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Thread Statistics | Show CCP posts - 1 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
1016
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Posted - 2013.08.01 07:12:00 -
[1] - Quote
SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. |
ladwar
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1017
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Posted - 2013.08.01 07:44:00 -
[2] - Quote
SoTah Pawp wrote:ladwar wrote:SoTah Pawp wrote:Heathen Bastard wrote:
they got up there with a dropship. what's a dropship's big weakness? did you guess forge guns and having an enemy where their gunners can't shoot, above them? DINGDINGDING Winner!
so the fight is now who can get their forge gunners up high first.
Same problem with snipers - where's there QQ thread? snipers can't kill dropships.. in fact the assault dropship is good at killing them. its doesn't work the same way with FG. nice to know you only read the last line and made a post about that. I think you're forgetting the commando suit. They even get an equipment slot. >_> your using a very expensive suit that i'll just use starter fit to drain you isk you and take over your spot using a suit 10 times cheaper. but you are stretching it to pull the "sniper" card for. |
ladwar
Dead Six Initiative Lokun Listamenn
1017
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Posted - 2013.08.01 07:56:00 -
[3] - Quote
SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. |
ladwar
Dead Six Initiative Lokun Listamenn
1018
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Posted - 2013.08.01 08:13:00 -
[4] - Quote
Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm you know your post is hard to read what you mean... |
ladwar
Dead Six Initiative Lokun Listamenn
1018
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Posted - 2013.08.01 08:18:00 -
[5] - Quote
Breakin Stuff wrote:Nguruthos IX wrote:ladwar wrote:SoTah Pawp wrote: maybe I am - but you cant deny commando suit with a sniper and swarms can do exactly what everyone here is crying that the FG does, and the Sniper/Swarms would be better at it - with extra ammo.
not really you would have to switch weapons to be AV and you can't OHK infantry and you have less HP with barely any modules and low recharge rate while a FG can do both without switching, more modules and higher HP base without limiting is AV to being effective only on armor. meaning your much more weaker to snipers and limited to SL for AV that you have to switch which is weaker to shields all at a higher ISK cost and much higher SP cost. no no a forge gun is totally not a better sniper than a sniper and better AV than a swarm while being APC, tanky and costing next to nothing compared to the proto suits it 1 shots or the 1.5 million isk derpshi*s it poops all over. it takes tons of skill to aim a 320 meter, unshaking, 100% accurate gun at targets who before didn't see you and now physically can't due to rendering. And vehicles totally know when/where a FG is on the field who willl 3 shot the max EHP, max skilled, best talented pilot in under 2 seconds from the initial unpredictable blast. the comparison to a commando with sniper and swarm was completely accurate. /sarcasm Yes because ISk cost has always mean niche protection in Dust. clearly if you spend more money on it that means you should be invulnerable to anything that costs less than you spent. Right. you want Dust to become pay-to-win. gotcha. totally. is the ISK cost worth it to use it or is it just simply to high for its value. the place HAVs and DS are in right now. |
ladwar
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1018
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Posted - 2013.08.01 08:32:00 -
[6] - Quote
Nguruthos IX wrote:PS this was a discussion thread about CCP's method of balancing gun-play and mechanics as being inherently errant. its about the devs trying to outsmart the players so they do stray from standard fixes and go for the off the wall ideas. but i do think the root of the issue is the height limit and places players were never meant to go. |
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