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1001. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: High damage rounds with lower RoF, if you miss a couple shots it gets pretty dicey. Does the ARR put out more DPS than the AR? When charged, yes.
- by Aeon Amadi - at 2013.12.18 10:39:00
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1002. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: General12912 wrote: Agreed. Since the AR is already the shortest ranged rifle in the game, all we would need is a buff the make it stronger at closer ranges. The rail rifle is ridiculous. I had was using a gk.0 assault ...
- by Aeon Amadi - at 2013.12.18 04:25:00
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1003. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: You quoted Talos Alomar, not me! Dude, scroll up and read your own post O_o;;;
- by Aeon Amadi - at 2013.12.18 02:56:00
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1004. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: This one. The one you quoted wasn't me! John Demonsbane wrote: It's funny, I've gotten to like the CR and thought back to when I first tried the burst AR months ago, which as you noted, is a pretty crappy weapon. CR...
- by Aeon Amadi - at 2013.12.18 01:24:00
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1005. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: If, on the other hand, you think it should be a CQC shredder, then it needs a significant range nerf, wider dispersion, and increased DPS like I mentioned in a subsequent post. It becomes a small HMG. Also: Aeon - I'...
- by Aeon Amadi - at 2013.12.18 00:22:00
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1006. [Request] More stuff - in Feedback/Requests [original thread]
-Flicks cigarette and moves on to a different thread.-
- by Aeon Amadi - at 2013.12.17 11:53:00
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1007. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (...
- by Aeon Amadi - at 2013.12.17 09:55:00
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1008. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Aeon Amadi wrote: Stephen Seneca wrote: Jaysyn Larrisen is correct. Gallente AR is the best at short range, there is no denying that. Using Gallente tech means you will always have a tendency for CQC and shorter r...
- by Aeon Amadi - at 2013.12.17 09:51:00
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1009. [Request] Federation LP Rail Turrets - in Feedback/Requests [original thread]
Sargon Akkadi wrote: Just a humble request for the Federation to use its hybrid know-how to produce a rail gun turret that I can fit to my Incubus. I would assume the Maddy users would like to have one, too. This would help to allow us to fight...
- by Aeon Amadi - at 2013.12.16 21:58:00
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1010. [Feedback] Team Killing Retailation - in Feedback/Requests [original thread]
Silas Swakhammer wrote: Added some edits and an idea that came to me in a vivid epiphany while I was washing my hair. Aeon Amadi wrote: Good start but it doesn't do jack for clone count. Editted so it didn't come off as abrasive. 10 suic...
- by Aeon Amadi - at 2013.12.16 21:41:00
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1011. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
Black SlaverX wrote: This is a competitive game. Your argument lost all credibility when you said this. Nothing competitive about exploiting game mechanics, lmfao.
- by Aeon Amadi - at 2013.12.16 20:06:00
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1012. [Feedback] Team Killing Retailation - in Feedback/Requests [original thread]
Silas Swakhammer wrote: Team killing has become a mess in faction warfare. I know there's a fix coming very soon to address the aggressive banning for accidental team kills. However, purposeful team killing is a bigger issue. Specifically, play...
- by Aeon Amadi - at 2013.12.16 19:45:00
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1013. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Quil Evrything wrote: Mobius Wyvern wrote: But see, the whole point is that the standard version is what the Assault variants of all the others are supposed to be copycatting. The issue is that it's inferior to the copycats, which is contr...
- by Aeon Amadi - at 2013.12.16 19:26:00
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1014. [Feedback] Shotgun Range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Aeon Amadi wrote: Compared to other games and just the feeling of it in general, I think the Shotgun's range is a bit on the low end and could use a bit of a buff. To be honest, the range of most weapons is a bit on t...
- by Aeon Amadi - at 2013.12.16 18:54:00
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1015. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: Aeon Amadi wrote: John Demonsbane wrote: I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a...
- by Aeon Amadi - at 2013.12.16 18:50:00
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1016. [Feedback] Shotgun Range - in Feedback/Requests [original thread]
Compared to other games and just the feeling of it in general, I think the Shotgun's range is a bit on the low end and could use a bit of a buff. Maybe not the effective range but the optimal could use some extra oompf. Here's a very small spreads...
- by Aeon Amadi - at 2013.12.16 18:40:00
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1017. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a better generalist niche, which is exactly what...
- by Aeon Amadi - at 2013.12.16 16:19:00
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1018. Modules: Hybrid - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Better yet, give dropsuits more slots. Even better only give the Logi's more slots...
- by Aeon Amadi - at 2013.12.16 04:49:00
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1019. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Aeon Amadi wrote: Jaysyn Larrisen wrote: Aeon Amadi wrote: I'm not listing numbers because CCP already has them and if the community really needs them I suggest looking them up personally. Combat Rifle ...
- by Aeon Amadi - at 2013.12.16 04:15:00
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1020. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: Jaysyn Larrisen is correct. Gallente AR is the best at short range, there is no denying that. Using Gallente tech means you will always have a tendency for CQC and shorter ranges and highest dps. The -variants- are just t...
- by Aeon Amadi - at 2013.12.16 00:21:00
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