Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nguruthos IX
Hellstorm Inc League of Infamy
931
|
Posted - 2013.08.01 08:06:00 -
[61] - Quote
ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost.
no no
a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast.
the comparison to a commando with sniper and swarm was completely accurate.
/sarcasm |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
7
|
Posted - 2013.08.01 08:12:00 -
[62] - Quote
I am one of the few that specced into heavy suit, heavy weaponry, and forgegun skills. Those of us who did, and have been forgegunning for months, are very good at what we do, i can spit out 277 splash damage with 15% innate dmg and 2 complex mods every 2 seconds. I can lead targets effectively at 10, 100, or 300M. I can kill all but the most skilled tankers in 1 clip. When i see a multitude of infantry running around in the open, i recycle the biomass in droves, I grab a logi and a gorgon and head to the high ground in order to provide wide-area coverage of the battlefield, i call out troop movements and smash everything mechanized. I do this because 9 times out of 10, the enemy is not battlefield aware or organized. The infantry usually runs, in the open, close together into the light......but when i play against people who communicate, organize, and snipe better than a blind man with cerebral palsy.......well, then i get suppressed and don't kill 30+ infantry without dying....... |
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:13:00 -
[63] - Quote
Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm you know your post is hard to read what you mean... |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 08:13:00 -
[64] - Quote
Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm
Yes because ISk cost has always mean niche protection in Dust.
clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent.
Right. you want Dust to become pay-to-win. gotcha. |
Nguruthos IX
Hellstorm Inc League of Infamy
931
|
Posted - 2013.08.01 08:17:00 -
[65] - Quote
ladwar wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no
a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast.
the comparison to a commando with sniper and swarm was completely accurate. /sarcasm you know your post is hard to read what you mean...
alcohol does that.
here, let me make it a little easier :P (ill format /edit)
|
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:18:00 -
[66] - Quote
Breakin Stuff wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm Yes because ISk cost has always mean niche protection in Dust. clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent. Right. you want Dust to become pay-to-win. gotcha. totally. is the ISK cost worth it to use it or is it just simply to high for its value. the place HAVs and DS are in right now. |
Johnny Guilt
Algintal Core Gallente Federation
211
|
Posted - 2013.08.01 08:20:00 -
[67] - Quote
ZeHealingHurts HurtingHeals wrote:Where's the guy that says "WELL COULDN'T YOU JUST FLY A DROPSHIP UP THERE? IT'S NOT LIKE FORGEGUNS EAT THEM FOR BREAKFAST"? I don't think FGs are OP. It's the fact that once they're up their they can control that spot for the rest of the game that's the problem.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results. CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. then OB his fat arse... |
Nguruthos IX
Hellstorm Inc League of Infamy
946
|
Posted - 2013.08.01 08:21:00 -
[68] - Quote
Breakin Stuff wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm Yes because ISk cost has always mean niche protection in Dust. clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent. Right. you want Dust to become pay-to-win. gotcha.
You don't see frigates 1 shotting Titans. Far less soloing them even if it did take 10 hours.
|
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 08:21:00 -
[69] - Quote
ladwar wrote:
totally. is the ISK cost worth it to use it or is it just simply to high for its value. the place HAVs and DS are in right now.
HAVs and LAVs need to rollback to chromosome, including skills. that would fix the forge gun right there.
I loved soloing marauders because they were HARD. it was FUN to fight tanks I had to be smarter than. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:22:00 -
[70] - Quote
ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. Snipers easily kill fatties when there is no cover or vehicle to escape in. Sniper rifles out range FGs, weapon shake has caused many a long ranged man sized target impossible to hit (as it should).
Dropships can slaughter a FG-er. I know because it happened to me within the last two weeks. An enemy DS that flew low would do circuits of certain areas on the prowl. He'd get almost on top and have a blaster turret melt the target. For the most part he never lingered long and kept moving. Smart guy too because once he figured out I was a threat my suit was an early target for the blaster. He killed me at least four times although I did get him once when he paused too long to finish off my buddy and his proto-SL. He was already damaged and my Ishukone FG scored a hit to the exhaust.
Although in general it is true that in the vast majority of cases a Dropship is at a disadvantage. It doesn't help that their improved risk/reward mechanic is delayed. |
|
Nguruthos IX
Hellstorm Inc League of Infamy
946
|
Posted - 2013.08.01 08:24:00 -
[71] - Quote
PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. |
ladwar
Dead Six Initiative Lokun Listamenn
1018
|
Posted - 2013.08.01 08:32:00 -
[72] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. its about the devs trying to outsmart the players so they do stray from standard fixes and go for the off the wall ideas. but i do think the root of the issue is the height limit and places players were never meant to go. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:45:00 -
[73] - Quote
Breakin Stuff wrote:Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot... I still top out at 20 but only when people are like "hey look! Breakin Stuff is here! everyone, INTO THE VEHICLES! LET'S DRIVE OVER HIM!! I can get near twenty when my teammates throw multiple nanos at me on some good high ground and the other side behave like mindless red-berries. Most of my vehicle kills are from people who get careless.
In the competitive and violent matches it is more like six to twelve kills and I'm happy if my deaths stopped at four. |
Rusty Shallows
Black Jackals
203
|
Posted - 2013.08.01 08:59:00 -
[74] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. Fair enough. Thank you for clarifying Nguruthos is it much appreciated.
To be honest post one comes across as a targeted nerf request on FGs. It would help if the title was more on target and the main body used examples from several different weapon types. |
Breakin Stuff
Goonfeet Top Men.
1060
|
Posted - 2013.08.01 09:24:00 -
[75] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant.
you just sucked all the fun out of this thread for me.
bastard. |
Powerh8er
DIOS EX. Top Men.
7
|
Posted - 2013.08.01 09:26:00 -
[76] - Quote
Nguruthos IX wrote:Powerh8er wrote:I'd really like to see a guy kill 30 pluss people with the forgegun, running around hitting bullseye with every shot... If you can't do it you're bad. Also no need for towers. A slightly inclined hill is all you need to take advantage of the epic splash damage and 1 hit sniping from a FG.
Yes, sniping from a slighly inclined hill; 30 pluss kills every match. You got me there. |
STABBEY
Resheph Interstellar Strategy Gallente Federation
126
|
Posted - 2013.08.01 09:28:00 -
[77] - Quote
http://www.youtube.com/watch?v=XbcuViGSmGo fy favorite assault Forge Gun video He actually runs around like an assault. I want to do this. |
Chibi Andy
Forsaken Immortals Top Men.
415
|
Posted - 2013.08.01 09:51:00 -
[78] - Quote
to be honest i actually tried the tower FG sniping, but really the rendering of units at a distance is so bad that past 300m you're just a dot on the screen, and i waste more ammo trying to kill you than actually hitting you directly. so i dont know why everyone is complaining about it, not to mention the fact that trying to HIT someone close to 300m is still a difficult thing to accomplish |
John Demonsbane
Unorganized Ninja Infantry Tactics
46
|
Posted - 2013.08.01 09:55:00 -
[79] - Quote
To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal. |
Nguruthos IX
Hellstorm Inc League of Infamy
953
|
Posted - 2013.08.01 10:03:00 -
[80] - Quote
John Demonsbane wrote:To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal.
Then read the first post.
|
|
Heavy Breaks
Red Star. EoN.
136
|
Posted - 2013.08.01 11:26:00 -
[81] - Quote
RAGING GIGGLES wrote:I am one of the few that specced into heavy suit, heavy weaponry, and forgegun skills. Those of us who did, and have been forgegunning for months, are very good at what we do, i can spit out 277 splash damage with 15% innate dmg and 2 complex mods every 2 seconds. I can lead targets effectively at 10, 100, or 300M. I can kill all but the most skilled tankers in 1 clip. When i see a multitude of infantry running around in the open, i recycle the biomass in droves, I grab a logi and a gorgon and head to the high ground in order to provide wide-area coverage of the battlefield, i call out troop movements and smash everything mechanized. I do this because 9 times out of 10, the enemy is not battlefield aware or organized. The infantry usually runs, in the open, close together into the light......but when i play against people who communicate, organize, and snipe better than a blind man with cerebral palsy.......well, then i get suppressed and don't kill 30+ infantry without dying.......
This. +1
FG working as intended and is fine.
If you are struggling to counter a high up Forger, stop and think for a few seconds, you'll get there just use your brain. |
CrotchGrab 360
187.
161
|
Posted - 2013.08.01 11:26:00 -
[82] - Quote
dustwaffle wrote:SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
Nah, the whining masses need something new whine about. After Forge guns, next on the list will probably be Scrambler Pistols and SMGs Eventually, the whine list will get down to Nova Knives, and after that the cycle carries on back to tactical assault rifles
yeh god dam nova knives! every other person I see looks like Wolverine, nubs running around just one-stabbing everyone, slashing up their dropsuits.
costing me so much in tailor bills, he said he'd have the suit ready by today but meh...
nerf the knives! |
|
CCP Logibro
C C P C C P Alliance
265
|
Posted - 2013.08.01 11:26:00 -
[83] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
CrotchGrab 360
187.
161
|
Posted - 2013.08.01 11:27:00 -
[84] - Quote
Heavy Breaks wrote:[quote=RAGING GIGGLES]camping on roofs is fine as I see it as the most effective form of head-on, 1v1, tense encounters just the way dust should be played. down on the field supporting my team like a man. wait......
|
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 02:41:00 -
[85] - Quote
Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op" |
John Demonsbane
Unorganized Ninja Infantry Tactics
49
|
Posted - 2013.08.02 03:24:00 -
[86] - Quote
Nguruthos IX wrote:John Demonsbane wrote:To the OP: This phenomenon is known as "recall bias." (Look it up)
Also, I'm calling BS on the "this isn't about the FG, it's about the way CCP balances things" backpedal. Then read the first post.
Thanks, I did, after the title of the thread - I consider them to both be part of the same "opening statement", as it were. I also read posts # 20, 31, 45, and to a lesser extent 16 and 58; Not buying it.
You cannot tell me most people would read those posts and have no reason to believe you think the FG is OP and needs to be "balanced" (I'll avoid the dreaded n word). In fact, you definitely cannot because otherwise well over half the responses here would not exist!
You may be experiencing additional emotional distress because theoretically CCPs methods of handing out "balances" will keep the FG from ever being looked at, but that philosophical question (if a weapon is OP in the forest, but no one is there to hear it, is is OP?) is unequivocally not the only issue you have here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
|
Posted - 2013.08.02 04:25:00 -
[87] - Quote
Forge Gun nerf request: People claim the forge gun is OP because it can 1 shot any infantry and mainly because of the deadly forge snipers. They request that you make it like the swarm launcher (strictly AV) because its GÇ£OPGÇ¥ which imo is false. Think about it, even in the weapon description it CLEARLY STATES that itGÇÖs an ANTI MATERIAL WEAPON meaning it isnGÇÖt solely an ANTI VEHICLE. ItGÇÖs a unique gun mainly because itGÇÖs the ONLY weapon that is really effective for both infantry and vehicles. And it also has its MAJOR draw backs like charge time, slow reload and being on a slow moving sitting duck. As for forge sniping, it takes skill, itGÇÖs hard to kill moving targets it requires a dropship and someone with ammo. If a gun requires this much work to get a couple of kills how on earth can it be OP? This is highly pathetic. Get good, lol. Seriously qqing about the forge gun? Do you even more now how hard it is to use the assault forge gun. You have to lead! My god this is getting pathetic |
Jathniel
G I A N T EoN.
734
|
Posted - 2013.08.02 04:43:00 -
[88] - Quote
There's a simple fix for this.
Let the Charge Sniper Rifle always be a OHK on headshot.
Forge gunners are heavies, and shooting a heavy in the head with a sniper rifle is easy.
They OHK you guys with their forge guns, and us snipers will OHK them with charge sniper rifles. Let the charge sniper rifle be a guaranteed OHK on headshot, and your problems with forge gunners will cease. :) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 05:02:00 -
[89] - Quote
@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. |
Alena Ventrallis
Osmon Surveillance Caldari State
34
|
Posted - 2013.08.02 05:34:00 -
[90] - Quote
As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage over vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |