Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.09 16:49:00 -
[1] - Quote
All things considered, 1.2 feels great. While there exist smaller-scale, class-specific opportunities for improvement, the focus of this feedback thread relates more to gameplay as a whole:
* Performance (framerate, lag, etc) is likely our most pervasive problem * Domination seems to need help (add academy warp portals?) * Pub Payouts could use polish (especially as it relates to mid-match arrivals) * Likely a good idea to dial up Scan Assist WP * Likely a good idea to dial down Repper WP * Vehicle-wise, Large Blaster Turrets and Hardeners are a 'bit too effective * Weapon-wise, Scrambler Rifles are a 'bit too effective * EQ-wise, Active Scanners are a 'bit too effective (especially Creodron Flux) * Module-wise, seems HP is still king; would recommend knocking armor down a notch * Suit-wise, pleased to report that no one suit at the moment stands out as OP/FoTM
My two cents, of course. Kudos and thanks for a great update!
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.09 19:50:00 -
[2] - Quote
- Commandos feel amazing now. I wish we had a few more weapons for them to work with though, preferably a light AV Laser and light AV rail weapon.
- Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
- Minmatar Commando's shield recharge rate feels a tad too low.
- Having lots of fun with Assaults now, though I think a rework of their bonuses still needs to happen, as they are lackluster.
- Scrambler Rifles still seem to melt me far too quickly, even if I'm in an armor suit.
- Domination has some serious issues.
- Ambush has some serious issues.
- Passive Armor Reps still need to be changed to active modules.
- Shield Boosters need to have their function modified to provide similar HP regen potential to equivalent armor modules.
More to come with additional testing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Sgt Kirk
Fatal Absolution Negative-Feedback
11
|
Posted - 2015.07.09 20:07:00 -
[3] - Quote
Pokey Dravon wrote:
- Commandos feel amazing now. I wish we had a few more weapons for them to work with though, preferably a light AV Laser and light AV rail weapon.
- Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
- Minmatar Commando's shield recharge rate feels a tad too low.
- Having lots of fun with Assaults now, though I think a rework of their bonuses still needs to happen, as they are lackluster.
- Scrambler Rifles still seem to melt me far too quickly, even if I'm in an armor suit.
- Domination has some serious issues.
- Ambush has some serious issues.
- Passive Armor Reps still need to be changed to active modules.
- Shield Boosters need to have their function modified to provide similar HP regen potential to equivalent armor modules.
More to come with additional testing. They need to get the Caldari Commando to benefit from using their own dang swarm launcher.
Lucent Echelon Chat Channel is fixed
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.10 00:26:00 -
[4] - Quote
Sgt Kirk wrote:Pokey Dravon wrote:
- Commandos feel amazing now. I wish we had a few more weapons for them to work with though, preferably a light AV Laser and light AV rail weapon.
- Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
- Minmatar Commando's shield recharge rate feels a tad too low.
- Having lots of fun with Assaults now, though I think a rework of their bonuses still needs to happen, as they are lackluster.
- Scrambler Rifles still seem to melt me far too quickly, even if I'm in an armor suit.
- Domination has some serious issues.
- Ambush has some serious issues.
- Passive Armor Reps still need to be changed to active modules.
- Shield Boosters need to have their function modified to provide similar HP regen potential to equivalent armor modules.
More to come with additional testing. They need to get the Caldari Commando to benefit from using their own dang swarm launcher.
Either way I'd like to see a Light AV weapon that each racial commando can get use with its damage bonus.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.10 00:52:00 -
[5] - Quote
Pokey Dravon wrote: * Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
Curious. What is frustrating? What improvements do you have in mind?
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.10 02:53:00 -
[6] - Quote
Adipem Nothi wrote:Pokey Dravon wrote: * Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
Curious. Specifically, what do you find frustrating? What improvements do you have in mind?
Mostly the lack of sight. I think their scan precision is a bit too high, and while its only 5 points higher than an Assault, it also had quite a few less slots to work with in many cases. So while the increased slot count does help, I wish I was a little less blind to with my passive scans.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.10 03:38:00 -
[7] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Pokey Dravon wrote: * Commando EWAR is still frustratingly bad. Id like to see it improved a bit.
Curious. Specifically, what do you find frustrating? What improvements do you have in mind? Mostly the lack of sight. I think their scan precision is a bit too high, and while its only 5 points higher than an Assault, it also had quite a few less slots to work with in many cases. So while the increased slot count does help, I wish I was a little less blind to with my passive scans. At 55dB, Commando Precision is actually 5 higher than the Sentinel (10 higher than Assault); I agree that it is too high, and I'd see no problem reducing it to match the Sentinel's. But I don't know that Commandos would actually realize much benefit from lowering it ...
Up close, all units (even the blind commando) unlock extremely strong passive scans with just 1 precision enhancer. At range, Active Scans are vastly more powerful than Passives. Even with its current extremely weak precision, the Commando's inner ring with one precision enhancer is strong enough to detect a dampened GalScout (20dB). For its mid-range scans (the next step up) to beat a decent Active Scanner, you'd have to buff the Commando's precision to match the Logi and Assaults and run 2 precision enhancers.
TL;DR: A 5dB precision buff wouldn't hurt, but I honestly don't know that it'd help either. If you wanted to test for degree of improvement, you could run a sentinel and compare blindness between precision bases of 50dB and 55dB. If you'd prefer to see numbers, checkout the EWAR table here.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Fristname Family name
Opus Arcana Covert Intervention
359
|
Posted - 2015.07.10 04:36:00 -
[8] - Quote
Fix melee. I have had it happen to others hitting me and me a lot. https://youtu.be/BYb5gh0agSY this has a perfect example i always talk about... The melee has crap hit detection. as he said you get blue flares no damage. I even have the animation of the hit happen. I had a commando melee me pointblank range and i saw the animation of being hit (the shield ripple effect or whatever it is) Change the melee hit detection so that it is similar to nova knives in a way maybe, and also the melee range may need a slight buff.
BUILD MORE FARMS!
|
One Eyed King
Nos Nothi
10
|
Posted - 2015.07.10 04:59:00 -
[9] - Quote
I agree with Pokey and Adipem's lists.
On melee, maybe they could add 0.5 m. Worked wonders for NK hit detection.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.10 06:02:00 -
[10] - Quote
Adipem Nothi wrote: Up close, all units unlock extremely strong passive scans with 1 precision enhancer; even the blind commando reaches 20dB (which is low enough to detect a dampened GalScout). At range, however, Active Scans are vastly more powerful than Passives. For the Commando's mid-range scans (the next step up) to beat a decent Active Scanner, you'd have to buff the Commando's precision to equal the Logi/Assault and run 2+ complex precision enhancers.
TL;DR: A 5dB precision buff wouldn't hurt, but I honestly don't know that it'd help either.
I'll admit I have not run the numbers much on the EWAR specifically. I will also say I will see the enemy within the short range zone, which is typically when the first shotgun shot hits haha. But yes I'd have to run the actual numbers to see what would need to happen....but at the very least personal gameplay experience feels like *something* should happen, ya know?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.10 06:40:00 -
[11] - Quote
Pokey Dravon wrote:Adipem Nothi wrote: Up close, all units unlock extremely strong passive scans with 1 precision enhancer; even the blind commando reaches 20dB (which is low enough to detect a dampened GalScout). At range, however, Active Scans are vastly more powerful than Passives. For the Commando's mid-range scans (the next step up) to beat a decent Active Scanner, you'd have to buff the Commando's precision to equal the Logi/Assault and run 2+ complex precision enhancers.
TL;DR: A 5dB precision buff wouldn't hurt, but I honestly don't know that it'd help either.
I'll admit I have not run the numbers much on the EWAR specifically. I will also say I will see the enemy within the short range zone, which is typically when the first shotgun shot hits haha. But yes I'd have to run the actual numbers to see what would need to happen....but at the very least personal gameplay experience feels like *something* should happen, ya know? Not really. Your Commando is getting the same deal everyone else is getting:
Run no precision enhancer, and see undampened Shotgunners behind you Run one precision enhancer, and see dampened Shotgunners behind you
The "cheap shot" from behind is frustrating, but he did earn it. He damp'd enough to beat your entire team's active scans, he flanked you, he stalked you, he decloaked well in advance and (if he's smart) he waited until you were far enough away from the nearest friendly to get in and get out without getting ganked himself (as the takedown dance is broadcasted to your entire fireteam/squad/platoon's TacNet). I'm sure there are many who'd disagree with me, but that initial cheap shot from behind is the only thing keeping low-HP, sneaky bastard Scouts in the game. To not feel "cheap", you'd need more advanced warning. But giving more advanced warning would very likely create new imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |