breach variants for Plasma Cannon - in Feedback/Requests [original thread]
Alldin Kan wrote: The Forge Gun has it so let's also have PLC variants. Assault Variant: Same damage stats as the current PLC
Base Splash Radius is 3.8
Max. Ammo at 12
Normal Variant: At least 20% higher Direct/Splash d...
- by Aeon Amadi - at 2013.07.19 18:09:00
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1372. PC and player made maps - in Feedback/Requests [original thread]
Looks kinda cool actually. Sort of like POSes in Eve. Most probably wouldnt even bother with the turrets though being as they waste time in PC and are avoided. theyre really just free points for the tankers while they wait for targets.
- by Aeon Amadi - at 2013.07.19 11:18:00
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1373. four cardinal point on mini map - in Feedback/Requests [original thread]
Nothing like telling team-mates a target is west of Delta and they have no ****ing clue which way is west Also, while we're at it, can we have an option for a static mini-map that doesnt rotate with the player? Dynamic is great and all but some...
- by Aeon Amadi - at 2013.07.19 11:01:00
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1374. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I agree, +5WP for Locator, or something like that, would be great. But if this comes before dropship WP.... Grrrr. Lawl - Dropship Pilots need spawn points like drop uplinks to give incentive to use onboard or module base...
- by Aeon Amadi - at 2013.07.19 10:36:00
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1375. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
[quote=TheLastAlive105]no the scan time is fine dont change it we dont want people spamming it for points[quote] Its five WP.... Even if you scanned every player in a Skirmish match before they died youd still only get 750 total WP. Its much more...
- by Aeon Amadi - at 2013.07.19 10:20:00
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1376. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile. For all the good thats worth. Most suits have a 2.5m scan radius, so if theyre that close youre already d...
- by Aeon Amadi - at 2013.07.18 18:10:00
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1377. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Aeon Amadi wrote: Aero Yassavi wrote: Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get the...
- by Aeon Amadi - at 2013.07.18 16:24:00
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1378. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aero Yassavi wrote: Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP. I agr...
- by Aeon Amadi - at 2013.07.18 15:07:00
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1379. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Galvan Nized wrote: I thought you were going to go too far and suggest giving points every time you reveal someone but you reeled it back in. A very nice idea. But should only work on targets the scanner reveals and for the time. If they are ...
- by Aeon Amadi - at 2013.07.18 08:19:00
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1380. [Feedback] Massive Driver - The Receiving End - in Feedback/Requests [original thread]
mystus no1 wrote: Kind of agree. If the weapon would do damage to the user as well as own grenades do, then sure all fine. Using wrong weapon against MD at short-mid range own fault. Already had it more than once Dogfight against MD forge...
- by Aeon Amadi - at 2013.07.18 08:05:00
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