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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
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Posted - 2013.08.02 21:54:00 -
[121] - Quote
Combat Clinic wrote:Canaan Knute wrote:Combat Clinic wrote:Canaan Knute wrote:@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here we goGǪ Don't tell me you have a problem with that? Good pilots can turn the tide of battle if nobody tries to stop them. When I see an assault dropship in the air, or a normal dropship with a skilled gunner, I will try to shoot it down if it's preventing my team from getting things done. Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles. |
Roldrage
DIOS X. II Top Men.
121
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Posted - 2013.08.02 21:56:00 -
[122] - Quote
I just... want to fly... |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.02 22:09:00 -
[123] - Quote
Canaan Knute wrote:Combat Clinic wrote:Hold up what has this got to do with the forge gun issue, please stop trying to annoy me and keep on topic mate..... With all due respect, you brought this up first, so I'm not the one who went off-topic. In any case, I wasn't trying to annoy you, just wanted to explain why forge gunners spend entire matches trying to destroy vehicles.
Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 22:25:00 -
[124] - Quote
Combat Clinic wrote:Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen are just thirsty for wp and not to simply scare vehicles off... That's just speculation. How can you be sure that those AVers were only after WP? |
Draco Cerberus
Hellstorm Inc League of Infamy
244
|
Posted - 2013.08.02 23:51:00 -
[125] - Quote
SoTah Pawp wrote:Lemme see if I understand this...
FG hasn't had anything done to it for nearly a year - and is now broken because people have figured out how to climb onto roofs?
I'm really sorry IX but the only person I have consistently seen doing this is CHICAGOCUBS from TeamPlayers. I know the sniper nest on top of C is a real nutter but that doesn't mean the FG is broken, it just means that you should ram a giant dropship up his MamaKnowsBest and Squish him. |
Draco Cerberus
Hellstorm Inc League of Infamy
244
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Posted - 2013.08.02 23:56:00 -
[126] - Quote
Jathniel wrote:There's a simple fix for this.
Let the Charge Sniper Rifle always be a OHK on headshot.
Forge gunners are heavies, and shooting a heavy in the head with a sniper rifle is easy.
They OHK you guys with their forge guns, and us snipers will OHK them with charge sniper rifles. Let the charge sniper rifle be a guaranteed OHK on headshot, and your problems with forge gunners will cease. :) no. |
Draco Cerberus
Hellstorm Inc League of Infamy
245
|
Posted - 2013.08.03 00:02:00 -
[127] - Quote
Roldrage wrote:I just... want to fly... Can you imagine a heavy+jet-pack+assault forge gun=Forge propelled mercenary meets building OHK*2 |
Rusty Shallows
Black Jackals
208
|
Posted - 2013.08.03 00:07:00 -
[128] - Quote
Roldrage wrote:I just... want to fly... Did anyone else hear Sugar Ray singing after reading this? |
Dimitri Rascolovitch
The Immortal Knights
12
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Posted - 2013.08.03 00:32:00 -
[129] - Quote
Roldrage wrote:I just... want to fly...
i just... want to shoot you out of the sky........ with my FG.... |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
21
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Posted - 2013.08.03 01:07:00 -
[130] - Quote
@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread.... |
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Buster Friently
Rosen Association
1430
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Posted - 2013.08.03 01:41:00 -
[131] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Ironically. We have most of the players using a broken, OP weapon and it hasn't gotten a nerf.
It's usually the minority players that get screwed actually.
Hail AR 514.
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John Demonsbane
Unorganized Ninja Infantry Tactics
52
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Posted - 2013.08.03 02:59:00 -
[132] - Quote
Buster Friently wrote:Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. Ironically. We have most of the players using a broken, OP weapon and it hasn't gotten a nerf. It's usually the minority players that get screwed actually. Hail AR 514.
It took a little longer than usual for you to butt in, Buster. The thread is pretty much over now. |
Breakin Stuff
Goonfeet Top Men.
1063
|
Posted - 2013.08.03 08:31:00 -
[133] - Quote
there are no, and will be no proto tanks.
You have militia tanks, Soma, Sica.
You have standard tanks Gunnlogi and madrugar.
these are the bread and butter tanks.
then you go into specialist tanks.
Marauders and enforcers so far. Hopefully the marauders go live again soon.
Marauders were the tanks that previously carried the PRO marker or prototype tank in the chromosome build.
CCP has been moving away from prototype tanks and moving into chassis class specialization, because instead of being marked Enforcer in your gunsights, by the proto logic the enforcer would be marked PRO.
Sentinel suits do not say std, adv, pro. they say SENTINEL.
Assault suits say assault.
the prototype tanks are the specialist tank chassis, and bluntly enforcers won't have a role until they gain marauders in the field to pop open like zits. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 11:02:00 -
[134] - Quote
FLAYLOCK Steve wrote:Alena Ventrallis wrote:As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard vehicles. I think the splash damage to kill infantry is a problem that should be addressed, but the current fg vs vehicle is what I would expect, given the lack of proto vehicles. I think they should release proto vehicles that can take a few forge gun hits before popping, or remove proto forge guns TEMPORARILY until we get proto vehicles. Proto weaponry shouldn't be balanced against standard defenses, that's unfair. So you're saying it's unfair when a std assault suit goes against a proto suit? Just saying your statement is invalid. Its a proto weapon. It should be able to take out std vehicles. and do know how hard it is to kill someone with splash damage with the forge gun? You have to do direct hits if not you're fked. Please don't talk with out even knowing the weapon itself. I myself know most weaponry in the game because I got most of them lvl 3+ so again it isnt op.
so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
559
|
Posted - 2013.08.03 11:09:00 -
[135] - Quote
Wow, who threw the fox in the hen house?
Or should I say the Kitten box, cause the QQ is seriously deep in here. |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.03 11:55:00 -
[136] - Quote
RAGING GIGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
Thats exactly what i was trying to say, i want my pro to dropship etc and i clearly stated that FG is not the problem, try reading my post properly instead of trying to provoke m8 |
Combat Clinic
Swamp Marines
1
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Posted - 2013.08.03 12:14:00 -
[137] - Quote
Combat Clinic wrote:Tbh i dont see why proto fg do more damage than proto railgun turrents on tanks, and also how they are able to have such a height advantage when on roof tops of buildings that only dropships can provide access too.
I myself am a assault dropship pilot, and forges are my worst enemy however i try not to complain and work my way around issues in the game. This is due to the fact that my dropship is a weak lv1 aircraft going up against a proto weapon, so there is no problem crying about getting 1-2 shotted by a forge because atm my tier 1 ship is going against a maxed out proto av gun. That is why i decided to change my fittings to counter forge gunners, and so i added a afterburner (which i would advise other pilots to use) which allowed me to quickly escape to the other side of the map in less than 8secs if i was hit once by a proto forge.
What i am trying to say is that FG is not the problem (okay maybe it does too much dmg compared to railguns but still......) it is the players that use them..... I am talking about those sad FG who spend the whole game in pub matches getting stressed and bullying tanks and dropships all through out the match just to ATTEMPT to get 150wp. Ive seen soo many av users die countless times trying to take my dropship and fellow squad-mates tanks non stop all throughout a match, whilst failing miserably only to keep on trying all game to take out one vehicle. Its these types of mentality which cause people to hate FG and other Av'ers (especially militia types) as they stupidly try so hard pointlessly for 100-150 wp. These are the type of players who dont care about winning, but instead have self satisfaction of making vehicle drivers lose....a vehicle. Ive seen this soo many times where swarmers and forgers waste countless isk and die countless times for 150 Wp, infact i would like somebody to explain to me why, even though you are wasting your own isk, you still want the 150 wp when you could of spent your time playing the objective and getting 150wp from assist and killsGǪ
Tbh i dont even know if theres a way to counter this problem because FG is not the problem, as when proto vehicles are introduced they will probably need a buff, it is however player mentality which is the problem, and please people stop crying for nerfs because it is getting boring now, for example if AV'ers get nerfed then it will promote a increase in tanks and then people will start saying tanks need a nerf....etc. If you really want a nerf then please come up with evidence on both points of view and why a role needs to be balanced instead of saying something like "awww my AR cant take out a tank, it is OP" or "my soma got oneshotted by a whryi-something swarm launcher, its op"
RAGING GiGGLES wrote:@combat clinic....First of all, we were talking about forge guns up high ripping into infantry, then you whine about breach forge guns and rail turret comparisons, so YOU started the off-topic shenanigans, im just here to correct you, stop embarrassing yourself with your lack of dust knowledge, if you cant be bothered to do a little simple math, you probably shouldn't be playing an mmofps made by CCP. Until you are willing to use the forgegun and discover it's strengths and weaknesses, your opinion doesn't matter much concerning whether the forge gun is balanced or not. All you know is, OMG! i got killed by a forgegun! Time to whine on the forums! So, in conclusion, shhhhh.....Cuz forgeguns are very well balanced, what you should be whining about, is getting your tanks to ADV, and PRO, but thats a different thread....
So how am i whinning about FG and i clearly stated that forge have proto and we have basic vehicles, so it is clear that you are just out to complain about my posts... For no reason |
Canaan Knute
Conspiratus Immortalis Covert Intervention
82
|
Posted - 2013.08.03 15:26:00 -
[138] - Quote
Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
|
Posted - 2013.08.03 15:58:00 -
[139] - Quote
Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board.
I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. |
Charlotte O'Dell
0uter.Heaven EoN.
828
|
Posted - 2013.08.03 16:11:00 -
[140] - Quote
You are all very bad at what you do. Get a stock sic a and snjpe him off from 600m away while someone paints him. Problem solved.
If you think forge guns are OP, then you've never used one.
You ARs won't stop until this game is AR only. |
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pegasis prime
BIG BAD W0LVES Eternal Syndicate
614
|
Posted - 2013.08.03 16:35:00 -
[141] - Quote
Charlotte O'Dell wrote:You are all very bad at what you do. Get a stock sic a and snjpe him off from 600m away while someone paints him. Problem solved.
If you think forge guns are OP, then you've never used one.
You ARs won't stop until this game is AR only.
Says the self proclaimd king of QQ forges I woukd agree are not op but unless we get proto havs they will appear that way. Redline rail sniping is boring and I dont believe you enjoy it either. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
84
|
Posted - 2013.08.03 16:40:00 -
[142] - Quote
pegasis prime wrote:I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. You missed the point of my post. If prototype AV weapons are temporarily removed, HAVs will become balanced, but that would force us to use advanced AV against proto vehicles (dropships and LAVs). It's the same problem you're having with AV. |
Green Living
0uter.Heaven EoN.
734
|
Posted - 2013.08.03 17:11:00 -
[143] - Quote
Yeah, the killfeed today is littered with Forge Gun Snipers now. |
Arcturis Vanguard
Pure Innocence. EoN.
61
|
Posted - 2013.08.03 17:42:00 -
[144] - Quote
As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself.
Drop ship. You have two options. First option is throwing on an afterburner and fly to the ceiling from your red line. Then either dive bomb to the tower and then jump to land on target OR halo drop onto platform. You can control your decent with left joy stick in the air (do not hit dampened until your on target).
Option two, use two drop ships, one to distract forge while other comes in from behind. Though I understand how difficult this is to organize a combined effort to neutralize a target. Nubs. Biggest mistake I see from people in drop ships is that you all fly right at us like idiots and then cry that we can take you out before you get to us.
SNIPE. One or two well placed snipers can keep a forge gunner from being effective. Even if you can't kill him out right, you will annoy him enough to keep him from tracking targets and force him to leave.
Orbital strike. CCP fixed the OBs so you can hit high ground. If there is a skilled gunner who cannot be removed in any other way, then OB him and this uplink.
As for damage against infantry. 75% of my kills with forge are direct shots with a couple of shots being headshots. Why people stand still is beyond me, especially when you know there is a forge gun around. You are asking to be an easy target. You treat a forge like a sniper, always move and in unpredictable ways. This is an anti material weapon. It should kill everything out right. Everything within the forge gun (suit included) is balanced. I do not cry when I'm forged myself as I know how difficult it is.
The forge gun should NOT be touched UNTIL CCP rebalance the entire vehicle department. The only vehicles that are difficult to take down are LLAVs because of their speed and madrugers when built right and in the hands of good tankers. Drop ships have always been weak to forge guns regardless of teir, so stop crying about the gun. Ask CCP to give some good love to the derp. |
low genius
the sound of freedom Renegade Alliance
246
|
Posted - 2013.08.03 17:50:00 -
[145] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon.
sounds like you need to watch above. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
18
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Posted - 2013.08.03 17:51:00 -
[146] - Quote
Nguruthos IX wrote:from infantry.
CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills.
So if there existed a dropsuit and gun which could literally not die, and literally kill anything by looking at it-- YET for whatever reason many people did not flock to it as FOTM -- it would never get a nerf. Because statistically it does not look OP. Just a few people using a totally broken weapon. LOL just so coincidentally i died constantly by a assault forge gunner yesterday |
Combat Clinic
Swamp Marines
1
|
Posted - 2013.08.03 18:03:00 -
[147] - Quote
pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs.
Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort maies your point sound silly as your basically saying you want tanks to be op...... |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
|
Posted - 2013.08.03 19:49:00 -
[148] - Quote
Combat Clinic wrote:pegasis prime wrote:Canaan Knute wrote:Void Echo wrote:so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total hipocracy from a scrub like you is what ccp listens to, too bad so sad We would not be able to deal as much damage to dropships and LAVs if proto forge guns were removed, so the prototype versions of those vehicles would have to be removed as well. However, that still leaves proto railguns, proto AV grenades, proto swarms and proto missile launchers. Your idea isn't necessarily bad, but it would affect balance across the board. I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. The same folks who would QQ at the removal of even proto av will be the first to QQ when they cant solo proto havs. Although you got a 1+ i still believe that a team shouldn't have to spend a whole match trying to take out a HAV, maybe at least 2 people with av should be able to take out a tank, i have done this with my squad where my teams tank forced a strong enemies railgun tank to use his rep, once his rep was on cool down and the tank retreated to its redline my role was to finish him off with my assault dropship, this is the type of teamwork needed to take out tanks, but i believe that a whole "team" effort makes your point sound silly as your basically saying you want tanks to be op......
By team effort I dont mean half or the while team I mean coordination from 3 mercs to bring down a std hav with sdt av or 3 with pro av to tackle a proto hav . I dont want to be invinsible cos well there woukd be no chalange and thusly no fun. All I want is to be abke to stand a proper chance against proto av. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
615
|
Posted - 2013.08.03 19:53:00 -
[149] - Quote
Arcturis Vanguard wrote:As a forger let me lay down some tactics for you all to counter a heavy up high. Obviously most of you are not clever enough to think of this yourself.
Drop ship. You have two options. First option is throwing on an afterburner and fly to the ceiling from your red line. Then either dive bomb to the tower and then jump to land on target OR halo drop onto platform. You can control your decent with left joy stick in the air (do not hit dampened until your on target).
Option two, use two drop ships, one to distract forge while other comes in from behind. Though I understand how difficult this is to organize a combined effort to neutralize a target. Nubs. Biggest mistake I see from people in drop ships is that you all fly right at us like idiots and then cry that we can take you out before you get to us.
SNIPE. One or two well placed snipers can keep a forge gunner from being effective. Even if you can't kill him out right, you will annoy him enough to keep him from tracking targets and force him to leave.
Orbital strike. CCP fixed the OBs so you can hit high ground. If there is a skilled gunner who cannot be removed in any other way, then OB him and this uplink.
As for damage against infantry. 75% of my kills with forge are direct shots with a couple of shots being headshots. Why people stand still is beyond me, especially when you know there is a forge gun around. You are asking to be an easy target. You treat a forge like a sniper, always move and in unpredictable ways. This is an anti material weapon. It should kill everything out right. Everything within the forge gun (suit included) is balanced. I do not cry when I'm forged myself as I know how difficult it is.
The forge gun should NOT be touched UNTIL CCP rebalance the entire vehicle department. The only vehicles that are difficult to take down are LLAVs because of their speed and madrugers when built right and in the hands of good tankers. Drop ships have always been weak to forge guns regardless of teir, so stop crying about the gun. Ask CCP to give some good love to the derp.
Sorry who are you?? Hiw long you been a tower forge sniping scrub ?
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Shattered Mirage
The Enclave Syndicate Dark Taboo
65
|
Posted - 2013.08.03 20:48:00 -
[150] - Quote
pegasis prime wrote:
Sorry who are you?? Hiw long you been a tower forge sniping scrub ?
Completely off-topic but, does your corporation have a public channel?
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