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Nguruthos IX
Hellstorm Inc League of Infamy
928
|
Posted - 2013.08.01 04:48:00 -
[1] - Quote
from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
214
|
Posted - 2013.08.01 04:56:00 -
[2] - Quote
That seems to be how its working.
And considering there is only a handful of weapons..... its kinda sad how hard of a time they are having trying to figure it out. |
Tupni
Capital Acquisitions LLC
23
|
Posted - 2013.08.01 05:04:00 -
[3] - Quote
I've seen that. They find a cozy spot, drop, or have someone else drop, a nanohive/droplink, and snipe with impunity for the entire round. In a big way mid to higher tier forge guns are the best infantry weapon for sniping, given their range, power, and blast radius. Combine that with a suit that can take 3 to 4 rounds to the head from a sniper rifle and there isn't much that can be done about it.
If it was on any other suit save the heavy, I think it would be more widely exploited and recognized as you say. |
FATPrincess - XOXO
Shining Flame Amarr Empire
331
|
Posted - 2013.08.01 05:06:00 -
[4] - Quote
Yup
#lolForgeGuns
-XOXO |
Jeremy House
Ahrendee Mercenaries EoN.
4
|
Posted - 2013.08.01 05:12:00 -
[5] - Quote
Fight proto with proto... Use a charge sniper with some damage mods. That always scares me off... No need to nerf, you just need to play.
Face adversity, don't run away from it yelling nerf. |
KEROSIINI-TERO
Seraphim Auxiliaries
628
|
Posted - 2013.08.01 05:14:00 -
[6] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
FG users naturally get their most kills from infantry - as tank kills are that much more rare. There might be only two or one tank in a match but killing those is still paramount. And the rest? Well the infantry just keeps coming and coming. There the forger does what it cans with boomstick and a sidearm. |
Delilah Judge-Slayer
Kameira Lodge Amarr Empire
9
|
Posted - 2013.08.01 05:19:00 -
[7] - Quote
The complain train has found a new destination for ceaseless bitching.
CCP should rename Forge Guns to Fofofofofoforgeguns.
Flaylocks got put in their place, now the best way to make protoburgers **** themselves is rooftop mounted Forge Gunners insta-gibbing wallet warriors.
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Rusty Shallows
Black Jackals
201
|
Posted - 2013.08.01 05:38:00 -
[8] - Quote
"Anyone I see an assault forge gun, it's top kills in the game from infantry"
It would be lie if I said there weren't games where my kills came from infantry while doing close in artillery support. So what's the problem? The post battle leader board constantly shows AR users getting more kills. That in of itself doesn't make ARs OP.
"So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon."
One reason people are not flocking to heavy suits is because the entire class sits behind those dead weight unlocking skills. Another reason is fatty suits kind of suck. They do die, allot close in to ARs and any high damage rapid fire weapons. Less than two hours ago I had gaylock rip me a new one while on a ladder. We die at mid range too when people pull hot Scrambler Rifles or TARs on us. Scaling up to proto doesn't help in any meaningful way like it does for Assaults or Logi's.
In the game of Adapt or Die it means trying to find a way to make your weapon and dropsuit work best. In my case that means pulling elevation or trying to surprise people while playing Death Race 514. You wouldn't believe the number of people who are caught off guard when I jump out of my ride and use the FG. |
Nguruthos IX
Hellstorm Inc League of Infamy
929
|
Posted - 2013.08.01 05:41:00 -
[9] - Quote
Delilah Judge-Slayer wrote: The complain train has found a new destination for ceaseless bitching.
CCP should rename Forge Guns to Fofofofofoforgeguns.
Flaylocks got put in their place, now the best way to make protoburgers **** themselves is rooftop mounted Forge Gunners insta-gibbing wallet warriors.
could just use a militia forge. Easier to snipe with and still 1 shots the protos : / |
SoTah Pawp
Amarr Templars Amarr Empire
351
|
Posted - 2013.08.01 05:45:00 -
[10] - Quote
Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
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dustwaffle
Gravity Prone EoN.
269
|
Posted - 2013.08.01 05:52:00 -
[11] - Quote
SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, the whining masses need something new whine about.
After Forge guns, next on the list will probably be Scrambler Pistols and SMGs
Eventually, the whine list will get down to Nova Knives, and after that the cycle carries on back to tactical assault rifles |
Galvan Nized
Deep Space Republic Top Men.
190
|
Posted - 2013.08.01 06:03:00 -
[12] - Quote
SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
This is funny.
Forge Guns have gotten secret buffs that have really helped them. They No longer light up like Christmas trees when charging. Plus the reduction to rendering distance (and tying it oddly to some weapons with their high ranges).
It took until the strange rendering changes that FGs realized they can hide on top of roofs and shoot at infantry or vehicles below them facing little counter. Infantry and vehicles cannot render them or do much if they can. Against infantry the FG has high splash so it's not too difficult to get kills with it.
Now that said I don't feel there is anything wrong with the FGs, we just don't need unscalable towers or buildings. |
JETSTORM1090
Against All Oddz
148
|
Posted - 2013.08.01 06:07:00 -
[13] - Quote
I always laugh at the people who go up on the tallest buildings on the tabletop map, they stick out like a sore thumb, they prolly wonder what hit them when I get them from the ground. |
dustwaffle
Gravity Prone EoN.
270
|
Posted - 2013.08.01 06:08:00 -
[14] - Quote
Galvan Nized wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
This is funny. Forge Guns have gotten secret buffs that have really helped them. They No longer light up like Christmas trees when charging. Plus the reduction to rendering distance (and tying it oddly to some weapons with their high ranges). It took until the strange rendering changes that FGs realized they can hide on top of roofs and shoot at infantry or vehicles below them facing little counter. Infantry and vehicles cannot render them or do much if they can. Against infantry the FG has high splash so it's not too difficult to get kills with it. Now that said I don't feel there is anything wrong with the FGs, we just don't need unscalable towers or buildings. LOL 'secret buffs'
I'm sure rendering changes affect all weapons the same.
If the towers/buildings are 'unscalable', how did the forge gunner get up there? Couldn't the opposing team employ the same method? Aren't there any counters to this?
But I digress, NERF FORGE GUNS!!!! THEY ARE CLEARLY OP!!!! |
Celeste Cyra
Tal-Romon Legion Amarr Empire
1
|
Posted - 2013.08.01 06:08:00 -
[15] - Quote
dustwaffle wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, the whining masses need something new whine about. After Forge guns, next on the list will probably be Scrambler Pistols and SMGs Eventually, the whine list will get down to Nova Knives, and after that the cycle carries on back to tactical assault rifles
They already got to nova knives... |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 06:19:00 -
[16] - Quote
SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, it's always been like this.
And like I said, broken but won't be looked at because not a lot of people use it.
It's nothing new, really. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
434
|
Posted - 2013.08.01 06:21:00 -
[17] - Quote
dustwaffle wrote:Galvan Nized wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
This is funny. Forge Guns have gotten secret buffs that have really helped them. They No longer light up like Christmas trees when charging. Plus the reduction to rendering distance (and tying it oddly to some weapons with their high ranges). It took until the strange rendering changes that FGs realized they can hide on top of roofs and shoot at infantry or vehicles below them facing little counter. Infantry and vehicles cannot render them or do much if they can. Against infantry the FG has high splash so it's not too difficult to get kills with it. Now that said I don't feel there is anything wrong with the FGs, we just don't need unscalable towers or buildings. LOL 'secret buffs' I'm sure rendering changes affect all weapons the same. If the towers/buildings are 'unscalable', how did the forge gunner get up there? Couldn't the opposing team employ the same method? Aren't there any counters to this? But I digress, NERF FORGE GUNS!!!! THEY ARE CLEARLY OP!!!!
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first. |
SoTah Pawp
Amarr Templars Amarr Empire
355
|
Posted - 2013.08.01 06:22:00 -
[18] - Quote
Nguruthos IX wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, it's always been like this. And like I said, broken but won't be looked at because not a lot of people use it. It's nothing new, really. Neither is QQ over getting killed by a weapon working at intended. |
SoTah Pawp
Amarr Templars Amarr Empire
355
|
Posted - 2013.08.01 06:24:00 -
[19] - Quote
Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 06:24:00 -
[20] - Quote
SoTah Pawp wrote:Nguruthos IX wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, it's always been like this. And like I said, broken but won't be looked at because not a lot of people use it. It's nothing new, really. Neither is QQ over getting killed by a weapon working at intended.
The flaylocks defended their flaylocks. The tanks defended their tanks The AR's defended the AR's now the forge guns join their ranks :P
pretending weapons arn't OP isn't new either. You're the same old same old. |
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SoTah Pawp
Amarr Templars Amarr Empire
355
|
Posted - 2013.08.01 06:25:00 -
[21] - Quote
FG is fine - maps are what blow. We've all used em so long we know all the cheap tricks possible on them. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
353
|
Posted - 2013.08.01 06:25:00 -
[22] - Quote
Where's the guy that says "WELL COULDN'T YOU JUST FLY A DROPSHIP UP THEIR? IT'S NOT LIKE FORGEGUNS EAT THEM FOR BREAKFAST"?
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
SoTah Pawp
Amarr Templars Amarr Empire
355
|
Posted - 2013.08.01 06:27:00 -
[23] - Quote
Nguruthos IX wrote:SoTah Pawp wrote:Nguruthos IX wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, it's always been like this. And like I said, broken but won't be looked at because not a lot of people use it. It's nothing new, really. Neither is QQ over getting killed by a weapon working at intended. The flaylocks defended their flaylocks. The tanks defended their tanks The AR's defended the AR's now the forge guns join their ranks :P pretending weapons arn't OP isn't new either. You're the same old same old. ...you can use this argument to say any weapon is OP and anyone defending it is being 'same old same old'
FG threads only popping up recently - to a weapon that hasn't been changed other then graphics. So what's the problem? Your precious KDR dropping .1 from it? |
Skipper Jones
Murder Cakes Of Doom
553
|
Posted - 2013.08.01 06:28:00 -
[24] - Quote
Are you saying that the Forge is OP? and because not everybody uses it, it won't get nerfed?
Forge gun= fine
Right now there really isn't an OP gun... |
Billi Gene
The Southern Legion
204
|
Posted - 2013.08.01 06:32:00 -
[25] - Quote
people,
stop being lazy.
shush your whining,
grab a sniper rifle.... learn which angles to the towers give the best chances of a shot at the heavy..
you don't even have to kill them, just **** them off enough and they will jump down.....
life isn't served on silver platters. Harden up Princess |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 06:34:00 -
[26] - Quote
SoTah Pawp wrote:Nguruthos IX wrote:SoTah Pawp wrote:Nguruthos IX wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, it's always been like this. And like I said, broken but won't be looked at because not a lot of people use it. It's nothing new, really. Neither is QQ over getting killed by a weapon working at intended. The flaylocks defended their flaylocks. The tanks defended their tanks The AR's defended the AR's now the forge guns join their ranks :P pretending weapons arn't OP isn't new either. You're the same old same old. ...you can use this argument to say any weapon is OP and anyone defending it is being 'same old same old'
Congratulations! You've figured it out! And saying complaints about a weapon being OP are just scrubs "QQing" can be equally applied!
durp |
DJINN leukoplast
Hellstorm Inc League of Infamy
877
|
Posted - 2013.08.01 06:38:00 -
[27] - Quote
Forge would have been nerfed 10x's over by now if it was a light weapon. But not too many spec into heavies vs light/medium, and even fewer spec into a forge vs HMG. Therefore even if it's clearly being abused and OP, the stats won't be large enough for CCP to consider for tweaks. |
Jeremy House
Ahrendee Mercenaries EoN.
5
|
Posted - 2013.08.01 06:40:00 -
[28] - Quote
ZeHealingHurts HurtingHeals wrote:Where's the guy that says "WELL COULDN'T YOU JUST FLY A DROPSHIP UP THERE? IT'S NOT LIKE FORGEGUNS EAT THEM FOR BREAKFAST"?
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. It is about the pilot not the ship itself. While dropships could use a hp buff, they can still take atleast 2 hits from my forge, if not 3. Unless you are flying the crappy militia ones. Even then, if you can fly them well enough, you can make it to a tower. I've seen it happen. I actually do it myself all the time... |
SoTah Pawp
Amarr Templars Amarr Empire
356
|
Posted - 2013.08.01 06:42:00 -
[29] - Quote
O wow - you made one good point. Grats. Now try doing that with your reasoning on why the FG is "Broken" rather then the map design is bad or how you're too awesome to use a sniper. |
Rusty Shallows
Black Jackals
202
|
Posted - 2013.08.01 06:43:00 -
[30] - Quote
Nguruthos IX wrote:SoTah Pawp wrote:Nguruthos IX wrote:SoTah Pawp wrote:Nguruthos IX wrote:
Nah, it's always been like this.
And like I said, broken but won't be looked at because not a lot of people use it.
It's nothing new, really.
Neither is QQ over getting killed by a weapon working at intended. The flaylocks defended their flaylocks. The tanks defended their tanks The AR's defended the AR's now the forge guns join their ranks :P pretending weapons arn't OP isn't new either. You're the same old same old. ...you can use this argument to say any weapon is OP and anyone defending it is being 'same old same old' Congratulations! You've figured it out! And saying complaints about a weapon being OP are just scrubs "QQing" can be equally applied! durp This is exactly why some of us simply avoid calling for nerf altogether. Forum Metagame at its worst. |
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Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 06:44:00 -
[31] - Quote
SoTah Pawp wrote:O wow - you made one good point. Grats. Now try doing that with your reasoning on why the FG is "Broken" rather then the map design is bad or how you're too awesome to use a sniper.
Because no amount or type of map design alterations would have any affect on the reasons and ways FG is broken.
And PS what is this about kdr? People care about that? silly straw men |
SoTah Pawp
Amarr Templars Amarr Empire
356
|
Posted - 2013.08.01 06:48:00 -
[32] - Quote
So - what do you guys want? No AoE for forge guns? Make it JUST AV? Maybe lower range so rail tanks can laugh at us more? How about we just get rid of the FG - not like heavies matter anyways. |
Bob Teller
Red Star. EoN.
52
|
Posted - 2013.08.01 06:51:00 -
[33] - Quote
dustwaffle wrote:Galvan Nized wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
This is funny. Forge Guns have gotten secret buffs that have really helped them. They No longer light up like Christmas trees when charging. Plus the reduction to rendering distance (and tying it oddly to some weapons with their high ranges). It took until the strange rendering changes that FGs realized they can hide on top of roofs and shoot at infantry or vehicles below them facing little counter. Infantry and vehicles cannot render them or do much if they can. Against infantry the FG has high splash so it's not too difficult to get kills with it. Now that said I don't feel there is anything wrong with the FGs, we just don't need unscalable towers or buildings. LOL 'secret buffs' I'm sure rendering changes affect all weapons the same. If the towers/buildings are 'unscalable', how did the forge gunner get up there? Couldn't the opposing team employ the same method? Aren't there any counters to this? But I digress, NERF FORGE GUNS!!!! THEY ARE CLEARLY OP!!!! You ever tried gettin on top of a tower wen a fg is waiting for you there?Dropships dont do well against a forgegun in case you didnt know |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
353
|
Posted - 2013.08.01 06:54:00 -
[34] - Quote
Nguruthos IX wrote:SoTah Pawp wrote:O wow - you made one good point. Grats. Now try doing that with your reasoning on why the FG is "Broken" rather then the map design is bad or how you're too awesome to use a sniper. Because no amount or type of map design alterations would have any affect on the reasons and ways FG is broken. And PS what is this about kdr? People care about that? silly straw men
AYE, DAWG! I'll have you know i'm made out of the finest straw you'll ever see!
It's so nice...and warm...and comfy. You can use me for some really good bedding.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
SoTah Pawp
Amarr Templars Amarr Empire
358
|
Posted - 2013.08.01 06:55:00 -
[35] - Quote
ZeHealingHurts HurtingHeals wrote:Nguruthos IX wrote:SoTah Pawp wrote:O wow - you made one good point. Grats. Now try doing that with your reasoning on why the FG is "Broken" rather then the map design is bad or how you're too awesome to use a sniper. Because no amount or type of map design alterations would have any affect on the reasons and ways FG is broken. And PS what is this about kdr? People care about that? silly straw men AYE, DAWG! I'll have you know i'm made out of the finest straw you'll ever see! It's so nice...and warm...and comfy. You can use me for some really good bedding.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. You really wanted to post that Vid - eh? |
Rusty Shallows
Black Jackals
202
|
Posted - 2013.08.01 06:58:00 -
[36] - Quote
DJINN leukoplast wrote:Forge would have been nerfed 10x's over by now if it was a light weapon. But not too many spec into heavies vs light/medium, and even fewer spec into a forge vs HMG. Therefore even if it's clearly being abused and OP, the stats won't be large enough for CCP to consider for tweaks. HMGs were a minority weapon but that didn't stop CCP from nerfing them useless at 1.0. For the first several months of this year the FG sucked with the double whammy of bad-game-play and excessive balancing nerfs because during beta it was too good during a time.
Further CCP does monitor these forums. When people ***** they do listen. If you don't think they are aware then file a petition or submit a ticket from the site asking if they are aware of the discussion. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
354
|
Posted - 2013.08.01 06:59:00 -
[37] - Quote
SoTah Pawp wrote:ZeHealingHurts HurtingHeals wrote:Nguruthos IX wrote:SoTah Pawp wrote:O wow - you made one good point. Grats. Now try doing that with your reasoning on why the FG is "Broken" rather then the map design is bad or how you're too awesome to use a sniper. Because no amount or type of map design alterations would have any affect on the reasons and ways FG is broken. And PS what is this about kdr? People care about that? silly straw men AYE, DAWG! I'll have you know i'm made out of the finest straw you never seen! It's so nice...and warm...and comfy. You can use me for some really good bedding. You really wanted to post that Vid - eh?
No, just had that ending bit pop into my head when I wrote that and I just knew I had to have it in there.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
Robocop Junior
The Surrogates Of War
106
|
Posted - 2013.08.01 07:00:00 -
[38] - Quote
FGs would be OP...if it weren't for MDs muahahahhaha! |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 07:03:00 -
[39] - Quote
Rusty Shallows wrote:DJINN leukoplast wrote:Forge would have been nerfed 10x's over by now if it was a light weapon. But not too many spec into heavies vs light/medium, and even fewer spec into a forge vs HMG. Therefore even if it's clearly being abused and OP, the stats won't be large enough for CCP to consider for tweaks. HMGs were a minority weapon but that didn't stop CCP from nerfing them useless at 1.0. For the first several months of this year the FG sucked with the double whammy of bad-game-play and excessive balancing nerfs because during beta it was too good during a time. Further CCP does monitor these forums. When people ***** they do listen. If you don't think they are aware then file a petition or submit a ticket from the site asking if they are aware of the discussion.
When HMGs were OP, everyone was using them.
It was more than half of every team and they tore things up. It was obvious. Hardly a minority weapon - at the time.
Did they nerf it too hard? Possibly |
Banned 4 Lyfe
Eyniletti Rangers Minmatar Republic
4
|
Posted - 2013.08.01 07:05:00 -
[40] - Quote
SoTah Pawp wrote:So - what do you guys want? No AoE for forge guns? Make it JUST AV? Maybe lower range so rail tanks can laugh at us more? How about we just get rid of the FG - not like heavies matter anyways.
|
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Kekklian Noobatronic
Goonfeet Top Men.
268
|
Posted - 2013.08.01 07:08:00 -
[41] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
You forge gun nerf people need to QFT already. |
ladwar
Dead Six Initiative Lokun Listamenn
1016
|
Posted - 2013.08.01 07:12:00 -
[42] - Quote
SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. |
SoTah Pawp
Amarr Templars Amarr Empire
362
|
Posted - 2013.08.01 07:14:00 -
[43] - Quote
ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. I think you're forgetting the commando suit. They even get an equipment slot. >_> |
Breakin Stuff
Goonfeet Top Men.
1059
|
Posted - 2013.08.01 07:17:00 -
[44] - Quote
there is too much stupid in this thread for me to truly fathom.
"OMG BIG GUNZ ON HIGH GROUND!!! WTF?????"
I do believe this is a historical thing as well as an in-game thing.
if you take and hold the high ground, you have the advantage.
If your enemy has the high ground, you remove them.
waah waah heavies on. oh look. proto sniper rifle, meet mister "fat and slow forgegun"
I thought you two would get along well. Remember, the heavy headshot hitbox is at least 50% bigger than an assault's.
But that would be too hard for the pro AR FTW crowd who doesn't want to use this thing we call "tactics" and "adaptation."
If you're getting your ass blown off in a dropsuit fitting, CHANGE YOUR FITTING AND DO SOMETHING ABOUT IT!
Or are you really that stupid and have that much tunnel-vision? |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 07:29:00 -
[45] - Quote
Breakin Stuff wrote:there is too much stupid in this thread for me to truly fathom.
"OMG BIG GUNZ ON HIGH GROUND!!! WTF?????"
I do believe this is a historical thing as well as an in-game thing.
if you take and hold the high ground, you have the advantage.
If your enemy has the high ground, you remove them.
waah waah heavies on. oh look. proto sniper rifle, meet mister "fat and slow forgegun"
I thought you two would get along well. Remember, the heavy headshot hitbox is at least 50% bigger than an assault's.
But that would be too hard for the pro AR FTW crowd who doesn't want to use this thing we call "tactics" and "adaptation."
If you're getting your ass blown off in a dropsuit fitting, CHANGE YOUR FITTING AND DO SOMETHING ABOUT IT!
Or are you really that stupid and have that much tunnel-vision?
When did I mention highground? Towers are irrelevant its the gun that's a problem.
nice strawman again, though. |
SoTah Pawp
Amarr Templars Amarr Empire
363
|
Posted - 2013.08.01 07:31:00 -
[46] - Quote
Nguruthos IX wrote:Breakin Stuff wrote:there is too much stupid in this thread for me to truly fathom.
"OMG BIG GUNZ ON HIGH GROUND!!! WTF?????"
I do believe this is a historical thing as well as an in-game thing.
if you take and hold the high ground, you have the advantage.
If your enemy has the high ground, you remove them.
waah waah heavies on. oh look. proto sniper rifle, meet mister "fat and slow forgegun"
I thought you two would get along well. Remember, the heavy headshot hitbox is at least 50% bigger than an assault's.
But that would be too hard for the pro AR FTW crowd who doesn't want to use this thing we call "tactics" and "adaptation."
If you're getting your ass blown off in a dropsuit fitting, CHANGE YOUR FITTING AND DO SOMETHING ABOUT IT!
Or are you really that stupid and have that much tunnel-vision? When did I mention highground? Towers are irrelevant its the gun that's a problem. nice strawman again, though. So you're saying if you saw a FGer, alone, in a 1v1 on the ground scenario - you would lose because the FG is broken?
Are you sure you're not just terrible? |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 07:38:00 -
[47] - Quote
SoTah Pawp wrote:So you're saying if you saw a FGer, alone, in a 1v1 on the ground scenario - you would lose because the FG is broken? Are you sure you're not just terrible?
So you're saying if you saw another man, alone, in the streets on a rainy night, you'd makeout with him?
Never said that and that's not what I'm saying. Keep trying. |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 07:39:00 -
[48] - Quote
Nguruthos IX wrote:
When did I mention highground? Towers are irrelevant its the gun that's a problem.
nice strawman again, though.
yes, because slow fire weapons that are hard to aim are the biggest problem in DUST.
Clearly they are evil and need to be nerfed because OMG tactics are OP.
here's a tip cupcake:
use numbers and evidence when you howl that something is overpowered rather than leaning on the people who rant behind you just as incoherently.
It makes people take you more seriously. Forge guns are deadly because a few of us fatties spent months practicing killing people like you with it. And we use forge guns for anti-infantry because if the HMG were to approach the Assault rifle in efficiency you whiners who demand nerfs on everything in a rotation would **** kittens and cry till it got nerfed back to Uprising 1.0.
I have no respect for your words because there is nothing to respect here. no evidence, no numbers, nothing to test. just anecdotal stories about heavies in defilate raining death and pain from above and cries of WAAH WAAH NERF NERF!
Unless you use the assault forge and have skilled into it, and have thoroughly tested it, you don't have a lot of room to talk because if you had ever used it nothing in your OP would have been said.
When an assault forge gun tops the charts it's because there were three people in the tanks they kill. there's more than one ass in the jeeps, and there's multiple people who jump out of the burning dropship only to have the wreck fall on them.
What, you thought that the three names abruptly popping up on the kill feed were all what, spooning? standing in a straight line? no, they were all inside the same vehicle when it exploded. that's how the forge gun works. the warpoints come from tanks, dropships, LAVs and the occasional twit who can't figure out that running long distance across an open field is probably not a good idea.
Oh and hellstorm is a pathetic excuse for a DUST corp. No one cares about it except when they want to randomly punch someone in the face for the funzies. |
Rusty Shallows
Black Jackals
202
|
Posted - 2013.08.01 07:40:00 -
[49] - Quote
Nguruthos IX wrote:Rusty Shallows wrote:DJINN leukoplast wrote:Forge would have been nerfed 10x's over by now if it was a light weapon. But not too many spec into heavies vs light/medium, and even fewer spec into a forge vs HMG. Therefore even if it's clearly being abused and OP, the stats won't be large enough for CCP to consider for tweaks. HMGs were a minority weapon but that didn't stop CCP from nerfing them useless at 1.0. For the first several months of this year the FG sucked with the double whammy of bad-game-play and excessive balancing nerfs because during beta it was too good during a time. Further CCP does monitor these forums. When people ***** they do listen. If you don't think they are aware then file a petition or submit a ticket from the site asking if they are aware of the discussion. When HMGs were OP, everyone was using them. It was more than half of every team and they tore things up. It was obvious. Hardly a minority weapon - at the time. Did they nerf it too hard? Possibly I have never even seen half the team in heavy suits now or back then, in pubs or corp matches. It would be an interesting question to ask the Devs if they could pull up the server numbers.
Yes it was obviously a huge problem. Even with Heavy Weapons Sharpshooter was a 3x skill the few people who capped it were like some death dealing gods. Heaven forbid if they were in an HMG fire team with logi support. It only took one or two HMG people on the other team to feel how messed up it was. Where that translated in CCP knocking its range to like 15 meters, widening the dispersion, and shaving off damage was the classic definition of a nerf. Especially since a bunch of us knew it was going to be majorly balanced by the removal of HWS.
Getting back on topic I beleive CCP is aware of this and hopefully those who are discussing are taking into account both the statistics and the more coherent complaints on the forums. My preference is they just coat the roofs of all skyscrapers with grease so everything just slides right off. |
SoTah Pawp
Amarr Templars Amarr Empire
363
|
Posted - 2013.08.01 07:41:00 -
[50] - Quote
Nguruthos IX wrote:SoTah Pawp wrote:So you're saying if you saw a FGer, alone, in a 1v1 on the ground scenario - you would lose because the FG is broken? Are you sure you're not just terrible? So you're saying if you saw another man, alone, in the streets on a rainy night, you'd makeout with him? Never said that and that's not what I'm saying. Keep trying. But you just said high grounds isn't the problem - so then it must be ground level.
Care to explain or are you just going to get act more butt hurt at being called bad?
|
|
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 07:44:00 -
[51] - Quote
SoTah Pawp wrote: But you just said high grounds isn't the problem - so then it must be ground level.
Care to explain or are you just going to get act more butt hurt at being called bad?
he's in Hellstorm. Nothing good comes from hellstorm.
Except a free target to punch in the face when you get bored. |
ladwar
Dead Six Initiative Lokun Listamenn
1017
|
Posted - 2013.08.01 07:44:00 -
[52] - Quote
SoTah Pawp wrote:ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. I think you're forgetting the commando suit. They even get an equipment slot. >_> your using a very expensive suit that i'll just use starter fit to drain you isk you and take over your spot using a suit 10 times cheaper. but you are stretching it to pull the "sniper" card for. |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 07:45:00 -
[53] - Quote
Breakin Stuff wrote:SoTah Pawp wrote: But you just said high grounds isn't the problem - so then it must be ground level.
Care to explain or are you just going to get act more butt hurt at being called bad?
he's in Hellstorm. Nothing good comes from hellstorm. Except a free target to punch in the face when you get bored.
trollolol |
SoTah Pawp
Amarr Templars Amarr Empire
363
|
Posted - 2013.08.01 07:46:00 -
[54] - Quote
ladwar wrote:SoTah Pawp wrote:ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. I think you're forgetting the commando suit. They even get an equipment slot. >_> your using a very expensive suit that i'll just use starter fit to drain you isk you and take over your spot using a suit 10 times cheaper. but you are stretching it to pull the "sniper" card for. maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo. |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 07:48:00 -
[55] - Quote
quit telling them how to use tactics and thought sota they have to comprehend these things before they can use them. |
Powerh8er
DIOS EX. Top Men.
6
|
Posted - 2013.08.01 07:52:00 -
[56] - Quote
I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot... |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 07:54:00 -
[57] - Quote
Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot...
I still top out at 20
but only when people are like "hey look! Breakin Stuff is here! everyone, INTO THE VEHICLES! LET'S DRIVE OVER HIM!!!" |
Nguruthos IX
Hellstorm Inc League of Infamy
930
|
Posted - 2013.08.01 07:56:00 -
[58] - Quote
Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot...
If you can't do it you're bad.
Also no need for towers. A slightly inclined hill is all you need to take advantage of the epic splash damage and 1 hit sniping from a FG.
|
ladwar
Dead Six Initiative Lokun Listamenn
1017
|
Posted - 2013.08.01 07:56:00 -
[59] - Quote
SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 08:01:00 -
[60] - Quote
someone can't figure out how to kill fatties.
I'm disappointed in you two. everyone else in DUST figured it out, why can't you? |
|
Nguruthos IX
Hellstorm Inc League of Infamy
931
|
Posted - 2013.08.01 08:06:00 -
[61] - Quote
ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost.
no no
a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast.
the comparison to a commando with sniper and swarm was completely accurate.
/sarcasm |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
7
|
Posted - 2013.08.01 08:12:00 -
[62] - Quote
I am one of the few that specced into heavy suit, heavy weaponry, and forgegun skills. Those of us who did, and have been forgegunning for months, are very good at what we do, i can spit out 277 splash damage with 15% innate dmg and 2 complex mods every 2 seconds. I can lead targets effectively at 10, 100, or 300M. I can kill all but the most skilled tankers in 1 clip. When i see a multitude of infantry running around in the open, i recycle the biomass in droves, I grab a logi and a gorgon and head to the high ground in order to provide wide-area coverage of the battlefield, i call out troop movements and smash everything mechanized. I do this because 9 times out of 10, the enemy is not battlefield aware or organized. The infantry usually runs, in the open, close together into the light......but when i play against people who communicate, organize, and snipe better than a blind man with cerebral palsy.......well, then i get suppressed and don't kill 30+ infantry without dying....... |
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:13:00 -
[63] - Quote
Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm you know your post is hard to read what you mean... |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 08:13:00 -
[64] - Quote
Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm
Yes because ISk cost has always mean niche protection in Dust.
clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent.
Right. you want Dust to become pay-to-win. gotcha. |
Nguruthos IX
Hellstorm Inc League of Infamy
931
|
Posted - 2013.08.01 08:17:00 -
[65] - Quote
ladwar wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no
a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast.
the comparison to a commando with sniper and swarm was completely accurate. /sarcasm you know your post is hard to read what you mean...
alcohol does that.
here, let me make it a little easier :P (ill format /edit)
|
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:18:00 -
[66] - Quote
Breakin Stuff wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm Yes because ISk cost has always mean niche protection in Dust. clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent. Right. you want Dust to become pay-to-win. gotcha. totally. is the ISK cost worth it to use it or is it just simply to high for its value. the place HAVs and DS are in right now. |
Johnny Guilt
Algintal Core Gallente Federation
211
|
Posted - 2013.08.01 08:20:00 -
[67] - Quote
ZeHealingHurts HurtingHeals wrote:Where's the guy that says "WELL COULDN'T YOU JUST FLY A DROPSHIP UP THERE? IT'S NOT LIKE FORGEGUNS EAT THEM FOR BREAKFAST"? I don't think FGs are OP. It's the fact that once they're up their they can control that spot for the rest of the game that's the problem.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. then OB his fat arse... |
Nguruthos IX
Hellstorm Inc League of Infamy
946
|
Posted - 2013.08.01 08:21:00 -
[68] - Quote
Breakin Stuff wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm Yes because ISk cost has always mean niche protection in Dust. clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent. Right. you want Dust to become pay-to-win. gotcha.
You don't see frigates 1 shotting Titans. Far less soloing them even if it did take 10 hours.
|
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 08:21:00 -
[69] - Quote
ladwar wrote:
totally. is the ISK cost worth it to use it or is it just simply to high for its value. the place HAVs and DS are in right now.
HAVs and LAVs need to rollback to chromosome, including skills. that would fix the forge gun right there.
I loved soloing marauders because they were HARD. it was FUN to fight tanks I had to be smarter than. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:22:00 -
[70] - Quote
ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. Snipers easily kill fatties when there is no cover or vehicle to escape in. Sniper rifles out range FGs, weapon shake has caused many a long ranged man sized target impossible to hit (as it should).
Dropships can slaughter a FG-er. I know because it happened to me within the last two weeks. An enemy DS that flew low would do circuits of certain areas on the prowl. He'd get almost on top and have a blaster turret melt the target. For the most part he never lingered long and kept moving. Smart guy too because once he figured out I was a threat my suit was an early target for the blaster. He killed me at least four times although I did get him once when he paused too long to finish off my buddy and his proto-SL. He was already damaged and my Ishukone FG scored a hit to the exhaust.
Although in general it is true that in the vast majority of cases a Dropship is at a disadvantage. It doesn't help that their improved risk/reward mechanic is delayed. |
|
Nguruthos IX
Hellstorm Inc League of Infamy
946
|
Posted - 2013.08.01 08:24:00 -
[71] - Quote
PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. |
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:32:00 -
[72] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. its about the devs trying to outsmart the players so they do stray from standard fixes and go for the off the wall ideas. but i do think the root of the issue is the height limit and places players were never meant to go. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:45:00 -
[73] - Quote
Breakin Stuff wrote:Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot... I still top out at 20 but only when people are like "hey look! Breakin Stuff is here! everyone, INTO THE VEHICLES! LET'S DRIVE OVER HIM!! I can get near twenty when my teammates throw multiple nanos at me on some good high ground and the other side behave like mindless red-berries. Most of my vehicle kills are from people who get careless.
In the competitive and violent matches it is more like six to twelve kills and I'm happy if my deaths stopped at four. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:59:00 -
[74] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. Fair enough. Thank you for clarifying Nguruthos is it much appreciated.
To be honest post one comes across as a targeted nerf request on FGs. It would help if the title was more on target and the main body used examples from several different weapon types. |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 09:24:00 -
[75] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant.
you just sucked all the fun out of this thread for me.
bastard. |
Powerh8er
DIOS EX. Top Men.
7
|
Posted - 2013.08.01 09:26:00 -
[76] - Quote
Nguruthos IX wrote:Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot... If you can't do it you're bad. Also no need for towers. A slightly inclined hill is all you need to take advantage of the epic splash damage and 1 hit sniping from a FG.
Yes, sniping from a slighly inclined hill; 30 pluss kills every match. You got me there. |
STABBEY
Resheph Interstellar Strategy Gallente Federation
126
|
Posted - 2013.08.01 09:28:00 -
[77] - Quote
http://www.youtube.com/watch?v=XbcuViGSmGo fy favorite assault Forge Gun video He actually runs around like an assault. I want to do this. |
Chibi Andy
Forsaken Immortals Top Men.
415
|
Posted - 2013.08.01 09:51:00 -
[78] - Quote
to be honest i actually tried the tower FG sniping, but really the rendering of units at a distance is so bad that past 300m you're just a dot on the screen, and i waste more ammo trying to kill you than actually hitting you directly. so i dont know why everyone is complaining about it, not to mention the fact that trying to HIT someone close to 300m is still a difficult thing to accomplish |
John Demonsbane
Unorganized Ninja Infantry Tactics
46
|
Posted - 2013.08.01 09:55:00 -
[79] - Quote
To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal. |
Nguruthos IX
Hellstorm Inc League of Infamy
953
|
Posted - 2013.08.01 10:03:00 -
[80] - Quote
John Demonsbane wrote:To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal.
Then read the first post.
|
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Heavy Breaks
Red Star. EoN.
136
|
Posted - 2013.08.01 11:26:00 -
[81] - Quote
RAGING GIGGLES wrote:I am one of the few that specced into heavy suit, heavy weaponry, and forgegun skills. Those of us who did, and have been forgegunning for months, are very good at what we do, i can spit out 277 splash damage with 15% innate dmg and 2 complex mods every 2 seconds. I can lead targets effectively at 10, 100, or 300M. I can kill all but the most skilled tankers in 1 clip. When i see a multitude of infantry running around in the open, i recycle the biomass in droves, I grab a logi and a gorgon and head to the high ground in order to provide wide-area coverage of the battlefield, i call out troop movements and smash everything mechanized. I do this because 9 times out of 10, the enemy is not battlefield aware or organized. The infantry usually runs, in the open, close together into the light......but when i play against people who communicate, organize, and snipe better than a blind man with cerebral palsy.......well, then i get suppressed and don't kill 30+ infantry without dying.......
This. +1
FG working as intended and is fine.
If you are struggling to counter a high up Forger, stop and think for a few seconds, you'll get there just use your brain. |
CrotchGrab 360
187.
161
|
Posted - 2013.08.01 11:26:00 -
[82] - Quote
dustwaffle wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, the whining masses need something new whine about. After Forge guns, next on the list will probably be Scrambler Pistols and SMGs Eventually, the whine list will get down to Nova Knives, and after that the cycle carries on back to tactical assault rifles
yeh god dam nova knives! every other person I see looks like Wolverine, nubs running around just one-stabbing everyone, slashing up their dropsuits.
costing me so much in tailor bills, he said he'd have the suit ready by today but meh...
nerf the knives! |
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CCP Logibro
C C P C C P Alliance
265
|
Posted - 2013.08.01 11:26:00 -
[83] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
CrotchGrab 360
187.
161
|
Posted - 2013.08.01 11:27:00 -
[84] - Quote
Heavy Breaks wrote:[quote=RAGING GIGGLES]camping on roofs is fine as I see it as the most effective form of head-on, 1v1, tense encounters just the way dust should be played. down on the field supporting my team like a man. wait......
|
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 02:41:00 -
[85] - Quote
Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op" |
John Demonsbane
Unorganized Ninja Infantry Tactics
49
|
Posted - 2013.08.02 03:24:00 -
[86] - Quote
Nguruthos IX wrote:John Demonsbane wrote:To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal. Then read the first post.
Thanks, I did, after the title of the thread - I consider them to both be part of the same "opening statement", as it were. I also read posts # 20, 31, 45, and to a lesser extent 16 and 58; Not buying it.
You cannot tell me most people would read those posts and have no reason to believe you think the FG is OP and needs to be "balanced" (I'll avoid the dreaded n word). In fact, you definitely cannot because otherwise well over half the responses here would not exist!
You may be experiencing additional emotional distress because theoretically CCPs methods of handing out "balances" will keep the FG from ever being looked at, but that philosophical question (if a weapon is OP in the forest, but no one is there to hear it, is is OP?) is unequivocally not the only issue you have here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
|
Posted - 2013.08.02 04:25:00 -
[87] - Quote
Forge Gun nerf request: People claim the forge gun is OP because it can 1 shot any infantry and mainly because of the deadly forge snipers. They request that you make it like the swarm launcher (strictly AV) because its GÇ£OPGÇ¥ which imo is false. Think about it, even in the weapon description it CLEARLY STATES that itGÇÖs an ANTI MATERIAL WEAPON meaning it isnGÇÖt solely an ANTI VEHICLE. ItGÇÖs a unique gun mainly because itGÇÖs the ONLY weapon that is really effective for both infantry and vehicles. And it also has its MAJOR draw backs like charge time, slow reload and being on a slow moving sitting duck. As for forge sniping, it takes skill, itGÇÖs hard to kill moving targets it requires a dropship and someone with ammo. If a gun requires this much work to get a couple of kills how on earth can it be OP? This is highly pathetic. Get good, lol. Seriously qqing about the forge gun? Do you even more now how hard it is to use the assault forge gun. You have to lead! My god this is getting pathetic |
Jathniel
G I A N T EoN.
734
|
Posted - 2013.08.02 04:43:00 -
[88] - Quote
There's a simple fix for this.
Let the Charge Sniper Rifle always be a OHK on headshot.
Forge gunners are heavies, and shooting a heavy in the head with a sniper rifle is easy.
They OHK you guys with their forge guns, and us snipers will OHK them with charge sniper rifles. Let the charge sniper rifle be a guaranteed OHK on headshot, and your problems with forge gunners will cease. :) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 05:02:00 -
[89] - Quote
@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. |
Alena Ventrallis
Osmon Surveillance Caldari State
34
|
Posted - 2013.08.02 05:34:00 -
[90] - Quote
As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage over vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
|
Posted - 2013.08.02 06:10:00 -
[91] - Quote
Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
59
|
Posted - 2013.08.02 07:29:00 -
[92] - Quote
The forge gun should do 10% damage to infantry(like AR's vs tanks). But it's fine vs vehicles. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.02 10:51:00 -
[93] - Quote
Ok is see whats going on here, its ok to snipe from a tower with a thale but if its a fg its op? I think snipers are just mad that the fg is cutting into their long range kills. Honestly if given the option and there arent a lot of vehicles ill use a charge on my heavy, its just plain easier to get kills with. Squat. Steady.Red. Dead. Honestly i did it for a while because i didnt have the sp to spec into another gun (sniper rifle) thus i just used my anti-material weapon on infantry, but once i finally got the charge i rarely fg
it requires leading a shot has less rounds less range can only be used with heavy thus no nanohives shakes considerably cannot ads no zoom very visible across the map has large charge time or cannot hold charge
|
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.08.02 11:04:00 -
[94] - Quote
I am a assault Forge gunner, my 'cheap' suit costs 30k ISK, I dies maybe 3-4 times a match and kills maybe 5+ on a bad day.
I agree it's a little unfair but the skill needed to fine aim, coupled with the low ammo weighs out the suit against everything else - not to mention the fact that MY movement speed is something like 2.3m/s and sprint is 3.4 or something..
It definitely has a role and fulfils it well.
The Fatty is slow, has lots of HP (albeit, all of which can be ripped off by and advanced AR, damn you GEK), and can wield pretty much any weapon, it's the skill of the user that determines if they do well or not.
Granted rooftop FG snipers are a pain but it's part of the game, you see charge snipers or Thale's sat in the redline all the time, and I'm not going into the murder taxi's..
if it's in the game and you can do it, do it, if people have a problem with it, play something else. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
|
Posted - 2013.08.02 11:12:00 -
[95] - Quote
Well of course.
We're at the top of the board because we sit around and destroy tanks and LAV's and turrets that give us tons of wp and easy kills.
Some of them (like me) would rather stay out of combat instead of being close enough for you guys to shoot back at us.
Some of them (like myself again) use LAV's to get around the battlefield faster to hack the outside objectives, which gets us even more kills from people who just so happen to be in the road at the time.
It's a different playstyle, a different strategy, and it's effective in terms of kdr and wp so of course I will do this, and of course I'll top the boards. Our weapon has its weaknesses, and we have to position ourselves well to be effective with the weapon. The only reason most players use Assault variants is because of the fast charge times and extra damage. |
DJINN leukoplast
Hellstorm Inc League of Infamy
886
|
Posted - 2013.08.02 11:16:00 -
[96] - Quote
Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced... |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 12:37:00 -
[97] - Quote
Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks.
Here we goGǪ |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
610
|
Posted - 2013.08.02 12:56:00 -
[98] - Quote
I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 13:36:00 -
[99] - Quote
pegasis prime wrote:I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av.
I totally agree with your post, vehicles need at least adv lv, so we dont have to use the BASIC vehicles we currently have against proto as it is unfair because we dont even have the OPTION of anything else except basic. Or simply devs should just remove proto Av weapons until they can be bothered to bring out adv of proto vehicles, because forge gunners think they have skill when they are constantly destroying BASIC vehicles. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 13:45:00 -
[100] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
Your statement is invalid as a std assault has the option to skill greater in the assault tree, having the chance to get the proto gear to go against another proto suit. However with vehicles no matter how much we spec into our skill tree, we atm are stuck with just basic and we do not have the option to go against a proto av with a proto vehicle as there isnt one...... So it is unfair for a std vehicle to go against a proto av because are only option is std vehicles as we do NOT have proto options like the dropsuits do...... |
|
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 13:58:00 -
[101] - Quote
The forge gun is is a lot like the sniper rifle, except you can't aim it at all, you have to lead your targets, predicting how far they will be when your round spools up and subsequently discharges. Direct damage is high but its mainly splash damage that kills the infantry, but at only 277 dmg, thats like a weak charge sniper rifle with no zoom, less rounds in the clip and a giant light that reveals your position every shot. Any forge gun only fits on the Amarr heavy suit, which by the way, is suuper slow, and turns suuper slowly, has a hitbox the size of China and no equipment slots. So what you are really complaining about, is a guy with a very bad sniper rifle (forge gun) who lets everyone on the map know exactly where he is everytime he fires, can't resupply himself, and is wiping the floor with you and your idiot friends, so you want to take it down a notch? No.........try forgegunning on high, then tell me whether its the gun, or the guy who dedicated himself to his forgegunning art. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 14:02:00 -
[102] - Quote
DJINN leukoplast wrote:Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced...
You say FG should be left alone..... When a forge gun at standard (breach forge gun) and advanced (DCMA-5 breach forge gun) does more damage than all three proto heavy railgun turrents, which cost wayyyyyyyyyyy more isk than the forges...... Something is wrong here....... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:05:00 -
[103] - Quote
Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport.... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:07:00 -
[104] - Quote
Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport.... |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 14:13:00 -
[105] - Quote
RAGING GIGGLES wrote:Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport....
Umm sorry i should of been more clear about which side im complaining about..... I dont give a s**t about infantry and how forge gunners demolish them, because i care about how how disgustingly op the forge gun is on my basic vehicles compared to proto railgun turrents...... #Misscommunication |
Defy Gravity
Silver Talon Corporation
60
|
Posted - 2013.08.02 14:22:00 -
[106] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Yep the assault forge gun is more of a close up shotgun sniper 1 hit kill device. No matter what the situation you can camp on a rooftop and snipe with that thing. Might aswell drop my proto sniper and pick up an isukone assault forge. 1 shot 1 kill all day every day lol. Bullshit |
Defy Gravity
Silver Talon Corporation
60
|
Posted - 2013.08.02 14:25:00 -
[107] - Quote
Combat Clinic wrote:DJINN leukoplast wrote:Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced... You say FG should be left alone..... When a forge gun at standard (breach forge gun) and advanced (DCMA-5 breach forge gun) does more damage than all three proto heavy railgun turrents, which cost wayyyyyyyyyyy more isk than the forges...... Something is wrong here....... Thats what I COULD never understand. Why in the hell is an FG stronger than a railgun like really? |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:34:00 -
[108] - Quote
@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no. |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:38:00 -
[109] - Quote
@ Defy Gravity......No, the forge gun is not stronger than any railturret, period. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 14:39:00 -
[110] - Quote
RAGING GIGGLES wrote:@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no.
Where can i see DPS Mentioned in the attributes, all i can see is Direct damage, nice try tho.... I didnt know that you forge gunners chat bull when your desperate to prove your point |
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RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 15:02:00 -
[111] - Quote
Wow, combat check charge time on the forge guns, go ahead and check it, ill wait, get a calculator while ur at it. When you're done you can come back and apologize to me. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 15:18:00 -
[112] - Quote
RAGING GIGGLES wrote:Wow, combat check charge time on the forge guns, go ahead and check it, ill wait, get a calculator while ur at it. When you're done you can come back and apologize to me.
Stop trying to make your ways around facts mate...... #Pathetic |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
|
Posted - 2013.08.02 16:52:00 -
[113] - Quote
Dude im a tanker anf I have to say that yes the proto turrets have more dps than any forg gun save the officers wepon. But forges have much higher alpha fammage than any rail turret. |
Alena Ventrallis
Osmon Surveillance Caldari State
37
|
Posted - 2013.08.02 17:06:00 -
[114] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. I'll break it down Barney-style.
A standard assault suit will lose to a proto assault suit, given equal player skill. However, this is fair, because the standard suit has the ability to skill into the proto suit should he so choose to spend his sp on it. As a vehicle operator, I have no proto vehicles with which to compete against your proto forge gun, regardless of how much sp I invest in the various skills. Therefore, yes, it is unfair. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 17:52:00 -
[115] - Quote
Alena Ventrallis wrote:FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. I'll break it down Barney-style. A standard assault suit will lose to a proto assault suit, given equal player skill. However, this is fair, because the standard suit has the ability to skill into the proto suit should he so choose to spend his sp on it. As a vehicle operator, I have no proto vehicles with which to compete against your proto forge gun, regardless of how much sp I invest in the various skills. Therefore, yes, it is unfair.
Dude that is exactly what i posted, so it is not just me who believes that it is unfair.... Flaylock steve you obviously havent had a look at the vehicle skill tree to comment on both sides, so please before you chat rubbish about comparing dropsuits std to proto against vehicles basic against proto swarms when vehicles dont even have adv or proto versions, i advise you to seriously think again before you aggravate more people like alena who know what they are talkimg about |
D legendary hero
THE WARRIORS OF LEGEND
509
|
Posted - 2013.08.02 18:30:00 -
[116] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
like ishikune snipers that can drop any suit in the game from 599+m? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 21:16:00 -
[117] - Quote
Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 21:19:00 -
[118] - Quote
Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done.
Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.02 21:45:00 -
[119] - Quote
Screw it put fg on tanks instead of their large rails. Would you tankers do it? You have to face all the negative aspects, 6sec charge that immobilizes your tank or a 2sec charge faster firing weapon that only has 300m. It also cannot zoom and only has 16rds total. I'd be down if tankers did this it would be super funny. C'mon guys ask CCP for your rail to have its stats replaced by the fg of your choosing but I will take your zoomable, long range, infinite ammo high dps rail over my forge any day.
CCP trade our weapons the tankers want this, as do forgegunners! Then everyone will be happy. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
|
Posted - 2013.08.02 21:50:00 -
[120] - Quote
RAGING GIGGLES wrote:@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no.
Don't try to use math with this guy, it will just make him mad. Any GOOD tanker will take his proto rail anyday. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 21:54:00 -
[121] - Quote
Combat Clinic wrote:Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles. |
Roldrage
DIOS X. II Top Men.
121
|
Posted - 2013.08.02 21:56:00 -
[122] - Quote
I just... want to fly... |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 22:09:00 -
[123] - Quote
Canaan Knute wrote:Combat Clinic wrote:Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles.
Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 22:25:00 -
[124] - Quote
Combat Clinic wrote:Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... That's just speculation. How can you be sure that those AVers were only after WP? |
Draco Cerberus
Hellstorm Inc League of Infamy
244
|
Posted - 2013.08.02 23:51:00 -
[125] - Quote
SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
I'm really sorry IX but the only person I have consistently seen doing this is CHICAGOCUBS from TeamPlayers. I know the sniper nest on top of C is a real nutter but that doesn't mean the FG is broken, it just means that you should ram a giant dropship up his MamaKnowsBest and Squish him. |
Draco Cerberus
Hellstorm Inc League of Infamy
244
|
Posted - 2013.08.02 23:56:00 -
[126] - Quote
Jathniel wrote:There's a simple fix for this.
Let the Charge Sniper Rifle always be a OHK on headshot.
Forge gunners are heavies, and shooting a heavy in the head with a sniper rifle is easy.
They OHK you guys with their forge guns, and us snipers will OHK them with charge sniper rifles. Let the charge sniper rifle be a guaranteed OHK on headshot, and your problems with forge gunners will cease. :) no. |
Draco Cerberus
Hellstorm Inc League of Infamy
245
|
Posted - 2013.08.03 00:02:00 -
[127] - Quote
Roldrage wrote:I just... want to fly... Can you imagine a heavy+jet-pack+assault forge gun=Forge propelled mercenary meets building OHK*2 |
Rusty Shallows
Black Jackals
208
|
Posted - 2013.08.03 00:07:00 -
[128] - Quote
Roldrage wrote:I just... want to fly... Did anyone else hear Sugar Ray singing after reading this? |
Dimitri Rascolovitch
The Immortal Knights
12
|
Posted - 2013.08.03 00:32:00 -
[129] - Quote
Roldrage wrote:I just... want to fly...
i just... want to shoot you out of the sky........ with my FG.... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
21
|
Posted - 2013.08.03 01:07:00 -
[130] - Quote
@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread.... |
|
Buster Friently
Rosen Association
1430
|
Posted - 2013.08.03 01:41:00 -
[131] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Ironically. We have most of the players using a broken, OP weapon and it hasn't gotten a nerf.
It's usually the minority players that get screwed actually.
Hail AR 514.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
52
|
Posted - 2013.08.03 02:59:00 -
[132] - Quote
Buster Friently wrote:Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Ironically. We have most of the players using a broken, OP weapon and it hasn't gotten a nerf. It's usually the minority players that get screwed actually. Hail AR 514.
It took a little longer than usual for you to butt in, Buster. The thread is pretty much over now. |
Breakin Stuff
Goonfeet Top Men.
1063
|
Posted - 2013.08.03 08:31:00 -
[133] - Quote
there are no, and will be no proto tanks.
You have militia tanks, Soma, Sica.
You have standard tanks Gunnlogi and madrugar.
these are the bread and butter tanks.
then you go into specialist tanks.
Marauders and enforcers so far. Hopefully the marauders go live again soon.
Marauders were the tanks that previously carried the PRO marker or prototype tank in the chromosome build.
CCP has been moving away from prototype tanks and moving into chassis class specialization, because instead of being marked Enforcer in your gunsights, by the proto logic the enforcer would be marked PRO.
Sentinel suits do not say std, adv, pro. they say SENTINEL.
Assault suits say assault.
the prototype tanks are the specialist tank chassis, and bluntly enforcers won't have a role until they gain marauders in the field to pop open like zits. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 11:02:00 -
[134] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
559
|
Posted - 2013.08.03 11:09:00 -
[135] - Quote
Wow, who threw the fox in the hen house?
Or should I say the Kitten box, cause the QQ is seriously deep in here. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 11:55:00 -
[136] - Quote
RAGING GIGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
Thats exactly what i was trying to say, i want my pro to dropship etc and i clearly stated that FG is not the problem, try reading my post properly instead of trying to provoke m8 |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 12:14:00 -
[137] - Quote
Combat Clinic wrote:Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op"
RAGING GiGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
So how am i whinning about FG and i clearly stated that forge have proto and we have basic vehicles, so it is clear that you are just out to complain about my posts... For no reason |
Canaan Knute
Conspiratus Immortalis Covert Intervention
82
|
Posted - 2013.08.03 15:26:00 -
[138] - Quote
Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
|
Posted - 2013.08.03 15:58:00 -
[139] - Quote
Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board.
I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. |
Charlotte O'Dell
0uter.Heaven EoN.
828
|
Posted - 2013.08.03 16:11:00 -
[140] - Quote
You are all very bad at what you do. Get a stock sic a and snjpe him off from 600m away while someone paints him. Problem solved.
If you think forge guns are OP, then you've never used one.
You ARs won't stop until this game is AR only. |
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
|
Posted - 2013.08.03 16:35:00 -
[141] - Quote
Charlotte O'Dell wrote:You are all very bad at what you do. Get a stock sic a and snjpe him off from 600m away while someone paints him. Problem solved.
If you think forge guns are OP, then you've never used one.
You ARs won't stop until this game is AR only.
Says the self proclaimd king of QQ forges I woukd agree are not op but unless we get proto havs they will appear that way. Redline rail sniping is boring and I dont believe you enjoy it either. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
84
|
Posted - 2013.08.03 16:40:00 -
[142] - Quote
pegasis prime wrote:I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. You missed the point of my post. If prototype AV weapons are temporarily removed, HAVs will become balanced, but that would force us to use advanced AV against proto vehicles (dropships and LAVs). It's the same problem you're having with AV. |
Green Living
0uter.Heaven EoN.
734
|
Posted - 2013.08.03 17:11:00 -
[143] - Quote
Yeah, the killfeed today is littered with Forge Gun Snipers now. |
Arcturis Vanguard
Pure Innocence. EoN.
61
|
Posted - 2013.08.03 17:42:00 -
[144] - Quote
As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself.
Drop ship. You have two options. First option is throwing on an afterburner and fly to the ceiling from your red line. Then either dive bomb to the tower and then jump to land on target OR halo drop onto platform. You can control your decent with left joy stick in the air (do not hit dampened until your on target).
Option two, use two drop ships, one to distract forge while other comes in from behind. Though I understand how difficult this is to organize a combined effort to neutralize a target. Nubs. Biggest mistake I see from people in drop ships is that you all fly right at us like idiots and then cry that we can take you out before you get to us.
SNIPE. One or two well placed snipers can keep a forge gunner from being effective. Even if you can't kill him out right, you will annoy him enough to keep him from tracking targets and force him to leave.
Orbital strike. CCP fixed the OBs so you can hit high ground. If there is a skilled gunner who cannot be removed in any other way, then OB him and this uplink.
As for damage against infantry. 75% of my kills with forge are direct shots with a couple of shots being headshots. Why people stand still is beyond me, especially when you know there is a forge gun around. You are asking to be an easy target. You treat a forge like a sniper, always move and in unpredictable ways. This is an anti material weapon. It should kill everything out right. Everything within the forge gun (suit included) is balanced. I do not cry when I'm forged myself as I know how difficult it is.
The forge gun should NOT be touched UNTIL CCP rebalance the entire vehicle department. The only vehicles that are difficult to take down are LLAVs because of their speed and madrugers when built right and in the hands of good tankers. Drop ships have always been weak to forge guns regardless of teir, so stop crying about the gun. Ask CCP to give some good love to the derp. |
low genius
the sound of freedom Renegade Alliance
246
|
Posted - 2013.08.03 17:50:00 -
[145] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
sounds like you need to watch above. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
18
|
Posted - 2013.08.03 17:51:00 -
[146] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. LOL just so coincidentally i died constantly by a assault forge gunner yesterday |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 18:03:00 -
[147] - Quote
pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs.
Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort maies your point sound silly as your basically saying you want tanks to be op...... |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
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Posted - 2013.08.03 19:49:00 -
[148] - Quote
Combat Clinic wrote:pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort makes your point sound silly as your basically saying you want tanks to be op......
By team effort I dont mean half or the while team I mean coordination from 3 mercs to bring down a std hav with sdt av or 3 with pro av to tackle a proto hav . I dont want to be invinsible cos well there woukd be no chalange and thusly no fun. All I want is to be abke to stand a proper chance against proto av. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
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Posted - 2013.08.03 19:53:00 -
[149] - Quote
Arcturis Vanguard wrote:As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself.
Drop ship. You have two options. First option is throwing on an afterburner and fly to the ceiling from your red line. Then either dive bomb to the tower and then jump to land on target OR halo drop onto platform. You can control your decent with left joy stick in the air (do not hit dampened until your on target).
Option two, use two drop ships, one to distract forge while other comes in from behind. Though I understand how difficult this is to organize a combined effort to neutralize a target. Nubs. Biggest mistake I see from people in drop ships is that you all fly right at us like idiots and then cry that we can take you out before you get to us.
SNIPE. One or two well placed snipers can keep a forge gunner from being effective. Even if you can't kill him out right, you will annoy him enough to keep him from tracking targets and force him to leave.
Orbital strike. CCP fixed the OBs so you can hit high ground. If there is a skilled gunner who cannot be removed in any other way, then OB him and this uplink.
As for damage against infantry. 75% of my kills with forge are direct shots with a couple of shots being headshots. Why people stand still is beyond me, especially when you know there is a forge gun around. You are asking to be an easy target. You treat a forge like a sniper, always move and in unpredictable ways. This is an anti material weapon. It should kill everything out right. Everything within the forge gun (suit included) is balanced. I do not cry when I'm forged myself as I know how difficult it is.
The forge gun should NOT be touched UNTIL CCP rebalance the entire vehicle department. The only vehicles that are difficult to take down are LLAVs because of their speed and madrugers when built right and in the hands of good tankers. Drop ships have always been weak to forge guns regardless of teir, so stop crying about the gun. Ask CCP to give some good love to the derp.
Sorry who are you?? Hiw long you been a tower forge sniping scrub ?
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Shattered Mirage
The Enclave Syndicate Dark Taboo
65
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Posted - 2013.08.03 20:48:00 -
[150] - Quote
pegasis prime wrote:
Sorry who are you?? Hiw long you been a tower forge sniping scrub ?
Completely off-topic but, does your corporation have a public channel?
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Arcturis Vanguard
Pure Innocence. EoN.
64
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Posted - 2013.08.07 05:50:00 -
[151] - Quote
I've been playing since open beta. Seen you on the field quite a few times and you have never faired well to my HMG. I forge gun for tank removal first and foremost while removing infantry when needed. Go troll somewhere else pegasis, grown ups are having a conversation.
You want a forge gunner off a high point, there are some good tactics to deploy. |
Taurion Bruni
D3M3NT3D M1NDZ
161
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Posted - 2013.08.11 03:44:00 -
[152] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
hate to burst your bubble, but he said that a Proto should take out a standard.
the real problem, he said, is that there is no proto vehicle to stand against the proto av weapons on a balanced playing field.
His compromise was to either remove the proto av untill we get proto vehicles, or to get the proto vehicles out now. |
Taurion Bruni
D3M3NT3D M1NDZ
161
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Posted - 2013.08.11 03:49:00 -
[153] - Quote
Canaan Knute wrote:pegasis prime wrote:I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. You missed the point of my post. If prototype AV weapons are temporarily removed, HAVs will become balanced, but that would force us to use advanced AV against proto vehicles (dropships and LAVs). It's the same problem you're having with AV.
when did dropships get a proto variant? I need to fly that, cant survive militia av atm |
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