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Spirit Charm
New Eden's Most Wanted Top Men.
18
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Posted - 2013.07.16 22:45:00 -
[1] - Quote
Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg. |
Spirit Charm
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.17 05:06:00 -
[2] - Quote
They could add swaying all the time then let you hold a button down to hold breath and stop swaying based on stamina. That could allow "skill" this way . |
Spirit Charm
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.19 23:06:00 -
[3] - Quote
Why shouldnt snipers at least get more dmg? I mean I believe that snipers are in reality the strongest form of ballistics in our modern time. A sniper should be able to do more dmg to ppl then 3 - 5 shots. at the very most 2 - 3 shots at the average 1 - 2. And against the basic suits and advance suits light - medium with average amour and or shield upgrade, snipers should almost always one shot em.
When I shot a guy. They dont die they just hide and then escape. I hate it. Its hard enough to hit the damn target let alone 3 more times. Makes me feel like sniping cant be a great way to cover an area or take out enemy's before my team mate get to target. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
24
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Posted - 2013.07.22 03:59:00 -
[4] - Quote
Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.07.23 05:06:00 -
[5] - Quote
Vavilia Lysenko wrote:Spirit Charm wrote:Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal. Please stop! These suggestions are just unbelievably bad. Go play a game with "Sniper" in the title if you want this kind of thing. I dont want to play a Sniper game. I like this game. I love sniping. ITS hard to snipe. I used to play games like this that had one shot kill snipers. It made it hard to snipe with swaying and bullet travel time. BUT it was fun to know that I got a one shot kill. DONT like my post. Dont Post On It. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
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Posted - 2013.07.23 05:15:00 -
[6] - Quote
Bojo The Mighty wrote:Militia < Standard < Advanced < Prototype And that is the way the world spins If your targets are using Prototype gear then why aren't you? First of all, my experience with the sniper: it was the first weapon I took seriously in this game, and I have picked it up again to see if it still suits my interests. I currently use Militia Sniper Rifle and it may stay that way for a while. I am not a master sniper or a super marksman, but I have learned from my mistakes and I know now what to do. The turn and run scenario is all part of the sniping; You made your first shot successful, one, maybe two shots to bring them down, but they are on the run for cover. It's the quintessential game of Cat & Mouse. Quote:buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. Your demands ask for people like me, Scouts and Light Frames, to be given no quarter for being shot by someone far beyond weapon range and far beyond scan range, using a mere Militia Sniper Rifle. That is outright unfair, giving all the leeway to some punk on a hill, who needs only to take one shot for most targets. No, the point in practicing your sniping is so that you can tie up loose ends. Seriously, it isn't hard to plink someone with a MLT Sniper Rifle when they don't know you are there, the skill lies in finishing them off when they do know you are there. If low-tier Sniping allows for instant kills, how can anyone protect themselves? Wasting AUR to boost SP or cut to the chase and get Prototype gear only to find that it only gives them one more chance? The way I see it, if you can't out-think, out-shoot, and out-play your opponents, maybe you shouldn't be sniping. The last direction that sniping needs to be taken is to Over Power. I believe that the maps need to be expanded vastly, so that there are at least 2.5 "Sniping Lengths", so one redline Sniper can not plink another, let alone see much action. If you want more power upgrade your rifle, but don't bring everyone down because you can't bring one down. Sniping needs to be about Stealth, Accuracy, and Tactics. Anyone who can't meet those demands shouldn't rightly be sniping, but the game allows it, for now. Oh I can kill ppl. I get at least 6 -8 kills a game. BUT I still dont like the idea that ppl get hit with a high power rifle and dont fall down to the ground. ALL SHOOTERS HAVE AT LEAST ONE ONE SHOT KILL SNIPER! how is it absurd to as for that? CCP wants to make a FPS fine. So far its great. I like and love it. BUT Sniping is not sniping if a person doesnt even care I shot him in the face. I shoot they stand I shoot one more time then they crouch and I see them running away other side out of my LOS. Boom I lost that kill. AND of course I was talking about the 1 - 2 shots being down with a PRO sniper. Meaning the 70k Rifles not the militia dumb ass. Also with mods to your dmg and to your proficiency. SO at the TOP of the game snipers would be one shots. Give me a reason to SPEC into the full road. instead of just getting to Sniper lvl 5 and stoping. AT MAX right not 3 Complex and proficiency at max with a charged. Against a pro heavy or medium. with Mods to their health. I get maybe 3 -4 shots off. Not fun in my book. I know how to snipe btw. Can do it in real life. Thats why I hate the idea that they disgrace a rifle by making it so weak. OR at least lower health on players then to compensate.
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Spirit Charm
Bhaalgorn Industries
35
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Posted - 2013.07.25 05:59:00 -
[7] - Quote
2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. This guy here is telling us that adding travel time is impossible as the size of the map is to large and to much going on for a ps3 to handle.
All I am saying is that it takes to many body shots to kill targets sometimes. And I would like either more zoom. or a hold breath to stop swaying or both. BUT would simply love more damage. I mean at least make it where Militia Ridles do less damage now but the better the rifle the more damage it does. So far the amount of damage it goes up is like 50 points? That is stupid. Only rifle at doing the best damage is Charged and that is 70k a pop. Not really looking to go bankrupt. AND YES I DONT HAVE BILLIONS OF ISK. Maybe have rifles do this.
Militia - 190 Standard - 235 Advance - 310 Prototype 385 Charged 420 - Non charges 295.? Maybe little more.
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Spirit Charm
Bhaalgorn Industries
35
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Posted - 2013.07.26 00:17:00 -
[8] - Quote
2100 Angels wrote:Spirit Charm wrote:2100 Angels wrote:I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players *plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance. To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things: 1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges. 2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis. Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself. This guy here is telling us that adding travel time is impossible as the size of the map is to large and to much going on for a ps3 to handle. Congratulations on misinterpreting entirely what I have said. Nowhere at all did I make reference to the ability of the ps3 to handle any of these new features, except to reference an earlier poster who claimed to have information from Wolfman that bullet drop wouldn't be feasible; which wasn't even in this post. I'm AGREEING with you, you imbecile. However, In relation to the figures you've provided: Spirit Charm wrote:
Militia - 190 Standard - 235 Advance - 310 Prototype 385 Charged 420 - Non charges 295.? Maybe little more.
The base figures you've provided for prototype and charged are too high. In addition to increasing damage of the standard rifle relative to the charge from 71.4% to 91.6%, essentially rendering the charge rifle pointless, when proficiency 5 is taken into account these figures turn into: Ishukone: 442.75 Charge: 483 and then with 3 damage mods they become: Ishukone: 559.56 Charge: 610.426 These figures would allow most prototype assault suits to be OHK, which is unacceptable. I'm all for a moderate increase in damage but what you've proposed would render the charge rifle irrelevant and make the sniper rifle well overpowered. Ugh well it was a rough draft and I was tired last night so forgive me for not understanding what you were saying and the numbers were a rough set of numbers to show that I wanted the rifles to go up in damage. Thinking of it now. I know its to high for it to be acceptable. |
Spirit Charm
Bhaalgorn Industries
35
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Posted - 2013.07.26 00:44:00 -
[9] - Quote
How bout I start over on what I wanted in the first place.
3 things. 1. Range. I hate how it does so little over the effective range. Just saying I hate it. Not sure on the numbers of range present. But I was wondering how these numbers would work. First in order of type of rifle. Militia - 300m effective range. with a damage decrease of .05% every meter up to 350m and 1% at every meter till 400m and it stays that way. that is a 75% less damage at 400m and 100% at 300m
Standard - Effective range 400m same with above with the damage decrease. Advance would be 450m and Prototype would be 500m.
2. Scope. The scope would only work on standard - Prototypes. Militia stays the same now. But when zoomed in with L1 you press your Melee and it adds more zoom. I was thinking twice the zoom in but think that might be too much.
3 Difference between the Riffles. Militia - Damage 130 Standard - Damage 200 Advance - Damage 240 Prototype - Damage 268 Range 300m Range 400m Range 450m Range 500m Clip size 3 Clip size 5 Clip size 3 Clip size 2 Fire rate normal Fire rate Normal Fire rate slow Fire rate normal Reload speed Slow Enhanced zoom Enhanced zoom Enhanced zoom Reload speed normal Reload speed slow Reload speed fast
Normal Fire rate is based on present numbers. Fast is 35% - 50% faster. Slow is 35% -50% slower. Normal Reload speed is based on present numbers. Fast is 25% - 35% faster. Slow is 40% - 50% slower. Not sure where the numbers should be. This is I think a better draft of numbers. Tact Rifles are somewhere between 50% effectiveness then normal rifles. And charged is fine the way it is now with numbers. Tho I am not sure what it did last time I checked. |
Spirit Charm
Bhaalgorn Industries
35
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Posted - 2013.07.27 00:15:00 -
[10] - Quote
Niuvo wrote:I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. I suggested a Boost to base damage and a better scope with a zoom. as well as lower tier rifles doing less then higher tier rifles. But no one seems to want to judge it if it was good numbers. |
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Spirit Charm
Bhaalgorn Industries
39
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Posted - 2013.07.29 05:07:00 -
[11] - Quote
So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! |
Spirit Charm
Bhaalgorn Industries
40
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Posted - 2013.07.30 05:45:00 -
[12] - Quote
Lynn Beck wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! Do those games have you pay for EACH AND EVERY suit you wear? Or do they come preasseembled out of a box? And, if you had to pay, say, 3000 CoD points per life, wouldn't you be getting upset that the weakestsniper 2 shots you? If the balance is so much better in cod, THEN PLAY COD. Just. Can i has your stuffs? Kinds wanting proto snipers to mess arousnd with I never said Call of duty. wow thanks for reading. I mentioned other games. Dumbarse |
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