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Thread Statistics | Show CCP posts - 1 post(s) |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 02:41:00 -
[1] - Quote
Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op" |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 12:37:00 -
[2] - Quote
Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks.
Here we goGǪ |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 13:36:00 -
[3] - Quote
pegasis prime wrote:I was a dedicated forge gun in prrvious builds and after trying it out this build it feels allot better than befor . I can remember when every 3rd or 4th shot would fly off target but they ninja buffed the dispersion and aiming on the fg as I have yet to miss with a single shot . The forge gun has turned into a win button agaist both infantry and vehicles . Also with the removal of the marauders the forge has effectivly been buffed agaist us tankers as my sagi could withstand several blasts from a proto forge and not have to panic bit now if I see a proto forge on the oposite team I pretty much know I will loose a tank that round . The only way to really avoid proto forges is to redline rail snipe and thats no fun really. Bottom line we need our proto or even adv havs to stand a chance against the swarms of proto av.
I totally agree with your post, vehicles need at least adv lv, so we dont have to use the BASIC vehicles we currently have against proto as it is unfair because we dont even have the OPTION of anything else except basic. Or simply devs should just remove proto Av weapons until they can be bothered to bring out adv of proto vehicles, because forge gunners think they have skill when they are constantly destroying BASIC vehicles. |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 13:45:00 -
[4] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
Your statement is invalid as a std assault has the option to skill greater in the assault tree, having the chance to get the proto gear to go against another proto suit. However with vehicles no matter how much we spec into our skill tree, we atm are stuck with just basic and we do not have the option to go against a proto av with a proto vehicle as there isnt one...... So it is unfair for a std vehicle to go against a proto av because are only option is std vehicles as we do NOT have proto options like the dropsuits do...... |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 14:02:00 -
[5] - Quote
DJINN leukoplast wrote:Played with the adv assault forge tonight, and loved it! Finally vehicles could be destroyed! (adv swarms are useless, same goes for proto AV nades).
Also shot down one of your dropships tonight 9, and it was very satisfying! I'm personally tired of vehicles abusing infantry in ambush, and the assault forge seems to be the solution.
As for their effectiveness towards infantry, well, I'll agree it is annoying to be OHKed by a forge. But playing as one tonight, it requires the forge player be in a sweet spot and/or get lucky with a shot. Not OP unless they are on the dominating team an have the high ground.
IMO, forge should be left alone. It is perfect where it is at. Heavy players are super slow and easy targets for AR's (oh man, AR's are the bane of a heavy!).
Dropships are the terrorists of the sky, and I am personally glad they are vulnerable to forge guns. Now if only tanks could be the same, then the game might just be balanced...
You say FG should be left alone..... When a forge gun at standard (breach forge gun) and advanced (DCMA-5 breach forge gun) does more damage than all three proto heavy railgun turrents, which cost wayyyyyyyyyyy more isk than the forges...... Something is wrong here....... |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 14:13:00 -
[6] - Quote
RAGING GIGGLES wrote:Uh, no, the breach forge guns immobilize you and takes a full 6 seconds to charge, and this is on a HEAVY suit, yeah heavy suits aren't exactly winning any footraces anytime soon, so, ur saying u cant outrun a heavy? that has to stop? for 6 seconds before he fires? Try again sport....
Umm sorry i should of been more clear about which side im complaining about..... I dont give a s**t about infantry and how forge gunners demolish them, because i care about how how disgustingly op the forge gun is on my basic vehicles compared to proto railgun turrents...... #Misscommunication |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 14:39:00 -
[7] - Quote
RAGING GIGGLES wrote:@ Combat clinic......DPS, which stands for Damage Per Second. The militia railgun does a little over 900 damage per second, say about 1800 every 2 seconds. The prototype Ishukone assault forgegun does a little over 1600 every 2 seconds. The Wiyrkomi breach forgegun does a little over 2500 every 6 seconds, compared to the almost 5400 damage of a MILITIA railgun in 6 seconds. Soooo....no.
Where can i see DPS Mentioned in the attributes, all i can see is Direct damage, nice try tho.... I didnt know that you forge gunners chat bull when your desperate to prove your point |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 15:18:00 -
[8] - Quote
RAGING GIGGLES wrote:Wow, combat check charge time on the forge guns, go ahead and check it, ill wait, get a calculator while ur at it. When you're done you can come back and apologize to me.
Stop trying to make your ways around facts mate...... #Pathetic |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 17:52:00 -
[9] - Quote
Alena Ventrallis wrote:FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op. I'll break it down Barney-style. A standard assault suit will lose to a proto assault suit, given equal player skill. However, this is fair, because the standard suit has the ability to skill into the proto suit should he so choose to spend his sp on it. As a vehicle operator, I have no proto vehicles with which to compete against your proto forge gun, regardless of how much sp I invest in the various skills. Therefore, yes, it is unfair.
Dude that is exactly what i posted, so it is not just me who believes that it is unfair.... Flaylock steve you obviously havent had a look at the vehicle skill tree to comment on both sides, so please before you chat rubbish about comparing dropsuits std to proto against vehicles basic against proto swarms when vehicles dont even have adv or proto versions, i advise you to seriously think again before you aggravate more people like alena who know what they are talkimg about |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 21:19:00 -
[10] - Quote
Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done.
Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... |
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Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 22:09:00 -
[11] - Quote
Canaan Knute wrote:Combat Clinic wrote:Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles.
Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 11:55:00 -
[12] - Quote
RAGING GIGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
Thats exactly what i was trying to say, i want my pro to dropship etc and i clearly stated that FG is not the problem, try reading my post properly instead of trying to provoke m8 |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 12:14:00 -
[13] - Quote
Combat Clinic wrote:Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op"
RAGING GiGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
So how am i whinning about FG and i clearly stated that forge have proto and we have basic vehicles, so it is clear that you are just out to complain about my posts... For no reason |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 18:03:00 -
[14] - Quote
pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs.
Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort maies your point sound silly as your basically saying you want tanks to be op...... |
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