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821. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Greiv Rabbah wrote: ... because im the most underpowered class in the game ... I agree that Heavies have it too easy, but I've gotta stop youthere, Greiv. Neither the Scout nor your MinScout is not the "the most underpowered class in the gam...
- by Adipem Nothi - at 2015.03.04 14:48:00
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822. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
DeathwindRising wrote: now add that the minamatar assault bonus gives almost 200 rounds of ammo between the acr and smgs before reloading and it can strafe and hose down enemies with ease. minmatar also has highest movement speed of any assaul...
- by Adipem Nothi - at 2015.03.04 14:12:00
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823. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
duster 35000 wrote: Why would anyone use the ACR? It's weaker, lower dps. Its performance isn't affected by latency or input lag. The CR's burst interval is great so long as framerate is stable and there isn't much going on. But when latenc...
- by Adipem Nothi - at 2015.03.04 13:46:00
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824. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Foundation Seldon wrote: Conversely the enemy team could coordinate a defensive push as well (suddenly 5 tanks rush out of the portals and break the enemy team). Could be fun. Exactly! The surprise aspect could be a blast. We'd need some k...
- by Adipem Nothi - at 2015.03.04 06:04:00
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825. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Adipem Nothi wrote: Love it! Remotes were the first thing which crossed my mind, and it looks like you've already worked that out. Exit Nodes would need strong scan precision (to show remotes) and scan range (to show camp...
- by Adipem Nothi - at 2015.03.04 05:57:00
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826. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Love it! Remotes were the first thing which crossed my mind, and it looks like you've already worked that out. Exit Nodes would need strong scan precision (to show remotes) and scan range (to show campers). Question: If a unit stood atop a Entry...
- by Adipem Nothi - at 2015.03.04 05:49:00
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827. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Vrain Matari wrote: Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG?
- by Adipem Nothi - at 2015.03.04 03:42:00
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828. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that co...
- by Adipem Nothi - at 2015.03.04 01:39:00
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829. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Have you considered that the HMG is simply in massive usage due to the fact that PC map design heavily favors it because every PC battle is a cargo hub where they are the strongest? As far as pub data would go, its anoth...
- by Adipem Nothi - at 2015.03.04 01:31:00
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830. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have, the descriptions aren't in the same reality with how the weapons actually perform. Yo quiero homing missiles for this flaylock, por favor.
- by Adipem Nothi - at 2015.03.03 21:40:00
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831. To Rattati: Help the logis PLEASE - in Feedback/Requests [original thread]
Meee One wrote: Adipem Nothi wrote: el OPERATOR wrote: Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes. ...
- by Adipem Nothi - at 2015.03.03 21:29:00
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832. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Right. Will retry with fewer words: Reverse Range Amp Nerf = Bigger Inner Rings = Imbalance Reverse Range Amp Nerf = Stronger Scout Passives = "OP Wallhacks" Opinion. Yes, the first is my opin...
- by Adipem Nothi - at 2015.03.03 20:57:00
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833. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: If we can break the blob the reasoning for the nerf is obsolete. Not necessarily. For reasons, we ruled that "360 wallhacks" were OP. Whatever those reasons were (ask Zat...
- by Adipem Nothi - at 2015.03.03 20:38:00
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834. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: If we can break the blob the reasoning for the nerf is obsolete. Not necessarily. For reasons, we ruled that "360 wallhacks" were OP. Whatever those reasons were (ask Zatara), they very likely still exist as nothing e...
- by Adipem Nothi - at 2015.03.03 20:02:00
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835. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founded. Imagine if the blob ...
- by Adipem Nothi - at 2015.03.03 19:48:00
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836. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
The-Errorist wrote: Adipem Nothi wrote: Zaria Min Deir wrote: Adipem Nothi wrote: John Psi wrote: Scout, whose task should be to EWAR EWAR Scouts were put out to pasture with Falloff. The GalLogi is the only competitive Recon &...
- by Adipem Nothi - at 2015.03.03 19:04:00
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837. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Balistyc Farshot wrote: The biggest problem will be that heavies will start to have a real hard time fighting each other and with the HMG being bad at range it will get horrible at range. If it becomes a real problem, we could nerf Heavy HP...
- by Adipem Nothi - at 2015.03.03 16:54:00
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838. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Meee One wrote: P.S. A 20m SG is a terrible idea . I don't know where this came from, but I agree. A Shotgun w/ 20m optimal would be a very bad idea.
- by Adipem Nothi - at 2015.03.03 16:32:00
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839. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Gyn Wallace wrote: By the way, is there some terribly expensive coding impediment to putting more than 16 people on one team, and fewer than 16 on the other team, while still capping the total people in the match at 32? How much of the problem...
- by Adipem Nothi - at 2015.03.03 16:16:00
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840. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Bright Steel wrote: Adipem Nothi wrote: Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected b...
- by Adipem Nothi - at 2015.03.03 15:42:00
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