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341. [Equipment Module Idea] - Signal Disruptor - in Feedback/Requests [original thread]
Love it!
- by Adipem Nothi - at 2015.07.15 13:11:00
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342. Rate of fire module discussion. - in Feedback/Requests [original thread]
Neither for or against this one just yet, but ... 1. Seems when a gaggle of HMGs are going off nearby, framerate is at increased odds of taking a hit. Especially when in extreme close quarters (i.e. under 10m). Do you think the engine can process...
- by Adipem Nothi - at 2015.07.10 12:30:00
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343. [Feedback] Opportunities for Improvement (post 1.2) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Up close, all units unlock extremely strong passive scans with 1 precision enhancer; even the blind commando reaches 20dB (which is low enough to detect a dampened GalScout). At range, however, Active...
- by Adipem Nothi - at 2015.07.10 06:40:00
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344. [Feedback] Opportunities for Improvement (post 1.2) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Pokey Dravon wrote: * Commando EWAR is still frustratingly bad. Id like to see it improved a bit. Curious. Specifically, what do you find frustrating? What improvements do you have in mind? ...
- by Adipem Nothi - at 2015.07.10 03:38:00
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345. [Feedback] Opportunities for Improvement (post 1.2) - in Feedback/Requests [original thread]
Pokey Dravon wrote: * Commando EWAR is still frustratingly bad. Id like to see it improved a bit. Curious. What is frustrating? What improvements do you have in mind?
- by Adipem Nothi - at 2015.07.10 00:52:00
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346. [Feedback] Opportunities for Improvement (post 1.2) - in Feedback/Requests [original thread]
All things considered, 1.2 feels great. While there exist smaller-scale, class-specific opportunities for improvement, the focus of this feedback thread relates more to gameplay as a whole: * Performance (framerate, lag, etc) is likely our most p...
- by Adipem Nothi - at 2015.07.09 16:49:00
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347. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Commandos feel healthy * Tiericide feels heal...
- by Adipem Nothi - at 2015.07.09 14:13:00
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348. New skins idea, - in Feedback/Requests [original thread]
CCP Rattati wrote: Mordus legion has a very boring color scheme. Feel free to propose something cool. http://www.motorward.com/wp-content/images/2012/11/SR-Auto-Lamborghini-Aventador-1.jpg
- by Adipem Nothi - at 2015.07.08 12:01:00
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349. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Can't offer fair feedback at the moment on account of persistent performance/framerate issues; here's to hoping you're able to iron out whatever it is that is currently bogging down gameplay. Barring framerate, 1.2 has the potential to be the be...
- by Adipem Nothi - at 2015.07.07 20:41:00
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350. punishing the abandment of contracts - in Feedback/Requests [original thread]
Thokk Nightshade wrote: ... set it to either 100k OR 2% of your total ISK, whichever is greater. Carrot > Stick Folks are refusing to play certain matches for a reason. In many instances, the pay of a match simply isn't worth the effort...
- by Adipem Nothi - at 2015.07.07 03:00:00
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351. punishing the abandment of contracts - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Why not. Keep in mind that a lot of the time people aren't choosing to leave. Rather they are being thrown out of the server. I am not sure why, but last week it was horrendous. Got kicked from battle last week as well.
- by Adipem Nothi - at 2015.07.07 02:53:00
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352. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Zan Azikuchi wrote: Y'know, on another post, someone though of removing all the Charge Spool's on the railgun's, and instead have a battery, if you run out of the energy in the battery the gun cease's to fire, it's a ...
- by Adipem Nothi - at 2015.07.07 00:27:00
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353. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: In the meantime, it might help to record it as a loss when players leave a match. I know some KD farmers leave battle when they die to preserve their stats I believe Mu calculation weighs W/L Ratio. If backer-outers a...
- by Adipem Nothi - at 2015.07.06 01:05:00
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354. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: One Eyed King wrote: I think this looks like a very good balancing option. Especially considering team deploy in PC, and 8 man squads will have all those shared active scans, no matter what the level...
- by Adipem Nothi - at 2015.07.03 04:04:00
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355. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
One Eyed King wrote: I think this looks like a very good balancing option. Especially considering team deploy in PC, and 8 man squads will have all those shared active scans, no matter what the level. Agreed. 15dB Focused Scans shared 8-way...
- by Adipem Nothi - at 2015.07.03 02:43:00
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356. Scale cloak shimmer to speed - in Feedback/Requests [original thread]
Rattati mentioned that he'd look into the possibility of shimmer adjustments. The big question is whether or not opacity/shimmer is hardcoded (static) or derived from server-side values (dynamic) ... https://trello.com/c/oGNlpAqQ/512-cloak-invis...
- by Adipem Nothi - at 2015.07.03 02:38:00
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357. What if scouts were to - in Feedback/Requests [original thread]
300-400HP dies fast no matter what it looks like. If it were to become a design goal for Scouts to "trick" opponents, I'd rather have a deployable decoy or a tossable clacker that blips on TacNet. +1 for the original idea though; apart from bl...
- by Adipem Nothi - at 2015.07.03 02:31:00
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358. Perma Scan - in Feedback/Requests [original thread]
o/ Talos Alena typed up what struck me as a very reasonable proposal: https://forums.dust514.com/default.aspx?g=posts&t=206929&find=unread Would love to hear your thoughts.
- by Adipem Nothi - at 2015.07.03 00:38:00
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359. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Would support. +1.
- by Adipem Nothi - at 2015.07.03 00:36:00
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360. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Like the idea, though I disagree on one point. The BP is not awful in CQC.
- by Adipem Nothi - at 2015.07.02 12:15:00
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