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Spirit Charm
New Eden's Most Wanted Top Men.
18
|
Posted - 2013.07.16 22:45:00 -
[1] - Quote
Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg. |
TheEnd762
Algintal Core Gallente Federation
89
|
Posted - 2013.07.17 00:07:00 -
[2] - Quote
+1 But it won't happen because "wah wah can't kill them with my AR wah wah my bullet-hose doesn't reach that far wah wah lining up one tiny dot with a moving dot 300+ yards away 'takes no skill' wah wah I don't want to want to have to serpentine or take cover wah wah I don't want to use the unlimited free sniper fit to take out the guy behind the redline wah wah wah..." |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
391
|
Posted - 2013.07.17 00:08:00 -
[3] - Quote
Your kind doesn't belong here. Best if you just left now. (That means no.)
Peace, Godin |
Phantom Vaxer
The Generals EoN.
32
|
Posted - 2013.07.17 00:59:00 -
[4] - Quote
I use a militia sniper and militia suit and one-shot headshot protos sniping on top of towers,,,with no sniper skills |
calisk galern
BurgezzE.T.F
590
|
Posted - 2013.07.17 01:50:00 -
[5] - Quote
Phantom Vaxer wrote:I use a militia sniper and militia suit and one-shot headshot protos sniping on top of towers,,,with no sniper skills
happens.
I think I died to one or two militia rifles over the last weeks.
MANY MANY MANY more have died to my charged rifle. I call it even. |
Text Grant
Planetary Response Organization
30
|
Posted - 2013.07.17 03:50:00 -
[6] - Quote
Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff |
Spirit Charm
New Eden's Most Wanted Top Men.
19
|
Posted - 2013.07.17 05:06:00 -
[7] - Quote
They could add swaying all the time then let you hold a button down to hold breath and stop swaying based on stamina. That could allow "skill" this way . |
Niuvo
The Phoenix Federation
260
|
Posted - 2013.07.17 05:13:00 -
[8] - Quote
snipers are tricky to balance in this game alone. I hope for a good outcome. A variant that shoots faster then the Tac would be awesome. Hate to admit, but anyone can take out a proto sniper with the free suit, which should be taken out because that's why we specialize!!!! remove the free suits already. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
335
|
Posted - 2013.07.17 07:46:00 -
[9] - Quote
funny i just read another thread complaining it takes two shot to kill proto suits... |
Nitrobeacon
Freek Coalition
26
|
Posted - 2013.07.17 11:18:00 -
[10] - Quote
This is because this game doesn't have a proper aim assists system to make the thing that kids call "quick scoping" viable. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
|
Posted - 2013.07.17 11:35:00 -
[11] - Quote
No quick scoping is a good thing as you shouldn't be that close with a dam long range weapon.
Since when does sniping take "No Skill"?
Make snipers have to lead there shots? YES! Bullet drop? NO!
Increase base damage and headshot bonus? YES! Headshots always one shot kill? No. OHK for headshots would make a heavy with a strong shield seem like a Styrofoam bolder and that's just not fair and would even make using powerful rifles pointless as a weaker, faster rifle (in the hands of a skilled sniper) just as fast, if not, faster.
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Spirit Charm
New Eden's Most Wanted Top Men.
19
|
Posted - 2013.07.19 23:06:00 -
[12] - Quote
Why shouldnt snipers at least get more dmg? I mean I believe that snipers are in reality the strongest form of ballistics in our modern time. A sniper should be able to do more dmg to ppl then 3 - 5 shots. at the very most 2 - 3 shots at the average 1 - 2. And against the basic suits and advance suits light - medium with average amour and or shield upgrade, snipers should almost always one shot em.
When I shot a guy. They dont die they just hide and then escape. I hate it. Its hard enough to hit the damn target let alone 3 more times. Makes me feel like sniping cant be a great way to cover an area or take out enemy's before my team mate get to target. |
Shijima Kuraimaru
WarRavens League of Infamy
265
|
Posted - 2013.07.19 23:53:00 -
[13] - Quote
You want one shot kills and have it necessary to lead your targets because of travel time? Easy answer... Spec into forge. Oh wait. You won't want to do that because they don't have scope view, they shake, and they only have about 16 shots before they're out of ammo and you can't carry a hive. And heavy suits are big, slow, and easy to hit.
Earn your kills like most of the rest of us.
I'd love to see the river of tears if head shot bonus damage for all weapons didn't apply until until shields were depleted. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2443
|
Posted - 2013.07.20 00:12:00 -
[14] - Quote
What will be the point of tiers then? |
Buster Friently
Rosen Association
1230
|
Posted - 2013.07.20 00:43:00 -
[15] - Quote
TheEnd762 wrote:+1 But it won't happen because "wah wah can't kill them with my AR wah wah my bullet-hose doesn't reach that far wah wah lining up one tiny dot with a moving dot 300+ yards away 'takes no skill' wah wah I don't want to want to have to serpentine or take cover wah wah I don't want to use the unlimited free sniper fit to take out the guy behind the redline wah wah wah..." Yes, exactly right.
The motto of dust right now is go AR or go home! |
Buster Friently
Rosen Association
1230
|
Posted - 2013.07.20 00:46:00 -
[16] - Quote
Shijima Kuraimaru wrote:You want one shot kills and have it necessary to lead your targets because of travel time? Easy answer... Spec into forge. Oh wait. You won't want to do that because they don't have scope view, they shake, and they only have about 16 shots before they're out of ammo and you can't carry a hive. And heavy suits are big, slow, and easy to hit.
Earn your kills like most of the rest of us.
I'd love to see the river of tears if head shot bonus damage for all weapons didn't apply until until shields were depleted.
Don't worry, the AR brigade is working on nerf proposals for the forge gun as we speak.
I like your idea about the headshot bonus. Frankly, it makes no sense even for armor-the helmet has to be the most durable piece of a dropsuit. |
2100 Angels
The Southern Legion RISE of LEGION
192
|
Posted - 2013.07.20 02:21:00 -
[17] - Quote
I agree, wholeheartedly. It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this |
Delenne Arran
Ivory Hounds
50
|
Posted - 2013.07.20 02:48:00 -
[18] - Quote
Eh. Snipers are meant to be powerful, but guaranteed one or two hit kills are a bit much. Headshots should (and I think do) get a decently sized damage bonus. In general, I think it should take at least two body shots for a sniper using same-level gear as his target. Obviously, the specific fittings will give this a bit of wiggle room-- scouts should drop from a single shot, more often than not, heavies should take at least three.
You may say "But wait! In real life/most games, snipers should be feared because they can kill you in one shot." To which I reply "This isn't real life or most games." Truthfully, looking at most of the weapon descriptions, Sniper rifles actually seem somewhat obsolete in the world of DUST. It's one of the only weapons that fires actual projectiles, as opposed to superheated plasma bolts. And the other weapons in its category are either attached to tanks or heavy suits. The suits--especially those that primarily use shields-- are basically designed such that actual projectiles aren't horribly effective on them.
Finally, part of the reason sniper rifles seem so underpowered is the fact that, as a hybrid weapon, they do less damage to shields than armor. With an Ishukone, that's a 46 damage difference (10% of 229= ~23. They get 10% bonus to armor and a 10% penalty to shields) between how hard you hit armor and how hard you hit shields, before any damage mods. Since nine times out of ten, you'll hit shields first, you lose a good chunk of your damage. If straight armor tanking was more common, snipers would be more effective. |
Shijima Kuraimaru
WarRavens League of Infamy
266
|
Posted - 2013.07.20 03:21:00 -
[19] - Quote
Buster Friently wrote:Shijima Kuraimaru wrote:You want one shot kills and have it necessary to lead your targets because of travel time? Easy answer... Spec into forge. Oh wait. You won't want to do that because they don't have scope view, they shake, and they only have about 16 shots before they're out of ammo and you can't carry a hive. And heavy suits are big, slow, and easy to hit.
Earn your kills like most of the rest of us.
I'd love to see the river of tears if head shot bonus damage for all weapons didn't apply until until shields were depleted. Don't worry, the AR brigade is working on nerf proposals for the forge gun as we speak. I like your idea about the headshot bonus. Frankly, it makes no sense even for armor-the helmet has to be the most durable piece of a dropsuit.
Maybe I was a little harsh as my light frame goes down in one shot whether it's a head shot or not, but I expect that. But the origin poster makes it sound like they want OHK on every head shot regardless of drop suit. If that were the case, then there would be an over abundance of snipers and counter snipers and anyone trying to fill another role would just be easy WP.
If landing all head shots, heavies taking 2 to 3 shots, assaults taking 1 to 2, and OHK on lights should be considered reasonable. Otherwise, body shots of 1+ for light, 2+ for medium, and 3+ for heavies is not unreasonable. |
Niuvo
The Phoenix Federation
267
|
Posted - 2013.07.20 12:58:00 -
[20] - Quote
Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us".
We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did! |
|
Cyrille Fodeux
DUST University Ivy League
34
|
Posted - 2013.07.20 14:16:00 -
[21] - Quote
Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff You forgot sway when crouched.
|
caroline farrell
The Phoenix Templars
0
|
Posted - 2013.07.20 14:24:00 -
[22] - Quote
You snipers are care bears.you sit behind the redline so only another sniper can kill you then complain about damage. The day they implement forcing you to leave the starting area is the day I agree you need more damage
|
Raist Soulforge
the troll hord
15
|
Posted - 2013.07.20 16:10:00 -
[23] - Quote
I'm a bit confused about the headshot complaint. I have yet to have a properly lined up headshot NOT kill a target. Heck.. I get head shot kills with my AR and SMG--even did one with a Flaylock once (the gong makes it easier to know when you score the headshot now).
Now, if you're shooting them in the body (ie: potentially the more heavily armoured sections of their suits), then yeah... it's gonna take at least one shot to take out shields (sometimes you need a 2nd, and it dents armor a bit) , then one or two more to kill them.
The trick is doing it right in the first place. True headshots get like quadruple damage or something (don't know the actual bonus, but it's out there in left field), you just have to line up your shot right. |
Shijima Kuraimaru
WarRavens League of Infamy
266
|
Posted - 2013.07.21 03:40:00 -
[24] - Quote
Niuvo wrote:Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did!
Nice cherry picking. LOL
I'm guessing you didn't see the post a few entries later. |
Azri Sarum
BurgezzE.T.F
62
|
Posted - 2013.07.21 04:28:00 -
[25] - Quote
I don't see snipers hurting for kills right now, but this goes along with them having the least number of deaths. This gives them a risk / reward ratio that is borderline too high (imo).
If snipers were to be buffed I think it would throw the risk / reward equation further out of balance for them. I don't think that would be a good thing for the game. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.07.21 05:11:00 -
[26] - Quote
Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff
Bullet travel time and bullet drop won't be added as they are ridiculously high power rail guns. The bullets they fire travel at 2,500 m/s (5,600 mph). Compare that to modern day snipers, whose bullets travel at about 800 m/s (1,700 mp), and it's quite clear why there's no travel time or bullet drop. |
Jathniel
G I A N T EoN.
681
|
Posted - 2013.07.21 08:33:00 -
[27] - Quote
lol
+1
OP, just go with a Caldari Assault and Assault Rifle.... you can't go wrong. After you max those out, then feel free to dabble in niche roles. |
ShinyJay
Destruction Reapers The Superpowers
10
|
Posted - 2013.07.21 21:49:00 -
[28] - Quote
Raist Soulforge wrote:I'm a bit confused about the headshot complaint. I have yet to have a properly lined up headshot NOT kill a target. Heck.. I get head shot kills with my AR and SMG--even did one with a Flaylock once (the gong makes it easier to know when you score the headshot now).
Now, if you're shooting them in the body (ie: potentially the more heavily armoured sections of their suits), then yeah... it's gonna take at least one shot to take out shields (sometimes you need a 2nd, and it dents armor a bit) , then one or two more to kill them.
The trick is doing it right in the first place. True headshots get like quadruple damage or something (don't know the actual bonus, but it's out there in left field), you just have to line up your shot right.
the sniper headshot bonus is 195% more damage. and it's hard to line up head shots in the first place when your only given a small dot to work with. and honestly snipers do need some damage buff or something cause they just feel plain weak |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.07.22 03:59:00 -
[29] - Quote
Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal. |
Tal-Rakken
DUST University Ivy League
31
|
Posted - 2013.07.22 04:24:00 -
[30] - Quote
frankly as a sniper i believe that snipers are just fine the way they are. with proto skiills only the tankiest of proto medium suits cannot bve downed in 2 shots. as for people complainiing about not being able to one shot theeir targets this is a teaam game, you should be supporting your teeam as a sniper not just lone wolfing.
the only buff i could see them giving is better renderinig over 400m watching raspberries disapear into the ground they are walkiing on kinda makes it hard to shoot them.
p.s. i hate redline snipers but they oh so lovingly pad my kill counts. |
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Niuvo
The Phoenix Federation
269
|
Posted - 2013.07.22 13:53:00 -
[31] - Quote
It looks like 60m is a no snipe zone, because the AR will get you good, while you are trying to slowly get those shots out. People disappear at long ranges, late hit detection, lag while enemy is running. Sniping sux atm. what is the best range for snipers? I would think that 60m is, that is when I can see bodies clearly, buut i also get gunned down immediately. 70m-80m? |
ShinyJay
Destruction Reapers The Superpowers
12
|
Posted - 2013.07.22 19:37:00 -
[32] - Quote
i would prefer a zoom option for the sniper and adjust it with a button push, and a slight damage increase wouldn't hurt it or anyone as much |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
184
|
Posted - 2013.07.22 20:33:00 -
[33] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
I Snipe all the time, leave it alone, it's fine, stop whining.
Snipers are a support role, get used to it.
Take the shields of the Proto-Bears, OHK the scouts(sry scouts). Weaken the Heavies. Stop the Push forward by hitting everyone in the group once or twice.
Draw distance and rendering of objects is still feckin' awful but headshots are more plentiful when you can only see the upper body of the Merc. |
Niuvo
The Phoenix Federation
272
|
Posted - 2013.07.22 20:35:00 -
[34] - Quote
what's draw distance? We need new snipers too! |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
184
|
Posted - 2013.07.22 20:41:00 -
[35] - Quote
Spirit Charm wrote:Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal.
Please stop!
These suggestions are just unbelievably bad.
Go play a game with "Sniper" in the title if you want this kind of thing. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 20:45:00 -
[36] - Quote
There would be no reason to skill up the Sniper rifle then. |
Cat Merc
BetaMax. CRONOS.
3468
|
Posted - 2013.07.22 21:25:00 -
[37] - Quote
You joking right? Sniping is the easiest and most efficient profession right now. What's important is how many clones you lose vs how many you kill, because clones = money and respawns. Snipers are the safest and can just point and shoot and deal MASSIVE damage. Especially the charged version.
Snipers need bullet drop and travel time, so it's not just point, shoot, collect free WP. |
8213
Shining Flame Amarr Empire
20
|
Posted - 2013.07.22 21:31:00 -
[38] - Quote
If they implement bullet drop and time to target delay, they should up the rifles's damage |
Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:33:00 -
[39] - Quote
I would love to snipe with bulletdrop so I can be skillful. Since there is none, I'll just keep tracking snipers in wherever the hell they are, I'll keep killing protos with 3-4 shots, I'll keep leading fast moving targets into my lame sights. We need more of a challenge? |
8213
Shining Flame Amarr Empire
20
|
Posted - 2013.07.22 21:34:00 -
[40] - Quote
Niuvo wrote:It looks like 60m is a no snipe zone, because the AR will get you good, while you are trying to slowly get those shots out. People disappear at long ranges, late hit detection, lag while enemy is running. Sniping sux atm. what is the best range for snipers? I would think that 60m is, that is when I can see bodies clearly, buut i also get gunned down immediately. 70m-80m?
So far my record for getting picked off is 566m... that's half of a kilometer. My AR (or any other weapon) can't come close to doing that |
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Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1279
|
Posted - 2013.07.22 21:46:00 -
[41] - Quote
Militia < Standard < Advanced < Prototype And that is the way the world spins
If your targets are using Prototype gear then why aren't you?
First of all, my experience with the sniper: it was the first weapon I took seriously in this game, and I have picked it up again to see if it still suits my interests. I currently use Militia Sniper Rifle and it may stay that way for a while. I am not a master sniper or a super marksman, but I have learned from my mistakes and I know now what to do.
The turn and run scenario is all part of the sniping;
You made your first shot successful, one, maybe two shots to bring them down, but they are on the run for cover. It's the quintessential game of Cat & Mouse.
Quote:buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. Your demands ask for people like me, Scouts and Light Frames, to be given no quarter for being shot by someone far beyond weapon range and far beyond scan range, using a mere Militia Sniper Rifle. That is outright unfair, giving all the leeway to some punk on a hill, who needs only to take one shot for most targets.
No, the point in practicing your sniping is so that you can tie up loose ends. Seriously, it isn't hard to plink someone with a MLT Sniper Rifle when they don't know you are there, the skill lies in finishing them off when they do know you are there.
If low-tier Sniping allows for instant kills, how can anyone protect themselves? Wasting AUR to boost SP or cut to the chase and get Prototype gear only to find that it only gives them one more chance? The way I see it, if you can't out-think, out-shoot, and out-play your opponents, maybe you shouldn't be sniping.
The last direction that sniping needs to be taken is to Over Power. I believe that the maps need to be expanded vastly, so that there are at least 2.5 "Sniping Lengths", so one redline Sniper can not plink another, let alone see much action. If you want more power upgrade your rifle, but don't bring everyone down because you can't bring one down.
Sniping needs to be about Stealth, Accuracy, and Tactics. Anyone who can't meet those demands shouldn't rightly be sniping, but the game allows it, for now. |
Sgt Buttscratch
Z.G.R.B
531
|
Posted - 2013.07.22 22:18:00 -
[42] - Quote
sniping, Thales or go home, thats CCP's idea. |
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.22 22:38:00 -
[43] - Quote
Trying to refine the sr's would be nice but if i've said it once I've said it 1000 times they need to fix graphics are hit detection before they mess w anything else. I mean if you have to drop graphic options all to lowest and turn OFF 'aim assist' to hit anything there's a serious problem in there somewhere. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.07.23 05:06:00 -
[44] - Quote
Vavilia Lysenko wrote:Spirit Charm wrote:Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal. Please stop! These suggestions are just unbelievably bad. Go play a game with "Sniper" in the title if you want this kind of thing. I dont want to play a Sniper game. I like this game. I love sniping. ITS hard to snipe. I used to play games like this that had one shot kill snipers. It made it hard to snipe with swaying and bullet travel time. BUT it was fun to know that I got a one shot kill. DONT like my post. Dont Post On It. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.07.23 05:15:00 -
[45] - Quote
Bojo The Mighty wrote:Militia < Standard < Advanced < Prototype And that is the way the world spins If your targets are using Prototype gear then why aren't you? First of all, my experience with the sniper: it was the first weapon I took seriously in this game, and I have picked it up again to see if it still suits my interests. I currently use Militia Sniper Rifle and it may stay that way for a while. I am not a master sniper or a super marksman, but I have learned from my mistakes and I know now what to do. The turn and run scenario is all part of the sniping; You made your first shot successful, one, maybe two shots to bring them down, but they are on the run for cover. It's the quintessential game of Cat & Mouse. Quote:buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. Your demands ask for people like me, Scouts and Light Frames, to be given no quarter for being shot by someone far beyond weapon range and far beyond scan range, using a mere Militia Sniper Rifle. That is outright unfair, giving all the leeway to some punk on a hill, who needs only to take one shot for most targets. No, the point in practicing your sniping is so that you can tie up loose ends. Seriously, it isn't hard to plink someone with a MLT Sniper Rifle when they don't know you are there, the skill lies in finishing them off when they do know you are there. If low-tier Sniping allows for instant kills, how can anyone protect themselves? Wasting AUR to boost SP or cut to the chase and get Prototype gear only to find that it only gives them one more chance? The way I see it, if you can't out-think, out-shoot, and out-play your opponents, maybe you shouldn't be sniping. The last direction that sniping needs to be taken is to Over Power. I believe that the maps need to be expanded vastly, so that there are at least 2.5 "Sniping Lengths", so one redline Sniper can not plink another, let alone see much action. If you want more power upgrade your rifle, but don't bring everyone down because you can't bring one down. Sniping needs to be about Stealth, Accuracy, and Tactics. Anyone who can't meet those demands shouldn't rightly be sniping, but the game allows it, for now. Oh I can kill ppl. I get at least 6 -8 kills a game. BUT I still dont like the idea that ppl get hit with a high power rifle and dont fall down to the ground. ALL SHOOTERS HAVE AT LEAST ONE ONE SHOT KILL SNIPER! how is it absurd to as for that? CCP wants to make a FPS fine. So far its great. I like and love it. BUT Sniping is not sniping if a person doesnt even care I shot him in the face. I shoot they stand I shoot one more time then they crouch and I see them running away other side out of my LOS. Boom I lost that kill. AND of course I was talking about the 1 - 2 shots being down with a PRO sniper. Meaning the 70k Rifles not the militia dumb ass. Also with mods to your dmg and to your proficiency. SO at the TOP of the game snipers would be one shots. Give me a reason to SPEC into the full road. instead of just getting to Sniper lvl 5 and stoping. AT MAX right not 3 Complex and proficiency at max with a charged. Against a pro heavy or medium. with Mods to their health. I get maybe 3 -4 shots off. Not fun in my book. I know how to snipe btw. Can do it in real life. Thats why I hate the idea that they disgrace a rifle by making it so weak. OR at least lower health on players then to compensate.
|
Niuvo
The Phoenix Federation
285
|
Posted - 2013.07.23 13:15:00 -
[46] - Quote
Does the ishukone need more damage? |
Korvin Lomont
United Pwnage Service RISE of LEGION
58
|
Posted - 2013.07.23 13:49:00 -
[47] - Quote
Niuvo wrote:Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did!
Sniping is really not that hard in that game in fact easy enough that I don't bother putting SP into it to counter snipe. Once you crouch you have a steady scope thats snaps back to its original position after each shot. So when the first shot ist not enough you just need to fire again. . Throw in that most snipers sit in the redline where the only counter is to counter snipe and there you are no risk (no fun at least for me).
Getting red hitmaker without doing damga is not a sniper exclusivly problem yesterday I emptied two mags into my opponent without doing damage (but get contant red hit makers). |
Kadar Saeleid
M.T.A.C Assault Operations Command
16
|
Posted - 2013.07.23 14:16:00 -
[48] - Quote
While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic.
I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effectively forces you to play their game. A sniper in real life is a force multiplier and a scout, not a meat grinder that churns out a million kills. 30-0 isn't impossible for a sniper, but its (usually) unrealistic for its role. You shouldn't be compromising your cover, you should be relaying positions to your squad/team and pinning reds down for clean up. Leave the grunt work to grunts, you've got a relatively white-collar job.
Play however you want, but its helpful to know and fill your role. |
nukel head
Knights of No Republic The Superpowers
55
|
Posted - 2013.07.23 14:55:00 -
[49] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
I use a militia starter fit I put together for certain occasions and I get one hit head shot kills with it nearly every time I use it. I can only assume it's even easier with the higher level versions. One shotting without a head shot is just ridiculous. |
nukel head
Knights of No Republic The Superpowers
55
|
Posted - 2013.07.23 15:02:00 -
[50] - Quote
TheEnd762 wrote:+1 But it won't happen because "wah wah can't kill them with my AR wah wah my bullet-hose doesn't reach that far wah wah lining up one tiny dot with a moving dot 300+ yards away 'takes no skill' wah wah I don't want to want to have to serpentine or take cover wah wah I don't want to use the unlimited free sniper fit to take out the guy behind the redline wah wah wah..."
I have a new request - I want assassination kills so I can do the same thing in Dust that I do to snipers in battlefield 3. Shooting them at point blank range in the back of the head is ok, but slamming them to the ground and running a blade through their throat would be SO much better. |
|
Mobius Wyvern
BetaMax. CRONOS.
2645
|
Posted - 2013.07.23 15:22:00 -
[51] - Quote
Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Travel time is a maybe, but infantry bullet drop is off the table. It would lead to more lag than it's worth.
I talked with CCP Wolfman about this last year. |
Niuvo
The Phoenix Federation
288
|
Posted - 2013.07.23 17:25:00 -
[52] - Quote
Korvin Lomont wrote:Niuvo wrote:Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did! Sniping is really not that hard in that game in fact easy enough that I don't bother putting SP into it to counter snipe. Once you crouch you have a steady scope thats snaps back to its original position after each shot. So when the first shot ist not enough you just need to fire again.
I wish they take this off because, then why did we skill into sniperop. 5 if mlt snipers are just as effective in the SWAY department. How after each shot, it returns to its position. Pro snipers do the same! I suggest that mlt and basic snipers don't have that function of the reticule snapping back to position it should sway more. Seriously, the assault sniper free suit should be taken off. Why is mlt gear better then basic gear in performance (damage)? All militia and basic weaponry should have a major disadvantage agaist proto weaponry. |
Niuvo
The Phoenix Federation
288
|
Posted - 2013.07.23 17:33:00 -
[53] - Quote
Kadar Saeleid wrote:While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic.
I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effectively forces you to play their game. A sniper in real life is a force multiplier and a scout, not a meat grinder that churns out a million kills. 30-0 isn't impossible for a sniper, but its (usually) unrealistic for its role. You shouldn't be compromising your cover, you should be relaying positions to your squad/team and pinning reds down for clean up. Leave the grunt work to grunts, you've got a relatively white-collar job.
Play however you want, but its helpful to know and fill your role. sniping tips? obvious and not so obvious ones? |
ShinyJay
Destruction Reapers The Superpowers
14
|
Posted - 2013.07.23 17:54:00 -
[54] - Quote
ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? |
Kadar Saeleid
M.T.A.C Assault Operations Command
24
|
Posted - 2013.07.24 05:52:00 -
[55] - Quote
Tips? I'm no dedicated sniper, but my best matches as one, and my favorite in-game snipers are defined by a few basic rules:
1. Don't skyline yourself. Basically, be aware of your silhouette standing out when you are viewed from a lower elevation.
2. Don't sit for too long. Great advice for you and your merc, really. If you've gotten a few shots off, move your position, even just a little. Its important not to be ID'd too early or too often.
3. Choose your shots wisely. Those of you who hunt know this by heart, but this advice works for any prey; deer, bear, LAV driver, gunmen, etc. If you don't think you can get a kill shot and he's not pinning blueberries, wait for a better shot. People stand still in the worst of places sometimes...
4. Prioritize your targets. If you have a sniper who's spotted you, an enemy forge gun bearing down on your HAV, and a raspberry picking his nose by Bravo, use your better judgment, and kill them in order of danger to you and your team.
5. [i]Don't red-line snipe[/u]. More of a gentlemanly request. If your team got pushed back, I suppose that's one thing, but it's an entirely another matter to siesta under your MCC from go. Get out there and help your team. Be their eyes. |
Text Grant
Planetary Response Organization
32
|
Posted - 2013.07.24 06:50:00 -
[56] - Quote
ShinyJay wrote:ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? Although it makes sense to have reduced damage as the bullet slows like every other weapon in the game, this request is actually about the fact that when you fire at a moving target you should be required to lead it or miss |
D legendary hero
THE WARRIORS OF LEGEND
446
|
Posted - 2013.07.24 08:30:00 -
[57] - Quote
poor heavies.... "yeah, i have 1000 ehp, and a proto heavy suit... alright!" gets one shotted in city by a militia blue print sniper 300+m away on a biulding somewhere, in a blue print dragon fly suit. losses 120,000+ isk |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
146
|
Posted - 2013.07.24 09:58:00 -
[58] - Quote
D legendary hero wrote:poor heavies.... "yeah, i have 1000 ehp, and a proto heavy suit... alright!" gets one shotted in city by a militia blue print sniper 300+m away on a biulding somewhere, in a blue print dragon fly suit. losses 120,000+ isk
Yea, this is why i'm against OHK head shots. To give a slight damage increase to headshots is ok as multiple shots would still be needed to drop a heavy (kinda why they call those suits "Heavy") but droping basic and light suits would be more... realistic?
@Kadar Totally agree with last two posts. I find that snipers make the best squad leaders as not only can they see the enemy but they can also give attack orders on the ones that would need a higher priority (vehicles, enemy heading towards an objective, enemy approaching from behind). Because a OHK is so hard to manage and the damage is so unintimidating I find my self shooting at enemies and they will, at times, completely ignore the fact that I shot them. I don't always shoot to kill ya know? Sometimes I just want to get an enemy to back off (MD raining death on an objective) but if a plasma round being lodged into someone's skull by a dam railgun can't accomplish that, then what the hell is the point?
`sigh. Is alittle really too much? |
Kadar Saeleid
M.T.A.C Assault Operations Command
25
|
Posted - 2013.07.24 12:37:00 -
[59] - Quote
You might be onto something there. Until the MCC commander is implemented, the squads sniper can make for an effective squad lead. Kind of situational, but I can see several scenarios and several maps where it can go well. |
Galvan Nized
Deep Space Republic Top Men.
176
|
Posted - 2013.07.24 15:17:00 -
[60] - Quote
Snipers have way too much as it is. Hide in the redline and still be able to see across the entire map. Hide on top of a unscalable tower because stairs are too OP. Have almost no way to find you and you do insane amounts of damage. Plus objectives that are completely wide open so are nearly impossible to hack because people can see you from their redline.
Snipers need no love, they get all the love in the maps anyways. Giant bowls that are completely flat with very little cover. Redlines that extend to about 50m from objectives.
Maybe once we get shield bubbles and new maps that are more urban we could talk. |
|
ShinyJay
Destruction Reapers The Superpowers
18
|
Posted - 2013.07.24 18:21:00 -
[61] - Quote
Galvan Nized wrote:Snipers have way too much as it is. Hide in the redline and still be able to see across the entire map. Hide on top of a unscalable tower because stairs are too OP. Have almost no way to find you and you do insane amounts of damage. Plus objectives that are completely wide open so are nearly impossible to hack because people can see you from their redline.
Snipers need no love, they get all the love in the maps anyways. Giant bowls that are completely flat with very little cover. Redlines that extend to about 50m from objectives.
Maybe once we get shield bubbles and new maps that are more urban we could talk.
what love is there to risk flying around in a dropship to find that high end sniper point? if they got up there in a dropship, your did something wrong to let them. with the eHP of people now-a-days, it takes about 3-4 shot with a sniper, 2-3 if i'm lucky and they are using std and adv, 1 if i get a lucky headshot or they stand still. let's completely forget about the red line snipers as they are garbage, but look at the true snipers that go out into the field. the insane damage the sniper does is 219 damage clean, about 240-250 with profecity and some damage mods with the ishukone. the charge sniper about 337+ that takes about 4 seconds for the full damage. it makes the thales the only sniper to get, but is very hard to come by.
snipers do lead there targets if they are moving, a bullet drop and bullet slow wouldn't change that and make it harder with each distance away from said target. lets not forget that the sniper is shooting extremely fast rounds that covers long distances quickly as a rail gun if i recall within the discription |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
154
|
Posted - 2013.07.24 18:42:00 -
[62] - Quote
Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff
Dude,
Don't even joke about that. There is a ****-load of skill in sniping.
When was the last time you killed a running target at 400m? If you can, it's not luck. You have to lead them - travel time is in the game.
For running targets, if you hit them once, strip their armour, and do it again to kill them, it's not luck.
Good snipers can do it fairly often.
I don't think of myself as an awesome sniper but I can usually hit running targets a dozen times per game (sometimes more). Not all are kills but some are, the rest are assists because my CQC colleagues finish them off.
People just don't stand around smoking and chatting in militia gear like n00bs anymore.
Munch |
Text Grant
Planetary Response Organization
33
|
Posted - 2013.07.24 20:52:00 -
[63] - Quote
Poonmunch wrote:Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, Don't even joke about that. There is a ****-load of skill in sniping. When was the last time you killed a running target at 400m? If you can, it's not luck. You have to lead them - travel time is in the game. For running targets, if you hit them once, strip their armour, and do it again to kill them, it's not luck. Good snipers can do it fairly often. I don't think of myself as an awesome sniper but I can usually hit running targets a dozen times per game (sometimes more). Not all are kills but some are, the rest are assists because my CQC colleagues finish them off. People just don't stand around smoking and chatting in militia gear like n00bs anymore. Munch I can do this anytime i snipe. There is no bullet travel time though. This may be why you think its hard |
Niuvo
The Phoenix Federation
292
|
Posted - 2013.07.24 21:11:00 -
[64] - Quote
Sniping takes skill guys, and good eyes. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
158
|
Posted - 2013.07.24 21:15:00 -
[65] - Quote
Text Grant wrote:Poonmunch wrote:Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, Don't even joke about that. There is a ****-load of skill in sniping. When was the last time you killed a running target at 400m? If you can, it's not luck. You have to lead them - travel time is in the game. For running targets, if you hit them once, strip their armour, and do it again to kill them, it's not luck. Good snipers can do it fairly often. I don't think of myself as an awesome sniper but I can usually hit running targets a dozen times per game (sometimes more). Not all are kills but some are, the rest are assists because my CQC colleagues finish them off. People just don't stand around smoking and chatting in militia gear like n00bs anymore. Munch I can do this anytime i snipe. There is no bullet travel time though. This may be why you think its hard
Why would I think it's hard?
It is hard.
I lead my targets and it works.
If there is no travel time then what I'm noticing might be lag. But it has the same effect as travel time and I see it in every game on every map.
I have to lead my targets.
Munch
|
RoundEy3
Metal Mind Industries
218
|
Posted - 2013.07.24 21:19:00 -
[66] - Quote
Yeah there is no travel time. You fire the moment your dot turns orange. It's instant straight fire damage. Which if you want to justify it I would say it's because of advanced technology with rangefinding and instant point fire sight adjuments systems. Those are actually in the works today. No reason DUST era weapons wouldn't have it. |
Text Grant
Planetary Response Organization
33
|
Posted - 2013.07.24 21:22:00 -
[67] - Quote
Poonmunch wrote:Text Grant wrote:Poonmunch wrote:Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, Don't even joke about that. There is a ****-load of skill in sniping. When was the last time you killed a running target at 400m? If you can, it's not luck. You have to lead them - travel time is in the game. For running targets, if you hit them once, strip their armour, and do it again to kill them, it's not luck. Good snipers can do it fairly often. I don't think of myself as an awesome sniper but I can usually hit running targets a dozen times per game (sometimes more). Not all are kills but some are, the rest are assists because my CQC colleagues finish them off. People just don't stand around smoking and chatting in militia gear like n00bs anymore. Munch I can do this anytime i snipe. There is no bullet travel time though. This may be why you think its hard Why would I think it's hard? It is hard. I lead my targets and it works. If there is no travel time then what I'm noticing might be lag. But it has the same effect as travel time and I see it in every game on every map. I have to lead my targets. Munch I can kill protos with basic sniper rifles. Snipers need to try out their gun game in the playing field before they come to the forums to ask for OHK's |
Fang 95
Immortal Shinigami
2
|
Posted - 2013.07.24 21:29:00 -
[68] - Quote
i believe they need to leave snipers the way they are now theyer balanced pretty good and if you actualy have the skill to use it you can do good with it this is not no call of duty run n gun quick scope with a sniper BS youre suppose to be at a distance and be able to take some time lining up youre shots. light suits are usually a 1 hit kill, mediums are usually 2-3 and heavys are usually a 4-5 hit kill which i think is perfectly balanced and you can do good IF you actually have the skill. btw i do snipe at times in this game and i am skilled with the sniper its actually one of my specialties and i usually do good with it. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
|
Posted - 2013.07.24 21:42:00 -
[69] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
In the future where immortal super soldier that wear highly protective armors , no one fears snipers. Snipers are NOT the killers they are in other FPS, but more of a tactical/support role. (like covering certain Letters in skirmish or give cover fire to assault units, INFORMING their teammates of enemy locations , etc....)
PLUS snipers are still good and DO get a powerful headshot bonus. I go 15-2 with a covenant sniper rifle or the Basic TAC when i snipe.
And snipers 1HKO my scout suit every time, and my min runs 410HP....
so i really dont know what you are talking about broski. |
Niuvo
The Phoenix Federation
292
|
Posted - 2013.07.24 21:58:00 -
[70] - Quote
KING CHECKMATE wrote:[In the future where immortal super soldier that wear highly protective armors , no one fears snipers. Snipers are NOT the killers they are in other FPS, but more of a tactical/support role. (like covering certain Letters in skirmish or give cover fire to assault units, INFORMING their teammates of enemy locations , etc....)
PLUS snipers are still good and DO get a powerful headshot bonus. I go 15-2 with a covenant sniper rifle or the Basic TAC when i snipe.
And snipers 1HKO my scout suit every time, and my min runs 410HP....
so i really dont know what you are talking about broski. Just to pull your chains, we have highly effective weapons to counter the armored dropsuit. I agree with you though. I'll begin bitc... once I get my complex damage mods and I can't be effective against proto bears. For now, I don't mind, what I do mind is the hit detection. |
|
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
158
|
Posted - 2013.07.24 22:25:00 -
[71] - Quote
Text Grant wrote:Poonmunch wrote:Text Grant wrote:Poonmunch wrote:Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, Don't even joke about that. There is a ****-load of skill in sniping. When was the last time you killed a running target at 400m? If you can, it's not luck. You have to lead them - travel time is in the game. For running targets, if you hit them once, strip their armour, and do it again to kill them, it's not luck. Good snipers can do it fairly often. I don't think of myself as an awesome sniper but I can usually hit running targets a dozen times per game (sometimes more). Not all are kills but some are, the rest are assists because my CQC colleagues finish them off. People just don't stand around smoking and chatting in militia gear like n00bs anymore. Munch I can do this anytime i snipe. There is no bullet travel time though. This may be why you think its hard Why would I think it's hard? It is hard. I lead my targets and it works. If there is no travel time then what I'm noticing might be lag. But it has the same effect as travel time and I see it in every game on every map. I have to lead my targets. Munch I can kill protos with basic sniper rifles. Snipers need to try out their gun game in the playing field before they come to the forums to ask for OHK's
I'm not asking for anything for snipers.
I never have.
Check my posts (I never use an alt).
The only thing I've been harping on is the texture swimming bug, which causes potential snipees to disappear. But it's a bug.
Snipers are balanced.
Munch |
Text Grant
Planetary Response Organization
34
|
Posted - 2013.07.24 22:31:00 -
[72] - Quote
That is what this post is about. Wanting OHK's. The people disappearing is annoying to everyone |
2100 Angels
The Southern Legion
203
|
Posted - 2013.07.25 01:59:00 -
[73] - Quote
I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments
2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this
This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance.
To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things:
1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges.
2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis.
Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. |
Text Grant
Planetary Response Organization
34
|
Posted - 2013.07.25 02:10:00 -
[74] - Quote
2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. Lag isnt bullet travel time. You may need to look into a better internet provider. However .12 seconds is a correct travel time of a bullet going this speed it is wrong because bullets slow down. The faster a bullet is the faster it slows down. So at 300 meters id CRUDELY guess a travel time of about .3 seconds. For a better estimate we would need to know the surface area, shape, density, and length, BUT thats about .45 meters or 1.5 feet that you would need to lead your target |
2100 Angels
The Southern Legion
203
|
Posted - 2013.07.25 02:32:00 -
[75] - Quote
Text Grant wrote: Lag isnt bullet travel time. You may need to look into a better internet provider. However .12 seconds is a correct travel time of a bullet going this speed it is wrong because bullets slow down. The faster a bullet is the faster it slows down. So at 300 meters id CRUDELY guess a travel time of about .3 seconds. For a better estimate we would need to know the surface area, shape, density, and length, BUT thats about .45 meters or 1.5 feet that you would need to lead your target
Thankyou, I realise bullet travel time and lag are diffferent things. For the purposes of establishing when the user would be required to pull the trigger, however, they essentially provide the same effect (I had input lag in mind when writing this, afaik this wouldn't be an ISP issue as during tests when I do and don't have input lag I have a constant ping of between 37 and 40 ms). I'm not sure what your expectations are of CCP in terms of implementing bullet travel time, but at a guess I'd wager they wouldn't implement environmental physics (including wind resistance) on each individual projectile. I'm by no means an expert, but I would imagine that this would have enormous effect on lag, similar to the reasons previously posted for not having bullet drop. I think the best you could hope for would literally be a distance/speed = time to impact (s). |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.07.25 03:33:00 -
[76] - Quote
ITT its not easy enough for me why can't i be like those other snipers who go 40/2 |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
161
|
Posted - 2013.07.25 03:34:00 -
[77] - Quote
Text Grant wrote: Lag isnt bullet travel time. You may need to look into a better internet provider. However .12 seconds is a correct travel time of a bullet going this speed it is wrong because bullets slow down. The faster a bullet is the faster it slows down. So at 300 meters id CRUDELY guess a travel time of about .3 seconds. For a better estimate we would need to know the surface area, shape, density, and length, BUT thats about .45 meters or 1.5 feet that you would need to lead your target
I have no doubt that your math is reasonable. In this universe.
But DUST 514 is in a universe where there is science-fiction-space-railgun-computer-aided-and-compensated-megasniping.
The same universe where an LAV can drop off a building and the crew survives and the LAV can still drive.
The same universe where an HAV can sit beside me on a hill and we happily snipe together.
The same universe where a person's consciousness can be transferred from clone to clone.
The same universe where a nanohive can make ammunition from ... the environment.
The same universe where armour can regenerate itself from ... the environment.
The same universe where every planet has the same six desert maps and snow was only recently introduced.
The same universe where my advanced sensors can detect a 30 cm wide drop uplink 100 m away but can't detect someone standing 20 m from me.
The same universe where you can't lie prone.
The same universe where sh!t can travel faster than light.
The same universe where hacking a NULL cannon can make you invisible.
The same universe where running in a circle and dodging backwards and forwards in the open is supposed to model what real soldiers do when they are under fire. And people who do it well think they are somehow badass.
Yunnow, a bullish!t place where we come to have fun. A place where the laws of thermodynamics and relativity are routinely violated.
Anyhow, the point that I'm making (and many of us who snipe make) is that it is a challenge to snipe well. I'm not asking for the role to be buffed, and never have. I'm only replying to what people's perceptions in this thread are.
Munch |
lithkul devant
Cerberus Network. The Superpowers
9
|
Posted - 2013.07.25 03:43:00 -
[78] - Quote
I will politely as I can say "Hell no" to the original poster. Snipers are already way to hard to find and detect, they can be placed in spots upon buildings where you literally can not get to them unless you have a drop ship. Headshot damage really is about one shot kill, especially with a charged sniper rifle, you can shoot 4-5 times quickly before having to reload. Most games are also ruined in a way by snipers, as in whole teams will just sit back and be snipers and try to farm kills. Their are far to many ways to make a sniper nearly impervious to taking damage such as terrain glitches, which they do use, the redline, which keeps infinitry and vehicles from attacking them, and often enough the only way to kill a sniper is by another sniper, so no thanks on the added damage, I'd rather have snipers not be the only class on the battlefield. |
Text Grant
Planetary Response Organization
36
|
Posted - 2013.07.25 03:53:00 -
[79] - Quote
The same universe where you survive being shot by an AR 30 times. If you want the sniper to be more like real life in terms of damage then it should have travel time. Although for now I agree it is balanced. (Crappy snipers plinking us are really annoying tho) |
Spirit Charm
Bhaalgorn Industries
35
|
Posted - 2013.07.25 05:59:00 -
[80] - Quote
2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. This guy here is telling us that adding travel time is impossible as the size of the map is to large and to much going on for a ps3 to handle.
All I am saying is that it takes to many body shots to kill targets sometimes. And I would like either more zoom. or a hold breath to stop swaying or both. BUT would simply love more damage. I mean at least make it where Militia Ridles do less damage now but the better the rifle the more damage it does. So far the amount of damage it goes up is like 50 points? That is stupid. Only rifle at doing the best damage is Charged and that is 70k a pop. Not really looking to go bankrupt. AND YES I DONT HAVE BILLIONS OF ISK. Maybe have rifles do this.
Militia - 190 Standard - 235 Advance - 310 Prototype 385 Charged 420 - Non charges 295.? Maybe little more.
|
|
NOAMIzzzzz
The Shadow Cavalry Mercenaries DARKSTAR ARMY
5
|
Posted - 2013.07.25 06:13:00 -
[81] - Quote
LOL |
2100 Angels
The Southern Legion
203
|
Posted - 2013.07.25 06:41:00 -
[82] - Quote
Spirit Charm wrote:2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. This guy here is telling us that adding travel time is impossible as the size of the map is to large and to much going on for a ps3 to handle.
Congratulations on misinterpreting entirely what I have said. Nowhere at all did I make reference to the ability of the ps3 to handle any of these new features, except to reference an earlier poster who claimed to have information from Wolfman that bullet drop wouldn't be feasible; which wasn't even in this post.
I'm AGREEING with you, you imbecile. However, In relation to the figures you've provided:
Spirit Charm wrote:
Militia - 190 Standard - 235 Advance - 310 Prototype 385 Charged 420 - Non charges 295.? Maybe little more.
The base figures you've provided for prototype and charged are too high. In addition to increasing damage of the standard rifle relative to the charge from 71.4% to 91.6%, essentially rendering the charge rifle pointless, when proficiency 5 is taken into account these figures turn into: Ishukone: 442.75 Charge: 483 and then with 3 damage mods they become: Ishukone: 559.56 Charge: 610.426
These figures would allow most prototype assault suits to be OHK, which is unacceptable. I'm all for a moderate increase in damage but what you've proposed would render the charge rifle irrelevant and make the sniper rifle well overpowered. |
Text Grant
Planetary Response Organization
36
|
Posted - 2013.07.25 07:02:00 -
[83] - Quote
It can OHK now. Head shots. You don't need damage |
Spirit Charm
Bhaalgorn Industries
35
|
Posted - 2013.07.26 00:17:00 -
[84] - Quote
2100 Angels wrote:Spirit Charm wrote:2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. This guy here is telling us that adding travel time is impossible as the size of the map is to large and to much going on for a ps3 to handle. Congratulations on misinterpreting entirely what I have said. Nowhere at all did I make reference to the ability of the ps3 to handle any of these new features, except to reference an earlier poster who claimed to have information from Wolfman that bullet drop wouldn't be feasible; which wasn't even in this post. I'm AGREEING with you, you imbecile. However, In relation to the figures you've provided: Spirit Charm wrote:
Militia - 190 Standard - 235 Advance - 310 Prototype 385 Charged 420 - Non charges 295.? Maybe little more.
The base figures you've provided for prototype and charged are too high. In addition to increasing damage of the standard rifle relative to the charge from 71.4% to 91.6%, essentially rendering the charge rifle pointless, when proficiency 5 is taken into account these figures turn into: Ishukone: 442.75 Charge: 483 and then with 3 damage mods they become: Ishukone: 559.56 Charge: 610.426 These figures would allow most prototype assault suits to be OHK, which is unacceptable. I'm all for a moderate increase in damage but what you've proposed would render the charge rifle irrelevant and make the sniper rifle well overpowered. Ugh well it was a rough draft and I was tired last night so forgive me for not understanding what you were saying and the numbers were a rough set of numbers to show that I wanted the rifles to go up in damage. Thinking of it now. I know its to high for it to be acceptable. |
Spirit Charm
Bhaalgorn Industries
35
|
Posted - 2013.07.26 00:44:00 -
[85] - Quote
How bout I start over on what I wanted in the first place.
3 things. 1. Range. I hate how it does so little over the effective range. Just saying I hate it. Not sure on the numbers of range present. But I was wondering how these numbers would work. First in order of type of rifle. Militia - 300m effective range. with a damage decrease of .05% every meter up to 350m and 1% at every meter till 400m and it stays that way. that is a 75% less damage at 400m and 100% at 300m
Standard - Effective range 400m same with above with the damage decrease. Advance would be 450m and Prototype would be 500m.
2. Scope. The scope would only work on standard - Prototypes. Militia stays the same now. But when zoomed in with L1 you press your Melee and it adds more zoom. I was thinking twice the zoom in but think that might be too much.
3 Difference between the Riffles. Militia - Damage 130 Standard - Damage 200 Advance - Damage 240 Prototype - Damage 268 Range 300m Range 400m Range 450m Range 500m Clip size 3 Clip size 5 Clip size 3 Clip size 2 Fire rate normal Fire rate Normal Fire rate slow Fire rate normal Reload speed Slow Enhanced zoom Enhanced zoom Enhanced zoom Reload speed normal Reload speed slow Reload speed fast
Normal Fire rate is based on present numbers. Fast is 35% - 50% faster. Slow is 35% -50% slower. Normal Reload speed is based on present numbers. Fast is 25% - 35% faster. Slow is 40% - 50% slower. Not sure where the numbers should be. This is I think a better draft of numbers. Tact Rifles are somewhere between 50% effectiveness then normal rifles. And charged is fine the way it is now with numbers. Tho I am not sure what it did last time I checked. |
Jathniel
G I A N T EoN.
700
|
Posted - 2013.07.26 00:54:00 -
[86] - Quote
1 and 2 hit kills are exactly where snipers should be. If you're 2-shotting proto suits, you're doing good.
It gets lame when it starts to take 3, 4, or more shots when you have max proficiency and damage mods. |
Tal-Rakken
DUST University Ivy League
35
|
Posted - 2013.07.26 00:55:00 -
[87] - Quote
Can't argue with different zoom levels that's probably the quickest way to fix the rendering issues over 400 m. As for the actual range issues again I would say that at present damage and range on snipers is just fine. |
TechMechMeds
Swamp Marines
93
|
Posted - 2013.07.26 01:10:00 -
[88] - Quote
Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it.
This is just my opinion but the FACT is that sniping is already too easy to implement that amount of damage. |
Jathniel
G I A N T EoN.
702
|
Posted - 2013.07.26 02:17:00 -
[89] - Quote
TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it. This is just my opinion but the FACT is that sniping is already too ea sy to implement that amount of damage.
If public matches were the sole criteria by which sniping could be judged, I would agree with you.
But my criteria are high-tier PC battles. Where both teams are working 100% organically. In that context, sniping is highly insufficient as a supporting anti-infantry weapon.
When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense. When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault. It just will not happen.
Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it. The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill. Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function.
Can you finish that hostile off before he kills your buddy? Can you neutralize that hostile squad running out in the open?
The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support. Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.)
All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack.
|
Jathniel
G I A N T EoN.
702
|
Posted - 2013.07.26 02:44:00 -
[90] - Quote
Spirit Charm wrote:How bout I start over on what I wanted in the first place.
3 things. 1. Range. I hate how it does so little over the effective range. Just saying I hate it. Not sure on the numbers of range present. But I was wondering how these numbers would work. First in order of type of rifle. Militia - 300m effective range. with a damage decrease of .05% every meter up to 350m and 1% at every meter till 400m and it stays that way. that is a 75% less damage at 400m and 100% at 300m
Standard - Effective range 400m same with above with the damage decrease. Advance would be 450m and Prototype would be 500m.
2. Scope. The scope would only work on standard - Prototypes. Militia stays the same now. But when zoomed in with L1 you press your Melee and it adds more zoom. I was thinking twice the zoom in but think that might be too much.
3 Difference between the Riffles.
Militia - Damage 130 Range 300m Clip size 3 Fire rate normal Reload speed Slow
Standard - Damage 200 Range 400m Clip size 5 Fire rate Normal Enhanced zoom Reload speed normal
Advance - Damage 240 Range 450m Clip size 3 Fire rate slow Enhanced zoom Reload speed slow
Prototype - Damage 268 Range 500m Clip size 2 Fire rate normal Enhanced zoom Reload speed fast
Normal Fire rate is based on present numbers. Fast is 35% - 50% faster. Slow is 35% -50% slower. Normal Reload speed is based on present numbers. Fast is 25% - 35% faster. Slow is 40% - 50% slower. Not sure where the numbers should be. This is I think a better draft of numbers. Tact Rifles are somewhere between 50% - 75% effectiveness then normal rifles.
Honestly, you don't need to touch the base damages. The current base damages are perfectly fine. It's the new damage profile that fked up the proto snipers at the higher end. The sniper rifle before 1.2 didn't discriminate. It hit shields and armor the same. 100%/100%. When they swapped that to 90%/110%, they literally lopped off 10% damage from every sniper rifle's opening shot AND follow-up shot (vs. Heavies and High-End gear). The damage profile is calculated AFTER your base damage and multipliers. Which means that whatever your total damage output is, exactly 10% of that number is getting totally lopped off vs. shields.
That is a significant amount of damage lost, and at the higher end, that measly 10% decides whether someone takes 2-shots to kill or 3. Or if someone takes 3 shots to kill, taking 4. Considering the sniper rifle's small clip sizes, and no anti-shield biased sniper rifles being released, you dramatically reduce a sniper rifle's effectiveness, even when it's being properly applied. It's not the base damages, it's the god-damned damage profile. |
|
Andris Kronis
DUST University Ivy League
7
|
Posted - 2013.07.26 03:47:00 -
[91] - Quote
Well done CCP
With people arguing for and against sniper rifles you seem to have gotten the balance right.
Admittedly there are still some minor issues in correctly drawing enemies in the distance and hits being scored correctly but things are turning out pretty good.
;) |
TechMechMeds
Swamp Marines
95
|
Posted - 2013.07.26 17:23:00 -
[92] - Quote
Jathniel wrote:TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it. This is just my opinion but the FACT is that sniping is already too ea sy to implement that amount of damage. If public matches were the sole criteria by which sniping could be judged, I would agree with you. But my criteria are high-tier PC battles. Where both teams are working 100% organically. In that context, sniping is highly insufficient as a supporting anti-infantry weapon. When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense. When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault. It just will not happen. Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it. The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill. Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function. Can you finish that hostile off before he kills your buddy? Can you neutralize that hostile squad running out in the open? In high-end proto matches, proto sniper rifles just CANNOT do it. The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support. Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.) All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack.
I used the 48/1 in a pub match as reference to how easy it is to snipe, iv been here since day one of closed beta, I too have played alot of corp battles and planetary conquest battles ALWAYS against the best, an example is facing imps around 23 times in a row lol. A to snipe you don't have to kill to be effective, try softening people up, you had to bring out your thales yeah because as you stated it's s high end organised match. I have been killed in 1 or two shots by a thales in planetary conquest plenty, it just seems you want planetary conquest matches as easy as pub matches for snipers. |
TechMechMeds
Swamp Marines
95
|
Posted - 2013.07.26 17:31:00 -
[93] - Quote
Cat Merc wrote:You joking right? Sniping is the easiest and most efficient profession right now. What's important is how many clones you lose vs how many you kill, because clones = money and respawns. Snipers are the safest and can just point and shoot and deal MASSIVE damage. Especially the charged version.
Snipers need bullet drop and travel time, so it's not just point, shoot, collect free WP.
Agreed, its the easiest thing to do besides shooting someone in the back of the head with a shotgun while they are stood still |
ShinyJay
Destruction Reapers The Superpowers
20
|
Posted - 2013.07.26 19:03:00 -
[94] - Quote
so people want to make the sniper rifle take more skill and possibly ruin the gun? |
TheEnd762
Algintal Core Gallente Federation
100
|
Posted - 2013.07.26 21:12:00 -
[95] - Quote
ShinyJay wrote:so people want to make the sniper rifle take more skill and possibly ruin the gun?
No, they want to outright break it because it annoys them and requires a different strategy than run-around-wildly-spraying-bullets to counter. |
Niuvo
The Phoenix Federation
295
|
Posted - 2013.07.26 21:38:00 -
[96] - Quote
I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. |
Spirit Charm
Bhaalgorn Industries
35
|
Posted - 2013.07.27 00:15:00 -
[97] - Quote
Niuvo wrote:I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. I suggested a Boost to base damage and a better scope with a zoom. as well as lower tier rifles doing less then higher tier rifles. But no one seems to want to judge it if it was good numbers. |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:18:00 -
[98] - Quote
TechMechMeds wrote:Jathniel wrote:TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it. This is just my opinion but the FACT is that sniping is already too ea sy to implement that amount of damage. If public matches were the sole criteria by which sniping could be judged, I would agree with you. But my criteria are high-tier PC battles. Where both teams are working 100% organically. In that context, sniping is highly insufficient as a supporting anti-infantry weapon. When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense. When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault. It just will not happen. Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it. The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill. Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function. Can you finish that hostile off before he kills your buddy? Can you neutralize that hostile squad running out in the open? In high-end proto matches, proto sniper rifles just CANNOT do it. The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support. Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.) All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack. I used the 48/1 in a pub match as reference to how easy it is to snipe, iv been here since day one of closed beta, I too have played alot of corp battles and planetary conquest battles ALWAYS against the best, an example is facing imps around 23 times in a row lol. A to snipe you don't have to kill to be effective, try softening people up, you had to bring out your thales yeah because as you stated it's s high end organised match. I have been killed in 1 or two shots by a thales in planetary conquest plenty, it just seems you want planetary conquest matches as easy as pub matches for snipers.
And it seems you've missed the difference between sniper rifle functionality and actual sniper role application, again. You claim to have fought the Imperfects 23 times in a row in PC, yet you still can't tell the difference between functionality and application for snipers?
Going 48/1 in a pub match only proves the ease of the sniper rifles functionality, but it by no means guarantees a victory. Behold, you killed people with a sniper rifle. Anyone can do that. (Function) Better to get 15 well-placed kills, to win a match, instead of 48 kills with a loss. If you've been killed plenty by a Thale's in PC, that's because it's the most effective weapon for a sniper to do his job; killing the right person/people at the right time. (Application)
In PC matches, the FUNCTIONALITY is not there, so the APPLICATION cannot be there... with anything short of a Thale's. No Thale's? You better not put that sniper in.
What good is "softening people up"? You don't want to "soften" someone when they are hacking an objective. You don't want to "soften" someone when they are about to kill your team mate. The only thing you want to "soften", is the enemy team and squads as a whole, and you do that by killing. Squad of 6 storming an objective? You "soften" it by cutting it down to a squad of 3. Enemy squad facing your squad? You "soften" them by killing enemy flankers so your guys can push ahead and capture without needing to watch their back.
"To snipe you don't have to kill to be effective." No offense intended, but that's total nonsense. If you want someone to soften a target at range for you, that's what Burst and Tactical ARs are for. |
Kekklian Noobatronic
Goonfeet Top Men.
229
|
Posted - 2013.07.28 09:33:00 -
[99] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
Ok first off, no.
This is not a twitch shooter. If you want 1 shot kills, go back to CoD.
Second, the VAST majority of you sniping noobs sits in the Red Line, where nobody has a chance to come and kill you. This grants you virtual invulnerability from the start. So why in the actual hell would anyone also give you the ability to 1 shot kill any more than you already can? A good sniper can do upwards of 800+ damage on a headshot - enough to drop all Lights, most Mediums, and nearly kill a fully-specced heavy.
If you suck at sniping, pick up a different gun and try something else. It's not the game's fault you can't secure kills. Plenty of snipers do just fine at it. For now, the mere fact that you can sit beind the redline is bad enough. You want a damage buff? Fine. Come back and complain AFTER they force you inside the combat zone, where people can hunt you down. Until then, tough. |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:36:00 -
[100] - Quote
Spirit Charm wrote:Niuvo wrote:I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. I suggested a Boost to base damage and a better scope with a zoom. as well as lower tier rifles doing less then higher tier rifles. But no one seems to want to judge it if it was good numbers.
Because the main problem isn't the base damages. The base damages are fine. It's the new Damage Profile screwing sniper rifles right now. -10% damage vs. shields. Against shield heavy targets anything short of a Charge or a Thale's is a nuisance.
People want to make the sniper function require more skill, by adding ballistics, which is fine.
But if that is added to the sniper rifles as they work currently, that will break the sniper rifle completely. It's tricky to snipe targets that a spinning around and running serpentines in a firefight, RIGHT now. So much more if you add Bullet Travel AND Bullet Drop. Couple this with the sniper rifles **** poor RoF, and mediocre damage, and your reward for landing a hit is meaningless and not worth the effort you bothered to put in to get it.
If snipers receive ballistics, they will need variable zoom scopes, and variable bullet drop indicators that adjusts along with the zoom. Sniper Rifles will need a larger clip (10 rounds), and for their RoF to be bumped up (at least 100 RPM). Tactical Sniper Rifles will need a larger clip (15 or 18 rounds) and much faster RoF (at least 300 RPM), but slightly reduced muzzle velocity. Charge Sniper Rifles will need dramatically increased muzzle velocity to cut their Bullet Travel time down.
It's only balance. I've said this before. If you want a sniper in this game to work with ballistics, you better give him the tools to do it.
|
|
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 09:44:00 -
[101] - Quote
I haven't read through this thread, but I just want to chime in with some points.
When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly due to not really having a replacement for them online, and at least one of them was able to switch roles mid-battle if he had to. A sniper used right in PC can be very deadly.
Our snipers, from what I remember, mainly used the Ishukone (they will tell you the Charged is useless in these battles), and not the Thale's. I remember one of them going 23-0 in a highly competitive match, and in a lot of our matches the sniper played a very huge role in securing the victory.
Good snipers are valuable in PC matches. If you're not a top notch sniper, find another role, because bad snipers won't be needed.
Snipers are not meant to solo the entire other team. They're meant to support their team, so you better start doing just that instead of complaining that you need a million shots to kill a heavy on your own. Newsflash, the heavy is supposed to be able to soak up a lot of damage.
Are you guys telling me that almost 350 body damage with the Ishukone is too little? That is around 600 headshot damage? Are you kidding me? Do you have any idea how good that is, if you're just supporting your team instead of trying to solo the other team?
Unless CCP is about to remove the damage mods and/or the proficiency skill, the damage will most certainly not be increased on the snipers. If they increased the base damage on the snipers, they'll become extremely OP with damage mods, which should be taken into account, yes.
If you're complaining that you need to have proficiency 5 and a ton of damage mods to be competitive in PC matches, then get out of here right now. What do you expect? If you're a dedicated sniper, you're exactly expected to get proficiency 5 and use at least 3 damage mods (yes, that's right, you don't necessarily need anymore than that, since the 4th and 5th damage mods don't add that much extra damage anyway). |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:56:00 -
[102] - Quote
Bendtner92 wrote:I haven't read through this thread but I just want to chime in with some points.
When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly due to not really having a replacement for them online, and at least one of them was able to switch roles mid-battle if he had to. A sniper used right in PC can be very deadly.
Our snipers, from what I remember, mainly used the Ishukone (they will tell you the Charged is useless in these battles), and not the Thale's. I remember one of them going 23-0 in a highly competitive match, and in a lot of our matches the sniper played a very huge role in securing the victory.
Good snipers are valuable in PC matches. If you're not a top notch sniper, find another role, because bad snipers won't be needed.
Snipers are not meant to solo the entire other team. They're meant to support their team, so you better start doing just that instead complaining that you need a million shots to kill a heavy on your own. Newsflash, the heavy is supposed to be able to soak up a lot of damage.
Are you guys telling me that almost 350 body damage with the Ishukone is too little? That is around 600 headshot damage? Are you kidding me? Do you have any idea how good that is, if you're just supporting your team instead of trying to solo the other team?
Unless CCP is about to remove the damage mods and/or the proficiency skill, the damage will most certainly not be increased on the snipers. If they increased the base damage on the snipers, they'll become extremely OP with damage mods, which should be taken into account, yes.
If you're complaining that you need to have proficiency 5 and a ton of damage mods to be competitive in PC matches, then get out of here right now. What do you expect? If you're a dedicated sniper, you're exactly expected to get proficiency 5 and use at least 3 damage mods (yes, that's right, you don't necessarily need anymore than that, since the 4th and 5th damage mods don't add that much extra damage anyway).
That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. |
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 10:07:00 -
[103] - Quote
Jathniel wrote:That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. The sniper is a hybrid railgun weapon and will therefore be a 90/110 weapon. The same with the forge gun, which was fine before the change, and is still fine. The sniper is fine as well.
Everyone and their mother are shield tanked at the moment, which of course makes it harder for the snipers, however that is due to armor being bad. You don't solve this problem by doing anything but balancing shield vs armor.
In an ideal situation infantry would be closer to 50/50 shield/armor tankers, in which case there would be absolutely no problem with snipers.
You also haven't mentioned that since heavies have more armor than shields, this damage profile change (yes, change, not nerf), they're actually easier to kill now?
And just lol at you wanting headshots to be instant kill, would that apply to heavies with 1.2k HP as well? If not, why not? |
Jathniel
G I A N T EoN.
713
|
Posted - 2013.07.28 12:27:00 -
[104] - Quote
Bendtner92 wrote:Jathniel wrote:That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. The sniper is a hybrid railgun weapon and will therefore be a 90/110 weapon. The same with the forge gun, which was fine before the change, and is still fine. The sniper is fine as well. Everyone and their mother are shield tanked at the moment, which of course makes it harder for the snipers, however that is due to armor being bad. You don't solve this problem by doing anything but balancing shield vs armor. In an ideal situation, infantry would be closer to 50/50 shield/armor tankers, in which case there would be absolutely no problem with snipers. You also haven't mentioned that since heavies have more armor than shields, this damage profile change (yes, change, not nerf), have actually made them easier to kill now? And just lol at you wanting headshots to be instant kill. Would that apply to heavies with 1.2k+ HP as well? If not, why not? A headshot is a headshot, I would imagine?
So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. |
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 13:17:00 -
[105] - Quote
Jathniel wrote:So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. There's no problem with the Sniper doing 90/110 damage to shield/armor since it's a hybrid railgun damage type. I just said that with the current situation with everyone shield tanking the Sniper might seem worse than it would be if infantry were split 50/50 between shields and armor.
Heavies will generally have more armor than shields after modules are applied.
Forge Gun is a heavy weapon which is naturally doing more damage, or are you also complaining about Railguns one-shotting people with direct hits? Forge Gun also has no scope and travel time, so hitting people at extreme ranges is practically impossible (the Sniper also has more range to begin with), plus the shots don't always hit at the center of the reticule. Basically stop comparing the Forge Gun with the Sniper.
What's wrong with a Charged Sniper one-shotting people with headshots if it's doing more damage than the enemy has health? With that said, I think it does a little less than 900 headshot damage, plus heavies have way more health than that. If an enemy has less than 600 health you're welcome to one-shot him with a headshot with the Ishukone, I don't see a problem with that.
There's also no confirmed plans for an anti-shields sniper rifle of any kind (unless the Amarr heavy weapon will act as a sniper, which I doubt as I know it will serve as both AV and AI). There is however a shorter ranged Precision Rifle coming at some point that will be doing 95/110 damage.
Also you still ignored all my other points about supporting your team instead of trying to solo everyone. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
5
|
Posted - 2013.07.28 13:48:00 -
[106] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg. Heres your answer NOT FAIR! if snipers would get a 1 shot kill on a headshot then what do you think EVERYONE is gonna do? yes they all are gonna run to the sniper classes besides i see half my team are snipers and other half are assault and logi i think they should nerf sniper rifles |
Jathniel
G I A N T EoN.
713
|
Posted - 2013.07.28 14:54:00 -
[107] - Quote
Bendtner92 wrote:Jathniel wrote:So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. There's no problem with the Sniper doing 90/110 damage to shield/armor since it's a hybrid railgun damage type. I just said that with the current situation with everyone shield tanking the Sniper might seem worse than it would be if infantry were split 50/50 between shields and armor. Heavies will generally have more armor than shields after modules are applied. Forge Gun is a heavy weapon which is naturally doing more damage, or are you also complaining about Railguns one-shotting people with direct hits? Forge Gun also has no scope and travel time, so hitting people at extreme ranges is practically impossible (the Sniper also has more range to begin with), plus the shots don't always hit at the center of the reticule. Basically stop comparing the Forge Gun with the Sniper. What's wrong with a Charged Sniper one-shotting people with headshots if it's doing more damage than the enemy has health? With that said, I think it does a little less than 900 headshot damage, plus heavies have way more health than that. If an enemy has less than 600 health you're welcome to one-shot him with a headshot with the Ishukone, I don't see a problem with that. There's also no confirmed plans for an anti-shields sniper rifle of any kind (unless the Amarr heavy weapon will act as a sniper, which I doubt as I know it will serve as both AV and AI). There is however a shorter ranged Precision Rifle coming at some point that will be doing 95/110 damage. Also you still ignored all my other points about supporting your team instead of trying to solo everyone.
lol I'M complaining about railguns OHKing? lol... Apparently that went right over your head. I'll ignore that because I like you.
Stop trying to be a social engineer. No amount of repeating "it's fine for sniper rifles to be 90/110" is going to make it any better, when you already KNOW the facts that indicate otherwise, and you sit here and cite them. Especially you. You know better. CCP knew good and well that the majority of players are shield assaults, and deliberate put sniper rifles at a disadvantage. No matter how slight. They also knew armor assaults were already at a disadvantage, and put them at a further disadvantage. That is NOT okay without a balancing caveat of some sort. Stop recognizing that it IS unbalanced, and then saying that unbalance is okay. "Well if everyone had a 50/50 shield/armor balance it would be okay." The point is THEY DON'T, FFS. Who GAF about hypothetical shield/armor balances that DO NOT, and from all indications WILL NOT exist? Snipers are fine vs. Gallente suits, they're fine vs. Amarr suits (which ARE 50/50), it's NOT fine vs. Caldari suits. In fact, idgaf about the Gallente and Amarr suits, they are NEVER a pain in the ass, the Caldari suits ALWAYS are. ALWAYS. Especially when they reach proto. The Caldari suits are the ones that run around with reckless abandon. The Caldari suits are the ones that swarm PC. The Caldari suits are the ones that recover all their defense in an instant (or at least MUCH faster than everyone else). The Caldari suits, because of the functionality of their defense, ARE the majority, and they need to get put DOWN.
Where are the niche weapons that are effective vs. shields? Laser Rifles? Those were OP, but instead of getting balanced, they were nerfed into oblivion. I don't count flux nades, because they aren't lethal (usually).
What ARE CCP's goals for the server? Do their target numbers include a server with an even-greater Caldari suit majority? Is the Caldari suit population supposed to keep itself in check with limited to no natural counters? As long as Caldari suits are as effectively defensively as they are. Those players will never feel much need to skill into and try anything else, for any reason other than boredom. (I played a fully-spec'd, w/ passive skills, caldari assault before my 2nd respec, I would know.)
Your points about a sniper supporting a team and not soloing the enemy shouldn't be directed at me, they should be directed at the dude claiming he went 48/1 in a pub match.
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Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 15:29:00 -
[108] - Quote
Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then?
They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG).
If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team.
We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons.
The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to.
I want respecs implemented too |
Jathniel
G I A N T EoN.
715
|
Posted - 2013.07.28 16:14:00 -
[109] - Quote
Bendtner92 wrote:Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG). If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team. We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons. The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to. I want respecs implemented too
True on that explosive damage.
I've gotten too use to CCP fixing one thing, and then "fixing" something else that didn't need fixing. Then leaving us high and dry afterwards. That's kinda how it felt with the damage profile changes. Or the HMG at the start of Uprising... or you name it.
lol i end up rolling as a sniper against caldari protos, because that's what im spec'd into. lol I'd jump into my Heavy, and try to run Flux/HMG, usually helps. But I don't have much confidence facing proto caldari anything using my gallente logi suit, unless i have decent range with a tactical. I'll win the gun game, provided I don't get too close. The distance helps the armor reps keep up with the damage in a strafe off, and the tactical AR bites holes in caldari shields...
...doesn't change the fact that I would rather rip holes in them with a sniper rifle. :) |
Jathniel
G I A N T EoN.
717
|
Posted - 2013.07.28 19:05:00 -
[110] - Quote
Bendtner92 wrote:Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG). If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team. We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons. The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to. I want respecs implemented too
Actually on that note... Caldari logis having less shields isn't the issue.... It's the fact that they're shields are going to be going up SO damn fast. They go up fast now, and they'll be going up even faster after the update, even if the capacity comes down.
Sure hope the explosion damage makes a difference.... |
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itsmellslikefish
DIOS X. II Top Men.
150
|
Posted - 2013.07.28 21:07:00 -
[111] - Quote
Godin Thekiller wrote:Your kind doesn't belong here. Best if you just left now. (That means no.) Peace, Godin
Can't spell arse without AR.
-snipers ftw |
Spirit Charm
Bhaalgorn Industries
39
|
Posted - 2013.07.29 05:07:00 -
[112] - Quote
So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
82
|
Posted - 2013.07.29 05:39:00 -
[113] - Quote
Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG!
Do those games have you pay for EACH AND EVERY suit you wear? Or do they come preasseembled out of a box? And, if you had to pay, say, 3000 CoD points per life, wouldn't you be getting upset that the weakestsniper 2 shots you? If the balance is so much better in cod, THEN PLAY COD. Just. Can i has your stuffs? Kinds wanting proto snipers to mess arousnd with |
Bendtner92
Internal Error. Negative-Feedback
818
|
Posted - 2013.07.29 06:19:00 -
[114] - Quote
Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game.
Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine.
I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought. |
ShinyJay
Destruction Reapers The Superpowers
22
|
Posted - 2013.07.29 17:59:00 -
[115] - Quote
Bendtner92 wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game. Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine. I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought.
it's stupidly easy to do anything with any gun. no gun take any skills and other guns do better then the sniper in terms of damage for the range they have. everything can out damage a sniper in DPS or even burst damage. all guns are point and click "pray and spray" in this game. the assault rifle kills a heavy in about 2-3 seconds, other guns around 2-4 seconds, and a sniper does that in like 4-5 seconds. a small boost in damage, one kill headshot, or a zoom function won't break the game.
but others want to make sniping harder and practically break the gun with bullet travel and drop, and couple that with far unpredictable targets and killing in 2-4 shots depending on the fitting. snipers need something to them that isn't the thales. |
Spirit Charm
Bhaalgorn Industries
40
|
Posted - 2013.07.30 05:45:00 -
[116] - Quote
Lynn Beck wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! Do those games have you pay for EACH AND EVERY suit you wear? Or do they come preasseembled out of a box? And, if you had to pay, say, 3000 CoD points per life, wouldn't you be getting upset that the weakestsniper 2 shots you? If the balance is so much better in cod, THEN PLAY COD. Just. Can i has your stuffs? Kinds wanting proto snipers to mess arousnd with I never said Call of duty. wow thanks for reading. I mentioned other games. Dumbarse |
Thurak1
Psygod9 RISE of LEGION
18
|
Posted - 2013.07.30 06:14:00 -
[117] - Quote
Sniping should be more difficult in this game. Since the rifles shoot a projectile there should be all sorts of issues with long range sniping that require skill to compensate for and i dont mean just dumping sp into something. Although perhaps there should be a module and skill called sniper assist that attempts to show where you should aim to accurately hit a target. Factors that should be considered would be gravity / bullet drop and wind. I dont think heart rate should be a factor because the suite should compensate for that and provide for a solid shooting platform. Not sure that a head shot should = instant kill all the time either honestly because of the shields that should protect the head. But if the riffle can do enough damage to penetrate the shields and do say 1/4 armor (because the head would have armor just much less and 1/4 is a guess.) then it should kill because then to me the bullet managed to blow out the shields and small amount of protection and hit a vital organ.
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2013.07.30 08:29:00 -
[118] - Quote
2100 Angels wrote:I agree, wholeheartedly. It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this
That means you do over 400dmg a shot times 4 puts you at 1600 and times 5 at 2000. No heavy can get this amount of life so...what the hell are you talking about.
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ShinyJay
Destruction Reapers The Superpowers
22
|
Posted - 2013.07.30 19:24:00 -
[119] - Quote
Thurak1 wrote:Sniping should be more difficult in this game. Since the rifles shoot a projectile there should be all sorts of issues with long range sniping that require skill to compensate for and i dont mean just dumping sp into something. Although perhaps there should be a module and skill called sniper assist that attempts to show where you should aim to accurately hit a target. Factors that should be considered would be gravity / bullet drop and wind. I dont think heart rate should be a factor because the suite should compensate for that and provide for a solid shooting platform. Not sure that a head shot should = instant kill all the time either honestly because of the shields that should protect the head. But if the riffle can do enough damage to penetrate the shields and do say 1/4 armor (because the head would have armor just much less and 1/4 is a guess.) then it should kill because then to me the bullet managed to blow out the shields and small amount of protection and hit a vital organ.
if you want sniping to be more difficult, then using every other weapon should be difficult with bullet travel and gravity and bullet drop. people generally only have issues with red line snipers since you need a sniper for them. and with bullet travel and bullet drop, how would the damage scale with that? and how would i need to aim for the bullet to hit? |
TheEnd762
Algintal Core Gallente Federation
114
|
Posted - 2013.07.30 20:39:00 -
[120] - Quote
If people want to try and break snipers (lets be real here, it's not about balance, it's about people being annoyed by snipers) with constant sway and bullet drop, then ALL guns better have sway and bullet drop. Ever tried aiming an AR while standing, let alone walking, running, from the hip, and/or being shot at? I can guarantee they sway more than crouching and not having bullets whizzing past you. And really ALL bullets have ballistics, not just ones from the weapons that annoy you. And I can tell you that even inside the first 50m they don't travel in a straight line. |
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