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361. Improving biotics - in Feedback/Requests [original thread]
Add stamina pool and regen penalties to plates . This would counteract the stack plate meta, bring armor closer into balance with shields, create new demand for CardRegs and possibly improve low-slot diversity. * May be necessary to exempt heavy...
- by Adipem Nothi - at 2015.07.02 12:10:00
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362. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Why not instead get paid 50% value of the gear you destroy? This way, going up against proto stompers becomes more an opportunity and less of a headache. Isk Efficiency stat would be cool, but getting paid would be cooler, right?
- by Adipem Nothi - at 2015.06.30 12:58:00
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363. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Wu General wrote: Adipem Nothi wrote: Would rather see either side of underway matches opened up for manual queue. Enter the calvary. Rescues desperate blues from the redline. Turns around the match. Carries team to victory with seconds to...
- by Adipem Nothi - at 2015.06.29 22:12:00
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364. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Adipem Nothi wrote: Would rather see either side of underway matches opened up for manual queue. Enter the calvary. Rescues desperate blues from the redline. Turns around the match. Carries team to victory with seconds ...
- by Adipem Nothi - at 2015.06.29 21:26:00
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365. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Would rather see either side of underway matches opened up for manual queue. Enter the calvary. Rescues desperate blues from the redline. Turns around the match. Carries team to victory with seconds to spare. Gets paid serious Isk for accepting ...
- by Adipem Nothi - at 2015.06.29 20:20:00
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366. black eagle in the market? - in Feedback/Requests [original thread]
Why not put unique, non-officer consumables like this in the DK Marketplace?
- by Adipem Nothi - at 2015.06.29 17:54:00
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367. 'suppressor' missions - in Feedback/Requests [original thread]
Perhaps rewire them to "destroy or assist in destroying X number of vehicles"
- by Adipem Nothi - at 2015.06.28 18:50:00
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368. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
if over-sampled, weapon jams
- by Adipem Nothi - at 2015.06.28 17:37:00
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369. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
Sly Marb0 wrote: Flux should break hardeners. ^ !!!
- by Adipem Nothi - at 2015.06.28 17:30:00
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370. District Transfer Function - in Feedback/Requests [original thread]
See no reason why not. So long as the transfer were processed without affecting attack/raid windows.
- by Adipem Nothi - at 2015.06.27 16:26:00
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371. End to Redline Camping: Conditional Portals - in Feedback/Requests [original thread]
Very much like the idea as described.
- by Adipem Nothi - at 2015.06.27 16:22:00
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372. Raiding + New game mode - in Feedback/Requests [original thread]
Neat!
- by Adipem Nothi - at 2015.06.26 18:03:00
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373. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Maken Tosch wrote: Someone wrote: ... perhaps a simple compromise will work, instead of "no dropping into matches that are half over" we should have an option on our battle finder to include or exclude matches that are half over, with an in...
- by Adipem Nothi - at 2015.06.26 15:45:00
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374. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
501st Headstrong wrote: I like Thor's idea of being able to hunt down StompSquads far better. The reason being is that everyone loves tough fights, at least many corps do. Back up a few months, and I could specifically regale you all about how ...
- by Adipem Nothi - at 2015.06.26 15:40:00
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375. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Like! Also like the idea of a vehicle-mounted swarm variant. :: digging :: Here's the Talos post: https://forums.dust514.com/default.aspx?g=posts&m=2791438#post2791438
- by Adipem Nothi - at 2015.06.25 23:03:00
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376. If you take squads away from ambush, or make a new ambush game mode - in Feedback/Requests [original thread]
Tebu Gan wrote: Talos Vagheitan wrote: Somewhat agree. Ideally I think ambush should have a squad cap of 4 players. This would keep out all the elite full squads out of bush and into objective games. At the same time, solo players and smal...
- by Adipem Nothi - at 2015.06.25 20:38:00
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377. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
DJINN Jecture wrote: The idea of changing the way fights are joined (via discovery rather than lobby que) would remove the issue altogether, people may leave the battle but running as far away as you can get is different than fleeing back to th...
- by Adipem Nothi - at 2015.06.25 19:36:00
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378. Logi drop suits and their roles. - in Feedback/Requests [original thread]
VALKO CALDARI wrote: However giving 200 meters scanner with 90 degree angle is not right in my opinion. Specially it benefits players with mouse who able to turn around 250-300 degrees. Is it right and fair? ^ Valko said it. Not me.
- by Adipem Nothi - at 2015.06.25 02:51:00
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379. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: ... this leaving battle crap needs to end. and it needs to end hard. Completely agree. But dumbing down the game won't address the underlying issues. I'm of the opinion that there is more at play here than cowardice. We ...
- by Adipem Nothi - at 2015.06.24 13:00:00
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380. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: This whole thread, save for the OP and rattati's response pretty much disgusts me. Universe forbid someone see things differently than Breakin. Else Breakin will be prett...
- by Adipem Nothi - at 2015.06.24 12:54:00
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