I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments
2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this
This is not about OHKs, this is about achieving a reasonable level of damage to make sniping all classes of players
*plausible*. Currently it is not plausible to even bother with the upper echelon of players as they are much more effort than they are worth. 4-5 shots with the best non officer sniper in the game? You have got to be joking. If you think this is balanced you need to re-evaluate your concept of balance.
To all of those people talking about bullet travel time and the ability to "see across the entire map". Maybe it would be a good idea to actually play the class before chiming in with your "omg-i-got-sniped-plz-nerf" opinions, because if you had you would know a couple of things:
1) The render range is limited to around 400-450m, which is about HALF the size of any map (sometimes less), and a full 200m less than our weapon ranges.
2) Depending on the match, there can be and often is a significant amount of latency and/or input lag. This is essentially the same as adding in bullet travel time. The reason I say this is that the bullet velocity is 2500 m/s (stated in the description). With an average kill distance (for arguments sake) of 300m, this means that there would be an average travel time of 0.12 (1/8) seconds. This is negligible, and I would argue that we currently deal with a delay of more than this on a regular basis.
Admittedly, there are more pressing issues to be addressed in the game currently, so this is by no means a demand for an immediate fix, but if you think that this class isn't currently underpowered, you're kidding yourself.