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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
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Posted - 2013.08.02 05:02:00 -
[1] - Quote
@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 21:16:00 -
[2] - Quote
Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 21:54:00 -
[3] - Quote
Combat Clinic wrote:Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 22:25:00 -
[4] - Quote
Combat Clinic wrote:Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... That's just speculation. How can you be sure that those AVers were only after WP? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
82
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Posted - 2013.08.03 15:26:00 -
[5] - Quote
Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
84
|
Posted - 2013.08.03 16:40:00 -
[6] - Quote
pegasis prime wrote:I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. You missed the point of my post. If prototype AV weapons are temporarily removed, HAVs will become balanced, but that would force us to use advanced AV against proto vehicles (dropships and LAVs). It's the same problem you're having with AV. |
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