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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
616
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Posted - 2013.07.18 15:41:00 -
[31] - Quote
Scheneighnay McBob wrote:Aero Yassavi wrote:Nitrobeacon wrote:Give me a reason not to go Minmatar assault instead :) It doesn't look like it crawled out of a dumpster Have you seen the amarr scout? Yellow spray paint doesn't make a suit look good. Btw, why do amarr have even slots, along with shields and armor? Shouldn't they be armor tanks? http://imgur.com/sUmwLWh Looks pretty sexy to me, easily the best |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 16:11:00 -
[32] - Quote
Scheneighnay McBob wrote:Aero Yassavi wrote:Nitrobeacon wrote:Give me a reason not to go Minmatar assault instead :) It doesn't look like it crawled out of a dumpster Have you seen the amarr scout? Yellow spray paint doesn't make a suit look good. Btw, why do amarr have even slots, along with shields and armor? Shouldn't they be armor tanks? At least one more who thinks that!!
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2116
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Posted - 2013.07.18 16:24:00 -
[33] - Quote
Cyrille Fodeux wrote:Aeon Amadi wrote:Aero Yassavi wrote:Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP.
I agree it would of been better if they made it match EVE, but they already sort of established that Gallente are the armor tankers of Dust and Amarr is a balanced tanker. Kind ofdisagree as with that system damage mods would be in the low slots, making Shield tankers way more powerful then they already are. It would not because that system is balanced. If we would have active dropsuit mods it would be balanced too.
That system is balanced for Eve.
Having players run around with Shields rechargingas fast as they do, with no movement penalties and dishing out way more damage would put armor tankers in a massive hole that theyd likely never get out of. |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
32
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Posted - 2013.07.18 17:00:00 -
[34] - Quote
Aeon Amadi wrote:Cyrille Fodeux wrote:Aeon Amadi wrote:Aero Yassavi wrote:Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP.
I agree it would of been better if they made it match EVE, but they already sort of established that Gallente are the armor tankers of Dust and Amarr is a balanced tanker. Kind ofdisagree as with that system damage mods would be in the low slots, making Shield tankers way more powerful then they already are. It would not because that system is balanced. If we would have active dropsuit mods it would be balanced too. That system is balanced for Eve. Having players run around with Shields rechargingas fast as they do, with no movement penalties and dishing out way more damage would put armor tankers in a massive hole that theyd likely never get out of. You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2119
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Posted - 2013.07.18 18:10:00 -
[35] - Quote
Cyrille Fodeux wrote:You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile.
For all the good thats worth.
Most suits have a 2.5m scan radius, so if theyre that close youre already dead. Beyond that, no amount of scan profile will matter whenit comes to visual observation. A scout with all skills level 5 and stacked complex profile dampeners still comes up on the map when a sniper looks in his general direction. Higher scan profile isnt as crucial as you might believe.
Now, if scan profile and shieldhit box size were linked.... Thatd be a different story... |
Cyrille Fodeux
DUST University Ivy League
32
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Posted - 2013.07.18 21:28:00 -
[36] - Quote
Aeon Amadi wrote:Cyrille Fodeux wrote:You-¦d have to take everything not just a little part of it. Shield extenders would increase the scan profile.
For all the good thats worth. Most suits have a 2.5m scan radius, so if theyre that close youre already dead. Beyond that, no amount of scan profile will matter whenit comes to visual observation. A scout with all skills level 5 and stacked complex profile dampeners still comes up on the map when a sniper looks in his general direction. Higher scan profile isnt as crucial as you might believe. Now, if scan profile and shieldhit box size were linked.... Thatd be a different story... Something has to be done to this in general.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
92
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Posted - 2013.07.19 00:43:00 -
[37] - Quote
Aero Yassavi wrote:Daxxis KANNAH wrote:Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks?
I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightly higher regen rate if you like.
Just my opinion. All Amarr suits currently have less slots yet more CPU/PG and also higher stamina. Armor and shield is also balanced. Oswald RehnquistIf Amarr are going to be slow, their role as drop uplink setters are going to be diminished, people use Min logi or min scout to do drop link runs entirely due to their speed and due to the fact that uplinks are a very slow and constant way to earn sp, so its better to then switch to another suit after. Also if your drop uplink requires you have a lot of hit points to place, you are placing it in the wrong area. wrote: You're thinking of the uplink provider in only one aspect. Not everyone who uses uplinks uses them to place them in some well hidden area for the team to spawn and attack from. I run uplinks in my Amarr Assault suits and will place uplinks closer to the combat, this way I can continue attacking the enemy while defending my uplink at the same time and getting reinforcements in the action faster. Also the Amarr scout wouldn't be ridiculously slow, it'd be in-line with the Minmatar assault.
The racial scout speed calculation is racial assault suit speed +.4/.5, so the amarr scout is not going to rely on speeds to defend itself by any means.
Also the inbetween drop uplinks is the main problem, scouts can''t function long on the front lines for too long, you can drop it behind your team mates to get extra points, which is what I do as a scout, but you are going to have to rely on something else, since the bonus is not to damage, speed, or detection, of of which are used the entire time, but a drop uplink bonus means that the bonuses has sporadic utility. The only way to justify this would be to give the suit killer stats.
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
194
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Posted - 2013.07.19 11:49:00 -
[38] - Quote
If proto had 2/2 high an low would advanced have 1/1? What would basic have? 2 guns an a equipment slot? I think your specs are good an the 125/125 is good an the speed on core stats but as far as it seems I think proto of 2/2 will hurt you once you try it because my mini has 3/2 for proto an it barely seems to be enough against AR proficiency an good snipers , plus the proto pg CPU is crap on mine but yours is higher than mine with 3/3 pg CPU an that's your stock do with your upgrades high it could work well for complex shields an runners an bombs an links but it's almost like a mini assault movement an speed on the basic. Idk could be interesting but u might want another low slot incAse of other amars smashing ur shields Well thought out concept an fairness but I think once you run it you'll want more slots |
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