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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
g li2
Grupo de Asalto Chacal Rise Of Legion.
979
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Posted - 2015.07.08 10:09:00 -
[31] - Quote
I have a question.
What is the benefit of making a platoon for BC? I see him trouble distributing the work of the players Because the previous distribution was not maintained in BC?
G.A.C.
CHACALES
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Genral69 death
Random Gunz Rise Of Legion.
413
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Posted - 2015.07.08 10:15:00 -
[32] - Quote
g li2 wrote:I have a question.
What is the benefit of making a platoon for BC? I see him trouble distributing the work of the players Because the previous distribution was not maintained in BC? With 16 people in a squad, orbital strikes can be earned alot quicker
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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g li2
Grupo de Asalto Chacal Rise Of Legion.
979
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Posted - 2015.07.08 11:05:00 -
[33] - Quote
Genral69 death wrote:g li2 wrote:I have a question.
What is the benefit of making a platoon for BC? I see him trouble distributing the work of the players Because the previous distribution was not maintained in BC? With 16 people in a squad, orbital strikes can be earned alot quicker
True. But each of my squads in BC makes one or two orbitals. Even sometimes there is no clear target to launch. It does not seem sufficient reason. Need a dedicated player to launch orbital ...
Hopefully
G.A.C.
CHACALES
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Grimm Yin
Rogue Instincts Evil Syndicate Alliance.
11
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Posted - 2015.07.08 13:33:00 -
[34] - Quote
I'm hoping the min logibro suit is just bugged because I don't see it really being any different to a normal Proto logistics min suit besides more pg and cpu woo pty Doo, if a ccp member could confirm what the go is, would be great. |
Mahal Daj
Mahal Tactical Enterprises
166
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Posted - 2015.07.08 15:53:00 -
[35] - Quote
Positive Feedback all around!
"suit slot change" feels natural and fair Faction Warfare is hot as heck and reminds me of days gone by Build feels stable and efficient
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
590
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Posted - 2015.07.09 04:17:00 -
[36] - Quote
The introduction of so many different types of "profit-points" has made this one of the most wonderful games (needless to say the most wonderful "fps" game) a player could ever imagine:
Never mind that we have Aurum, and now complimentary Aurum for loyal loggersGǪ We have the ISK. We have Loyalty Points from our Factions. We have Loyatly Ranking for loyal loggers. We have Faction-Loyalty Standing, to give us more buying power in our racial gear purchasing. We have increasing connections with bookie-agents who buy our salvaged gear at boosted prices.
And now we have Command Points and a District Standings mechanic!
(he-he-he, what does EVE have over in their game? Just Aurum, and ISK, and that Pez candy money, right? That's all they've got?---hehe)
It's a "fight-to-gain-wealth" Metropolis! EVE Dust has become Monopoly boosted on intravenous Quafe.
Take a bow, CCP.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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five times
Liverpool F.C.
160
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Posted - 2015.07.09 04:46:00 -
[37] - Quote
CCP Frame wrote:DUST 514 Warlords 1.2 is coming to DUST 514 today! Please provide general feedback in this thread once you update your DUST 514 client (full restart of your PS3 is highly recommended as well). Please do not make "Reserved" replies as they don't serve any purpose until updated. Once you are ready to post, then feel free to do so :) For issues/bugs on Warlords 1.2 that you encounter, please use this thread. Thank you!
When do I get my 4th high slot back on my Caldari sentinel? |
Armon Dorrine
Logistical Combat Corp.
0
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Posted - 2015.07.09 06:43:00 -
[38] - Quote
Count- -Crotchula wrote:Bright Cloud wrote:Im gonna pretend that there will be more issues then one cause i allready found one:
1. Caldari sentinel got its slot layout changed from 4/1 to 3/2 which was not supposed to happend 2. All prototype scouts have now 3 equipment slots. Which is obviously not working as intended. 3. to be found
Reserving the right to edit my post upon further findings of bugs, suit errors and other stuff. SERIOUSLY? I have got JUST enough SP for proto caldari sentinel, it's what I've been wanting to skill into for weeks and the very day i can go proto they bloody change it? ffs...........................
Don't feel two bad I did a skill reset so that I can use them and my akos now the suits are not even good for AV let alone shield tanking. |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.09 14:13:00 -
[39] - Quote
1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Commandos feel healthy * Tiericide feels healthy; seems there's more variety on the field * The Progression interface, images and descriptions look great * CP integration feels intuitive; the contribution tally is perfect
Shoot scout with yes. - Ripley Riley (for CPM2)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.09 16:35:00 -
[40] - Quote
The CP cost for changing the timer of a district is way to low. It should be exponential increments instead of linear.
Overlord of Broman
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.09 17:16:00 -
[41] - Quote
Genral69 death wrote:Count- -Crotchula wrote:I'll finish my cup of tea and in an hour I'll let you know, being British comes first! Unfortualy I'm only half british so tea just isn't as satisfying
Just pretend that you are 50.1% British and 49.9% anything else.... this way you are welcome in the fold of epic tea
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Terry Webber
Molon Labe. RUST415
794
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Posted - 2015.07.10 08:02:00 -
[42] - Quote
After playing a few times this week, this update is pretty good. It's now fun to mess around with loadouts and playing in an eight-man squad is awesome!
Inertial Booster Module
Vehicle Installation
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Count- -Crotchula
Namtar Elite Gallente Federation
109
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Posted - 2015.07.12 12:39:00 -
[43] - Quote
few days later, tea finished, I'm liking the update, TTK has increased for the most part, MLT suits stand out like a sore-thumb now, they've become even more basic.
Finally people have a way to make more ISK too, also you have a proto suit if you use pg and cpu upgrades, 1 of each! |
shaman oga
Dead Man's Game
4
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Posted - 2015.07.12 13:15:00 -
[44] - Quote
For the moment i like what i see. Basic frame could use some little more love, like a little more HP.
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.13 22:50:00 -
[45] - Quote
Found another error. The Federation Commando "centurion" apex suit only has 16 PG instead of 35 while the AUR Apex variant has the proper buffed amount of PG/CPU. So basically the LP version of the Centurion Commando hasnt gotten the buff. Please Fix!
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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spridis
D3M3NT3D M1NDZ
9
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Posted - 2015.07.14 04:55:00 -
[46] - Quote
Why did you move the red line so close the the objective on some of the dom maps. It makes it vary hard to use tanks i have
had 9 battles where i had a long rang rail battle with other tanks because you can go around and sneak up on them or the red
line will kill you. Neater of us got a kill because when re were really damaged we just backed up a little and healed it was
boring and makes me not want to run tanks any more. And the sniper good god now you cant even get them with out sniping
they littler can sit right in front of the objective pick people of and the only way to get them is to snipe them. and what about the
fighting now. im sorry but ccp you have turned me off of dust i think i will take a brake from it. ps your box collides and terrain
needs to be re-looked at i got stuck on little hills like there was a wall there and have rain into a walls and box that was int even
close to me. vary irritating. still a fun game im just not having fun any more not because of players but from them maps them
self's. i die more times from map problems then i do from players. hitting walls that arnt there getting stuck when im running
and my favorite blue barres standing behind me and not letting me back up. ok that last one was int about the map but we all
have had it happened. o and the best of all the swarm lag receiving all swarm damage at once when you didint even know you
where being swarmed. ( HAVE FUN AND KILL WELL FELLOW DUST PLAYERS )
Blood before Honor, Honor before Friends, Friends before Lies, Lies before Enemy's.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:57:00 -
[47] - Quote
We should always be in 4 man squads.
Fire teams should consist of two eight man squads. Platoons should be two fire teams of two squads each (four squads total). |
PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.07.26 04:49:00 -
[48] - Quote
I love the tiericide introduction and it is a great buff to basic and advanced logis survivability.
But why you nerf the shininess of the quafe suits even more!
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 48 mil sp
Director of Corrosive Synergy
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
252
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Posted - 2015.08.05 00:34:00 -
[49] - Quote
When I look at this proper, Basic and Adv, cals are out classed by everything else, save for if you run Cal with armor plates, but, I guess that's what CCP intended, huh?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Demidas01
Savage Bullet RUST415
0
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Posted - 2015.08.29 01:50:00 -
[50] - Quote
So I'm curious as to why there hasn't been a meta level lock on public matchs. If meta level lock would be put in place it would stop people from proto stomping public matchs and killing the game community. Example ambush, skirmish, and domination all meta locked at advanced gear. Factional and planetary conquest would be your proto capable matchs. New players join, come out of academy after say 4 matchs and then join every of else. Their first match is a strait proto stomp. Who wants to play for months Bearly winning any matchs and getting the crap kicked out of them in every match they play in. The match making that puts everyone roughly in the same sp area doesn't help when a squad of 60+ million sp guys have a 10 million or under player as squad lead. A meta level lock on public matchs will not only fix proto stomping but also increase the player base and increase revenue for Ccp. Just saying. And if you disagree with a meta level lock your part of the problem. |
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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.09.11 15:26:00 -
[51] - Quote
here is my feedback for DUST as it stands, from my experience, in my opinion - 11th September 2015.
I am still getting stuck on terrain all the time, if you try to shoot your weapon you bounce and your sights goes up and down like a yo-yo.
the frame rate still leaves a lot to be desired, it is especially noticeable when moving at high speeds in an LAV for instance.
I personally think nova knives do far too much damage.
Remote explosives still have no damage falloff relative to distance from the epicentre, why is this? why is splash damage not calculated?
The breach mass driver needs some love, the breach shotgun needs some love, the breach flaylock needs some love.
the contact nade has what, 1.5m blast radius, 1 holdable and 150 damage and 0 splash? something like that, it's pathetic.
breach forge gun is not that viable, takes too long to charge.
scrambler rifle is extremely over-powered, it does too much damage per second.
I think the laser rifle should eventually stop dealing increased damage, why does it get to a point where an ELM can cut through someone I'm repping with max minmatar logistics skills and a core focused?
remove or tweak core repair tool I bet nobody uses it.
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.11 15:39:00 -
[52] - Quote
Count- -Crotchula wrote:here is my feedback for DUST as it stands, from my experience, in my opinion - 11th September 2015.
I am still getting stuck on terrain all the time, if you try to shoot your weapon you bounce and your sights goes up and down like a yo-yo.
the frame rate still leaves a lot to be desired, it is especially noticeable when moving at high speeds in an LAV for instance.
I personally think nova knives do far too much damage.
Remote explosives still have no damage falloff relative to distance from the epicentre, why is this? why is splash damage not calculated?
The breach mass driver needs some love, the breach shotgun needs some love, the breach flaylock needs some love.
the contact nade has what, 1.5m blast radius, 1 holdable and 150 damage and 0 splash? something like that, it's pathetic.
breach forge gun is not that viable, takes too long to charge.
scrambler rifle is extremely over-powered, it does too much damage per second.
I think the laser rifle should eventually stop dealing increased damage, why does it get to a point where an ELM can cut through someone I'm repping with max minmatar logistics skills and a core focused?
remove or tweak core repair tool I bet nobody uses it.
Very good points except the nova knives. Replace NN with Melee damage and you're perfect.
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