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1061. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Feasible Raid Models Low Risk, Low Reward Raids w/ High Barriers to Entry - New game; same players - Low odds of increase in short-term participation rates - Low odds of increase in long-term participation rates High Risk, High Reward Raids w/...
- by Adipem Nothi - at 2015.01.26 18:19:00
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1062. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Kain Spero wrote: A good point has been made. Raid attacks large or small need to require an MCC/CLone pack. Essentially a raid needs require the same resource build up as a normal district attack. I actually thought that this would always be...
- by Adipem Nothi - at 2015.01.26 16:51:00
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1063. Tactical sniper rifle - in Feedback/Requests [original thread]
Samantha Hunyz wrote: The tactical sniper was my go to weapon with its fast recovery and minimal kick would allow me to dump my clip in a players direction landing at least 3 rounds which for most suits is lethal. The higher zoom also helps. Th...
- by Adipem Nothi - at 2015.01.26 06:26:00
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1064. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile They seem to be performing as well as the others, both on the field and in the market data: http://dust.t...
- by Adipem Nothi - at 2015.01.26 06:19:00
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1065. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
Good post.
- by Adipem Nothi - at 2015.01.26 04:47:00
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1066. Minmatar Scout changes - in Feedback/Requests [original thread]
No slot change. Decrease fitting req's of biotics. Move PG Upgrade and CBs to highs. MinScout fixed. Reduce backpedal speed to ~80% of forward movement. Knifing fixed. Minjas Rejoice.
- by Adipem Nothi - at 2015.01.26 04:12:00
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1067. another minmatar scout thread - in Feedback/Requests [original thread]
Jack McReady wrote: you can sprint jump and charge in air. you will move forward quite fast catching up to your target but there are huge downsides to it: -it is hard to control or estimate where you land after jump -you spend alot of stamina ...
- by Adipem Nothi - at 2015.01.26 04:11:00
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1068. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
PS: 100% in favor of increasing the utility of Biotic modules. These should be just as useful to fit as armor mods and damage mods.
- by Adipem Nothi - at 2015.01.25 23:17:00
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1069. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: Militia KinCat +.25 m/s Basic KinCat +.33 m/s Enhanced KinCat +.66 m/s Complex KinCat +.99 m/s Theoretically, there's a speed beyond which hit detection experiences an increase in inconsistency. "Bullet weaving" was...
- by Adipem Nothi - at 2015.01.25 23:10:00
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1070. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
I'm thinking about the relationship between a given corp's Revenue and Headcount.
- by Adipem Nothi - at 2015.01.25 10:25:00
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1071. another minmatar scout thread - in Feedback/Requests [original thread]
Radec fett wrote: It seems that the only way of getting the devs attention is through a spreadsheet, but I want something to make the minmatar scouts role a bit easier but to still require skill to accomplish it properly, u know Arguments in...
- by Adipem Nothi - at 2015.01.25 10:08:00
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1072. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
District Count / Corp Member <--- easily fudged Daily Missions Completed <--- not-so-easily fudged Daily Clone Sales <--- not-so-easily fudged
- by Adipem Nothi - at 2015.01.25 09:56:00
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1073. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
I distinctly recall being wow'd by Uprising's appearance on the first day. I too remember Chromosome running more smoothly as well; and it certainly wasn't ugly.
- by Adipem Nothi - at 2015.01.25 09:04:00
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1074. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
I guess my point is that if we're really pushing the limits of the current engine, we could push a little less hard by tuning down graphics a 'bit. Stable > Pretty
- by Adipem Nothi - at 2015.01.25 08:22:00
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1075. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
Framerate in a shooter should not be affected by shooting. I'd trade pretty for solid gameplay 100 times to 1. It is not my connection. http://www.speedtest.net/result/3604465615.png http://www.pingtest.net/result/101159147.png
- by Adipem Nothi - at 2015.01.25 07:28:00
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1076. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
If mechanical changes prove to be too much to ask, a straight nerf to Damage and/or Range would probably be an excellent start. Or perhaps we could find a happy medium for dispersion, somewhere between today's arguably too easy "no effort needed"...
- by Adipem Nothi - at 2015.01.25 04:28:00
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1077. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Aeon Amad wrote: Can we call them Strategery Points from now on? Please? FTFY
- by Adipem Nothi - at 2015.01.25 03:55:00
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1078. another minmatar scout thread - in Feedback/Requests [original thread]
Radec fett wrote: I wish that the knives got this charge while sprinting mechanic back, and everyone will be able to use knives while sprinting, just that the minmatar will make this weapon more efficient. ^ This would be OP. A better s...
- by Adipem Nothi - at 2015.01.25 01:06:00
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1079. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Adipem Nothi wrote: Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected. Districts should be affected to the extent that a successful raid interrupts farming opera...
- by Adipem Nothi - at 2015.01.24 17:51:00
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1080. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected. Districts should be affected to the extent that a successful raid interrupts farming operations. If the raiders are beaten back, the...
- by Adipem Nothi - at 2015.01.24 17:31:00
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