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1241. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Talos Alomar wrote: Aeon Amadi wrote: Harpyja wrote: Your thread fails to justify why the Tac AR has a longer optimal than the ScR. It is supposed to emulate the ScR, not outperform it. So yes, you can nerf ARs without needing to nerf the...
- by Aeon Amadi - at 2013.09.13 13:56:00
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1242. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Harpyja wrote: Your thread fails to justify why the Tac AR has a longer optimal than the ScR. It is supposed to emulate the ScR, not outperform it. So yes, you can nerf ARs without needing to nerf the ScRs. You're only nerfing the Tac AR out of...
- by Aeon Amadi - at 2013.09.13 13:09:00
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1243. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Food for thought.. Which (be honest) would you rather face 1) A Duvolle AR at 65 Meters Or 2) A Boundless HMG at 25 meters Personally? A. I'm more scared of an AR outside it's optimal than I am of an HMG inside i...
- by Aeon Amadi - at 2013.09.13 13:03:00
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1244. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Advocated for this previously. Still do. +1
- by Aeon Amadi - at 2013.09.13 10:34:00
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1245. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Tested, performed and data compiled. AR has less recoil due to skills, ASR has absolutely no muzzle climb. https://forums.dust514.com/default.aspx?g=posts&m=1295853#post1295853
- by Aeon Amadi - at 2013.09.13 09:47:00
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1246. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Korvin Lomont wrote: Heimdallr69 wrote: Ar is better than scr this is just pathetic lmfao ar range is wayyy to much for its purpose its supposed to have the range of like the breach short range high dmg Your are absolutlely right the AR n...
- by Aeon Amadi - at 2013.09.13 09:14:00
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1247. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Jathniel wrote: Aeon Amadi wrote: Beck Weathers wrote: ASR actualy has some major kick to it which throws off its AIm, which the AR is in dire need of. So no I'm curious to the proportion of players that actually use both. Every one th...
- by Aeon Amadi - at 2013.09.13 09:09:00
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1248. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I can use both proto ARs and proto ScRs, and I can tell you without a doubt that the AR is the superior weapon. The AScR is a joke compared to the AR, as the kick and muzzle flash severely impacts accuracy, and with havi...
- by Aeon Amadi - at 2013.09.13 09:05:00
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1249. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: Aeon Amadi wrote: -1 Assault Scrambler Rifle and Assault Rifle have roughly the same DPS and the Assault Scrambler Rifle, while having the same optimal, has a larger falloff range. If you're going to nerf the Assa...
- by Aeon Amadi - at 2013.09.13 08:53:00
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1250. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Beck Weathers wrote: ASR actualy has some major kick to it which throws off its AIm, which the AR is in dire need of. So no I'm curious to the proportion of players that actually use both. Every one that I know agrees that recoil and dispers...
- by Aeon Amadi - at 2013.09.13 03:33:00
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1251. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
I hear a lot of talk about recoil and dispersion but inevitably I always answer it the same way: Recoil does not make the Assault Rifle overpowered. Any weapon is going to be accurate as the dickens when aiming down the sights and when you imple...
- by Aeon Amadi - at 2013.09.13 02:21:00
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1252. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
-1 Assault Scrambler Rifle and Assault Rifle have roughly the same DPS and the Assault Scrambler Rifle, while having the same optimal, has a larger falloff range. If you're going to nerf the Assault Rifle, the only viable solution is a reducti...
- by Aeon Amadi - at 2013.09.13 01:57:00
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1253. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
First world problems
- by Aeon Amadi - at 2013.09.13 00:52:00
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1254. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: Gorra Snell wrote: Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them ...
- by Aeon Amadi - at 2013.09.12 08:32:00
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1255. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I like a lot of the ideas here but what I personally want to see added to this list is: a.) Number of Tactical Strikes given by Capsuleers per faction b.) 24 hour killboards for specific districts - so we know just how close the matches were
- by Aeon Amadi - at 2013.09.11 20:38:00
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1256. [Request] In-Game Range Graphs - in Feedback/Requests [original thread]
Beld Errmon wrote: Its amazing how much basic info is lacking on weapons, it was only recently that the damage AV grenades do was added, and its about time basic info like optimal range was added as well, and useful info like how a weapons dmg ...
- by Aeon Amadi - at 2013.09.10 14:44:00
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1257. [Request] Faction Warfare addition - in Feedback/Requests [original thread]
Proposal is to allow us to perform Coordinated Attacks on certain Planets/Districts. This would greatly fuel the efforts of Faction Warfare Eve Side as Dust players could actively select a particular system with which to assist Capsuleers instea...
- by Aeon Amadi - at 2013.09.10 14:39:00
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1258. [Request] In-Game Range Graphs - in Feedback/Requests [original thread]
Draco Cerberus wrote: How would these in game range graphics work? A rangefinder on the sights of a rifle/sniper rifle/HMG/SMG that has white letters for in range and red for out of range? Just toss it into the Show Info on the weapon, really.
- by Aeon Amadi - at 2013.09.10 13:43:00
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1259. [Request] In-Game Range Graphs - in Feedback/Requests [original thread]
Been needing this for a while. Can do nothing but help new players and veterans alike. Garth Mandra wrote: Laser optimal is 65 - 85m. Also some great person made this graph: Laser range
- by Aeon Amadi - at 2013.09.10 12:45:00
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1260. [Feedback] Faction Warfare Matchmaker is borked - in Feedback/Requests [original thread]
http://i.imgur.com/desi1P8.jpg Not only can we no longer Q-Synch, it's throwing veteran players in with newer players for results like this. I'd like to say it was because of my recent investment in Prototype Active Scanners but I think that ...
- by Aeon Amadi - at 2013.09.07 00:46:00
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