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korrah silain
True Illuminate
68
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Posted - 2015.06.25 21:30:00 -
[31] - Quote
I disagree with the diwnvoting aspect because it will allow anyone who dislikes the tactics you use to down vote, eg: ******* scouts! Rage down vote, damb prohards! Downvote. HES USING A SCANNER!?/SWARM LAUNCHER!? downvote. HOW DARE SOMEONE SNIPE ME!? downvote. My concern isn't intentional abuse, just butthurt sore losers. And this is a concern as anyone who drives a vehicle hates anyone with a swarm for example, and I personally think anyone in superhard Maddie's needs a downvote, so it inherently punishes 'unpopular' play styles. |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.25 21:34:00 -
[32] - Quote
korrah silain wrote:I disagree with the diwnvoting aspect because it will allow anyone who dislikes the tactics you use to down vote, eg: ******* scouts! Rage down vote, damb prohards! Downvote. HES USING A SCANNER!?/SWARM LAUNCHER!? downvote. HOW DARE SOMEONE SNIPE ME!? downvote. My concern isn't intentional abuse, just butthurt sore losers.
I'll encourage you to re-read the OP. I've throughly covered the problem of potential abuse
Official CPM Platform
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korrah silain
True Illuminate
69
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Posted - 2015.06.25 21:44:00 -
[33] - Quote
Talos Vagheitan wrote:korrah silain wrote:I disagree with the diwnvoting aspect because it will allow anyone who dislikes the tactics you use to down vote, eg: ******* scouts! Rage down vote, damb prohards! Downvote. HES USING A SCANNER!?/SWARM LAUNCHER!? downvote. HOW DARE SOMEONE SNIPE ME!? downvote. My concern isn't intentional abuse, just butthurt sore losers. I'll encourage you to re-read the OP. I've throughly covered the problem of potential abuse No you didn't. One down vote for every butt hurt piolet, or infantry who can't scratch your Maddie or person who hates redline snipers or person who can't stand people who use remote explosives and that's a huge impact. You did not address that you just said "only one down vote per" which addresses people down voting for no reason/to be dicks, not people diwnvoting because they personally think your tactic is "cheap" |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.25 21:53:00 -
[34] - Quote
Read the part where they must be on your team. Also read the part where down voting too much will remove your ability to do so.
But besides that: A feature doesn't have to be 100% exploit proof. There are plenty of ways we can already grief each other in Dust, such as team killing in FW, but it's really not a problem
Official CPM Platform
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korrah silain
True Illuminate
69
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Posted - 2015.06.26 02:34:00 -
[35] - Quote
Talos Vagheitan wrote:Read the part where they must be on your team. Also read the part where down voting too much will remove your ability to do so.
But besides that: A feature doesn't have to be 100% exploit proof. There are plenty of ways we can already grief each other in Dust, such as team killing in FW, but it's really not a problem
If they have to be on your team it will remove its effectiveness because a) people(me, personally anyway) dont tend to pay much attention to the teammates specific tactics, and b)people will be biased towards tactics that help them. Also if you vote too often and lose the ability to vote then duh, do I need to point out how it loses effectiveness? Not to mention holy **** you get barred from an entire game mode for falling too low?! But yeah no mechanic is 100% exploit proof, but its OK if it gets exploited and bars people from content forcing them to grind ungodly ammounts of missions in pubs to even start to earn back into positives. Plus they better hope those are all good matches and not one-sided stomps, or else playing this game is going to become a chore... |
Cyzad4
Blackfish Corp.
830
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Posted - 2015.06.26 17:27:00 -
[36] - Quote
Tie honour into bonus loyalty pts as well as an extra bonus to ISK and SP.
I like Adipem's "special contracts" ideas too +1
Look on my works, ye mighty, and despair.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.26 18:16:00 -
[37] - Quote
Interesting idea.
How about once your Honor rating drops below 0 every negative point of honor adds a second of wait time when you queue for a match before you join the battle queue.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cyzad4
Blackfish Corp.
835
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Posted - 2015.06.27 12:13:00 -
[38] - Quote
Fox Gaden wrote:Interesting idea.
How about once your Honor rating drops below 0 every negative point of honor adds a second of wait time when you queue for a match before you join the battle queue. I just wouldn't bother adding penalties at all. For a few reasons; One being they just don't work (at least in the case of timed penalties) a few added seconds and no one cares and if you lengthened the wait penalty up to minutes like a few players seem to think would work you're going to seriously deter playing at all. Another reason is if you incentivize playing and completing tough games the bonuses themselves start to double as deterrents. "If I play x amount of full games I get y amount of bonus ISK/SP" the thing is as soon as people see they 'can' get a certain bonus people think they 'should', that bonus then turns into the new 'normal' payout and anything less is a penalty.
Look on my works, ye mighty, and despair.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 21:28:00 -
[39] - Quote
In the meantime, it might help to record it as a loss when players leave a match.
I know some KD farmers leave battle when they die to preserve their stats
Official CPM Platform
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 01:05:00 -
[40] - Quote
Talos Vagheitan wrote:In the meantime, it might help to record it as a loss when players leave a match.
I know some KD farmers leave battle when they die to preserve their stats I believe Mu calculation weighs W/L Ratio. If backer-outers are only looking to play the easy fights, giving them an "L" when they back out would effectively be the same as giving them what they want. IIRC, Rattati said something to this effect back when Mu was originally introduced.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.29 21:45:00 -
[41] - Quote
Bump
Real CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.19 14:16:00 -
[42] - Quote
Bump.
Something like this would help with the battle-leaving situation, and reward those who continually stay to the end.
Real CPM Platform
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Cyzad4
Blackfish Corp.
882
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Posted - 2015.08.19 17:31:00 -
[43] - Quote
Seems a solid start to me. We can't be the only people who think this is a good idea.
Look on my works, ye mighty, and despair.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.19 20:38:00 -
[44] - Quote
Mercenaries have no need of honour, pay them well enough and they'll do just about anything.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.19 20:48:00 -
[45] - Quote
True Adamance wrote:Mercenaries have no need of honour, pay them well enough and they'll do just about anything. ^ Therein lies the solution.
CPM Sgt Kirk - On Community
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.19 20:54:00 -
[46] - Quote
Adipem Nothi wrote:True Adamance wrote:Mercenaries have no need of honour, pay them well enough and they'll do just about anything. ^ Therein lies the solution. Know if only CCP can figure out that rewarding obvious winners isn't the right incentive, but to give incentive to those obviously losing to continue fighting rather than just to AFK or leave the battle, particularly if they come into the fight after the match has started.
Say, give increasing extra SP or ISK for kills as the clone count gap increases, or to increase ISK/SP payouts for hacking points and CRUs when redlined. Perhaps giving those players who were obviously still trying an extra percentage of their losses.
Rewarding only the winners only creates the incentive to leave if you are obviously going to lose.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.19 20:56:00 -
[47] - Quote
Adipem Nothi wrote:True Adamance wrote:Mercenaries have no need of honour, pay them well enough and they'll do just about anything. ^ Therein lies the solution.
..... when players don't realise New Eden is a ****** up, dark, dishonourable, gritty place.....
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.20 11:59:00 -
[48] - Quote
Afterthought:
It would be interesting if corporations had an honor stat as well. Just calculate average honor of members.
Corps might self police their membership to not include dishonorable players
Real CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.27 21:42:00 -
[49] - Quote
Bump for corps with honor
Real CPM Platform
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Cyzad4
Blackfish Corp.
885
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Posted - 2015.08.28 01:27:00 -
[50] - Quote
Talos Vagheitan wrote:Bump for corps with honor Why not?, might be an interesting stat to have. could be helpful to people thinking about applying.
Look on my works, ye mighty, and despair.
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