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1041. Someone has to say it.... - in Feedback/Requests [original thread]
Finn Colman wrote: What I'm seeing here is that people are looking at the wrong issue. What is the point in making all of the scouts on the same weak playing field, when you can just bring the rest up to par with the best? There isn't a cle...
- by Adipem Nothi - at 2015.01.31 16:02:00
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1042. Someone has to say it.... - in Feedback/Requests [original thread]
Blue flare was a regular occurrence with knives before the range extension. We increased NK range for a reason, and it should remain as is until we've good reason to change it. Per Rattati, NK performance has slumped (not improved) since Falloff. ...
- by Adipem Nothi - at 2015.01.31 15:00:00
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1043. Someone has to say it.... - in Feedback/Requests [original thread]
gustavo acosta wrote: The scout doesn't need a nerf, but the min scout isn't a terrible suit anymore either ^ This much is true. And if we agree on the bottom line, it'd be a futile exercise to nitpick at one another's opinions. The MN Scou...
- by Adipem Nothi - at 2015.01.31 05:15:00
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1044. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: Min Scout is the most versatile This statement is especially incorrect. The GalScout is the most versatile Scout. The moment your enemy fields a GA Logi + 28dB scanner, the MinScout's universe of feasible builds is reduced b...
- by Adipem Nothi - at 2015.01.31 01:26:00
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1045. Idea: Ambush - in Feedback/Requests [original thread]
JIAF-PR wrote: I would like to divide the two modes of ambush again, because now one have vehicles and the other non. I've no objection in concept, but I believe we first need to grow our playerbase. Ambush queue times can be lengthy during ...
- by Adipem Nothi - at 2015.01.31 00:53:00
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1046. Someone has to say it.... - in Feedback/Requests [original thread]
TheD1CK wrote: The Min Scout is over-performing. And becoming FoTm FoTM tends to hang out in the Top 10: http://dust.thang.dk/market_tryhardinator.php
- by Adipem Nothi - at 2015.01.30 22:17:00
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1047. Breach Flaylock Buff Proposal - in Feedback/Requests [original thread]
Seems a waste of time to convert a bad weapon into a bad AV weapon. Why not instead just make it a decent weapon?
- by Adipem Nothi - at 2015.01.30 17:16:00
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1048. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Adipem Nothi wrote: The Amarr melee weapon must be a whip. Don't be so racist. Don't be so doltish. Why would a Slaver carry a sword when he could carry a whip? You don't want to touch the slaves. You don't want to k...
- by Adipem Nothi - at 2015.01.30 17:09:00
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1049. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
The Amarr melee weapon will be a whip.
- by Adipem Nothi - at 2015.01.30 16:33:00
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1050. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
There's no question that Commandos are bad. A good start would be +1 Slot and CPU/PG. More may be in order, but we shouldn't tweak too many variables at once.
- by Adipem Nothi - at 2015.01.30 15:44:00
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1051. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
I could be wrong, but PC 2.0's Conquest Model presently lacks incentive sufficient to justify its risk exposure. From what we know so far, most corps would favor the Raider Model. I think it likely that Rattati will "add value" to holding District...
- by Adipem Nothi - at 2015.01.30 15:15:00
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1052. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Kain Spero wrote: Adipem, I think you schedule of attack types works well. I don't think the core clones on a district should be affected by raiding though. Raiding being about the daily clone production would strike a good balance for Risk v ...
- by Adipem Nothi - at 2015.01.30 15:00:00
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1053. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Simply winning a defense raid should cost the other side a uncomfortable ammount of isk. That negates the need to have messy counter attack system. The raid attackers should be going by the seat of their paints losing a ...
- by Adipem Nothi - at 2015.01.30 14:52:00
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1054. Logistics are Under Powered - in Feedback/Requests [original thread]
-1 for concept. -1 for delivery. Scouts have been nerfed plenty. They are not to blame for your problems, real or otherwise.
- by Adipem Nothi - at 2015.01.30 13:30:00
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1055. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Lavallois Nash wrote: Its supposed to be ragtag pirate corps trying to loot a seemingly badly defended area, or privateers making ISK by being paid to be a thorn in someone elses side. ^ This one gets it.
- by Adipem Nothi - at 2015.01.29 19:23:00
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1056. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
\o/
- by Adipem Nothi - at 2015.01.29 13:02:00
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1057. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Why not buff controller speed to match that of KB/M?
- by Adipem Nothi - at 2015.01.28 04:06:00
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1058. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Thanks, Kain. I'd forgotten that we were doing away with high-price clone packs. The concepts and concerns above may or may not still apply; you guys know best. Here are a few more thoughts: On Districts Basic Components for Merc Barge and Corp...
- by Adipem Nothi - at 2015.01.27 04:15:00
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1059. another minmatar scout thread - in Feedback/Requests [original thread]
Radec fett wrote: Backpedal sounds nice, Adipem u said that was introduced to Rat, what did he say about it? Did he agree, disagree or considering it? He only asked us to present our case. He did not rule on it. He did not comment. I suspect...
- by Adipem Nothi - at 2015.01.26 18:57:00
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1060. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Infeasible Raid Model: Low Risk, High Reward Raids This model is fundamentally infeasible, as it violates principles of risk and reward. As a rule, risk and reward must go hand in hand; as one increases, so goes the other. If we were to assume...
- by Adipem Nothi - at 2015.01.26 18:30:00
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