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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
31
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Posted - 2013.08.02 06:10:00 -
[91] - Quote
Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
59
|
Posted - 2013.08.02 07:29:00 -
[92] - Quote
The forge gun should do 10% damage to infantry(like AR's vs tanks). But it's fine vs vehicles. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
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Posted - 2013.08.02 10:51:00 -
[93] - Quote
Ok is see whats going on here, its ok to snipe from a tower with a thale but if its a fg its op? I think snipers are just mad that the fg is cutting into their long range kills. Honestly if given the option and there arent a lot of vehicles ill use a charge on my heavy, its just plain easier to get kills with. Squat. Steady.Red. Dead. Honestly i did it for a while because i didnt have the sp to spec into another gun (sniper rifle) thus i just used my anti-material weapon on infantry, but once i finally got the charge i rarely fg
it requires leading a shot has less rounds less range can only be used with heavy thus no nanohives shakes considerably cannot ads no zoom very visible across the map has large charge time or cannot hold charge
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.08.02 11:04:00 -
[94] - Quote
I am a assault Forge gunner, my 'cheap' suit costs 30k ISK, I dies maybe 3-4 times a match and kills maybe 5+ on a bad day.
I agree it's a little unfair but the skill needed to fine aim, coupled with the low ammo weighs out the suit against everything else - not to mention the fact that MY movement speed is something like 2.3m/s and sprint is 3.4 or something..
It definitely has a role and fulfils it well.
The Fatty is slow, has lots of HP (albeit, all of which can be ripped off by and advanced AR, damn you GEK), and can wield pretty much any weapon, it's the skill of the user that determines if they do well or not.
Granted rooftop FG snipers are a pain but it's part of the game, you see charge snipers or Thale's sat in the redline all the time, and I'm not going into the murder taxi's..
if it's in the game and you can do it, do it, if people have a problem with it, play something else. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
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Posted - 2013.08.02 11:12:00 -
[95] - Quote
Well of course.
We're at the top of the board because we sit around and destroy tanks and LAV's and turrets that give us tons of wp and easy kills.
Some of them (like me) would rather stay out of combat instead of being close enough for you guys to shoot back at us.
Some of them (like myself again) use LAV's to get around the battlefield faster to hack the outside objectives, which gets us even more kills from people who just so happen to be in the road at the time.
It's a different playstyle, a different strategy, and it's effective in terms of kdr and wp so of course I will do this, and of course I'll top the boards. Our weapon has its weaknesses, and we have to position ourselves well to be effective with the weapon. The only reason most players use Assault variants is because of the fast charge times and extra damage. |
DJINN leukoplast
Hellstorm Inc League of Infamy
886
|
Posted - 2013.08.02 11:16:00 -
[96] - Quote
Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced... |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 12:37:00 -
[97] - Quote
Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks.
Here we goGǪ |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
610
|
Posted - 2013.08.02 12:56:00 -
[98] - Quote
I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av. |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 13:36:00 -
[99] - Quote
pegasis prime wrote:I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av.
I totally agree with your post, vehicles need at least adv lv, so we dont have to use the BASIC vehicles we currently have against proto as it is unfair because we dont even have the OPTION of anything else except basic. Or simply devs should just remove proto Av weapons until they can be bothered to bring out adv of proto vehicles, because forge gunners think they have skill when they are constantly destroying BASIC vehicles. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 13:45:00 -
[100] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
Your statement is invalid as a std assault has the option to skill greater in the assault tree, having the chance to get the proto gear to go against another proto suit. However with vehicles no matter how much we spec into our skill tree, we atm are stuck with just basic and we do not have the option to go against a proto av with a proto vehicle as there isnt one...... So it is unfair for a std vehicle to go against a proto av because are only option is std vehicles as we do NOT have proto options like the dropsuits do...... |
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RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
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Posted - 2013.08.02 13:58:00 -
[101] - Quote
The forge gun is is a lot like the sniper rifle, except you can't aim it at all, you have to lead your targets, predicting how far they will be when your round spools up and subsequently discharges. Direct damage is high but its mainly splash damage that kills the infantry, but at only 277 dmg, thats like a weak charge sniper rifle with no zoom, less rounds in the clip and a giant light that reveals your position every shot. Any forge gun only fits on the Amarr heavy suit, which by the way, is suuper slow, and turns suuper slowly, has a hitbox the size of China and no equipment slots. So what you are really complaining about, is a guy with a very bad sniper rifle (forge gun) who lets everyone on the map know exactly where he is everytime he fires, can't resupply himself, and is wiping the floor with you and your idiot friends, so you want to take it down a notch? No.........try forgegunning on high, then tell me whether its the gun, or the guy who dedicated himself to his forgegunning art. |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 14:02:00 -
[102] - Quote
DJINN leukoplast wrote:Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced...
You say FG should be left alone..... When a forge gun at standard (breach forge gun) and advanced (DCMA-5 breach forge gun) does more damage than all three proto heavy railgun turrents, which cost wayyyyyyyyyyy more isk than the forges...... Something is wrong here....... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:05:00 -
[103] - Quote
Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport.... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:07:00 -
[104] - Quote
Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport.... |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 14:13:00 -
[105] - Quote
RAGING GIGGLES wrote:Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport....
Umm sorry i should of been more clear about which side im complaining about..... I dont give a s**t about infantry and how forge gunners demolish them, because i care about how how disgustingly op the forge gun is on my basic vehicles compared to proto railgun turrents...... #Misscommunication |
Defy Gravity
Silver Talon Corporation
60
|
Posted - 2013.08.02 14:22:00 -
[106] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Yep the assault forge gun is more of a close up shotgun sniper 1 hit kill device. No matter what the situation you can camp on a rooftop and snipe with that thing. Might aswell drop my proto sniper and pick up an isukone assault forge. 1 shot 1 kill all day every day lol. Bullshit |
Defy Gravity
Silver Talon Corporation
60
|
Posted - 2013.08.02 14:25:00 -
[107] - Quote
Combat Clinic wrote:DJINN leukoplast wrote:Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced... You say FG should be left alone..... When a forge gun at standard (breach forge gun) and advanced (DCMA-5 breach forge gun) does more damage than all three proto heavy railgun turrents, which cost wayyyyyyyyyyy more isk than the forges...... Something is wrong here....... Thats what I COULD never understand. Why in the hell is an FG stronger than a railgun like really? |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:34:00 -
[108] - Quote
@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no. |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
|
Posted - 2013.08.02 14:38:00 -
[109] - Quote
@ Defy Gravity......No, the forge gun is not stronger than any railturret, period. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 14:39:00 -
[110] - Quote
RAGING GIGGLES wrote:@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no.
Where can i see DPS Mentioned in the attributes, all i can see is Direct damage, nice try tho.... I didnt know that you forge gunners chat bull when your desperate to prove your point |
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RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
16
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Posted - 2013.08.02 15:02:00 -
[111] - Quote
Wow, combat check charge time on the forge guns, go ahead and check it, ill wait, get a calculator while ur at it. When you're done you can come back and apologize to me. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 15:18:00 -
[112] - Quote
RAGING GIGGLES wrote:Wow, combat check charge time on the forge guns, go ahead and check it, ill wait, get a calculator while ur at it. When you're done you can come back and apologize to me.
Stop trying to make your ways around facts mate...... #Pathetic |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
|
Posted - 2013.08.02 16:52:00 -
[113] - Quote
Dude im a tanker anf I have to say that yes the proto turrets have more dps than any forg gun save the officers wepon. But forges have much higher alpha fammage than any rail turret. |
Alena Ventrallis
Osmon Surveillance Caldari State
37
|
Posted - 2013.08.02 17:06:00 -
[114] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. I'll break it down Barney-style.
A standard assault suit will lose to a proto assault suit, given equal player skill. However, this is fair, because the standard suit has the ability to skill into the proto suit should he so choose to spend his sp on it. As a vehicle operator, I have no proto vehicles with which to compete against your proto forge gun, regardless of how much sp I invest in the various skills. Therefore, yes, it is unfair. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 17:52:00 -
[115] - Quote
Alena Ventrallis wrote:FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. I'll break it down Barney-style. A standard assault suit will lose to a proto assault suit, given equal player skill. However, this is fair, because the standard suit has the ability to skill into the proto suit should he so choose to spend his sp on it. As a vehicle operator, I have no proto vehicles with which to compete against your proto forge gun, regardless of how much sp I invest in the various skills. Therefore, yes, it is unfair.
Dude that is exactly what i posted, so it is not just me who believes that it is unfair.... Flaylock steve you obviously havent had a look at the vehicle skill tree to comment on both sides, so please before you chat rubbish about comparing dropsuits std to proto against vehicles basic against proto swarms when vehicles dont even have adv or proto versions, i advise you to seriously think again before you aggravate more people like alena who know what they are talkimg about |
D legendary hero
THE WARRIORS OF LEGEND
509
|
Posted - 2013.08.02 18:30:00 -
[116] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
like ishikune snipers that can drop any suit in the game from 599+m? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 21:16:00 -
[117] - Quote
Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.02 21:19:00 -
[118] - Quote
Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done.
Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
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Posted - 2013.08.02 21:45:00 -
[119] - Quote
Screw it put fg on tanks instead of their large rails. Would you tankers do it? You have to face all the negative aspects, 6sec charge that immobilizes your tank or a 2sec charge faster firing weapon that only has 300m. It also cannot zoom and only has 16rds total. I'd be down if tankers did this it would be super funny. C'mon guys ask CCP for your rail to have its stats replaced by the fg of your choosing but I will take your zoomable, long range, infinite ammo high dps rail over my forge any day.
CCP trade our weapons the tankers want this, as do forgegunners! Then everyone will be happy. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
62
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Posted - 2013.08.02 21:50:00 -
[120] - Quote
RAGING GIGGLES wrote:@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no.
Don't try to use math with this guy, it will just make him mad. Any GOOD tanker will take his proto rail anyday. |
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